X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=5b2c71260a3d92d0aaa4303dac24bc9fa098eb53;hp=7950e9f6e35a4e6954771c724868c79fe7991fb8;hb=fabdca42b48cc4acf214c06adda9814e5cce8577;hpb=45982a9894c5bff60ff494a0f82865ec267d52f7 diff --git a/render.h b/render.h index 7950e9f6..5b2c7126 100644 --- a/render.h +++ b/render.h @@ -18,15 +18,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions +#ifndef RENDER_H +#define RENDER_H + +extern matrix4x4_t r_identitymatrix; + +// 1.0f / N table +extern float ixtable[4096]; // far clip distance for scene -extern cvar_t r_farclip; +extern float r_farclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; +// sky stuff +extern cvar_t r_sky; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); +extern void R_SkyStartFrame(void); +extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); + // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); extern void SHOWLMP_decodeshow(void); @@ -35,118 +50,34 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern qboolean intimerefresh; -extern cvar_t r_speeds2; -extern char r_speeds2_string[1024]; +extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; -extern int lightscalebit; -extern float lightscale; // model rendering stuff extern float *aliasvert; extern float *aliasvertnorm; -extern byte *aliasvertcolor; +extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; -// model transform stuff -extern cvar_t gl_transform; +// detail texture stuff +extern cvar_t r_detailtextures; -// LordHavoc: 1.0f / N table -extern float ixtable[4096]; +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct frameblend_s -{ - int frame; - float lerp; -} -frameblend_t; - -// LordHavoc: nothing in this structure is persistant, it may be overwritten by the client every frame, for persistant data use entity_lerp_t. -typedef struct entity_render_s -{ - vec3_t origin; // location - vec3_t angles; // orientation - float colormod[3]; // color tint for model - float alpha; // opacity (alpha) of the model - float scale; // size the model is shown - - model_t *model; // NULL = no model - int frame; // current uninterpolated animation frame (for things which do not use interpolation) - int colormap; // entity shirt and pants colors - int effects; // light, particles, etc - int skinnum; // for Alias models - int flags; // render flags - - // these are copied from the persistent data - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from frame2time - double frame1time; // time frame1 began playing (for framegroup animations) - double frame2time; // time frame2 began playing (for framegroup animations) - - // calculated by the renderer (but not persistent) - int visframe; // if visframe == r_framecount, it is visible - vec3_t mins, maxs; // calculated during R_AddModelEntities - frameblend_t frameblend[4]; // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead -} -entity_render_t; - -typedef struct entity_persistent_s -{ - // particles - vec3_t trail_origin; // trail rendering - float trail_time; // trail rendering - - // interpolated animation - int modelindex; // lerp resets when model changes - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from frame2time - double frame1time; // time frame1 began playing (for framegroup animations) - double frame2time; // time frame2 began playing (for framegroup animations) -} -entity_persistent_t; - -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline state (default values) - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) - - entity_persistent_t persistent; // used for regenerating parts of render - - entity_render_t render; // the only data the renderer should know about -} -entity_t; - -typedef struct -{ - // area to render in - int x, y, width, height; - float fov_x, fov_y; - - // view point - vec3_t vieworg; - vec3_t viewangles; -} -refdef_t; - -extern qboolean hlbsp; -//extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg; -extern entity_render_t *currentrenderentity; extern int r_framecount; extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // @@ -157,10 +88,6 @@ extern vec3_t vpn; extern vec3_t vright; extern vec3_t r_origin; -// -// screen size info -// -extern refdef_t r_refdef; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value @@ -172,94 +99,77 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_waterripple; - -//extern float r_world_matrix[16]; void R_Init (void); void R_RenderView (void); // must set r_refdef first -// LordHavoc: changed this for sake of GLQuake -void R_InitSky (byte *src, int bytesperpixel); // called at level load -//int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); - -#include "r_clip.h" +void R_DrawWorld(entity_render_t *ent); +void R_DrawParticles(void); +void R_DrawExplosions(void); // LordHavoc: vertex transform #include "transform.h" -// LordHavoc: transparent polygon system -#include "gl_poly.h" - #define gl_solid_format 3 #define gl_alpha_format 4 -//#define PARANOID +//#define PARANOID 1 -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) +int R_CullBox(const vec3_t mins, const vec3_t maxs); +int PVS_CullBox(const vec3_t mins, const vec3_t maxs); +int R_CullSphere(const vec3_t origin, vec_t radius); +int PVS_CullSphere(const vec3_t origin, vec_t radius); extern qboolean fogenabled; extern vec3_t fogcolor; extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])))) #define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) + +// start a farclip measuring session +void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); +// enlarge farclip to accomodate box +void R_FarClip_Box(vec3_t mins, vec3_t maxs); +// return farclip value +float R_FarClip_Finish(void); + +// updates farclip distance so it is large enough for the specified box +// (*important*) +void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); #include "r_modules.h" -extern qboolean lighthalf; +#include "meshqueue.h" + +extern float overbrightscale; #include "r_lerpanim.h" -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); +extern cvar_t r_render; -void R_DrawBrushModel (void); -void R_DrawAliasModel (void); -void R_DrawSpriteModel (void); +extern cvar_t r_textureunits; +extern cvar_t gl_dither; -void R_ClipSprite (void); -void R_Entity_Callback(void *data, void *junk); +#include "gl_backend.h" + +#include "r_light.h" + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void); + +// r_stain +void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); + +void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width); + +#endif -extern cvar_t r_render; -extern cvar_t r_upload; -extern cvar_t r_ser; -#include "image.h" - -// if contents is not zero, it will impact on content changes -// (leafs matching contents are considered empty, others are solid) -extern int traceline_endcontents; // set by TraceLine -float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents);