X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=6c5d6f22e533b1d29f453113a5fc7b98428054cf;hp=041c3bc75856cd23ff791f3748e50d1ea5da8920;hb=d7df76f224c0d0ebb8a3c7bc0c3125ba638206e6;hpb=5680867262036b514af3ae2fdc27b504675f30f7 diff --git a/render.h b/render.h index 041c3bc7..6c5d6f22 100644 --- a/render.h +++ b/render.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,13 +20,28 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // refresh.h -- public interface to refresh functions +// 1.0f / N table +extern float ixtable[4096]; + // far clip distance for scene -extern cvar_t r_farclip; +extern float r_farclip, r_newfarclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; +// sky stuff +extern int R_SetSkyBox(char* sky); +extern cvar_t r_skyquality; +// these are exposed because surface rendering uses them +extern rtexture_t *solidskytexture; +extern rtexture_t *alphaskytexture; +extern rtexture_t *mergeskytexture; +extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern cvar_t r_mergesky; +extern void R_SkyStartFrame(void); +extern void R_Sky(void); + // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); extern void SHOWLMP_decodeshow(void); @@ -41,132 +56,110 @@ extern char r_speeds2_string[1024]; // lighting stuff extern vec3_t lightspot; extern cvar_t r_ambient; +extern int lightscalebit; +extern float lightscale; // model rendering stuff extern float *aliasvert; extern float *aliasvertnorm; -extern byte *aliasvertcolor; -extern float modelalpha; +extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; // model transform stuff -extern cvar_t gl_transform; - -// LordHavoc: 1.0f / N table -extern float ixtable[4096]; +//extern cvar_t gl_transform; #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct entity_render_s +typedef struct { - vec3_t origin; - vec3_t angles; - - int visframe; // last frame this entity was found in an active leaf - - model_t *model; // NULL = no model - int frame; // current desired frame (usually identical to frame2, but frame2 is not always used) - int colormap; // entity shirt and pants colors - int effects; // light, particles, etc - int skinnum; // for Alias models - int flags; // render flags - - float alpha; // opacity (alpha) of the model - float scale; // size the model is shown - float trail_time; // last time for trail rendering - float colormod[3]; // color tint for model - - model_t *lerp_model; // lerp resets when model changes - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double lerp_starttime; // start of this transition - double framelerp; // interpolation factor, usually computed from lerp_starttime - double frame1start; // time frame1 began playing (for framegroup animations) - double frame2start; // time frame2 began playing (for framegroup animations) -} -entity_render_t; + // area to render in + int x, y, width, height; + float fov_x, fov_y; -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline for entity - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) + // view point + vec3_t vieworg; + vec3_t viewangles; - entity_render_t render; -} entity_t; + int numdecals; + renderdecal_t *decals; -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh + // LordHavoc: this will be enabled at some point, taking the place of cl_visedicts + int numentities; + entity_render_t *entities; - vec3_t vieworg; - vec3_t viewangles; + int numparticles; + struct renderparticle_s *particles; +} +refdef_t; - float fov_x, fov_y; -} refdef_t; +//extern qboolean r_cache_thrash; // compatability +extern entity_render_t *currentrenderentity; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // -// refresh +// view origin // +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; - +// +// screen size info +// extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; -extern qboolean hlbsp; + + +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value + +extern qboolean envmap; + +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_waterripple; + +//extern float r_world_matrix[16]; void R_Init (void); void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change -// LordHavoc: changed this for sake of GLQuake + void R_InitSky (byte *src, int bytesperpixel); // called at level load //int R_VisibleCullBox (vec3_t mins, vec3_t maxs); void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); +void R_Decals_Init(void); +void R_DrawDecals(void); + +void R_DrawWorld(void); +void R_SetupForWorldRendering(void); +void R_MarkWorldLights(void); +void R_PrepareSurfaces(void); +void R_DrawSurfacesAll(void); +void R_DrawPortals(void); +void R_DrawParticles(void); +void R_DrawExplosions(void); #include "r_clip.h" // LordHavoc: vertex transform #include "transform.h" -// LordHavoc: transparent polygon system -#include "gl_poly.h" - #define gl_solid_format 3 #define gl_alpha_format 4 @@ -189,17 +182,42 @@ extern qboolean lighthalf; #include "r_lerpanim.h" -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - -void R_DrawBrushModel (entity_t *e); -void R_DrawAliasModel (entity_t *ent, int cull, float alpha, model_t *clmodel, frameblend_t *blend, int skin, vec3_t org, vec3_t angles, vec_t scale, int effects, int flags, int colormap); -void R_DrawSpriteModel (entity_t *e, frameblend_t *blend); +void R_DrawBrushModelSky (void); +void R_DrawBrushModelNormal (void); +void R_DrawAliasModel (void); +void R_DrawSpriteModel (void); -void R_ClipSprite (entity_t *e, frameblend_t *blend); +void R_ClipSprite (void); void R_Entity_Callback(void *data, void *junk); extern cvar_t r_render; -extern cvar_t r_upload; extern cvar_t r_ser; #include "image.h" + +extern cvar_t r_multitexture; +extern cvar_t gl_dither; + +// FIXME: this should live in the backend only +void GL_LockArray(int first, int count); +void GL_UnlockArray(void); + +#include "gl_backend.h" + +#include "r_light.h" + +extern rtexture_t *particlefonttexture; + +// particletexture_t is a rectangle in the particlefonttexture +typedef struct +{ + float s1, t1, s2, t2; +} +particletexture_t; + +#define MAX_PARTICLETEXTURES 64 +// [0] is normal, [1] is fog, they may be the same +extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void);