X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=6c5d6f22e533b1d29f453113a5fc7b98428054cf;hp=6c92a91a0df785a9559f540ed386ba399df55ba8;hb=d7df76f224c0d0ebb8a3c7bc0c3125ba638206e6;hpb=0c1460315f5926dfb855b72acd12c6bebd148ebb diff --git a/render.h b/render.h index 6c92a91a..6c5d6f22 100644 --- a/render.h +++ b/render.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,21 +20,28 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // refresh.h -- public interface to refresh functions -// sky stuff -extern char skyname[]; -extern void R_SetSkyBox(char* sky); -extern void LoadSky_f(void); -extern rtexture_t *solidskytexture; -extern rtexture_t *alphaskytexture; -extern float speedscale; // for top sky and bottom sky +// 1.0f / N table +extern float ixtable[4096]; // far clip distance for scene -extern cvar_t r_farclip; +extern float r_farclip, r_newfarclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; +// sky stuff +extern int R_SetSkyBox(char* sky); +extern cvar_t r_skyquality; +// these are exposed because surface rendering uses them +extern rtexture_t *solidskytexture; +extern rtexture_t *alphaskytexture; +extern rtexture_t *mergeskytexture; +extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern cvar_t r_mergesky; +extern void R_SkyStartFrame(void); +extern void R_Sky(void); + // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); extern void SHOWLMP_decodeshow(void); @@ -44,122 +51,173 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern qboolean intimerefresh; extern cvar_t r_speeds2; -extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81]; +extern char r_speeds2_string[1024]; // lighting stuff extern vec3_t lightspot; extern cvar_t r_ambient; +extern int lightscalebit; +extern float lightscale; // model rendering stuff extern float *aliasvert; extern float *aliasvertnorm; -extern byte *aliasvertcolor; -extern float modelalpha; +extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; // model transform stuff -extern cvar_t gl_transform; +//extern cvar_t gl_transform; #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct entity_render_s +typedef struct { - vec3_t origin; - vec3_t angles; - - int visframe; // last frame this entity was found in an active leaf - - model_t *model; // NULL = no model - int frame; // current desired frame (usually identical to frame2, but frame2 is not always used) - int colormap; // entity shirt and pants colors - int effects; // light, particles, etc - int skinnum; // for Alias models - int flags; // render flags - - float alpha; // opacity (alpha) of the model - float scale; // size the model is shown - float trail_time; // last time for trail rendering - float colormod[3]; // color tint for model - - model_t *lerp_model; // lerp resets when model changes - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double lerp_starttime; // start of this transition - double framelerp; // interpolation factor, usually computed from lerp_starttime - double frame1start; // time frame1 began playing (for framegroup animations) - double frame2start; // time frame2 began playing (for framegroup animations) -} -entity_render_t; + // area to render in + int x, y, width, height; + float fov_x, fov_y; -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline for entity - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) + // view point + vec3_t vieworg; + vec3_t viewangles; - entity_render_t render; -} entity_t; + int numdecals; + renderdecal_t *decals; -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh + // LordHavoc: this will be enabled at some point, taking the place of cl_visedicts + int numentities; + entity_render_t *entities; - vec3_t vieworg; - vec3_t viewangles; + int numparticles; + struct renderparticle_s *particles; +} +refdef_t; - float fov_x, fov_y; -} refdef_t; +//extern qboolean r_cache_thrash; // compatability +extern entity_render_t *currentrenderentity; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // -// refresh +// view origin // +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; - +// +// screen size info +// extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; -extern qboolean hlbsp; + + +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value + +extern qboolean envmap; + +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_waterripple; + +//extern float r_world_matrix[16]; void R_Init (void); void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change -// LordHavoc: changed this for sake of GLQuake + void R_InitSky (byte *src, int bytesperpixel); // called at level load -int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +//int R_VisibleCullBox (vec3_t mins, vec3_t maxs); void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); +void R_Decals_Init(void); +void R_DrawDecals(void); + +void R_DrawWorld(void); +void R_SetupForWorldRendering(void); +void R_MarkWorldLights(void); +void R_PrepareSurfaces(void); +void R_DrawSurfacesAll(void); +void R_DrawPortals(void); +void R_DrawParticles(void); +void R_DrawExplosions(void); + +#include "r_clip.h" + +// LordHavoc: vertex transform +#include "transform.h" + +#define gl_solid_format 3 +#define gl_alpha_format 4 + +//#define PARANOID + +// LordHavoc: was a major time waster +#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) +#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) + +extern qboolean fogenabled; +extern vec3_t fogcolor; +extern vec_t fogdensity; +//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])))) +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) + +#include "r_modules.h" + +extern qboolean lighthalf; + +#include "r_lerpanim.h" + +void R_DrawBrushModelSky (void); +void R_DrawBrushModelNormal (void); +void R_DrawAliasModel (void); +void R_DrawSpriteModel (void); + +void R_ClipSprite (void); +void R_Entity_Callback(void *data, void *junk); + +extern cvar_t r_render; +extern cvar_t r_ser; +#include "image.h" + +extern cvar_t r_multitexture; +extern cvar_t gl_dither; + +// FIXME: this should live in the backend only +void GL_LockArray(int first, int count); +void GL_UnlockArray(void); + +#include "gl_backend.h" + +#include "r_light.h" + +extern rtexture_t *particlefonttexture; + +// particletexture_t is a rectangle in the particlefonttexture +typedef struct +{ + float s1, t1, s2, t2; +} +particletexture_t; + +#define MAX_PARTICLETEXTURES 64 +// [0] is normal, [1] is fog, they may be the same +extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void);