X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=6c5d6f22e533b1d29f453113a5fc7b98428054cf;hp=7950e9f6e35a4e6954771c724868c79fe7991fb8;hb=d7df76f224c0d0ebb8a3c7bc0c3125ba638206e6;hpb=45982a9894c5bff60ff494a0f82865ec267d52f7 diff --git a/render.h b/render.h index 7950e9f6..6c5d6f22 100644 --- a/render.h +++ b/render.h @@ -20,13 +20,28 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // refresh.h -- public interface to refresh functions +// 1.0f / N table +extern float ixtable[4096]; + // far clip distance for scene -extern cvar_t r_farclip; +extern float r_farclip, r_newfarclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; +// sky stuff +extern int R_SetSkyBox(char* sky); +extern cvar_t r_skyquality; +// these are exposed because surface rendering uses them +extern rtexture_t *solidskytexture; +extern rtexture_t *alphaskytexture; +extern rtexture_t *mergeskytexture; +extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern cvar_t r_mergesky; +extern void R_SkyStartFrame(void); +extern void R_Sky(void); + // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); extern void SHOWLMP_decodeshow(void); @@ -47,87 +62,19 @@ extern float lightscale; // model rendering stuff extern float *aliasvert; extern float *aliasvertnorm; -extern byte *aliasvertcolor; +extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; // model transform stuff -extern cvar_t gl_transform; - -// LordHavoc: 1.0f / N table -extern float ixtable[4096]; +//extern cvar_t gl_transform; #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct frameblend_s -{ - int frame; - float lerp; -} -frameblend_t; - -// LordHavoc: nothing in this structure is persistant, it may be overwritten by the client every frame, for persistant data use entity_lerp_t. -typedef struct entity_render_s -{ - vec3_t origin; // location - vec3_t angles; // orientation - float colormod[3]; // color tint for model - float alpha; // opacity (alpha) of the model - float scale; // size the model is shown - - model_t *model; // NULL = no model - int frame; // current uninterpolated animation frame (for things which do not use interpolation) - int colormap; // entity shirt and pants colors - int effects; // light, particles, etc - int skinnum; // for Alias models - int flags; // render flags - - // these are copied from the persistent data - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from frame2time - double frame1time; // time frame1 began playing (for framegroup animations) - double frame2time; // time frame2 began playing (for framegroup animations) - - // calculated by the renderer (but not persistent) - int visframe; // if visframe == r_framecount, it is visible - vec3_t mins, maxs; // calculated during R_AddModelEntities - frameblend_t frameblend[4]; // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead -} -entity_render_t; - -typedef struct entity_persistent_s -{ - // particles - vec3_t trail_origin; // trail rendering - float trail_time; // trail rendering - - // interpolated animation - int modelindex; // lerp resets when model changes - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from frame2time - double frame1time; // time frame1 began playing (for framegroup animations) - double frame2time; // time frame2 began playing (for framegroup animations) -} -entity_persistent_t; - -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline state (default values) - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) - - entity_persistent_t persistent; // used for regenerating parts of render - - entity_render_t render; // the only data the renderer should know about -} -entity_t; - typedef struct { // area to render in @@ -137,12 +84,20 @@ typedef struct // view point vec3_t vieworg; vec3_t viewangles; + + int numdecals; + renderdecal_t *decals; + + // LordHavoc: this will be enabled at some point, taking the place of cl_visedicts + int numentities; + entity_render_t *entities; + + int numparticles; + struct renderparticle_s *particles; } refdef_t; -extern qboolean hlbsp; //extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg; extern entity_render_t *currentrenderentity; extern int r_framecount; extern mplane_t frustum[4]; @@ -161,6 +116,8 @@ extern vec3_t r_origin; // screen size info // extern refdef_t r_refdef; + + extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value @@ -179,49 +136,30 @@ extern cvar_t r_waterripple; void R_Init (void); void R_RenderView (void); // must set r_refdef first -// LordHavoc: changed this for sake of GLQuake + void R_InitSky (byte *src, int bytesperpixel); // called at level load //int R_VisibleCullBox (vec3_t mins, vec3_t maxs); void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); +void R_Decals_Init(void); +void R_DrawDecals(void); + +void R_DrawWorld(void); +void R_SetupForWorldRendering(void); +void R_MarkWorldLights(void); +void R_PrepareSurfaces(void); +void R_DrawSurfacesAll(void); +void R_DrawPortals(void); +void R_DrawParticles(void); +void R_DrawExplosions(void); #include "r_clip.h" // LordHavoc: vertex transform #include "transform.h" -// LordHavoc: transparent polygon system -#include "gl_poly.h" - #define gl_solid_format 3 #define gl_alpha_format 4 @@ -244,10 +182,8 @@ extern qboolean lighthalf; #include "r_lerpanim.h" -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - -void R_DrawBrushModel (void); +void R_DrawBrushModelSky (void); +void R_DrawBrushModelNormal (void); void R_DrawAliasModel (void); void R_DrawSpriteModel (void); @@ -255,11 +191,33 @@ void R_ClipSprite (void); void R_Entity_Callback(void *data, void *junk); extern cvar_t r_render; -extern cvar_t r_upload; extern cvar_t r_ser; #include "image.h" -// if contents is not zero, it will impact on content changes -// (leafs matching contents are considered empty, others are solid) -extern int traceline_endcontents; // set by TraceLine -float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents); +extern cvar_t r_multitexture; +extern cvar_t gl_dither; + +// FIXME: this should live in the backend only +void GL_LockArray(int first, int count); +void GL_UnlockArray(void); + +#include "gl_backend.h" + +#include "r_light.h" + +extern rtexture_t *particlefonttexture; + +// particletexture_t is a rectangle in the particlefonttexture +typedef struct +{ + float s1, t1, s2, t2; +} +particletexture_t; + +#define MAX_PARTICLETEXTURES 64 +// [0] is normal, [1] is fog, they may be the same +extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void);