X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=88ccbed27e6d655f6a74b097722c60de1ceddd03;hp=5d8342674ce5c38e7d986fc9b3986c1e9db2cdd2;hb=57252d1b300d96b2353bf9d564b0de281552d2c5;hpb=c7bea1307779c704cfa1879b0fefa11fa0463d93 diff --git a/render.h b/render.h index 5d834267..88ccbed2 100644 --- a/render.h +++ b/render.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,15 +18,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions +#ifndef RENDER_H +#define RENDER_H + +extern matrix4x4_t r_identitymatrix; + +// 1.0f / N table +extern float ixtable[4096]; // far clip distance for scene -extern cvar_t r_farclip; +extern float r_farclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; +// sky stuff +extern cvar_t r_sky; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); +extern void R_SkyStartFrame(void); +extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); + // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); extern void SHOWLMP_decodeshow(void); @@ -35,123 +50,126 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern qboolean intimerefresh; -extern cvar_t r_speeds2; -extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81]; +extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; // model rendering stuff extern float *aliasvert; extern float *aliasvertnorm; -extern byte *aliasvertcolor; -extern float modelalpha; +extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; -// model transform stuff -extern cvar_t gl_transform; +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct entity_render_s -{ - vec3_t origin; - vec3_t angles; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; - int visframe; // last frame this entity was found in an active leaf - model_t *model; // NULL = no model - int frame; // current desired frame (usually identical to frame2, but frame2 is not always used) - int colormap; // entity shirt and pants colors - int effects; // light, particles, etc - int skinnum; // for Alias models - int flags; // render flags +// +// view origin +// +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; - float alpha; // opacity (alpha) of the model - float scale; // size the model is shown - float trail_time; // last time for trail rendering - float colormod[3]; // color tint for model +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value - model_t *lerp_model; // lerp resets when model changes - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double lerp_starttime; // start of this transition - double framelerp; // interpolation factor, usually computed from lerp_starttime - double frame1start; // time frame1 began playing (for framegroup animations) - double frame2start; // time frame2 began playing (for framegroup animations) -} -entity_render_t; +extern qboolean envmap; -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline for entity - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_dlightmap; - entity_render_t render; -} entity_t; +void R_Init (void); +void R_RenderView (void); // must set r_refdef first -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh - vec3_t vieworg; - vec3_t viewangles; +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load - float fov_x, fov_y; -} refdef_t; +void R_NewMap (void); +void R_WorldVisibility(entity_render_t *ent); +void R_DrawWorld(entity_render_t *ent); +void R_DrawParticles(void); +void R_DrawExplosions(void); -// -// refresh -// +#define gl_solid_format 3 +#define gl_alpha_format 4 +//#define PARANOID 1 -extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; -extern qboolean hlbsp; +int R_CullBox(const vec3_t mins, const vec3_t maxs); +int PVS_CullBox(const vec3_t mins, const vec3_t maxs); +int R_CullSphere(const vec3_t origin, vec_t radius); +int PVS_CullSphere(const vec3_t origin, vec_t radius); -void R_Init (void); -void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change +extern qboolean fogenabled; +extern vec3_t fogcolor; +extern vec_t fogdensity; +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) -// LordHavoc: changed this for sake of GLQuake -void R_InitSky (byte *src, int bytesperpixel); // called at level load +// start a farclip measuring session +void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); +// enlarge farclip to accomodate box +void R_FarClip_Box(vec3_t mins, vec3_t maxs); +// return farclip value +float R_FarClip_Finish(void); -int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +// updates farclip distance so it is large enough for the specified box +// (*important*) +void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); -void R_NewMap (void); +#include "r_modules.h" + +#include "meshqueue.h" + +extern float overbrightscale; + +#include "r_lerpanim.h" + +extern cvar_t r_render; + +extern cvar_t r_textureunits; +extern cvar_t gl_dither; + +#include "gl_backend.h" + +#include "r_light.h" + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void); + +// r_stain +void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); + +void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width); +void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2); + +#endif -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void);