X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=ab836079be9c1b5308d05ea45372e67813feb63a;hp=10707a28022fe4cf7cf0520c00aa5e1034e5e31b;hb=837989dcaaf9e9382aad695c216bd07c4b8f3c66;hpb=694e1787027f9d4baba22603d91f1b7c96964278 diff --git a/render.h b/render.h index 10707a28..ab836079 100644 --- a/render.h +++ b/render.h @@ -21,26 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef RENDER_H #define RENDER_H -// flag arrays used for visibility checking on world model -// (all other entities have no per-surface/per-leaf visibility checks) -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters -extern qbyte r_pvsbits[(32768+7)>>3]; -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs -extern qbyte r_worldleafvisible[32768]; -// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces -extern qbyte r_worldsurfacevisible[262144]; - -extern matrix4x4_t r_identitymatrix; - // 1.0f / N table extern float ixtable[4096]; -// far clip distance for scene -extern float r_farclip; - // fog stuff extern void FOG_clear(void); -extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff extern cvar_t r_sky; @@ -60,6 +45,7 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern char r_speeds_string[1024]; +extern int r_timereport_active; // lighting stuff extern cvar_t r_ambient; @@ -108,84 +94,36 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane //============================================================================= -extern int r_framecount; -extern mplane_t frustum[5]; - -typedef struct renderstats_s -{ - int entities; - int entities_surfaces; - int entities_triangles; - int world_leafs; - int world_portals; - int particles; - int meshes; - int meshes_elements; - int lights; - int lights_clears; - int lights_scissored; - int lights_lighttriangles; - int lights_shadowtriangles; - int lights_dynamicshadowtriangles; - int bloom; - int bloom_copypixels; - int bloom_drawpixels; -} -renderstats_t; - -extern renderstats_t renderstats; - -// brightness of world lightmaps and related lighting -// (often reduced when world rtlights are enabled) -extern float r_lightmapintensity; -// whether to draw world lights realtime, dlights realtime, and their shadows -extern qboolean r_rtworld; -extern qboolean r_rtworldshadows; -extern qboolean r_rtdlight; -extern qboolean r_rtdlightshadows; +extern cvar_t r_nearclip; // forces all rendering to draw triangle outlines extern cvar_t r_showtris; -extern int r_showtrispass; +extern cvar_t r_shownormals; +extern cvar_t r_showlighting; +extern cvar_t r_showshadowvolumes; +extern cvar_t r_showcollisionbrushes; +extern cvar_t r_showcollisionbrushes_polygonfactor; +extern cvar_t r_showcollisionbrushes_polygonoffset; +extern cvar_t r_showdisabledepthtest; // // view origin // -extern vec3_t r_vieworigin; -extern vec3_t r_viewforward; -extern vec3_t r_viewleft; -extern vec3_t r_viewright; -extern vec3_t r_viewup; -extern int r_view_x; -extern int r_view_y; -extern int r_view_z; -extern int r_view_width; -extern int r_view_height; -extern int r_view_depth; -extern float r_view_fov_x; -extern float r_view_fov_y; -extern matrix4x4_t r_view_matrix; - -extern mleaf_t *r_viewleaf, *r_oldviewleaf; - -extern qboolean envmap; - extern cvar_t r_drawentities; extern cvar_t r_drawviewmodel; extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_drawcollisionbrushes; void R_Init(void); -void R_UpdateWorld(void); // needs no r_refdef -void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first +void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView +void R_RenderView(void); // must set r_refdef and call R_UpdateVariables first -void R_InitSky (qbyte *src, int bytesperpixel); // called at level load +void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load -void R_WorldVisibility(); +void R_View_WorldVisibility(); void R_DrawParticles(void); void R_DrawExplosions(void); @@ -194,14 +132,6 @@ void R_DrawExplosions(void); int R_CullBox(const vec3_t mins, const vec3_t maxs); -extern qboolean fogenabled; -extern vec3_t fogcolor; -extern vec_t fogdensity; -extern vec_t fogrange; -extern vec_t fograngerecip; -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2]))))) -#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) - #include "r_modules.h" #include "meshqueue.h" @@ -212,11 +142,19 @@ extern cvar_t r_render; extern cvar_t r_waterwarp; extern cvar_t r_textureunits; +extern cvar_t r_glsl; +extern cvar_t r_glsl_offsetmapping; +extern cvar_t r_glsl_offsetmapping_reliefmapping; +extern cvar_t r_glsl_offsetmapping_scale; +extern cvar_t r_glsl_deluxemapping; + extern cvar_t gl_polyblend; extern cvar_t gl_dither; extern cvar_t r_smoothnormals_areaweighting; +extern cvar_t r_test; + #include "gl_backend.h" #include "r_light.h" @@ -228,28 +166,134 @@ extern rtexture_t *r_texture_notexture; extern rtexture_t *r_texture_whitecube; extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; -extern rtexture_t *r_texture_fogintensity; +//extern rtexture_t *r_texture_fogintensity; void R_TimeReport(char *name); -void R_TimeReport_Start(void); -void R_TimeReport_End(void); // r_stain void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); -void R_DrawWorldCrosshair(void); -void R_Draw2DCrosshair(void); - void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); -void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); + +extern mempool_t *r_main_mempool; + +extern int rsurface_array_size; +extern float *rsurface_array_modelvertex3f; +extern float *rsurface_array_modelsvector3f; +extern float *rsurface_array_modeltvector3f; +extern float *rsurface_array_modelnormal3f; +extern float *rsurface_array_deformedvertex3f; +extern float *rsurface_array_deformedsvector3f; +extern float *rsurface_array_deformedtvector3f; +extern float *rsurface_array_deformednormal3f; +extern float *rsurface_array_color4f; +extern float *rsurface_array_texcoord3f; + +typedef enum rsurfmode_e +{ + RSURFMODE_NONE, + RSURFMODE_SHOWSURFACES, + RSURFMODE_SKY, + RSURFMODE_MULTIPASS, + RSURFMODE_GLSL +} +rsurfmode_t; + +extern float *rsurface_vertex3f; +extern float *rsurface_svector3f; +extern float *rsurface_tvector3f; +extern float *rsurface_normal3f; +extern float *rsurface_lightmapcolor4f; +extern vec3_t rsurface_modelorg; +extern qboolean rsurface_generatedvertex; +extern const entity_render_t *rsurface_entity; +extern const model_t *rsurface_model; +extern texture_t *rsurface_texture; +extern rtexture_t *rsurface_lightmaptexture; +extern rsurfmode_t rsurface_mode; + +void RSurf_ActiveEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +void RSurf_CleanUp(void); + +void R_Mesh_ResizeArrays(int newvertices); struct entity_render_s; struct texture_s; struct msurface_s; void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); void R_UpdateAllTextureInfo(entity_render_t *ent); -void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg); +void R_QueueTextureSurfaceList(int texturenumsurfaces, msurface_t **texturesurfacelist); void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); +void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist); +void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist); + +#define SHADERPERMUTATION_MODE_LIGHTSOURCE (1<<0) // (lightsource) use directional pixel shading from light source (rtlight) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_MODELSPACE (1<<1) // (lightmap) use directional pixel shading from texture containing modelspace light directions (deluxemap) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_TANGENTSPACE (1<<2) // (lightmap) use directional pixel shading from texture containing tangentspace light directions (deluxemap) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTION (1<<3) // (lightmap) use directional pixel shading from fixed light direction (q3bsp) +#define SHADERPERMUTATION_GLOW (1<<4) // (lightmap) blend in an additive glow texture +#define SHADERPERMUTATION_FOG (1<<5) // tint the color by fog color or black if using additive blend mode +#define SHADERPERMUTATION_COLORMAPPING (1<<6) // indicates this is a colormapped skin +#define SHADERPERMUTATION_SPECULAR (1<<7) // (lightsource or deluxemapping) render specular effects +#define SHADERPERMUTATION_CUBEFILTER (1<<8) // (lightsource) use cubemap light filter +#define SHADERPERMUTATION_OFFSETMAPPING (1<<9) // adjust texcoords to roughly simulate a displacement mapped surface +#define SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING (1<<10) // adjust texcoords to accurately simulate a displacement mapped surface (requires OFFSETMAPPING to also be set!) + +#define SHADERPERMUTATION_COUNT (1<<11) // how many permutations are possible +#define SHADERPERMUTATION_COUNTMASK (SHADERPERMUTATION_COUNT - 1) // mask of valid indexing bits for r_glsl_permutations[] array + +// these are additional flags used only by R_GLSL_CompilePermutation +#define SHADERPERMUTATION_USES_VERTEXSHADER (1<<29) +#define SHADERPERMUTATION_USES_GEOMETRYSHADER (1<<30) +#define SHADERPERMUTATION_USES_FRAGMENTSHADER (1<<31) + +typedef struct r_glsl_permutation_s +{ + // indicates if we have tried compiling this permutation already + qboolean compiled; + // 0 if compilation failed + int program; + int loc_Texture_Normal; + int loc_Texture_Color; + int loc_Texture_Gloss; + int loc_Texture_Cube; + int loc_Texture_FogMask; + int loc_Texture_Pants; + int loc_Texture_Shirt; + int loc_Texture_Lightmap; + int loc_Texture_Deluxemap; + int loc_Texture_Glow; + int loc_FogColor; + int loc_LightPosition; + int loc_EyePosition; + int loc_LightColor; + int loc_Color_Pants; + int loc_Color_Shirt; + int loc_FogRangeRecip; + int loc_AmbientScale; + int loc_DiffuseScale; + int loc_SpecularScale; + int loc_SpecularPower; + int loc_GlowScale; + int loc_SceneBrightness; + int loc_OffsetMapping_Scale; + int loc_AmbientColor; + int loc_DiffuseColor; + int loc_SpecularColor; + int loc_LightDir; +} +r_glsl_permutation_t; + +// information about each possible shader permutation +extern r_glsl_permutation_t r_glsl_permutations[SHADERPERMUTATION_COUNT]; +// currently selected permutation +extern r_glsl_permutation_t *r_glsl_permutation; + +void R_GLSL_CompilePermutation(const char *shaderfilename, int permutation); +int R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting); +void R_SwitchSurfaceShader(int permutation); + #endif