X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=af979e901364f946dc61c35e043b16d1243d2b65;hp=bc43037674e04463fd97535c9a9ce2b9923164d7;hb=7005b675fc7c9bc7bddac999caec0f47385c32d9;hpb=cc3473e216fce052672ec4600896124584866e52 diff --git a/render.h b/render.h index bc430376..af979e90 100644 --- a/render.h +++ b/render.h @@ -140,6 +140,7 @@ void R_SkinFrame_Purge(void); skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain); +skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha); skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadMissing(void); @@ -174,6 +175,8 @@ extern cvar_t r_glsl_deluxemapping; extern cvar_t gl_polyblend; extern cvar_t gl_dither; +extern cvar_t cl_deathfade; + extern cvar_t r_smoothnormals_areaweighting; extern cvar_t r_test; @@ -190,6 +193,11 @@ extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; //extern rtexture_t *r_texture_fogintensity; +#define R_MAX_OCCLUSION_QUERIES 4096 +extern unsigned int r_queries[R_MAX_OCCLUSION_QUERIES]; +extern unsigned int r_numqueries; +extern unsigned int r_maxqueries; + void R_TimeReport(char *name); // r_stain @@ -295,7 +303,7 @@ typedef struct rsurfacestate_s matrix4x4_t matrix; matrix4x4_t inversematrix; // animation blending state from entity - frameblend_t frameblend[4]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; // directional model shading state from entity vec3_t modellight_ambient; vec3_t modellight_diffuse; @@ -334,6 +342,11 @@ typedef struct rsurfacestate_s matrix4x4_t entitytoattenuationxyz; // this transforms only the Z to S, and T is always 0.5 matrix4x4_t entitytoattenuationz; + + // pointer to an entity_render_t used only by R_GetCurrentTexture and + // RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity as a unique id within + // each frame (see r_frame also) + entity_render_t *entity; } rsurfacestate_t; @@ -345,14 +358,10 @@ void RSurf_SetupDepthAndCulling(void); void R_Mesh_ResizeArrays(int newvertices); -struct entity_render_s; -struct texture_s; -struct msurface_s; -void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); -void R_UpdateAllTextureInfo(entity_render_t *ent); -void R_QueueTextureSurfaceList(int texturenumsurfaces, msurface_t **texturesurfacelist); -void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug); -void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug); +texture_t *R_GetCurrentTexture(texture_t *t); +void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); +void R_AddWaterPlanes(entity_render_t *ent); void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist); void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist); @@ -399,12 +408,17 @@ typedef enum gl20_texunit_e // conflicts with lightmap/deluxemap GL20TU_ATTENUATION = 9, GL20TU_CUBE = 10, + GL20TU_SHADOWMAPRECT = 11, + GL20TU_SHADOWMAPCUBE = 11, + GL20TU_SHADOWMAP2D = 11, + GL20TU_CUBEPROJECTION = 12 } gl20_texunit; void R_SetupGenericShader(qboolean usetexture); void R_SetupGenericTwoTextureShader(int texturemode); void R_SetupDepthOrShadowShader(void); +void R_SetupShowDepthShader(void); void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); typedef struct r_waterstate_waterplane_s