X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=c89b8ff4370c1ac94bd28775db58e886123e3f1a;hp=92992f8538f1f1b0d4653ed9a6ae9c5992601519;hb=63b71af98eaf4eb802fc828896e8a0e939761b0a;hpb=a148474f42d83daba3d4a10538c6262de24ddaa9 diff --git a/render.h b/render.h index 92992f85..c89b8ff4 100644 --- a/render.h +++ b/render.h @@ -27,7 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. qbyte r_pvsbits[(32768+7)>>3]; // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs qbyte r_worldleafvisible[32768]; -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_surfaces +// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces qbyte r_worldsurfacevisible[262144]; extern matrix4x4_t r_identitymatrix; @@ -68,19 +68,40 @@ extern cvar_t gl_flashblend; // vis stuff extern cvar_t r_novis; -// detail texture stuff -extern cvar_t r_detailtextures; - extern cvar_t r_lerpsprites; extern cvar_t r_lerpmodels; extern cvar_t r_waterscroll; -extern cvar_t r_watershader; extern cvar_t developer_texturelogging; +typedef struct rmesh_s +{ + // vertices of this mesh + int maxvertices; + int numvertices; + float *vertex3f; + float *svector3f; + float *tvector3f; + float *normal3f; + float *texcoord2f; + float *texcoordlightmap2f; + float *color4f; + // triangles of this mesh + int maxtriangles; + int numtriangles; + int *element3i; + int *neighbor3i; + // snapping epsilon + float epsilon2; +} +rmesh_t; + // useful functions for rendering void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); void R_FillColors(float *out, int verts, float r, float g, float b, float a); +int R_Mesh_AddVertex3f(rmesh_t *mesh, const float *v); +void R_Mesh_AddPolygon3f(rmesh_t *mesh, int numvertices, float *vertex3f); +void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *planes); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 @@ -88,7 +109,7 @@ void R_FillColors(float *out, int verts, float r, float g, float b, float a); //============================================================================= extern int r_framecount; -extern mplane_t frustum[4]; +extern mplane_t frustum[5]; extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels; @@ -171,6 +192,8 @@ extern cvar_t r_textureunits; extern cvar_t gl_polyblend; extern cvar_t gl_dither; +extern cvar_t r_smoothnormals_areaweighting; + #include "gl_backend.h" #include "r_light.h" @@ -195,5 +218,13 @@ void R_Draw2DCrosshair(void); void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +struct entity_render_s; +struct texture_s; +struct msurface_s; +void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); +void R_UpdateAllTextureInfo(entity_render_t *ent); +void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg); +void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); + #endif