X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sbar.c;h=77fd4586b532171963f8a9f74ef8d9088ac2ebcd;hp=510ae6463936c3d2107496817deb6dc49dbf6e24;hb=e86a872dd937facf8ccd8eaf815a6a732bc7acad;hpb=0d268f3d78c2abf4b6c0659066c79590ee484f67 diff --git a/sbar.c b/sbar.c index 510ae646..77fd4586 100644 --- a/sbar.c +++ b/sbar.c @@ -23,19 +23,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct { - char name[16]; + char name[32]; } sbarpic_t; static sbarpic_t sbarpics[256]; static int numsbarpics; -static sbarpic_t *Sbar_NewPic(char *name) +static sbarpic_t *Sbar_NewPic(const char *name) { strcpy(sbarpics[numsbarpics].name, name); // precache it // FIXME: precache on every renderer restart (or move this to client) - Draw_CachePic(name); + Draw_CachePic(sbarpics[numsbarpics].name); return sbarpics + (numsbarpics++); } @@ -54,9 +54,9 @@ sbarpic_t *sb_sigil[4]; sbarpic_t *sb_armor[3]; sbarpic_t *sb_items[32]; -// 0 is gibbed, 1 is dead, 2-6 are alive +// 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation -sbarpic_t *sb_faces[7][2]; +sbarpic_t *sb_faces[5][2]; sbarpic_t *sb_face_invis; sbarpic_t *sb_face_quad; @@ -114,154 +114,162 @@ void Sbar_DontShowScores (void) sb_showscores = false; } -/* -=============== -Sbar_Init -=============== -*/ -void Sbar_Init (void) +void sbar_start(void) { int i; - Cmd_AddCommand ("+showscores", Sbar_ShowScores); - Cmd_AddCommand ("-showscores", Sbar_DontShowScores); - Cvar_RegisterVariable (&showfps); - numsbarpics = 0; - sb_disc = Sbar_NewPic("disc"); + sb_disc = Sbar_NewPic("gfx/disc"); - for (i=0 ; i<10 ; i++) + for (i = 0;i < 10;i++) { - sb_nums[0][i] = Sbar_NewPic (va("num_%i",i)); - sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i)); + sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i)); + sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i)); } - sb_nums[0][10] = Sbar_NewPic ("num_minus"); - sb_nums[1][10] = Sbar_NewPic ("anum_minus"); - - sb_colon = Sbar_NewPic ("num_colon"); - sb_slash = Sbar_NewPic ("num_slash"); - - sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun"); - sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun"); - sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun"); - sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun"); - sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch"); - sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch"); - sb_weapons[0][6] = Sbar_NewPic ("inv_lightng"); - - sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun"); - sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun"); - sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun"); - sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun"); - sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch"); - sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch"); - sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng"); - - for (i=0 ; i<5 ; i++) + sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus"); + sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus"); + + sb_colon = Sbar_NewPic ("gfx/num_colon"); + sb_slash = Sbar_NewPic ("gfx/num_slash"); + + sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); + sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); + sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun"); + sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun"); + sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch"); + sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch"); + sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng"); + + sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun"); + sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun"); + sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun"); + sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun"); + sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch"); + sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch"); + sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng"); + + for (i = 0;i < 5;i++) { - sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1)); - sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1)); - sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1)); - sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1)); - sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1)); - sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1)); - sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1)); + sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1)); + sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1)); + sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1)); + sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1)); + sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1)); + sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1)); + sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1)); } - sb_ammo[0] = Sbar_NewPic ("sb_shells"); - sb_ammo[1] = Sbar_NewPic ("sb_nails"); - sb_ammo[2] = Sbar_NewPic ("sb_rocket"); - sb_ammo[3] = Sbar_NewPic ("sb_cells"); - - sb_armor[0] = Sbar_NewPic ("sb_armor1"); - sb_armor[1] = Sbar_NewPic ("sb_armor2"); - sb_armor[2] = Sbar_NewPic ("sb_armor3"); - - sb_items[0] = Sbar_NewPic ("sb_key1"); - sb_items[1] = Sbar_NewPic ("sb_key2"); - sb_items[2] = Sbar_NewPic ("sb_invis"); - sb_items[3] = Sbar_NewPic ("sb_invuln"); - sb_items[4] = Sbar_NewPic ("sb_suit"); - sb_items[5] = Sbar_NewPic ("sb_quad"); - - sb_sigil[0] = Sbar_NewPic ("sb_sigil1"); - sb_sigil[1] = Sbar_NewPic ("sb_sigil2"); - sb_sigil[2] = Sbar_NewPic ("sb_sigil3"); - sb_sigil[3] = Sbar_NewPic ("sb_sigil4"); - - sb_faces[4][0] = Sbar_NewPic ("face1"); - sb_faces[4][1] = Sbar_NewPic ("face_p1"); - sb_faces[3][0] = Sbar_NewPic ("face2"); - sb_faces[3][1] = Sbar_NewPic ("face_p2"); - sb_faces[2][0] = Sbar_NewPic ("face3"); - sb_faces[2][1] = Sbar_NewPic ("face_p3"); - sb_faces[1][0] = Sbar_NewPic ("face4"); - sb_faces[1][1] = Sbar_NewPic ("face_p4"); - sb_faces[0][0] = Sbar_NewPic ("face5"); - sb_faces[0][1] = Sbar_NewPic ("face_p5"); - - sb_face_invis = Sbar_NewPic ("face_invis"); - sb_face_invuln = Sbar_NewPic ("face_invul2"); - sb_face_invis_invuln = Sbar_NewPic ("face_inv2"); - sb_face_quad = Sbar_NewPic ("face_quad"); - - sb_sbar = Sbar_NewPic ("sbar"); - sb_ibar = Sbar_NewPic ("ibar"); - sb_scorebar = Sbar_NewPic ("scorebar"); + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); + sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails"); + sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); + sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); + + sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1"); + sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2"); + sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3"); + + sb_items[0] = Sbar_NewPic ("gfx/sb_key1"); + sb_items[1] = Sbar_NewPic ("gfx/sb_key2"); + sb_items[2] = Sbar_NewPic ("gfx/sb_invis"); + sb_items[3] = Sbar_NewPic ("gfx/sb_invuln"); + sb_items[4] = Sbar_NewPic ("gfx/sb_suit"); + sb_items[5] = Sbar_NewPic ("gfx/sb_quad"); + + sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1"); + sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2"); + sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3"); + sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4"); + + sb_faces[4][0] = Sbar_NewPic ("gfx/face1"); + sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1"); + sb_faces[3][0] = Sbar_NewPic ("gfx/face2"); + sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2"); + sb_faces[2][0] = Sbar_NewPic ("gfx/face3"); + sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3"); + sb_faces[1][0] = Sbar_NewPic ("gfx/face4"); + sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4"); + sb_faces[0][0] = Sbar_NewPic ("gfx/face5"); + sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5"); + + sb_face_invis = Sbar_NewPic ("gfx/face_invis"); + sb_face_invuln = Sbar_NewPic ("gfx/face_invul2"); + sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2"); + sb_face_quad = Sbar_NewPic ("gfx/face_quad"); + + sb_sbar = Sbar_NewPic ("gfx/sbar"); + sb_ibar = Sbar_NewPic ("gfx/ibar"); + sb_scorebar = Sbar_NewPic ("gfx/scorebar"); //MED 01/04/97 added new hipnotic weapons if (gamemode == GAME_HIPNOTIC) { - hsb_weapons[0][0] = Sbar_NewPic ("inv_laser"); - hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir"); - hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox"); - hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren"); - hsb_weapons[0][4] = Sbar_NewPic ("inv_prox"); - - hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser"); - hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir"); - hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox"); - hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren"); - hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox"); - - for (i=0 ; i<5 ; i++) + hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser"); + hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir"); + hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox"); + hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren"); + hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox"); + + hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser"); + hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir"); + hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox"); + hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren"); + hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox"); + + for (i = 0;i < 5;i++) { - hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1)); - hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1)); - hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1)); - hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1)); - hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1)); + hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1)); + hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1)); + hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1)); + hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1)); + hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1)); } - hsb_items[0] = Sbar_NewPic ("sb_wsuit"); - hsb_items[1] = Sbar_NewPic ("sb_eshld"); + hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit"); + hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld"); } else if (gamemode == GAME_ROGUE) { - rsb_invbar[0] = Sbar_NewPic ("r_invbar1"); - rsb_invbar[1] = Sbar_NewPic ("r_invbar2"); + rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1"); + rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2"); - rsb_weapons[0] = Sbar_NewPic ("r_lava"); - rsb_weapons[1] = Sbar_NewPic ("r_superlava"); - rsb_weapons[2] = Sbar_NewPic ("r_gren"); - rsb_weapons[3] = Sbar_NewPic ("r_multirock"); - rsb_weapons[4] = Sbar_NewPic ("r_plasma"); + rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava"); + rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava"); + rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren"); + rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock"); + rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma"); - rsb_items[0] = Sbar_NewPic ("r_shield1"); - rsb_items[1] = Sbar_NewPic ("r_agrav1"); + rsb_items[0] = Sbar_NewPic ("gfx/r_shield1"); + rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1"); // PGM 01/19/97 - team color border - rsb_teambord = Sbar_NewPic ("r_teambord"); + rsb_teambord = Sbar_NewPic ("gfx/r_teambord"); // PGM 01/19/97 - team color border - rsb_ammo[0] = Sbar_NewPic ("r_ammolava"); - rsb_ammo[1] = Sbar_NewPic ("r_ammomulti"); - rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma"); + rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava"); + rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti"); + rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma"); } } +void sbar_shutdown(void) +{ +} + +void sbar_newmap(void) +{ +} + +void Sbar_Init (void) +{ + Cmd_AddCommand ("+showscores", Sbar_ShowScores); + Cmd_AddCommand ("-showscores", Sbar_DontShowScores); + Cvar_RegisterVariable (&showfps); + + R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); +} + //============================================================================= @@ -626,9 +634,9 @@ void Sbar_DrawFrags (void) continue; // draw background - c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8]; + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8]; + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); // draw number @@ -671,9 +679,9 @@ void Sbar_DrawFace (void) s = &cl.scores[cl.viewentity - 1]; // draw background Sbar_DrawPic (112, 0, rsb_teambord); - c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8]; + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8]; + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); // draw number @@ -781,12 +789,22 @@ void Sbar_ShowFPS(void) Sbar_Draw =============== */ -//void DrawCrosshair(int num); void Sbar_Draw (void) { if (scr_con_current == vid.conheight) return; // console is full screen + if (cl.intermission == 1) + { + Sbar_IntermissionOverlay(); + return; + } + else if (cl.intermission == 2) + { + Sbar_FinaleOverlay(); + return; + } + sbar_y = vid.conheight - SBAR_HEIGHT; if (cl.gametype == GAME_DEATHMATCH) sbar_x = 0; @@ -890,15 +908,9 @@ void Sbar_Draw (void) if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); -// if (crosshair.integer >= 1) -// DrawCrosshair(crosshair.integer - 1); - - if (cl.intermission == 1) - Sbar_IntermissionOverlay(); - else if (cl.intermission == 2) - Sbar_FinaleOverlay(); - Sbar_ShowFPS(); + + R_Draw2DCrosshair(); } //============================================================================= @@ -936,9 +948,9 @@ void Sbar_DeathmatchOverlay (void) continue; // draw background - c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8]; + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8]; + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); total = cl.time - s->entertime; @@ -1009,9 +1021,9 @@ void Sbar_MiniDeathmatchOverlay (void) continue; // draw background - c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8]; + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8]; + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0; @@ -1043,11 +1055,11 @@ void Sbar_IntermissionOverlay (void) return; } - sbar_x = 0; - sbar_y = 0; + sbar_x = (vid.conwidth - 320) >> 1; + sbar_y = (vid.conheight - 200) >> 1; - DrawQ_Pic (64, 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0); - DrawQ_Pic (0, 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0); // time dig = cl.completed_time/60;