X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sbar.c;h=77fd4586b532171963f8a9f74ef8d9088ac2ebcd;hp=d429f69867f76894f171f2481d9caf409044412b;hb=7e37e89069e00800edba6734e0fd391bbd8c4475;hpb=9f6e4476fe8049342ac61c87ab7286912c1ff97c diff --git a/sbar.c b/sbar.c index d429f698..77fd4586 100644 --- a/sbar.c +++ b/sbar.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,47 +21,72 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" +typedef struct +{ + char name[32]; +} +sbarpic_t; + +static sbarpic_t sbarpics[256]; +static int numsbarpics; + +static sbarpic_t *Sbar_NewPic(const char *name) +{ + strcpy(sbarpics[numsbarpics].name, name); + // precache it + // FIXME: precache on every renderer restart (or move this to client) + Draw_CachePic(sbarpics[numsbarpics].name); + return sbarpics + (numsbarpics++); +} -#define STAT_MINUS 10 // num frame for '-' stats digit -qpic_t *sb_nums[2][11]; -qpic_t *sb_colon, *sb_slash; -qpic_t *sb_ibar; -qpic_t *sb_sbar; -qpic_t *sb_scorebar; +sbarpic_t *sb_disc; -qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes -qpic_t *sb_ammo[4]; -qpic_t *sb_sigil[4]; -qpic_t *sb_armor[3]; -qpic_t *sb_items[32]; +#define STAT_MINUS 10 // num frame for '-' stats digit +sbarpic_t *sb_nums[2][11]; +sbarpic_t *sb_colon, *sb_slash; +sbarpic_t *sb_ibar; +sbarpic_t *sb_sbar; +sbarpic_t *sb_scorebar; -qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive - // 0 is static, 1 is temporary animation -qpic_t *sb_face_invis; -qpic_t *sb_face_quad; -qpic_t *sb_face_invuln; -qpic_t *sb_face_invis_invuln; +sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes +sbarpic_t *sb_ammo[4]; +sbarpic_t *sb_sigil[4]; +sbarpic_t *sb_armor[3]; +sbarpic_t *sb_items[32]; -qboolean sb_showscores; +// 0-4 are based on health (in 20 increments) +// 0 is static, 1 is temporary animation +sbarpic_t *sb_faces[5][2]; -int sb_lines; // scan lines to draw +sbarpic_t *sb_face_invis; +sbarpic_t *sb_face_quad; +sbarpic_t *sb_face_invuln; +sbarpic_t *sb_face_invis_invuln; -qpic_t *rsb_invbar[2]; -qpic_t *rsb_weapons[5]; -qpic_t *rsb_items[2]; -qpic_t *rsb_ammo[3]; -qpic_t *rsb_teambord; // PGM 01/19/97 - team color border +qboolean sb_showscores; + +int sb_lines; // scan lines to draw + +sbarpic_t *rsb_invbar[2]; +sbarpic_t *rsb_weapons[5]; +sbarpic_t *rsb_items[2]; +sbarpic_t *rsb_ammo[3]; +sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher -qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes +sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing -int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; +int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array -qpic_t *hsb_items[2]; +sbarpic_t *hsb_items[2]; + +cvar_t showfps = {CVAR_SAVE, "showfps", "0"}; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); -void M_DrawPic (int x, int y, qpic_t *pic); +void Sbar_IntermissionOverlay (void); +void Sbar_FinaleOverlay (void); + /* =============== @@ -89,188 +114,182 @@ void Sbar_DontShowScores (void) sb_showscores = false; } -/* -=============== -Sbar_Init -=============== -*/ -void Sbar_Init (void) +void sbar_start(void) { - int i; + int i; + + numsbarpics = 0; + + sb_disc = Sbar_NewPic("gfx/disc"); - for (i=0 ; i<10 ; i++) + for (i = 0;i < 10;i++) { - sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); - sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); + sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i)); + sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i)); } - sb_nums[0][10] = Draw_PicFromWad ("num_minus"); - sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); - - sb_colon = Draw_PicFromWad ("num_colon"); - sb_slash = Draw_PicFromWad ("num_slash"); - - sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); - sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); - sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); - sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); - sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); - sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); - sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); - - sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); - sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); - sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); - sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); - sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); - sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); - sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); - - for (i=0 ; i<5 ; i++) + sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus"); + sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus"); + + sb_colon = Sbar_NewPic ("gfx/num_colon"); + sb_slash = Sbar_NewPic ("gfx/num_slash"); + + sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); + sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); + sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun"); + sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun"); + sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch"); + sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch"); + sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng"); + + sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun"); + sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun"); + sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun"); + sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun"); + sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch"); + sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch"); + sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng"); + + for (i = 0;i < 5;i++) { - sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); - sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); - sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); - sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); - sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); - sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); - sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); + sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1)); + sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1)); + sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1)); + sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1)); + sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1)); + sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1)); + sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1)); } - sb_ammo[0] = Draw_PicFromWad ("sb_shells"); - sb_ammo[1] = Draw_PicFromWad ("sb_nails"); - sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); - sb_ammo[3] = Draw_PicFromWad ("sb_cells"); - - sb_armor[0] = Draw_PicFromWad ("sb_armor1"); - sb_armor[1] = Draw_PicFromWad ("sb_armor2"); - sb_armor[2] = Draw_PicFromWad ("sb_armor3"); - - sb_items[0] = Draw_PicFromWad ("sb_key1"); - sb_items[1] = Draw_PicFromWad ("sb_key2"); - sb_items[2] = Draw_PicFromWad ("sb_invis"); - sb_items[3] = Draw_PicFromWad ("sb_invuln"); - sb_items[4] = Draw_PicFromWad ("sb_suit"); - sb_items[5] = Draw_PicFromWad ("sb_quad"); - - sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); - sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); - sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); - sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); - - sb_faces[4][0] = Draw_PicFromWad ("face1"); - sb_faces[4][1] = Draw_PicFromWad ("face_p1"); - sb_faces[3][0] = Draw_PicFromWad ("face2"); - sb_faces[3][1] = Draw_PicFromWad ("face_p2"); - sb_faces[2][0] = Draw_PicFromWad ("face3"); - sb_faces[2][1] = Draw_PicFromWad ("face_p3"); - sb_faces[1][0] = Draw_PicFromWad ("face4"); - sb_faces[1][1] = Draw_PicFromWad ("face_p4"); - sb_faces[0][0] = Draw_PicFromWad ("face5"); - sb_faces[0][1] = Draw_PicFromWad ("face_p5"); - - sb_face_invis = Draw_PicFromWad ("face_invis"); - sb_face_invuln = Draw_PicFromWad ("face_invul2"); - sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); - sb_face_quad = Draw_PicFromWad ("face_quad"); - - Cmd_AddCommand ("+showscores", Sbar_ShowScores); - Cmd_AddCommand ("-showscores", Sbar_DontShowScores); - - sb_sbar = Draw_PicFromWad ("sbar"); - sb_ibar = Draw_PicFromWad ("ibar"); - sb_scorebar = Draw_PicFromWad ("scorebar"); + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); + sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails"); + sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); + sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); + + sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1"); + sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2"); + sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3"); + + sb_items[0] = Sbar_NewPic ("gfx/sb_key1"); + sb_items[1] = Sbar_NewPic ("gfx/sb_key2"); + sb_items[2] = Sbar_NewPic ("gfx/sb_invis"); + sb_items[3] = Sbar_NewPic ("gfx/sb_invuln"); + sb_items[4] = Sbar_NewPic ("gfx/sb_suit"); + sb_items[5] = Sbar_NewPic ("gfx/sb_quad"); + + sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1"); + sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2"); + sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3"); + sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4"); + + sb_faces[4][0] = Sbar_NewPic ("gfx/face1"); + sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1"); + sb_faces[3][0] = Sbar_NewPic ("gfx/face2"); + sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2"); + sb_faces[2][0] = Sbar_NewPic ("gfx/face3"); + sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3"); + sb_faces[1][0] = Sbar_NewPic ("gfx/face4"); + sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4"); + sb_faces[0][0] = Sbar_NewPic ("gfx/face5"); + sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5"); + + sb_face_invis = Sbar_NewPic ("gfx/face_invis"); + sb_face_invuln = Sbar_NewPic ("gfx/face_invul2"); + sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2"); + sb_face_quad = Sbar_NewPic ("gfx/face_quad"); + + sb_sbar = Sbar_NewPic ("gfx/sbar"); + sb_ibar = Sbar_NewPic ("gfx/ibar"); + sb_scorebar = Sbar_NewPic ("gfx/scorebar"); //MED 01/04/97 added new hipnotic weapons - if (hipnotic) + if (gamemode == GAME_HIPNOTIC) { - hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); - hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); - hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); - hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); - hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); - - hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); - hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); - hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); - hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); - hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); - - for (i=0 ; i<5 ; i++) - { - hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); - hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); - hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); - hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); - hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); - } - - hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); - hsb_items[1] = Draw_PicFromWad ("sb_eshld"); - } + hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser"); + hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir"); + hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox"); + hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren"); + hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox"); + + hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser"); + hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir"); + hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox"); + hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren"); + hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox"); + + for (i = 0;i < 5;i++) + { + hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1)); + hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1)); + hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1)); + hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1)); + hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1)); + } - if (rogue) + hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit"); + hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld"); + } + else if (gamemode == GAME_ROGUE) { - rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); - rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); + rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1"); + rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2"); - rsb_weapons[0] = Draw_PicFromWad ("r_lava"); - rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); - rsb_weapons[2] = Draw_PicFromWad ("r_gren"); - rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); - rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); + rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava"); + rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava"); + rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren"); + rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock"); + rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma"); - rsb_items[0] = Draw_PicFromWad ("r_shield1"); - rsb_items[1] = Draw_PicFromWad ("r_agrav1"); + rsb_items[0] = Sbar_NewPic ("gfx/r_shield1"); + rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1"); // PGM 01/19/97 - team color border - rsb_teambord = Draw_PicFromWad ("r_teambord"); + rsb_teambord = Sbar_NewPic ("gfx/r_teambord"); // PGM 01/19/97 - team color border - rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); - rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); - rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); + rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava"); + rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti"); + rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma"); } } +void sbar_shutdown(void) +{ +} + +void sbar_newmap(void) +{ +} + +void Sbar_Init (void) +{ + Cmd_AddCommand ("+showscores", Sbar_ShowScores); + Cmd_AddCommand ("-showscores", Sbar_DontShowScores); + Cvar_RegisterVariable (&showfps); + + R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); +} + //============================================================================= // drawing routines are relative to the status bar location +int sbar_x, sbar_y; + /* ============= Sbar_DrawPic ============= */ -void Sbar_DrawPic (int x, int y, qpic_t *pic) +void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic) { - if (cl.gametype == GAME_DEATHMATCH) - Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); - else - Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0); } -void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha); -void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha) +void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha) { - if (cl.gametype == GAME_DEATHMATCH) - Draw_AlphaPic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic, alpha); - else - Draw_AlphaPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic, alpha); -} - -/* -============= -Sbar_DrawTransPic -============= -*/ -void Sbar_DrawTransPic (int x, int y, qpic_t *pic) -{ - if (cl.gametype == GAME_DEATHMATCH) - Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); - else - Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0); } /* @@ -282,10 +301,7 @@ Draws one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { - if (cl.gametype == GAME_DEATHMATCH) - Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); - else - Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); + DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0); } /* @@ -295,48 +311,9 @@ Sbar_DrawString */ void Sbar_DrawString (int x, int y, char *str) { - if (cl.gametype == GAME_DEATHMATCH) - Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0); - else - Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0); + DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0); } -/* -============= -Sbar_itoa -============= -*/ -int Sbar_itoa (int num, char *buf) -{ - char *str; - int pow10; - int dig; - - str = buf; - - if (num < 0) - { - *str++ = '-'; - num = -num; - } - - for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) - ; - - do - { - pow10 /= 10; - dig = num/pow10; - *str++ = '0'+dig; - num -= dig*pow10; - } while (pow10 != 1); - - *str = 0; - - return str-buf; -} - - /* ============= Sbar_DrawNum @@ -344,11 +321,10 @@ Sbar_DrawNum */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { - char str[12]; - char *ptr; - int l, frame; + char str[32], *ptr; + int l, frame; - l = Sbar_itoa (num, str); + l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); @@ -362,7 +338,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color) else frame = *ptr -'0'; - Sbar_DrawTransPic (x,y,sb_nums[color][frame]); + Sbar_DrawPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } @@ -438,7 +414,6 @@ void Sbar_UpdateScoreboard (void) } - /* =============== Sbar_SoloScoreboard @@ -495,7 +470,7 @@ void Sbar_DrawInventory (void) float time; int flashon; - if (rogue) + if (gamemode == GAME_ROGUE) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4); @@ -528,7 +503,7 @@ void Sbar_DrawInventory (void) // MED 01/04/97 // hipnotic weapons - if (hipnotic) + if (gamemode == GAME_HIPNOTIC) { int grenadeflashing=0; for (i=0 ; i<4 ; i++) @@ -575,7 +550,7 @@ void Sbar_DrawInventory (void) } } - if (rogue) + if (gamemode == GAME_ROGUE) { // check for powered up weapon. if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) @@ -596,56 +571,37 @@ void Sbar_DrawInventory (void) Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); } - flashon = 0; // items for (i=0 ; i<6 ; i++) if (cl.items & (1<<(17+i))) { - time = cl.item_gettime[17+i]; - if (time && time > cl.time - 2 && flashon ) - { // flash frame - } - else //MED 01/04/97 changed keys - if (!hipnotic || (i>1)) - Sbar_DrawPic (192 + i*16, -16, sb_items[i]); + if (gamemode != GAME_HIPNOTIC || (i>1)) + Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } + //MED 01/04/97 added hipnotic items // hipnotic items - if (hipnotic) + if (gamemode == GAME_HIPNOTIC) { for (i=0 ; i<2 ; i++) if (cl.items & (1<<(24+i))) - { - time = cl.item_gettime[24+i]; - if (!time || time <= cl.time - 2 || !flashon) - Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); - } + Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } - if (rogue) + if (gamemode == GAME_ROGUE) { // new rogue items for (i=0 ; i<2 ; i++) if (cl.items & (1<<(29+i))) - { - time = cl.item_gettime[29+i]; - if (!time || time <= cl.time - 2 || !flashon) - Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); - } + Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } else { // sigils for (i=0 ; i<4 ; i++) - { if (cl.items & (1<<(28+i))) - { - time = cl.item_gettime[28+i]; - if (!time || time <= cl.time - 2 || !flashon) - Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); - } - } + Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } } @@ -658,53 +614,45 @@ Sbar_DrawFrags */ void Sbar_DrawFrags (void) { - int i, k, l; - int top, bottom; - int x, y, f; - int xofs; - char num[12]; - scoreboard_t *s; + int i, k, l, x, f; + char num[12]; + scoreboard_t *s; + qbyte *c; Sbar_SortFrags (); -// draw the text + // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; - x = 23; - if (cl.gametype == GAME_DEATHMATCH) - xofs = 0; - else - xofs = (vid.width - 320)>>1; - y = vid.height - SBAR_HEIGHT - 23; + x = 23 * 8; - for (i=0 ; iname[0]) continue; - // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); - Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); + // draw background + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - // draw number + // draw number f = s->frags; sprintf (num, "%3i",f); - Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); - Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); - Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); + Sbar_DrawCharacter (x + 8, -24, num[0]); + Sbar_DrawCharacter (x + 16, -24, num[1]); + Sbar_DrawCharacter (x + 24, -24, num[2]); if (k == cl.viewentity - 1) { - Sbar_DrawCharacter (x*8+2, -24, 16); - Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); + Sbar_DrawCharacter ( x + 2, -24, 16); + Sbar_DrawCharacter ( x + 32 - 4, -24, 17); } - x+=4; + x += 32; } } @@ -718,39 +666,29 @@ Sbar_DrawFace */ void Sbar_DrawFace (void) { - int f, anim; + int f; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes - if (rogue && - (cl.maxclients != 1) && - (teamplay.value>3) && - (teamplay.value<7)) + if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7)) { - int top, bottom; - int xofs; - char num[12]; - scoreboard_t *s; - + char num[12]; + scoreboard_t *s; + qbyte *c; + s = &cl.scores[cl.viewentity - 1]; // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - if (cl.gametype == GAME_DEATHMATCH) - xofs = 113; - else - xofs = ((vid.width - 320)>>1) + 113; - Sbar_DrawPic (112, 0, rsb_teambord); - Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); - Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); // draw number f = s->frags; sprintf (num, "%3i",f); - if (top==8) + if ((s->colors & 0xf0)==0) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); @@ -765,46 +703,85 @@ void Sbar_DrawFace (void) Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } - + return; } // PGM 01/19/97 - team color drawing - if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) - == (IT_INVISIBILITY | IT_INVULNERABILITY) ) - { + if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) Sbar_DrawPic (112, 0, sb_face_invis_invuln); - return; - } - if (cl.items & IT_QUAD) - { + else if (cl.items & IT_QUAD) Sbar_DrawPic (112, 0, sb_face_quad ); - return; - } - if (cl.items & IT_INVISIBILITY) - { + else if (cl.items & IT_INVISIBILITY) Sbar_DrawPic (112, 0, sb_face_invis ); - return; - } - if (cl.items & IT_INVULNERABILITY) - { + else if (cl.items & IT_INVULNERABILITY) Sbar_DrawPic (112, 0, sb_face_invuln); - return; - } - - if (cl.stats[STAT_HEALTH] >= 100) - f = 4; else + { f = cl.stats[STAT_HEALTH] / 20; + f = bound(0, f, 4); + Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]); + } +} - if (cl.time <= cl.faceanimtime) +void Sbar_ShowFPS(void) +{ + if (showfps.integer) { - anim = 1; -// sb_updates = 0; // make sure the anim gets drawn over + int calc; + char temp[32]; + float fps_x, fps_y, fps_scalex, fps_scaley; + if (showfps.integer > 1) + { + static double currtime, frametimes[32]; + double newtime, total; + int count, i; + static int framecycle = 0; + + newtime = Sys_DoubleTime(); + frametimes[framecycle] = newtime - currtime; + total = 0; + count = 0; + while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31]) + { + total += frametimes[i]; + count++; + } + framecycle++; + framecycle &= 31; + if (showfps.integer == 2) + calc = (int) (((double) count / total) + 0.5); + else // showfps 3, rapid update + calc = (int) ((1.0 / (newtime - currtime)) + 0.5); + currtime = newtime; + } + else + { + static double nexttime = 0, lasttime = 0; + static int framerate = 0, framecount = 0; + double newtime; + newtime = Sys_DoubleTime(); + if (newtime < nexttime) + framecount++; + else + { + framerate = (int) (framecount / (newtime - lasttime) + 0.5); + lasttime = newtime; + nexttime = lasttime + 0.2; + framecount = 1; + } + calc = framerate; + } + sprintf(temp, "%4i", calc); + fps_scalex = 12; + fps_scaley = 12; + fps_x = vid.conwidth - (fps_scalex * strlen(temp)); + fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar + if (fps_y > vid.conheight - fps_scaley) + fps_y = vid.conheight - fps_scaley; + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); } - else - anim = 0; - Sbar_DrawPic (112, 0, sb_faces[f][anim]); } /* @@ -814,12 +791,25 @@ Sbar_Draw */ void Sbar_Draw (void) { - if (scr_con_current == vid.height) + if (scr_con_current == vid.conheight) return; // console is full screen - scr_copyeverything = 1; + if (cl.intermission == 1) + { + Sbar_IntermissionOverlay(); + return; + } + else if (cl.intermission == 2) + { + Sbar_FinaleOverlay(); + return; + } -// sb_updates++; + sbar_y = vid.conheight - SBAR_HEIGHT; + if (cl.gametype == GAME_DEATHMATCH) + sbar_x = 0; + else + sbar_x = (vid.conwidth - 320)/2; if (sb_lines > 24) { @@ -832,33 +822,31 @@ void Sbar_Draw (void) { Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); Sbar_DrawScoreboard (); -// sb_updates = 0; } else if (sb_lines) { Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); - // keys (hipnotic only) - //MED 01/04/97 moved keys here so they would not be overwritten - if (hipnotic) - { - if (cl.items & IT_KEY1) - Sbar_DrawPic (209, 3, sb_items[0]); - if (cl.items & IT_KEY2) - Sbar_DrawPic (209, 12, sb_items[1]); - } - // armor +// keys (hipnotic only) + //MED 01/04/97 moved keys here so they would not be overwritten + if (gamemode == GAME_HIPNOTIC) + { + if (cl.items & IT_KEY1) + Sbar_DrawPic (209, 3, sb_items[0]); + if (cl.items & IT_KEY2) + Sbar_DrawPic (209, 12, sb_items[1]); + } +// armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); - Sbar_DrawPic (0, 0, draw_disc); + Sbar_DrawPic (0, 0, sb_disc); } else { - if (rogue) + if (gamemode == GAME_ROGUE) { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, - cl.stats[STAT_ARMOR] <= 25); + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) @@ -868,8 +856,7 @@ void Sbar_Draw (void) } else { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 - , cl.stats[STAT_ARMOR] <= 25); + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) @@ -883,11 +870,10 @@ void Sbar_Draw (void) Sbar_DrawFace (); // health - Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 - , cl.stats[STAT_HEALTH] <= 25); + Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon - if (rogue) + if (gamemode == GAME_ROGUE) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); @@ -916,50 +902,19 @@ void Sbar_Draw (void) Sbar_DrawPic (224, 0, sb_ammo[3]); } - Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, - cl.stats[STAT_AMMO] <= 10); + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } - if (vid.width > 320) { - if (cl.gametype == GAME_DEATHMATCH) - Sbar_MiniDeathmatchOverlay (); - } -} - -//============================================================================= + if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) + Sbar_MiniDeathmatchOverlay (); -/* -================== -Sbar_IntermissionNumber + Sbar_ShowFPS(); -================== -*/ -void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) -{ - char str[12]; - char *ptr; - int l, frame; - - l = Sbar_itoa (num, str); - ptr = str; - if (l > digits) - ptr += (l-digits); - if (l < digits) - x += (digits-l)*24; - - while (*ptr) - { - if (*ptr == '-') - frame = STAT_MINUS; - else - frame = *ptr -'0'; - - Draw_TransPic (x,y,sb_nums[color][frame]); - x += 24; - ptr++; - } + R_Draw2DCrosshair(); } +//============================================================================= + /* ================== Sbar_DeathmatchOverlay @@ -968,16 +923,14 @@ Sbar_DeathmatchOverlay */ void Sbar_DeathmatchOverlay (void) { - qpic_t *pic; - int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph; - char num[128]; - scoreboard_t *s; - - scr_copyeverything = 1; - scr_fullupdate = 0; + cachepic_t *pic; + int i, k, l, x, y, total, n, minutes, tens, units, fph; + char num[128]; + scoreboard_t *s; + qbyte *c; pic = Draw_CachePic ("gfx/ranking.lmp"); - M_DrawPic ((320-pic->width)/2, 8, pic); + DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0); // scores Sbar_SortFrags (); @@ -985,7 +938,7 @@ void Sbar_DeathmatchOverlay (void) // draw the text l = scoreboardlines; - x = ((vid.width - 320)>>1) - 140; + x = (vid.conwidth - 280)>>1; y = 40; for (i = 0;i < l;i++) { @@ -995,25 +948,24 @@ void Sbar_DeathmatchOverlay (void) continue; // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill ( x, y+1, 88, 3, top); - Draw_Fill ( x, y+4, 88, 3, bottom); + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); total = cl.time - s->entertime; minutes = (int)total/60; n = total - minutes*60; - tens = n/10; - units = n%10; + tens = '0' + n/10; + units = '0' + n%10; fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0; if (fph < -999) fph = -999; if (fph > 9999) fph = 9999; // put it together - sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name); - Draw_String(x - 8, y, num, 0); + sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name); + DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0); y += 8; } @@ -1027,22 +979,20 @@ Sbar_DeathmatchOverlay */ void Sbar_MiniDeathmatchOverlay (void) { - int i, l, k, top, bottom, x, y, fph, numlines; - char num[128]; - scoreboard_t *s; + int i, l, k, x, y, fph, numlines; + char num[128]; + scoreboard_t *s; + qbyte *c; - if (vid.width < 512 || !sb_lines) + if (vid.conwidth < 512 || !sb_lines) return; - scr_copyeverything = 1; - scr_fullupdate = 0; - -// scores + // scores Sbar_SortFrags (); -// draw the text + // draw the text l = scoreboardlines; - y = vid.height - sb_lines; + y = vid.conheight - sb_lines; numlines = sb_lines/8; if (numlines < 3) return; @@ -1052,38 +1002,37 @@ void Sbar_MiniDeathmatchOverlay (void) if (fragsort[i] == cl.viewentity - 1) break; - if (i == scoreboardlines) // we're not there - i = 0; - else // figure out start - i = i - numlines/2; + if (i == scoreboardlines) // we're not there + i = 0; + else // figure out start + i = i - numlines/2; - if (i > scoreboardlines - numlines) - i = scoreboardlines - numlines; - if (i < 0) - i = 0; + if (i > scoreboardlines - numlines) + i = scoreboardlines - numlines; + if (i < 0) + i = 0; x = 324; - for (;i < scoreboardlines && y < vid.height - 8;i++) + for (;i < scoreboardlines && y < vid.conheight - 8;i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; - // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill ( x, y+1, 72, 3, top); - Draw_Fill ( x, y+4, 72, 3, bottom); + // draw background + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0; if (fph < -999) fph = -999; if (fph > 9999) fph = 9999; - + // put it together sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name); - Draw_String(x - 8, y, num, 0); + DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0); y += 8; } @@ -1097,40 +1046,36 @@ Sbar_IntermissionOverlay */ void Sbar_IntermissionOverlay (void) { - qpic_t *pic; int dig; int num; - scr_copyeverything = 1; - scr_fullupdate = 0; - if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } - pic = Draw_CachePic ("gfx/complete.lmp"); - Draw_Pic (64, 24, pic); + sbar_x = (vid.conwidth - 320) >> 1; + sbar_y = (vid.conheight - 200) >> 1; - pic = Draw_CachePic ("gfx/inter.lmp"); - Draw_TransPic (0, 56, pic); + DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0); // time dig = cl.completed_time/60; - Sbar_IntermissionNumber (160, 64, dig, 3, 0); + Sbar_DrawNum (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; - Draw_TransPic (234,64,sb_colon); - Draw_TransPic (246,64,sb_nums[0][num/10]); - Draw_TransPic (266,64,sb_nums[0][num%10]); + Sbar_DrawPic (234,64,sb_colon); + Sbar_DrawPic (246,64,sb_nums[0][num/10]); + Sbar_DrawPic (266,64,sb_nums[0][num%10]); - Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); - Draw_TransPic (232,104,sb_slash); - Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); + Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); + Sbar_DrawPic (232, 104, sb_slash); + Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); - Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); - Draw_TransPic (232,144,sb_slash); - Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); + Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); + Sbar_DrawPic (232, 144, sb_slash); + Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } @@ -1143,10 +1088,9 @@ Sbar_FinaleOverlay */ void Sbar_FinaleOverlay (void) { - qpic_t *pic; - - scr_copyeverything = 1; + cachepic_t *pic; pic = Draw_CachePic ("gfx/finale.lmp"); - Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); + DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0); } +