X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=3be5510ef64b9a0710631889249fdb5d939ecf79;hp=b8339b2eff4789e17cf29a1227c1061ec9722ce2;hb=0b82907912e90cfa8ad0595bf3ec7e960b753bb0;hpb=4392c3a8e0dc8ad2b18e7c57545dda80d84738e0 diff --git a/server.h b/server.h index b8339b2e..3be5510e 100644 --- a/server.h +++ b/server.h @@ -53,6 +53,12 @@ typedef struct server_static_s unsigned char *csqc_progdata; size_t csqc_progsize_deflated; unsigned char *csqc_progdata_deflated; + + // independent server thread (when running client) + qboolean threaded; // true if server is running on separate thread + qboolean volatile threadstop; + void *threadmutex; + void *thread; } server_static_t; //============================================================================= @@ -60,12 +66,13 @@ typedef struct server_static_s typedef enum server_state_e {ss_loading, ss_active} server_state_t; #define MAX_CONNECTFLOODADDRESSES 16 -typedef struct server_connectfloodaddress_s +#define MAX_GETSTATUSFLOODADDRESSES 128 +typedef struct server_floodaddress_s { double lasttime; lhnetaddress_t address; } -server_connectfloodaddress_t; +server_floodaddress_t; typedef struct server_s { @@ -131,7 +138,8 @@ typedef struct server_s /// connection flood blocking /// note this is in server_t rather than server_static_t so that it is /// reset on each map command (such as New Game in singleplayer) - server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES]; #define SV_MAX_PARTICLEEFFECTNAME 256 qboolean particleeffectnamesloaded; @@ -296,6 +304,10 @@ typedef struct client_s // number of skipped entity frames // if it exceeds a limit, an empty entity frame is sent int num_skippedentityframes; + + // last sent move sequence + // if the move sequence changed, an empty entity frame is sent + int lastmovesequence; } client_t; @@ -317,6 +329,7 @@ typedef struct client_s #define MOVETYPE_FOLLOW 12 ///< track movement of aiment #define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push #define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled +#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else... // edict->solid values #define SOLID_NOT 0 ///< no interaction with other objects @@ -327,10 +340,12 @@ typedef struct client_s // LordHavoc: corpse code #define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) // LordHavoc: physics +// VorteX: now these fields are deprecated, as geomtype is more flexible #define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 @@ -450,6 +465,9 @@ extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; extern cvar_t sv_gameplayfix_downtracesupportsongroundflag; extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture; +extern cvar_t sv_gameplayfix_unstickplayers; +extern cvar_t sv_gameplayfix_unstickentities; +extern cvar_t sv_gameplayfix_fixedcheckwatertransition; extern cvar_t sv_gravity; extern cvar_t sv_idealpitchscale; extern cvar_t sv_jumpstep; @@ -471,6 +489,7 @@ extern cvar_t sv_stopspeed; extern cvar_t sv_wallfriction; extern cvar_t sv_wateraccelerate; extern cvar_t sv_waterfriction; +extern cvar_t sv_areadebug; extern cvar_t sys_ticrate; extern cvar_t teamplay; extern cvar_t temp1; @@ -491,13 +510,13 @@ void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable); -void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed); +void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed); void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); -void SV_SendClientMessages (void); +void SV_SendClientMessages(void); void SV_ReadClientMessage(void); @@ -551,6 +570,7 @@ int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts); qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); @@ -559,7 +579,7 @@ int SV_PointSuperContents(const vec3_t point); void SV_FlushBroadcastMessages(void); void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); -void SV_MoveToGoal (void); +void VM_SV_MoveToGoal(prvm_prog_t *prog); void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); @@ -569,13 +589,20 @@ void SV_CheckVelocity (prvm_edict_t *ent); void SV_SetupVM(void); -void SV_VM_Begin(void); -void SV_VM_End(void); +const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f + +int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent); +void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix); -const char *Host_TimingReport(void); ///< for output in Host_Status_f +void SV_StartThread(void); +void SV_StopThread(void); +#define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0) +#define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0) -int SV_GetPitchSign(prvm_edict_t *ent); -void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix); +void VM_CustomStats_Clear(void); +void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); +void Host_Savegame_to(prvm_prog_t *prog, const char *name); +void SV_SendServerinfo(client_t *client); #endif