X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=6a19f1b78bfe705f7fd49a635b10aa4aa648fe7d;hp=1d717035951a9d643257265279d95cc9d79e0260;hb=0fc162a49cab157331b3e338cfb08cc2249834a0;hpb=41ce4f429a0498d37ec51e32eb1a04362802eb3f diff --git a/server.h b/server.h index 1d717035..6a19f1b7 100644 --- a/server.h +++ b/server.h @@ -24,15 +24,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct server_static_s { - // number of svs.clients slots (updated by maxplayers command) + /// number of svs.clients slots (updated by maxplayers command) int maxclients, maxclients_next; - // client slots + /// client slots struct client_s *clients; - // episode completion information + /// episode completion information int serverflags; - // cleared when at SV_SpawnServer + /// cleared when at SV_SpawnServer qboolean changelevel_issued; - // server infostring + /// server infostring char serverinfo[MAX_SERVERINFO_STRING]; // performance data float perf_cpuload; @@ -68,17 +68,19 @@ typedef struct server_connectfloodaddress_s } server_connectfloodaddress_t; +#define MAX_CLIENTNETWORKEYES 256 + typedef struct server_s { - // false if only a net client + /// false if only a net client qboolean active; qboolean paused; double pausedstart; - // handle connections specially + /// handle connections specially qboolean loadgame; - // one of the PROTOCOL_ values + /// one of the PROTOCOL_ values protocolversion_t protocol; double time; @@ -94,12 +96,12 @@ typedef struct server_s int csqc_progsize; // -1 = no progs char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start - // collision culling data + /// collision culling data world_t world; - // map name + /// map name char name[64]; - // maps/.bsp, for model_precache[0] + /// maps/.bsp, for model_precache[0] char modelname[64]; struct model_s *worldmodel; // NULL terminated @@ -112,7 +114,7 @@ typedef struct server_s // updated by SV_SoundIndex char sound_precache[MAX_SOUNDS][MAX_QPATH]; char lightstyles[MAX_LIGHTSTYLES][64]; - // some actions are only valid during load + /// some actions are only valid during load server_state_t state; sizebuf_t datagram; @@ -123,12 +125,12 @@ typedef struct server_s unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; - // LordHavoc: increased signon message buffer from 8192 + /// LordHavoc: increased signon message buffer from 8192 unsigned char signon_buf[NET_MAXMESSAGE]; - // connection flood blocking - // note this is in server_t rather than server_static_t so that it is - // reset on each map command (such as New Game in singleplayer) + /// connection flood blocking + /// note this is in server_t rather than server_static_t so that it is + /// reset on each map command (such as New Game in singleplayer) server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; #define SV_MAX_PARTICLEEFFECTNAME 256 @@ -142,10 +144,12 @@ typedef struct server_s int writeentitiestoclient_cliententitynumber; int writeentitiestoclient_clientnumber; sizebuf_t *writeentitiestoclient_msg; - vec3_t writeentitiestoclient_testeye; + vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES]; + int writeentitiestoclient_numeyes; int writeentitiestoclient_pvsbytes; unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS]; + unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS]; int numsendentities; entity_state_t sendentities[MAX_EDICTS]; @@ -155,7 +159,7 @@ typedef struct server_s int sententities[MAX_EDICTS]; int sententitiesconsideration[MAX_EDICTS]; - // legacy support for self.Version based csqc entity networking + /// legacy support for self.Version based csqc entity networking unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; @@ -175,50 +179,50 @@ typedef struct csqcentityframedb_s typedef struct client_s { - // false = empty client slot + /// false = empty client slot qboolean active; - // false = don't do ClientDisconnect on drop + /// false = don't do ClientDisconnect on drop qboolean clientconnectcalled; - // false = don't send datagrams + /// false = don't send datagrams qboolean spawned; - // 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received + /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received int sendsignon; - // requested rate in bytes per second + /// requested rate in bytes per second int rate; - // realtime this client connected + /// realtime this client connected double connecttime; - // keepalive messages must be sent periodically during signon + /// keepalive messages must be sent periodically during signon double keepalivetime; - // communications handle + /// communications handle netconn_t *netconnection; int movesequence; - // movement + /// movement usercmd_t cmd; - // intended motion calced from cmd + /// intended motion calced from cmd vec3_t wishdir; - // PRVM_EDICT_NUM(clientnum+1) + /// PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; #ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; - // ping_times[num_pings%NUM_PING_TIMES] + /// ping_times[num_pings%NUM_PING_TIMES] int num_pings; #endif - // LordHavoc: can be used for prediction or whatever... + /// LordHavoc: can be used for prediction or whatever... float ping; - // this is used by sv_clmovement_minping code + /// this is used by sv_clmovement_minping code double clmovement_disabletimeout; - // this is used by sv_clmovement_inputtimeout code + /// this is used by sv_clmovement_inputtimeout code float clmovement_inputtimeout; -// spawn parms are carried from level to level +/// spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // properties that are sent across the network only when changed @@ -228,10 +232,10 @@ typedef struct client_s char playermodel[MAX_QPATH], old_model[MAX_QPATH]; char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; - // netaddress support + /// netaddress support char netaddress[MAX_QPATH]; - // visibility state + /// visibility state float visibletime[MAX_EDICTS]; // scope is whether an entity is currently being networked to this client @@ -246,17 +250,17 @@ typedef struct client_s csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; int csqcentityframehistory_next; - // prevent animated names + /// prevent animated names float nametime; - // latest received clc_ackframe (used to detect packet loss) + /// latest received clc_ackframe (used to detect packet loss) int latestframenum; - // cache weaponmodel name lookups + /// cache weaponmodel name lookups char weaponmodel[MAX_QPATH]; int weaponmodelindex; - // clientcamera (entity to use as camera) + /// clientcamera (entity to use as camera) int clientcamera; entityframe_database_t *entitydatabase; @@ -274,7 +278,7 @@ typedef struct client_s // information on an active download if any qfile_t *download_file; - int download_expectedposition; // next position the client should ack + int download_expectedposition; ///< next position the client should ack qboolean download_started; char download_name[MAX_QPATH]; qboolean download_deflate; @@ -283,37 +287,46 @@ typedef struct client_s qboolean fixangle_angles_set; vec3_t fixangle_angles; - // demo recording + /// demo recording qfile_t *sv_demo_file; + + // number of skipped entity frames + // if it exceeds a limit, an empty entity frame is sent + int num_skippedentityframes; } client_t; //============================================================================= // edict->movetype values -#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_NONE 0 ///< never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_WALK 3 ///< gravity +#define MOVETYPE_STEP 4 ///< gravity, special edge handling #define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_TOSS 6 ///< gravity +#define MOVETYPE_PUSH 7 ///< no clip to world, push and crush #define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters #define MOVETYPE_BOUNCE 10 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment -#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push +#define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity +#define MOVETYPE_FOLLOW 12 ///< track movement of aiment +#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push +#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled // edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block +#define SOLID_NOT 0 ///< no interaction with other objects +#define SOLID_TRIGGER 1 ///< touch on edge, but not blocking +#define SOLID_BBOX 2 ///< touch on edge, block +#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground +#define SOLID_BSP 4 ///< bsp clip, touch on edge, block // LordHavoc: corpse code -#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +// LordHavoc: physics +#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 @@ -335,9 +348,9 @@ typedef struct client_s #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing +#define FL_PARTIALGROUND 1024 ///< not all corners are valid +#define FL_WATERJUMP 2048 ///< player jumping out of water +#define FL_JUMPRELEASED 4096 ///< for jump debouncing #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 @@ -371,6 +384,10 @@ extern cvar_t sv_aim; extern cvar_t sv_airaccel_qw; extern cvar_t sv_airaccel_sideways_friction; extern cvar_t sv_airaccelerate; +extern cvar_t sv_airstopaccelerate; +extern cvar_t sv_airstrafeaccelerate; +extern cvar_t sv_maxairstrafespeed; +extern cvar_t sv_aircontrol; extern cvar_t sv_allowdownloads; extern cvar_t sv_allowdownloads_archive; extern cvar_t sv_allowdownloads_config; @@ -382,6 +399,7 @@ extern cvar_t sv_clmovement_enable; extern cvar_t sv_clmovement_minping; extern cvar_t sv_clmovement_minping_disabletime; extern cvar_t sv_clmovement_inputtimeout; +extern cvar_t sv_clmovement_maxnetfps; extern cvar_t sv_cullentities_nevercullbmodels; extern cvar_t sv_cullentities_pvs; extern cvar_t sv_cullentities_stats; @@ -399,21 +417,24 @@ extern cvar_t sv_fixedframeratesingleplayer; extern cvar_t sv_freezenonclients; extern cvar_t sv_friction; extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_consistentplayerprethink; extern cvar_t sv_gameplayfix_delayprojectiles; extern cvar_t sv_gameplayfix_droptofloorstartsolid; extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; extern cvar_t sv_gameplayfix_easierwaterjump; extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; extern cvar_t sv_gameplayfix_grenadebouncedownslopes; extern cvar_t sv_gameplayfix_multiplethinksperframe; -extern cvar_t sv_gameplayfix_slidemoveprojectiles; extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems; +extern cvar_t sv_gameplayfix_nudgeoutofsolid; extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_slidemoveprojectiles; extern cvar_t sv_gameplayfix_stepdown; extern cvar_t sv_gameplayfix_stepwhilejumping; extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; -extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; extern cvar_t sv_gravity; extern cvar_t sv_idealpitchscale; extern cvar_t sv_jumpstep; @@ -443,9 +464,9 @@ extern cvar_t timelimit; extern mempool_t *sv_mempool; -// persistant server info +/// persistant server info extern server_static_t svs; -// local server +/// local server extern server_t sv; extern client_t *host_client; @@ -488,25 +509,33 @@ void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); void SV_Physics_ClientMove (void); -void SV_Physics_ClientEntity (prvm_edict_t *ent); +//void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers -void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); - -// move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull -// returns true if it found a better place +/*! Needs to be called any time an entity changes origin, mins, maxs, or solid + * sets ent->v.absmin and ent->v.absmax + * call TouchAreaGrid as well to fire triggers that overlap the box + */ +void SV_LinkEdict(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source + +/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull + * returns true if it found a better place + */ qboolean SV_UnstickEntity (prvm_edict_t *ent); -// calculates hitsupercontentsmask for a generic qc entity +/// calculates hitsupercontentsmask for a generic qc entity int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); -// traces a box move against worldmodel and all entities in the specified area -trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +/// traces a box move against worldmodel and all entities in the specified area +trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask); + +qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); int SV_PointSuperContents(const vec3_t point); @@ -526,7 +555,9 @@ void SV_SetupVM(void); void SV_VM_Begin(void); void SV_VM_End(void); -const char *Host_TimingReport(); // for output in Host_Status_f +const char *Host_TimingReport(void); ///< for output in Host_Status_f + +int SV_GetPitchSign(prvm_edict_t *ent); #endif