X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=a345d3bea630a7549fcf6f6d881b9f2d274681e5;hp=bbe93156aa84bc2e87867c37d8d17de3a963bc74;hb=f575e5ad7f9eab64e89b714e75ff5dd92e49f373;hpb=28518d468abf40ed92227387e69ccb5b534e4afb diff --git a/server.h b/server.h index bbe93156..a345d3be 100644 --- a/server.h +++ b/server.h @@ -24,35 +24,62 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct server_static_s { - // number of svs.clients slots (updated by maxplayers command) - int maxclients; - // client slots + /// number of svs.clients slots (updated by maxplayers command) + int maxclients, maxclients_next; + /// client slots struct client_s *clients; - // episode completion information + /// episode completion information int serverflags; - // cleared when at SV_SpawnServer + /// cleared when at SV_SpawnServer qboolean changelevel_issued; + /// server infostring + char serverinfo[MAX_SERVERINFO_STRING]; + // performance data + float perf_cpuload; + float perf_lost; + float perf_offset_avg; + float perf_offset_max; + float perf_offset_sdev; + // temporary performance data accumulators + float perf_acc_realtime; + float perf_acc_sleeptime; + float perf_acc_lost; + float perf_acc_offset; + float perf_acc_offset_squared; + float perf_acc_offset_max; + int perf_acc_offset_samples; + + // csqc stuff + unsigned char *csqc_progdata; + size_t csqc_progsize_deflated; + unsigned char *csqc_progdata_deflated; } server_static_t; //============================================================================= typedef enum server_state_e {ss_loading, ss_active} server_state_t; +#define MAX_CONNECTFLOODADDRESSES 16 +typedef struct server_connectfloodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_connectfloodaddress_t; + typedef struct server_s { - // false if only a net client + /// false if only a net client qboolean active; qboolean paused; - // handle connections specially + double pausedstart; + /// handle connections specially qboolean loadgame; - // one of the PROTOCOL_ values + /// one of the PROTOCOL_ values protocolversion_t protocol; - // used for running multiple steps in one frame, etc - double timer; - double time; double frametime; @@ -61,10 +88,21 @@ typedef struct server_s int lastcheck; double lastchecktime; - // map name - char name[64]; - // maps/.bsp, for model_precache[0] - char modelname[64]; + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + int csqc_progsize; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + + /// collision culling data + world_t world; + + /// map name + char name[64]; // %s followed by entrance name + // variants of map name + char worldmessage[40]; // map title (not related to filename) + char worldbasename[MAX_QPATH]; // %s + char worldname[MAX_QPATH]; // maps/%s.bsp + char worldnamenoextension[MAX_QPATH]; // maps/%s struct model_s *worldmodel; // NULL terminated // LordHavoc: precaches are now MAX_QPATH rather than a pointer @@ -76,24 +114,64 @@ typedef struct server_s // updated by SV_SoundIndex char sound_precache[MAX_SOUNDS][MAX_QPATH]; char lightstyles[MAX_LIGHTSTYLES][64]; - // PushMove sometimes has to move entities back from a failed move - // (dynamically resized) - prvm_edict_t **moved_edicts; - // some actions are only valid during load + /// some actions are only valid during load server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[NET_MAXMESSAGE]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[NET_MAXMESSAGE]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; - // LordHavoc: increased signon message buffer from 8192 - qbyte signon_buf[NET_MAXMESSAGE]; + /// LordHavoc: increased signon message buffer from 8192 + unsigned char signon_buf[NET_MAXMESSAGE]; + + /// connection flood blocking + /// note this is in server_t rather than server_static_t so that it is + /// reset on each map command (such as New Game in singleplayer) + server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + +#define SV_MAX_PARTICLEEFFECTNAME 256 + qboolean particleeffectnamesloaded; + char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; + + int writeentitiestoclient_stats_culled_pvs; + int writeentitiestoclient_stats_culled_trace; + int writeentitiestoclient_stats_visibleentities; + int writeentitiestoclient_stats_totalentities; + int writeentitiestoclient_cliententitynumber; + int writeentitiestoclient_clientnumber; + sizebuf_t *writeentitiestoclient_msg; + vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES]; + int writeentitiestoclient_numeyes; + int writeentitiestoclient_pvsbytes; + unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; + const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS]; + unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS]; + + int numsendentities; + entity_state_t sendentities[MAX_EDICTS]; + entity_state_t *sendentitiesindex[MAX_EDICTS]; + + int sententitiesmark; + int sententities[MAX_EDICTS]; + int sententitiesconsideration[MAX_EDICTS]; + + /// legacy support for self.Version based csqc entity networking + unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; +#define NUM_CSQCENTITIES_PER_FRAME 256 +typedef struct csqcentityframedb_s +{ + int framenum; + int num; + unsigned short entno[NUM_CSQCENTITIES_PER_FRAME]; + int sendflags[NUM_CSQCENTITIES_PER_FRAME]; +} csqcentityframedb_t; + // if defined this does ping smoothing, otherwise it does not //#define NUM_PING_TIMES 16 @@ -101,104 +179,157 @@ typedef struct server_s typedef struct client_s { - // false = empty client slot + /// false = empty client slot qboolean active; - // false = don't do ClientDisconnect on drop + /// false = don't do ClientDisconnect on drop qboolean clientconnectcalled; - // false = don't send datagrams + /// false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; + /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received + int sendsignon; - // requested rate in bytes per second + /// requested rate in bytes per second int rate; - // realtime this client connected + /// realtime this client connected double connecttime; - // reliable messages must be sent periodically - double last_message; + /// keepalive messages must be sent periodically during signon + double keepalivetime; - // communications handle + /// communications handle netconn_t *netconnection; int movesequence; - // movement + signed char movement_count[NETGRAPH_PACKETS]; + int movement_highestsequence_seen; // not the same as movesequence if prediction is off + /// movement usercmd_t cmd; - // intended motion calced from cmd + /// intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[NET_MAXMESSAGE]; - // PRVM_EDICT_NUM(clientnum+1) + /// PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; #ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; - // ping_times[num_pings%NUM_PING_TIMES] + /// ping_times[num_pings%NUM_PING_TIMES] int num_pings; #endif - // LordHavoc: can be used for prediction or whatever... + /// LordHavoc: can be used for prediction or whatever... float ping; -// spawn parms are carried from level to level + /// this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + /// this is used by sv_clmovement_inputtimeout code + float clmovement_inputtimeout; + +/// spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // properties that are sent across the network only when changed - char name[64], old_name[64]; + char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME]; int colors, old_colors; int frags, old_frags; char playermodel[MAX_QPATH], old_model[MAX_QPATH]; char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; - // visibility state + /// netaddress support + char netaddress[MAX_QPATH]; + + /// visibility state float visibletime[MAX_EDICTS]; - // prevent animated names + // scope is whether an entity is currently being networked to this client + // sendflags is what properties have changed on the entity since the last + // update that was sent + int csqcnumedicts; + unsigned char csqcentityscope[MAX_EDICTS]; + unsigned int csqcentitysendflags[MAX_EDICTS]; + +#define NUM_CSQCENTITYDB_FRAMES 256 + unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0 + csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; + int csqcentityframehistory_next; + int csqcentityframe_lastreset; + + /// prevent animated names float nametime; - // latest received clc_ackframe (used to detect packet loss) + /// latest received clc_ackframe (used to detect packet loss) int latestframenum; - // cache weaponmodel name lookups + /// cache weaponmodel name lookups char weaponmodel[MAX_QPATH]; int weaponmodelindex; + /// clientcamera (entity to use as camera) + int clientcamera; + entityframe_database_t *entitydatabase; entityframe4_database_t *entitydatabase4; entityframe5_database_t *entitydatabase5; + + // delta compression of stats + unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; + int stats[MAX_CL_STATS]; + + unsigned char unreliablemsg_data[NET_MAXMESSAGE]; + sizebuf_t unreliablemsg; + int unreliablemsg_splitpoints; + int unreliablemsg_splitpoint[NET_MAXMESSAGE/16]; + + // information on an active download if any + qfile_t *download_file; + int download_expectedposition; ///< next position the client should ack + qboolean download_started; + char download_name[MAX_QPATH]; + qboolean download_deflate; + + // fixangle data + qboolean fixangle_angles_set; + vec3_t fixangle_angles; + + /// demo recording + qfile_t *sv_demo_file; + + // number of skipped entity frames + // if it exceeds a limit, an empty entity frame is sent + int num_skippedentityframes; } client_t; //============================================================================= // edict->movetype values -#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_NONE 0 ///< never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_WALK 3 ///< gravity +#define MOVETYPE_STEP 4 ///< gravity, special edge handling #define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_TOSS 6 ///< gravity +#define MOVETYPE_PUSH 7 ///< no clip to world, push and crush #define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters #define MOVETYPE_BOUNCE 10 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment -#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push +#define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity +#define MOVETYPE_FOLLOW 12 ///< track movement of aiment +#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push +#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled // edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block +#define SOLID_NOT 0 ///< no interaction with other objects +#define SOLID_TRIGGER 1 ///< touch on edge, but not blocking +#define SOLID_BBOX 2 ///< touch on edge, block +#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground +#define SOLID_BSP 4 ///< bsp clip, touch on edge, block // LordHavoc: corpse code -#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +// LordHavoc: physics +#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 @@ -220,21 +351,9 @@ typedef struct client_s #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing - -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -// added EF_ effects: -#define EF_NODRAW 16 -#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering -#define EF_BLUE 64 -#define EF_RED 128 +#define FL_PARTIALGROUND 1024 ///< not all corners are valid +#define FL_WATERJUMP 2048 ///< player jumping out of water +#define FL_JUMPRELEASED 4096 ///< for jump debouncing #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 @@ -243,44 +362,122 @@ typedef struct client_s //============================================================================ -extern cvar_t teamplay; -extern cvar_t skill; -extern cvar_t deathmatch; extern cvar_t coop; +extern cvar_t deathmatch; extern cvar_t fraglimit; -extern cvar_t timelimit; +extern cvar_t gamecfg; +extern cvar_t noexit; +extern cvar_t nomonsters; extern cvar_t pausable; -extern cvar_t sv_deltacompress; -extern cvar_t sv_maxvelocity; -extern cvar_t sv_gravity; -extern cvar_t sv_nostep; -extern cvar_t sv_friction; -extern cvar_t sv_edgefriction; -extern cvar_t sv_stopspeed; -extern cvar_t sv_maxspeed; -extern cvar_t sv_maxairspeed; +extern cvar_t pr_checkextension; +extern cvar_t samelevel; +extern cvar_t saved1; +extern cvar_t saved2; +extern cvar_t saved3; +extern cvar_t saved4; +extern cvar_t savedgamecfg; +extern cvar_t scratch1; +extern cvar_t scratch2; +extern cvar_t scratch3; +extern cvar_t scratch4; +extern cvar_t skill; +extern cvar_t slowmo; extern cvar_t sv_accelerate; -extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; -extern cvar_t sv_stepheight; -extern cvar_t sv_jumpstep; -extern cvar_t sv_public; -extern cvar_t sv_maxrate; - +extern cvar_t sv_airaccel_qw; +extern cvar_t sv_airaccel_sideways_friction; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_airstopaccelerate; +extern cvar_t sv_airstrafeaccelerate; +extern cvar_t sv_maxairstrafespeed; +extern cvar_t sv_airstrafeaccel_qw; +extern cvar_t sv_aircontrol; +extern cvar_t sv_aircontrol_power; +extern cvar_t sv_aircontrol_penalty; +extern cvar_t sv_airspeedlimit_nonqw; +extern cvar_t sv_allowdownloads; +extern cvar_t sv_allowdownloads_archive; +extern cvar_t sv_allowdownloads_config; +extern cvar_t sv_allowdownloads_dlcache; +extern cvar_t sv_allowdownloads_inarchive; +extern cvar_t sv_areagrid_mingridsize; +extern cvar_t sv_checkforpacketsduringsleep; +extern cvar_t sv_clmovement_enable; +extern cvar_t sv_clmovement_minping; +extern cvar_t sv_clmovement_minping_disabletime; +extern cvar_t sv_clmovement_inputtimeout; +extern cvar_t sv_clmovement_maxnetfps; +extern cvar_t sv_cullentities_nevercullbmodels; +extern cvar_t sv_cullentities_pvs; +extern cvar_t sv_cullentities_stats; +extern cvar_t sv_cullentities_trace; +extern cvar_t sv_cullentities_trace_delay; +extern cvar_t sv_cullentities_trace_enlarge; +extern cvar_t sv_cullentities_trace_prediction; +extern cvar_t sv_cullentities_trace_samples; +extern cvar_t sv_cullentities_trace_samples_extra; +extern cvar_t sv_debugmove; +extern cvar_t sv_echobprint; +extern cvar_t sv_edgefriction; +extern cvar_t sv_entpatch; +extern cvar_t sv_fixedframeratesingleplayer; +extern cvar_t sv_freezenonclients; +extern cvar_t sv_friction; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_consistentplayerprethink; +extern cvar_t sv_gameplayfix_delayprojectiles; +extern cvar_t sv_gameplayfix_droptofloorstartsolid; +extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; +extern cvar_t sv_gameplayfix_easierwaterjump; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; +extern cvar_t sv_gameplayfix_nogravityonground; extern cvar_t sv_gameplayfix_grenadebouncedownslopes; +extern cvar_t sv_gameplayfix_multiplethinksperframe; extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems; +extern cvar_t sv_gameplayfix_nudgeoutofsolid; +extern cvar_t sv_gameplayfix_nudgeoutofsolid_bias; +extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_slidemoveprojectiles; extern cvar_t sv_gameplayfix_stepdown; extern cvar_t sv_gameplayfix_stepwhilejumping; +extern cvar_t sv_gameplayfix_stepmultipletimes; +extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes; extern cvar_t sv_gameplayfix_swiminbmodels; -extern cvar_t sv_gameplayfix_setmodelrealbox; -extern cvar_t sv_gameplayfix_blowupfallenzombies; -extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_downtracesupportsongroundflag; +extern cvar_t sv_gravity; +extern cvar_t sv_idealpitchscale; +extern cvar_t sv_jumpstep; +extern cvar_t sv_jumpvelocity; +extern cvar_t sv_maxairspeed; +extern cvar_t sv_maxrate; +extern cvar_t sv_maxspeed; +extern cvar_t sv_maxvelocity; +extern cvar_t sv_nostep; +extern cvar_t sv_playerphysicsqc; +extern cvar_t sv_progs; +extern cvar_t sv_protocolname; +extern cvar_t sv_random_seed; +extern cvar_t sv_ratelimitlocalplayer; +extern cvar_t sv_sound_land; +extern cvar_t sv_sound_watersplash; +extern cvar_t sv_stepheight; +extern cvar_t sv_stopspeed; +extern cvar_t sv_wallfriction; +extern cvar_t sv_wateraccelerate; +extern cvar_t sv_waterfriction; +extern cvar_t sys_ticrate; +extern cvar_t teamplay; +extern cvar_t temp1; +extern cvar_t timelimit; extern mempool_t *sv_mempool; -// persistant server info +/// persistant server info extern server_static_t svs; -// local server +/// local server extern server_t sv; extern client_t *host_client; @@ -292,12 +489,12 @@ void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); +void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation); void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); void SV_SendClientMessages (void); -void SV_ClearDatagram (void); void SV_ReadClientMessage(void); @@ -308,6 +505,11 @@ void SV_ReadClientMessage(void); int SV_ModelIndex(const char *s, int precachemode); int SV_SoundIndex(const char *s, int precachemode); +int SV_ParticleEffectIndex(const char *name); + +dp_model_t *SV_GetModelByIndex(int modelindex); +dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed); + void SV_SetIdealPitch (void); void SV_AddUpdates (void); @@ -315,19 +517,43 @@ void SV_AddUpdates (void); void SV_ClientThink (void); void SV_ClientPrint(const char *msg); -void SV_ClientPrintf(const char *fmt, ...); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_BroadcastPrint(const char *msg); -void SV_BroadcastPrintf(const char *fmt, ...); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); -void SV_Physics_ClientEntity (prvm_edict_t *ent); +void SV_Physics_ClientMove (void); +//void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); -qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); + +/*! Needs to be called any time an entity changes origin, mins, maxs, or solid + * sets ent->v.absmin and ent->v.absmax + * call TouchAreaGrid as well to fire triggers that overlap the box + */ +void SV_LinkEdict(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source + +/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull + * returns true if it found a better place + */ +qboolean SV_UnstickEntity (prvm_edict_t *ent); + +/// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +/// traces a box move against worldmodel and all entities in the specified area +trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask); -struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); +qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); +int SV_PointSuperContents(const vec3_t point); + +void SV_FlushBroadcastMessages(void); void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void); @@ -343,5 +569,10 @@ void SV_SetupVM(void); void SV_VM_Begin(void); void SV_VM_End(void); +const char *Host_TimingReport(void); ///< for output in Host_Status_f + +int SV_GetPitchSign(prvm_edict_t *ent); +void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix); + #endif