X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=d2e6c303bb0ba1bf7765e5f1f8a79d75679663e3;hp=3cf0fcf293150abc97754cee1487e0807d3cdb13;hb=712073c2b82a8d7289ced8b7cf16535b6c5550b4;hpb=f097be3975888aeb24c9ad958f24b651dc552c1f diff --git a/server.h b/server.h index 3cf0fcf2..d2e6c303 100644 --- a/server.h +++ b/server.h @@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SERVER_H #define SERVER_H -typedef struct +typedef struct server_static_s { // number of svs.clients slots (updated by maxplayers command) int maxclients; @@ -32,13 +32,15 @@ typedef struct int serverflags; // cleared when at SV_SpawnServer qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; -typedef struct +typedef struct server_s { // false if only a net client qboolean active; @@ -50,9 +52,6 @@ typedef struct // one of the PROTOCOL_ values protocolversion_t protocol; - // used for running multiple steps in one frame, etc - double timer; - double time; double frametime; @@ -83,15 +82,15 @@ typedef struct server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[NET_MAXMESSAGE]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[NET_MAXMESSAGE]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; // LordHavoc: increased signon message buffer from 8192 - qbyte signon_buf[NET_MAXMESSAGE]; + unsigned char signon_buf[NET_MAXMESSAGE]; } server_t; // if defined this does ping smoothing, otherwise it does not @@ -107,10 +106,6 @@ typedef struct client_s qboolean clientconnectcalled; // false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; // requested rate in bytes per second int rate; @@ -118,8 +113,8 @@ typedef struct client_s // realtime this client connected double connecttime; - // reliable messages must be sent periodically - double last_message; + // keepalive messages must be sent periodically during signon + double keepalivetime; // communications handle netconn_t *netconnection; @@ -130,9 +125,6 @@ typedef struct client_s // intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[NET_MAXMESSAGE]; // PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; @@ -143,6 +135,9 @@ typedef struct client_s #endif // LordHavoc: can be used for prediction or whatever... float ping; + + // this is used by sv_clmovement_minping code + double clmovement_disable_minpingtimeout; // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; @@ -163,6 +158,10 @@ typedef struct client_s // latest received clc_ackframe (used to detect packet loss) int latestframenum; + // cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; + entityframe_database_t *entitydatabase; entityframe4_database_t *entitydatabase4; entityframe5_database_t *entitydatabase5; @@ -246,16 +245,18 @@ extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t pausable; -extern cvar_t sv_deltacompress; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; extern cvar_t sv_friction; +extern cvar_t sv_waterfriction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; extern cvar_t sv_maxairspeed; extern cvar_t sv_accelerate; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_wateraccelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; extern cvar_t sv_stepheight; @@ -271,6 +272,10 @@ extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_setmodelrealbox; extern cvar_t sv_gameplayfix_blowupfallenzombies; extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_qwplayerphysics; + +extern cvar_t sys_ticrate; +extern cvar_t sv_fixedframeratesingleplayer; extern mempool_t *sv_mempool; @@ -316,11 +321,14 @@ void SV_BroadcastPrint(const char *msg); void SV_BroadcastPrintf(const char *fmt, ...); void SV_Physics (void); +void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); +struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); + void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void);