X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_main.c;h=62807eb0983a79cb7529913aea7aaf29b46b5599;hp=fe18aed74a5791afaec64c7d882190b0aa5261f0;hb=35b7d263c31d6576b488a3df4c1b06ad5acb3ecd;hpb=741c733160eb905f818312ae0e117d0d05405654 diff --git a/snd_main.c b/snd_main.c index fe18aed7..62807eb0 100644 --- a/snd_main.c +++ b/snd_main.c @@ -23,13 +23,101 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "snd_main.h" #include "snd_ogg.h" - - -void S_Play(void); -void S_PlayVol(void); -void S_Play2(void); -void S_SoundList(void); -void S_Update_(); +#include "csprogs.h" +#include "cl_collision.h" +#ifdef CONFIG_CD +#include "cdaudio.h" +#endif + + +#define SND_MIN_SPEED 8000 +#define SND_MAX_SPEED 192000 +#define SND_MIN_WIDTH 1 +#define SND_MAX_WIDTH 2 +#define SND_MIN_CHANNELS 1 +#define SND_MAX_CHANNELS 8 +#if SND_LISTENERS != 8 +# error this data only supports up to 8 channel, update it! +#endif + +speakerlayout_t snd_speakerlayout; + +// Our speaker layouts are based on ALSA. They differ from those +// Win32 and Mac OS X APIs use when there's more than 4 channels. +// (rear left + rear right, and front center + LFE are swapped). +#define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0])) +static const speakerlayout_t snd_speakerlayouts[] = +{ + { + "surround71", 8, + { + {0, 45, 0.2f, 0.2f, 0.5f}, // front left + {1, 315, 0.2f, 0.2f, 0.5f}, // front right + {2, 135, 0.2f, 0.2f, 0.5f}, // rear left + {3, 225, 0.2f, 0.2f, 0.5f}, // rear right + {4, 0, 0.2f, 0.2f, 0.5f}, // front center + {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe) + {6, 90, 0.2f, 0.2f, 0.5f}, // side left + {7, 180, 0.2f, 0.2f, 0.5f}, // side right + } + }, + { + "surround51", 6, + { + {0, 45, 0.2f, 0.2f, 0.5f}, // front left + {1, 315, 0.2f, 0.2f, 0.5f}, // front right + {2, 135, 0.2f, 0.2f, 0.5f}, // rear left + {3, 225, 0.2f, 0.2f, 0.5f}, // rear right + {4, 0, 0.2f, 0.2f, 0.5f}, // front center + {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe) + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + } + }, + { + // these systems sometimes have a subwoofer as well, but it has no + // channel of its own + "surround40", 4, + { + {0, 45, 0.3f, 0.3f, 0.8f}, // front left + {1, 315, 0.3f, 0.3f, 0.8f}, // front right + {2, 135, 0.3f, 0.3f, 0.8f}, // rear left + {3, 225, 0.3f, 0.3f, 0.8f}, // rear right + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + } + }, + { + // these systems sometimes have a subwoofer as well, but it has no + // channel of its own + "stereo", 2, + { + {0, 90, 0.5f, 0.5f, 1}, // side left + {1, 270, 0.5f, 0.5f, 1}, // side right + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + } + }, + { + "mono", 1, + { + {0, 0, 0, 1, 1}, // center + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0}, + } + } +}; // ======================================================================= @@ -39,48 +127,134 @@ void S_Update_(); channel_t channels[MAX_CHANNELS]; unsigned int total_channels; -int snd_blocked = 0; -cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"}; -cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"}; - -volatile dma_t *shm = 0; -volatile dma_t sn; +snd_ringbuffer_t *snd_renderbuffer = NULL; +static unsigned int soundtime = 0; +static unsigned int oldpaintedtime = 0; +static unsigned int extrasoundtime = 0; +static double snd_starttime = 0.0; +qboolean snd_threaded = false; +qboolean snd_usethreadedmixing = false; vec3_t listener_origin; -matrix4x4_t listener_matrix; -vec_t sound_nominal_clip_dist=1000.0; +matrix4x4_t listener_basematrix; +static unsigned char *listener_pvs = NULL; +static int listener_pvsbytes = 0; +matrix4x4_t listener_matrix[SND_LISTENERS]; mempool_t *snd_mempool; -int soundtime; -int paintedtime; - // Linked list of known sfx -sfx_t *known_sfx = NULL; +static sfx_t *known_sfx = NULL; -qboolean sound_started = false; -qboolean sound_spatialized = false; +static qboolean sound_spatialized = false; -// Fake dma is a synchronous faking of the DMA progress used for -// isolating performance in the renderer. -qboolean fakedma = false; +qboolean simsound = false; -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; +static qboolean recording_sound = false; -cvar_t nosound = {0, "nosound", "0"}; -cvar_t snd_precache = {0, "snd_precache", "1"}; -cvar_t bgmbuffer = {0, "bgmbuffer", "4096"}; -cvar_t ambient_level = {0, "ambient_level", "0.3"}; -cvar_t ambient_fade = {0, "ambient_fade", "100"}; -cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"}; -cvar_t snd_show = {0, "snd_show", "0"}; -cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"}; -cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"}; +int snd_blocked = 0; +static int current_swapstereo = false; +static int current_channellayout = SND_CHANNELLAYOUT_AUTO; +static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO; + +static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor; +typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t; +spatialmethod_t spatialmethod; + +// Cvars declared in sound.h (part of the sound API) +cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"}; +cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"}; +cvar_t snd_attenuation_exponent = {CVAR_SAVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"}; +cvar_t snd_attenuation_decibel = {CVAR_SAVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"}; +cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"}; +cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"}; +cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"}; +cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"}; +cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"}; +cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"}; +cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"}; +cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"}; +cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"}; + +// Cvars declared in snd_main.h (shared with other snd_*.c files) +cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"}; +cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"}; +cvar_t snd_streaming_length = { CVAR_SAVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"}; +cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; +extern cvar_t v_flipped; +cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; +cvar_t snd_maxchannelvolume = {CVAR_SAVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"}; +cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."}; +//cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."}; +cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_channel0volume = {CVAR_SAVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"}; +cvar_t snd_channel1volume = {CVAR_SAVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"}; +cvar_t snd_channel2volume = {CVAR_SAVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"}; +cvar_t snd_channel3volume = {CVAR_SAVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"}; +cvar_t snd_channel4volume = {CVAR_SAVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"}; +cvar_t snd_channel5volume = {CVAR_SAVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"}; +cvar_t snd_channel6volume = {CVAR_SAVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"}; +cvar_t snd_channel7volume = {CVAR_SAVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"}; + +// Local cvars +static cvar_t nosound = {0, "nosound", "0", "disables sound"}; +static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"}; +static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"}; +static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"}; +static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"}; +static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"}; + +// Default sound format is 48KHz, 16-bit, stereo +// (48KHz because a lot of onboard sound cards sucks at any other speed) +static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"}; +static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"}; +static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"}; + +static cvar_t snd_startloopingsounds = {0, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"}; +static cvar_t snd_startnonloopingsounds = {0, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"}; + +// randomization +static cvar_t snd_identicalsoundrandomization_time = {0, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"}; +static cvar_t snd_identicalsoundrandomization_tics = {0, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"}; // Ambient sounds -sfx_t* ambient_sfxs [2] = { NULL, NULL }; -const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" }; +static sfx_t* ambient_sfxs [2] = { NULL, NULL }; +static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" }; // ==================================================================== @@ -89,77 +263,531 @@ const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/w void S_FreeSfx (sfx_t *sfx, qboolean force); +static void S_Play_Common (float fvol, float attenuation) +{ + int i, ch_ind; + char name [MAX_QPATH]; + sfx_t *sfx; + + i = 1; + while (i < Cmd_Argc ()) + { + // Get the name, and appends ".wav" as an extension if there's none + strlcpy (name, Cmd_Argv (i), sizeof (name)); + if (!strrchr (name, '.')) + strlcat (name, ".wav", sizeof (name)); + i++; + + // If we need to get the volume from the command line + if (fvol == -1.0f) + { + fvol = atof (Cmd_Argv (i)); + i++; + } + + sfx = S_PrecacheSound (name, true, true); + if (sfx) + { + ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation); + + // Free the sfx if the file didn't exist + if (!sfx->fetcher) + S_FreeSfx (sfx, false); + else + channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND; + } + } +} + +static void S_Play_f(void) +{ + S_Play_Common (1.0f, 1.0f); +} + +static void S_Play2_f(void) +{ + S_Play_Common (1.0f, 0.0f); +} + +static void S_PlayVol_f(void) +{ + S_Play_Common (-1.0f, 0.0f); +} + +static void S_SoundList_f (void) +{ + unsigned int i; + sfx_t *sfx; + unsigned int total; + + total = 0; + for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++) + { + if (sfx->fetcher != NULL) + { + unsigned int size; + + size = (unsigned int)sfx->memsize; + Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n", + (sfx->loopstart < sfx->total_length) ? 'L' : ' ', + (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ', + (sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ', + sfx->format.speed, + sfx->format.width * 8, + (sfx->format.channels == 1) ? "mono" : "stereo", + size, + sfx->name); + total += size; + } + else + Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name); + } + Con_Printf("Total resident: %i\n", total); +} + -void S_SoundInfo_f(void) +static void S_SoundInfo_f(void) { - if (!sound_started) + if (snd_renderbuffer == NULL) { Con_Print("sound system not started\n"); return; } - Con_Printf("%5d stereo\n", shm->format.channels - 1); - Con_Printf("%5d samples\n", shm->samples); - Con_Printf("%5d samplepos\n", shm->samplepos); - Con_Printf("%5d samplebits\n", shm->format.width * 8); - Con_Printf("%5d speed\n", shm->format.speed); - Con_Printf("%p dma buffer\n", shm->buffer); + Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels); + Con_Printf("%5d frames\n", snd_renderbuffer->maxframes); + Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8); + Con_Printf("%5d speed\n", snd_renderbuffer->format.speed); Con_Printf("%5u total_channels\n", total_channels); } -void S_Startup(void) +int S_GetSoundRate(void) +{ + return snd_renderbuffer ? snd_renderbuffer->format.speed : 0; +} + +int S_GetSoundChannels(void) +{ + return snd_renderbuffer ? snd_renderbuffer->format.channels : 0; +} + + +static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels) +{ + static const snd_format_t thresholds [] = + { + // speed width channels + { SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS }, + { 11025, 1, 2 }, + { 22050, 2, 2 }, + { 44100, 2, 2 }, + { 48000, 2, 6 }, + { 96000, 2, 6 }, + { SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS }, + }; + const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]); + unsigned int speed_level, width_level, channels_level; + + // If we have reached the minimum values, there's nothing more we can do + if ((format->speed == thresholds[0].speed || fixed_speed) && + (format->width == thresholds[0].width || fixed_width) && + (format->channels == thresholds[0].channels || fixed_channels)) + return false; + + // Check the min and max values + #define CHECK_BOUNDARIES(param) \ + if (format->param < thresholds[0].param) \ + { \ + format->param = thresholds[0].param; \ + return true; \ + } \ + if (format->param > thresholds[nb_thresholds - 1].param) \ + { \ + format->param = thresholds[nb_thresholds - 1].param; \ + return true; \ + } + CHECK_BOUNDARIES(speed); + CHECK_BOUNDARIES(width); + CHECK_BOUNDARIES(channels); + #undef CHECK_BOUNDARIES + + // Find the level of each parameter + #define FIND_LEVEL(param) \ + param##_level = 0; \ + while (param##_level < nb_thresholds - 1) \ + { \ + if (format->param <= thresholds[param##_level].param) \ + break; \ + \ + param##_level++; \ + } + FIND_LEVEL(speed); + FIND_LEVEL(width); + FIND_LEVEL(channels); + #undef FIND_LEVEL + + // Decrease the parameter with the highest level to the previous level + if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels) + { + format->channels = thresholds[channels_level - 1].channels; + return true; + } + if (speed_level >= width_level && !fixed_speed) + { + format->speed = thresholds[speed_level - 1].speed; + return true; + } + + format->width = thresholds[width_level - 1].width; + return true; +} + + +#define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; } + +static void S_SetChannelLayout (void) +{ + unsigned int i; + listener_t swaplistener; + listener_t *listeners; + int layout; + + for (i = 0; i < SND_SPEAKERLAYOUTS; i++) + if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels) + break; + if (i >= SND_SPEAKERLAYOUTS) + { + Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n", + snd_renderbuffer->format.channels); + i = SND_SPEAKERLAYOUTS - 1; + } + + snd_speakerlayout = snd_speakerlayouts[i]; + listeners = snd_speakerlayout.listeners; + + // Swap the left and right channels if snd_swapstereo is set + if (boolxor(snd_swapstereo.integer, v_flipped.integer)) + { + switch (snd_speakerlayout.channels) + { + case 8: + SWAP_LISTENERS(listeners[6], listeners[7], swaplistener); + // no break + case 4: + case 6: + SWAP_LISTENERS(listeners[2], listeners[3], swaplistener); + // no break + case 2: + SWAP_LISTENERS(listeners[0], listeners[1], swaplistener); + break; + + default: + case 1: + // Nothing to do + break; + } + } + + // Sanity check + if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO || + snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA) + Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD); + + if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO) + { + // If we're in the sound engine initialization + if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO) + { + layout = SND_CHANNELLAYOUT_STANDARD; + Cvar_SetValueQuick (&snd_channellayout, layout); + } + else + layout = current_channellayout_used; + } + else + layout = snd_channellayout.integer; + + // Convert our layout (= ALSA) to the standard layout if necessary + if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8) + { + if (layout == SND_CHANNELLAYOUT_STANDARD) + { + SWAP_LISTENERS(listeners[2], listeners[4], swaplistener); + SWAP_LISTENERS(listeners[3], listeners[5], swaplistener); + } + + Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n", + (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard"); + } + + current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer); + current_channellayout = snd_channellayout.integer; + current_channellayout_used = layout; +} + + +void S_Startup (void) { + qboolean fixed_speed, fixed_width, fixed_channels; + snd_format_t chosen_fmt; + static snd_format_t prev_render_format = {0, 0, 0}; + char* env; +#if _MSC_VER >= 1400 + size_t envlen; +#endif + int i; + if (!snd_initialized.integer) return; - shm = &sn; - memset((void *)shm, 0, sizeof(*shm)); + fixed_speed = false; + fixed_width = false; + fixed_channels = false; + + // Get the starting sound format from the cvars + chosen_fmt.speed = snd_speed.integer; + chosen_fmt.width = snd_width.integer; + chosen_fmt.channels = snd_channels.integer; + + // Check the environment variables to see if the player wants a particular sound format +#if _MSC_VER >= 1400 + _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS"); +#else + env = getenv("QUAKE_SOUND_CHANNELS"); +#endif + if (env != NULL) + { + chosen_fmt.channels = atoi (env); +#if _MSC_VER >= 1400 + free(env); +#endif + fixed_channels = true; + } +#if _MSC_VER >= 1400 + _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED"); +#else + env = getenv("QUAKE_SOUND_SPEED"); +#endif + if (env != NULL) + { + chosen_fmt.speed = atoi (env); +#if _MSC_VER >= 1400 + free(env); +#endif + fixed_speed = true; + } +#if _MSC_VER >= 1400 + _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS"); +#else + env = getenv("QUAKE_SOUND_SAMPLEBITS"); +#endif + if (env != NULL) + { + chosen_fmt.width = atoi (env) / 8; +#if _MSC_VER >= 1400 + free(env); +#endif + fixed_width = true; + } - // create a piece of DMA memory - if (fakedma) + // Parse the command line to see if the player wants a particular sound format +// COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround + if (COM_CheckParm ("-sndquad") != 0) { - shm->format.width = 2; - shm->format.speed = 22050; - shm->format.channels = 2; - shm->samples = 32768; - shm->samplepos = 0; - shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width); + chosen_fmt.channels = 4; + fixed_channels = true; } - else +// COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo + else if (COM_CheckParm ("-sndstereo") != 0) + { + chosen_fmt.channels = 2; + fixed_channels = true; + } +// COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono + else if (COM_CheckParm ("-sndmono") != 0) + { + chosen_fmt.channels = 1; + fixed_channels = true; + } +// COMMANDLINEOPTION: Sound: -sndspeed chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000) + i = COM_CheckParm ("-sndspeed"); + if (0 < i && i < com_argc - 1) + { + chosen_fmt.speed = atoi (com_argv[i + 1]); + fixed_speed = true; + } +// COMMANDLINEOPTION: Sound: -sndbits chooses 8 bit or 16 bit sound output + i = COM_CheckParm ("-sndbits"); + if (0 < i && i < com_argc - 1) + { + chosen_fmt.width = atoi (com_argv[i + 1]) / 8; + fixed_width = true; + } + +#if 0 + // LordHavoc: now you can with the resampler... + // You can't change sound speed after start time (not yet supported) + if (prev_render_format.speed != 0) + { + fixed_speed = true; + if (chosen_fmt.speed != prev_render_format.speed) + { + Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n", + prev_render_format.speed); + chosen_fmt.speed = prev_render_format.speed; + } + } +#endif + + // Sanity checks + if (chosen_fmt.speed < SND_MIN_SPEED) + { + chosen_fmt.speed = SND_MIN_SPEED; + fixed_speed = false; + } + else if (chosen_fmt.speed > SND_MAX_SPEED) + { + chosen_fmt.speed = SND_MAX_SPEED; + fixed_speed = false; + } + + if (chosen_fmt.width < SND_MIN_WIDTH) + { + chosen_fmt.width = SND_MIN_WIDTH; + fixed_width = false; + } + else if (chosen_fmt.width > SND_MAX_WIDTH) + { + chosen_fmt.width = SND_MAX_WIDTH; + fixed_width = false; + } + + if (chosen_fmt.channels < SND_MIN_CHANNELS) + { + chosen_fmt.channels = SND_MIN_CHANNELS; + fixed_channels = false; + } + else if (chosen_fmt.channels > SND_MAX_CHANNELS) + { + chosen_fmt.channels = SND_MAX_CHANNELS; + fixed_channels = false; + } + + // create the sound buffer used for sumitting the samples to the plaform-dependent module + if (!simsound) { - if (!SNDDMA_Init()) + snd_format_t suggest_fmt; + qboolean accepted; + + accepted = false; + do + { + Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n", + chosen_fmt.speed, chosen_fmt.width * 8, + chosen_fmt.channels); + + memset(&suggest_fmt, 0, sizeof(suggest_fmt)); + accepted = SndSys_Init(&chosen_fmt, &suggest_fmt); + + if (!accepted) + { + Con_Printf("S_Startup: sound output initialization FAILED\n"); + + // If the module is suggesting another one + if (suggest_fmt.speed != 0) + { + memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt)); + Con_Printf (" Driver has suggested %dHz, %d bit, %d channels. Retrying...\n", + suggest_fmt.speed, suggest_fmt.width * 8, + suggest_fmt.channels); + } + // Else, try to find a less resource-demanding format + else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels)) + break; + } + } while (!accepted); + + // If we haven't found a suitable format + if (!accepted) { - Con_Print("S_Startup: SNDDMA_Init failed.\n"); - shm = NULL; - sound_started = false; + Con_Print("S_Startup: SndSys_Init failed.\n"); sound_spatialized = false; return; } } + else + { + snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL); + Con_Print ("S_Startup: simulating sound output\n"); + } - sound_started = true; + memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format)); + Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n", + chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8); - Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed); + // Update the cvars + if (snd_speed.integer != (int)chosen_fmt.speed) + Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed); + if (snd_width.integer != chosen_fmt.width) + Cvar_SetValueQuick(&snd_width, chosen_fmt.width); + if (snd_channels.integer != chosen_fmt.channels) + Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels); + + current_channellayout_used = SND_CHANNELLAYOUT_AUTO; + S_SetChannelLayout(); + + snd_starttime = realtime; + + // If the sound module has already run, add an extra time to make sure + // the sound time doesn't decrease, to not confuse playing SFXs + if (oldpaintedtime != 0) + { + // The extra time must be a multiple of the render buffer size + // to avoid modifying the current position in the buffer, + // some modules write directly to a shared (DMA) buffer + extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1; + extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes; + Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime); + + soundtime = extrasoundtime; + } + else + extrasoundtime = 0; + snd_renderbuffer->startframe = soundtime; + snd_renderbuffer->endframe = soundtime; + recording_sound = false; } void S_Shutdown(void) { - if (!sound_started) + if (snd_renderbuffer == NULL) return; - if (fakedma) - Mem_Free(shm->buffer); + oldpaintedtime = snd_renderbuffer->endframe; + + if (simsound) + { + Mem_Free(snd_renderbuffer->ring); + Mem_Free(snd_renderbuffer); + snd_renderbuffer = NULL; + } else - SNDDMA_Shutdown(); + SndSys_Shutdown(); - shm = NULL; - sound_started = false; sound_spatialized = false; } -void S_Restart_f(void) +static void S_Restart_f(void) { + // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches) + // So, refuse to do this if we are connected. + if(cls.state == ca_connected) + { + Con_Printf("snd_restart would wreak havoc if you do that while connected!\n"); + return; + } + S_Shutdown(); S_Startup(); } @@ -171,41 +799,114 @@ S_Init */ void S_Init(void) { - Con_DPrint("\nSound Initialization\n"); - Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&mastervolume); Cvar_RegisterVariable(&snd_staticvolume); + Cvar_RegisterVariable(&snd_entchannel0volume); + Cvar_RegisterVariable(&snd_entchannel1volume); + Cvar_RegisterVariable(&snd_entchannel2volume); + Cvar_RegisterVariable(&snd_entchannel3volume); + Cvar_RegisterVariable(&snd_entchannel4volume); + Cvar_RegisterVariable(&snd_entchannel5volume); + Cvar_RegisterVariable(&snd_entchannel6volume); + Cvar_RegisterVariable(&snd_entchannel7volume); + Cvar_RegisterVariable(&snd_worldchannel0volume); + Cvar_RegisterVariable(&snd_worldchannel1volume); + Cvar_RegisterVariable(&snd_worldchannel2volume); + Cvar_RegisterVariable(&snd_worldchannel3volume); + Cvar_RegisterVariable(&snd_worldchannel4volume); + Cvar_RegisterVariable(&snd_worldchannel5volume); + Cvar_RegisterVariable(&snd_worldchannel6volume); + Cvar_RegisterVariable(&snd_worldchannel7volume); + Cvar_RegisterVariable(&snd_playerchannel0volume); + Cvar_RegisterVariable(&snd_playerchannel1volume); + Cvar_RegisterVariable(&snd_playerchannel2volume); + Cvar_RegisterVariable(&snd_playerchannel3volume); + Cvar_RegisterVariable(&snd_playerchannel4volume); + Cvar_RegisterVariable(&snd_playerchannel5volume); + Cvar_RegisterVariable(&snd_playerchannel6volume); + Cvar_RegisterVariable(&snd_playerchannel7volume); + Cvar_RegisterVariable(&snd_csqcchannel0volume); + Cvar_RegisterVariable(&snd_csqcchannel1volume); + Cvar_RegisterVariable(&snd_csqcchannel2volume); + Cvar_RegisterVariable(&snd_csqcchannel3volume); + Cvar_RegisterVariable(&snd_csqcchannel4volume); + Cvar_RegisterVariable(&snd_csqcchannel5volume); + Cvar_RegisterVariable(&snd_csqcchannel6volume); + Cvar_RegisterVariable(&snd_csqcchannel7volume); + Cvar_RegisterVariable(&snd_channel0volume); + Cvar_RegisterVariable(&snd_channel1volume); + Cvar_RegisterVariable(&snd_channel2volume); + Cvar_RegisterVariable(&snd_channel3volume); + Cvar_RegisterVariable(&snd_channel4volume); + Cvar_RegisterVariable(&snd_channel5volume); + Cvar_RegisterVariable(&snd_channel6volume); + Cvar_RegisterVariable(&snd_channel7volume); + + Cvar_RegisterVariable(&snd_attenuation_exponent); + Cvar_RegisterVariable(&snd_attenuation_decibel); + + Cvar_RegisterVariable(&snd_spatialization_min_radius); + Cvar_RegisterVariable(&snd_spatialization_max_radius); + Cvar_RegisterVariable(&snd_spatialization_min); + Cvar_RegisterVariable(&snd_spatialization_max); + Cvar_RegisterVariable(&snd_spatialization_power); + Cvar_RegisterVariable(&snd_spatialization_control); + Cvar_RegisterVariable(&snd_spatialization_occlusion); + Cvar_RegisterVariable(&snd_spatialization_prologic); + Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle); + + Cvar_RegisterVariable(&snd_speed); + Cvar_RegisterVariable(&snd_width); + Cvar_RegisterVariable(&snd_channels); + Cvar_RegisterVariable(&snd_mutewhenidle); + Cvar_RegisterVariable(&snd_maxchannelvolume); + Cvar_RegisterVariable(&snd_softclip); + + Cvar_RegisterVariable(&snd_startloopingsounds); + Cvar_RegisterVariable(&snd_startnonloopingsounds); + + Cvar_RegisterVariable(&snd_identicalsoundrandomization_time); + Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics); // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio) - if (COM_CheckParm("-nosound") || COM_CheckParm("-safe")) + if (COM_CheckParm("-nosound")) + { + // dummy out Play and Play2 because mods stuffcmd that + Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified"); + Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified"); return; + } snd_mempool = Mem_AllocPool("sound", 0, NULL); // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output if (COM_CheckParm("-simsound")) - fakedma = true; + simsound = true; - Cmd_AddCommand("play", S_Play); - Cmd_AddCommand("play2", S_Play2); - Cmd_AddCommand("playvol", S_PlayVol); - Cmd_AddCommand("stopsound", S_StopAllSounds); - Cmd_AddCommand("soundlist", S_SoundList); - Cmd_AddCommand("soundinfo", S_SoundInfo_f); - Cmd_AddCommand("snd_restart", S_Restart_f); + Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)"); + Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)"); + Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)"); + Cmd_AddCommand("stopsound", S_StopAllSounds, "silence"); + Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds"); + Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)"); + Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system"); + Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files"); Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&snd_precache); Cvar_RegisterVariable(&snd_initialized); Cvar_RegisterVariable(&snd_streaming); - Cvar_RegisterVariable(&bgmbuffer); + Cvar_RegisterVariable(&snd_streaming_length); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); Cvar_RegisterVariable(&snd_noextraupdate); Cvar_RegisterVariable(&snd_show); Cvar_RegisterVariable(&_snd_mixahead); Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring + Cvar_RegisterVariable(&snd_channellayout); + Cvar_RegisterVariable(&snd_soundradius); Cvar_SetValueQuick(&snd_initialized, true); @@ -239,16 +940,42 @@ void S_Terminate (void) } -// ======================================================================= -// Load a sound -// ======================================================================= +/* +================== +S_UnloadAllSounds_f +================== +*/ +void S_UnloadAllSounds_f (void) +{ + int i; + + // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches) + // So, refuse to do this if we are connected. + if(cls.state == ca_connected) + { + Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n"); + return; + } + + // stop any active sounds + S_StopAllSounds(); + + // because the ambient sounds will be freed, clear the pointers + for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++) + ambient_sfxs[i] = NULL; + + // now free all sounds + while (known_sfx != NULL) + S_FreeSfx (known_sfx, true); +} + /* ================== S_FindName - ================== */ +sfx_t changevolume_sfx = {""}; sfx_t *S_FindName (const char *name) { sfx_t *sfx; @@ -256,18 +983,35 @@ sfx_t *S_FindName (const char *name) if (!snd_initialized.integer) return NULL; + if(!strcmp(name, changevolume_sfx.name)) + return &changevolume_sfx; + if (strlen (name) >= sizeof (sfx->name)) - Host_Error ("S_FindName: sound name too long (%s)", name); + { + Con_Printf ("S_FindName: sound name too long (%s)\n", name); + return NULL; + } // Look for this sound in the list of known sfx + // TODO: hash table search? for (sfx = known_sfx; sfx != NULL; sfx = sfx->next) if(!strcmp (sfx->name, name)) return sfx; + // check for # in the beginning, try lookup by soundindex + if (name[0] == '#' && name[1]) + { + int soundindex = atoi(name + 1); + if (soundindex > 0 && soundindex < MAX_SOUNDS) + if (cl.sound_precache[soundindex]->name[0]) + return cl.sound_precache[soundindex]; + } + // Add a sfx_t struct for this sound - sfx = Mem_Alloc (snd_mempool, sizeof (*sfx)); + sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx)); memset (sfx, 0, sizeof(*sfx)); strlcpy (sfx->name, name, sizeof (sfx->name)); + sfx->memsize = sizeof(*sfx); sfx->next = known_sfx; known_sfx = sfx; @@ -278,16 +1022,18 @@ sfx_t *S_FindName (const char *name) /* ================== S_FreeSfx - ================== */ void S_FreeSfx (sfx_t *sfx, qboolean force) { - // Never free a locked sfx unless forced - if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK))) + unsigned int i; + + // Do not free a precached sound during purge + if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND))) return; - Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name); + if (developer_loading.integer) + Con_Printf ("unloading sound %s\n", sfx->name); // Remove it from the list of known sfx if (sfx == known_sfx) @@ -303,69 +1049,77 @@ void S_FreeSfx (sfx_t *sfx, qboolean force) break; } if (prev_sfx == NULL) - Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name); + { + Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name); + return; + } + } + + // Stop all channels using this sfx + for (i = 0; i < total_channels; i++) + { + if (channels[i].sfx == sfx) + { + Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name); + S_StopChannel (i, true, false); + } } // Free it - Mem_FreePool (&sfx->mempool); + if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL) + sfx->fetcher->freesfx(sfx); Mem_Free (sfx); } /* ================== -S_ServerSounds - +S_ClearUsed ================== */ -void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) +void S_ClearUsed (void) { sfx_t *sfx; - sfx_t *sfxnext; +// sfx_t *sfxnext; unsigned int i; // Start the ambient sounds and make them loop for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++) { - // Precache it if it's not done (request a lock to make sure it will never be freed) + // Precache it if it's not done (and pass false for levelsound because these are permanent) if (ambient_sfxs[i] == NULL) - ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true); + ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false); if (ambient_sfxs[i] != NULL) { - // Add a lock to the SFX while playing. It will be - // removed by S_StopAllSounds at the end of the level - S_LockSfx (ambient_sfxs[i]); - channels[i].sfx = ambient_sfxs[i]; + channels[i].sfx->flags |= SFXFLAG_MENUSOUND; channels[i].flags |= CHANNELFLAG_FORCELOOP; - channels[i].master_vol = 0; + channels[i].basevolume = 0.0f; + channels[i].basespeed = channels[i].mixspeed = 1.0f; } } - // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag + // Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged for (sfx = known_sfx; sfx != NULL; sfx = sfx->next) - if (sfx->flags & SFXFLAG_SERVERSOUND) - { - S_UnlockSfx (sfx); - sfx->flags &= ~SFXFLAG_SERVERSOUND; - } + sfx->flags &= ~SFXFLAG_LEVELSOUND; +} - // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound" - for (i = 1; i < numsounds; i++) - { - sfx = S_FindName (serversound[i]); - if (sfx != NULL) - { - S_LockSfx (sfx); - sfx->flags |= SFXFLAG_SERVERSOUND; - } - } +/* +================== +S_PurgeUnused +================== +*/ +void S_PurgeUnused(void) +{ + sfx_t *sfx; + sfx_t *sfxnext; - // Free all unlocked sfx + // Free all not-precached per-level sfx for (sfx = known_sfx;sfx;sfx = sfxnext) { sfxnext = sfx->next; - S_FreeSfx (sfx, false); + if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND))) + S_FreeSfx (sfx, false); } } @@ -373,22 +1127,32 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) /* ================== S_PrecacheSound - ================== */ -sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock) +sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean levelsound) { sfx_t *sfx; if (!snd_initialized.integer) return NULL; + if (name == NULL || name[0] == 0) + return NULL; + sfx = S_FindName (name); + if (sfx == NULL) return NULL; - if (lock) - S_LockSfx (sfx); + // clear the FILEMISSING flag so that S_LoadSound will try again on a + // previously missing file + sfx->flags &= ~ SFXFLAG_FILEMISSING; + + // set a flag to indicate this has been precached for this level or permanently + if (levelsound) + sfx->flags |= SFXFLAG_LEVELSOUND; + else + sfx->flags |= SFXFLAG_MENUSOUND; if (!nosound.integer && snd_precache.integer) S_LoadSound(sfx, complain); @@ -398,30 +1162,56 @@ sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock) /* ================== -S_LockSfx - -Add a lock to a SFX +S_SoundLength ================== */ -void S_LockSfx (sfx_t *sfx) + +float S_SoundLength(const char *name) { - sfx->locks++; + sfx_t *sfx; + + if (!snd_initialized.integer) + return -1; + if (name == NULL || name[0] == 0) + return -1; + + sfx = S_FindName(name); + if (sfx == NULL) + return -1; + return sfx->total_length / (float) S_GetSoundRate(); } /* ================== -S_UnlockSfx +S_IsSoundPrecached +================== +*/ +qboolean S_IsSoundPrecached (const sfx_t *sfx) +{ + return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx); +} -Remove a lock from a SFX +/* +================== +S_BlockSound ================== */ -void S_UnlockSfx (sfx_t *sfx) +void S_BlockSound (void) { - sfx->locks--; + snd_blocked++; } -//============================================================================= +/* +================== +S_UnblockSound +================== +*/ +void S_UnblockSound (void) +{ + snd_blocked--; +} + /* ================= @@ -430,48 +1220,68 @@ SND_PickChannel Picks a channel based on priorities, empty slots, number of channels ================= */ -channel_t *SND_PickChannel(int entnum, int entchannel) +static channel_t *SND_PickChannel(int entnum, int entchannel) { int ch_idx; int first_to_die; - int life_left; + int first_life_left, life_left; channel_t* ch; + sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile. // Check for replacement sound, or find the best one to replace first_to_die = -1; - life_left = 0x7fffffff; + first_life_left = 0x7fffffff; + + // entity channels try to replace the existing sound on the channel + // channels <= 0 are autochannels + if (IS_CHAN_SINGLE(entchannel)) + { + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) + { + ch = &channels[ch_idx]; + if (ch->entnum == entnum && ch->entchannel == entchannel) + { + // always override sound from same entity + S_StopChannel (ch_idx, true, false); + return &channels[ch_idx]; + } + } + } + + // there was no channel to override, so look for the first empty one for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { ch = &channels[ch_idx]; - if (entchannel != 0 // channel 0 never overrides - && ch->entnum == entnum - && (ch->entchannel == entchannel || entchannel == -1) ) - { // always override sound from same entity + sfx = ch->sfx; // fetch the volatile variable + if (!sfx) + { + // no sound on this channel first_to_die = ch_idx; - break; + goto emptychan_found; } // don't let monster sounds override player sounds - if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx) + if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity())) continue; // don't override looped sounds - if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 || - (ch->sfx != NULL && ch->sfx->loopstart >= 0)) + if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length) continue; + life_left = (int)((double)sfx->total_length - ch->position); - if (ch->end - paintedtime < life_left) + if (life_left < first_life_left) { - life_left = ch->end - paintedtime; + first_life_left = life_left; first_to_die = ch_idx; } } if (first_to_die == -1) return NULL; + + S_StopChannel (first_to_die, true, false); - S_StopChannel (first_to_die); - +emptychan_found: return &channels[first_to_die]; } @@ -482,51 +1292,323 @@ SND_Spatialize Spatializes a channel ================= */ -void SND_Spatialize(channel_t *ch, qboolean isstatic) +extern cvar_t cl_gameplayfix_soundsmovewithentities; +static void SND_Spatialize_WithSfx(channel_t *ch, qboolean isstatic, sfx_t *sfx) { - vec_t dist, scale, pan; + int i; + double f; + float angle_side, angle_front, angle_factor, mixspeed; + vec_t dist, mastervol, intensity; vec3_t source_vec; + char vabuf[1024]; - // anything coming from the view entity will always be full volume - // LordHavoc: make sounds with ATTN_NONE have no spatialization - if (ch->entnum == cl.viewentity || ch->dist_mult == 0) + // update sound origin if we know about the entity + if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer) { - ch->leftvol = ch->master_vol; - ch->rightvol = ch->master_vol; - } - else - { - // update sound origin if we know about the entity - if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active) + if (ch->entnum >= MAX_EDICTS) { - //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]); - VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin); - if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter) - VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin); + //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); + + if (ch->entnum > MAX_EDICTS) + if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin)) + ch->entnum = MAX_EDICTS; // entity was removed, disown sound } + else if (cl.entities[ch->entnum].state_current.active) + { + dp_model_t *model; + //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); + model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex); + if (model && model->soundfromcenter) + VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin); + else + Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin); + } + else if (cl.csqc_server2csqcentitynumber[ch->entnum]) + { + //Con_Printf("-- entnum %i (client %i) origin %f %f %f neworigin %f %f %f\n", ch->entnum, cl.csqc_server2csqcentitynumber[ch->entnum], ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); - // calculate stereo seperation and distance attenuation - Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec); - dist = VectorNormalizeLength(source_vec); - // distance - scale = ch->master_vol * (1.0 - (dist * ch->dist_mult)); - // panning - pan = scale * source_vec[1]; - // calculate the volumes - ch->leftvol = (int) (scale + pan); - ch->rightvol = (int) (scale - pan); + if (!CL_VM_GetEntitySoundOrigin(cl.csqc_server2csqcentitynumber[ch->entnum] + MAX_EDICTS, ch->origin)) + ch->entnum = MAX_EDICTS; // entity was removed, disown sound + } } + mastervol = ch->basevolume; + mixspeed = ch->basespeed; + + // TODO: implement doppler based on origin change relative to viewer and time of recent origin changes + // Adjust volume of static sounds if (isstatic) + mastervol *= snd_staticvolume.value; + else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses + { + // old legacy separated cvars + if(ch->entnum >= MAX_EDICTS) + { + switch(ch->entchannel) + { + case 0: mastervol *= snd_csqcchannel0volume.value; break; + case 1: mastervol *= snd_csqcchannel1volume.value; break; + case 2: mastervol *= snd_csqcchannel2volume.value; break; + case 3: mastervol *= snd_csqcchannel3volume.value; break; + case 4: mastervol *= snd_csqcchannel4volume.value; break; + case 5: mastervol *= snd_csqcchannel5volume.value; break; + case 6: mastervol *= snd_csqcchannel6volume.value; break; + case 7: mastervol *= snd_csqcchannel7volume.value; break; + default: break; + } + } + else if(ch->entnum == 0) + { + switch(ch->entchannel) + { + case 0: mastervol *= snd_worldchannel0volume.value; break; + case 1: mastervol *= snd_worldchannel1volume.value; break; + case 2: mastervol *= snd_worldchannel2volume.value; break; + case 3: mastervol *= snd_worldchannel3volume.value; break; + case 4: mastervol *= snd_worldchannel4volume.value; break; + case 5: mastervol *= snd_worldchannel5volume.value; break; + case 6: mastervol *= snd_worldchannel6volume.value; break; + case 7: mastervol *= snd_worldchannel7volume.value; break; + default: break; + } + } + else if(ch->entnum > 0 && ch->entnum <= cl.maxclients) + { + switch(ch->entchannel) + { + case 0: mastervol *= snd_playerchannel0volume.value; break; + case 1: mastervol *= snd_playerchannel1volume.value; break; + case 2: mastervol *= snd_playerchannel2volume.value; break; + case 3: mastervol *= snd_playerchannel3volume.value; break; + case 4: mastervol *= snd_playerchannel4volume.value; break; + case 5: mastervol *= snd_playerchannel5volume.value; break; + case 6: mastervol *= snd_playerchannel6volume.value; break; + case 7: mastervol *= snd_playerchannel7volume.value; break; + default: break; + } + } + else + { + switch(ch->entchannel) + { + case 0: mastervol *= snd_entchannel0volume.value; break; + case 1: mastervol *= snd_entchannel1volume.value; break; + case 2: mastervol *= snd_entchannel2volume.value; break; + case 3: mastervol *= snd_entchannel3volume.value; break; + case 4: mastervol *= snd_entchannel4volume.value; break; + case 5: mastervol *= snd_entchannel5volume.value; break; + case 6: mastervol *= snd_entchannel6volume.value; break; + case 7: mastervol *= snd_entchannel7volume.value; break; + default: break; + } + } + + switch(ch->entchannel) + { + case 0: mastervol *= snd_channel0volume.value; break; + case 1: mastervol *= snd_channel1volume.value; break; + case 2: mastervol *= snd_channel2volume.value; break; + case 3: mastervol *= snd_channel3volume.value; break; + case 4: mastervol *= snd_channel4volume.value; break; + case 5: mastervol *= snd_channel5volume.value; break; + case 6: mastervol *= snd_channel6volume.value; break; + case 7: mastervol *= snd_channel7volume.value; break; + default: mastervol *= Cvar_VariableValueOr(va(vabuf, sizeof(vabuf), "snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0); break; + } + } + + // If this channel does not manage its own volume (like CD tracks) + if (!(ch->flags & CHANNELFLAG_FULLVOLUME)) + mastervol *= volume.value; + + if(snd_maxchannelvolume.value > 0) + { + // clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy) + mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value); + } + + // always apply "master" + mastervol *= mastervolume.value; + + // add in ReplayGain very late; prevent clipping when close + if(sfx) + if(sfx->volume_peak > 0) + { + // Replaygain support + // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol); + mastervol *= sfx->volume_mult; + if(snd_maxchannelvolume.value > 0) + { + if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value) + mastervol = snd_maxchannelvolume.value / sfx->volume_peak; + } + // Con_DPrintf("%f\n", fvol); + } + + if(snd_maxchannelvolume.value > 0) + { + // clamp HERE to keep relative volumes of the channels correct + mastervol = min(mastervol, snd_maxchannelvolume.value); + } + + mastervol = max(0.0f, mastervol); + + ch->mixspeed = mixspeed; + + // anything coming from the view entity will always be full volume + // LordHavoc: make sounds with ATTN_NONE have no spatialization + if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0) { - ch->leftvol *= snd_staticvolume.value; - ch->rightvol *= snd_staticvolume.value; + ch->prologic_invert = 1; + if (snd_spatialization_prologic.integer != 0) + { + ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5); + ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5); + for (i = 2;i < SND_LISTENERS;i++) + ch->volume[i] = 0; + } + else + { + for (i = 0;i < SND_LISTENERS;i++) + ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume; + } } + else + { + // calculate stereo seperation and distance attenuation + VectorSubtract(listener_origin, ch->origin, source_vec); + dist = VectorLength(source_vec); + f = dist * ch->distfade; + + f = + ((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), (double)snd_attenuation_exponent.value)) + * + ((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f)); + + intensity = mastervol * f; + if (intensity > 0) + { + qboolean occluded = false; + if (snd_spatialization_occlusion.integer) + { + if(snd_spatialization_occlusion.integer & 1) + if(listener_pvs && cl.worldmodel) + { + int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex; + if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster)) + occluded = true; + } + + if(snd_spatialization_occlusion.integer & 2) + if(!occluded) + if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin, ch->origin, ch->origin)) + occluded = true; + } + if(occluded) + intensity *= 0.5f; - // clamp volumes - ch->leftvol = bound(0, ch->leftvol, 255); - ch->rightvol = bound(0, ch->rightvol, 255); + ch->prologic_invert = 1; + if (snd_spatialization_prologic.integer != 0) + { + if (dist == 0) + angle_factor = 0.5f; + else + { + Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec); + VectorNormalize(source_vec); + + switch(spatialmethod) + { + case SPATIAL_LOG: + if(dist == 0) + f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing + else + f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_POW: + f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor; + f = spatialmin + spatialdiff * bound(0, f, 1); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_THRESH: + f = spatialmin + spatialdiff * (dist < spatialoffset); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_NONE: + default: + break; + } + + // the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal + source_vec[2] = 0; + VectorNormalize(source_vec); + angle_side = acos(source_vec[0]) / M_PI * 180; // angle between 0 and 180 degrees + angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees + if (angle_side > snd_spatialization_prologic_frontangle.value) + { + ch->prologic_invert = -1; // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down), + // but the best would be 90 degrees phase shift left and a -90 degrees phase shift right. + angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value); + // angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary, + // 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker. + if (angle_front > 0) + angle_factor = 1 - angle_factor; + } + else + angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5; + //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker + } + + ch->volume[0] = intensity * sqrt(angle_factor); + ch->volume[1] = intensity * sqrt(1 - angle_factor); + for (i = 2;i < SND_LISTENERS;i++) + ch->volume[i] = 0; + } + else + { + for (i = 0;i < SND_LISTENERS;i++) + { + Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec); + VectorNormalize(source_vec); + + switch(spatialmethod) + { + case SPATIAL_LOG: + if(dist == 0) + f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing + else + f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_POW: + f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor; + f = spatialmin + spatialdiff * bound(0, f, 1); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_THRESH: + f = spatialmin + spatialdiff * (dist < spatialoffset); + VectorScale(source_vec, f, source_vec); + break; + case SPATIAL_NONE: + default: + break; + } + + ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias); + } + } + } + else + for (i = 0;i < SND_LISTENERS;i++) + ch->volume[i] = 0; + } +} +static void SND_Spatialize(channel_t *ch, qboolean isstatic) +{ + sfx_t *sfx = ch->sfx; + SND_Spatialize_WithSfx(ch, isstatic, sfx); } @@ -534,105 +1616,168 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) // Start a sound effect // ======================================================================= -void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic) +static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos, float fspeed) { + if (!sfx) + { + Con_Printf("S_PlaySfxOnChannel called with NULL??\n"); + return; + } + + if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP)) + { + if(!snd_startloopingsounds.integer) + return; + } + else + { + if(!snd_startnonloopingsounds.integer) + return; + } + // Initialize the channel + // a crash was reported on an in-use channel, so check here... + if (target_chan->sfx) + { + int channelindex = (int)(target_chan - channels); + Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex); + S_StopChannel (channelindex, true, false); + } + // We MUST set sfx LAST because otherwise we could crash a threaded mixer + // (otherwise we'd have to call SndSys_LockRenderBuffer here) memset (target_chan, 0, sizeof (*target_chan)); VectorCopy (origin, target_chan->origin); - target_chan->master_vol = fvol * 255; - target_chan->sfx = sfx; - target_chan->end = paintedtime + sfx->total_length; - target_chan->lastptime = paintedtime; target_chan->flags = flags; + target_chan->position = startpos; // start of the sound + target_chan->entnum = entnum; + target_chan->entchannel = entchannel; // If it's a static sound if (isstatic) { - if (sfx->loopstart == -1) + if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD)) Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name); - target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist); + target_chan->distfade = attenuation / (64.0f * snd_soundradius.value); } else - target_chan->dist_mult = attenuation / sound_nominal_clip_dist; + target_chan->distfade = attenuation / snd_soundradius.value; + + // set the listener volumes + S_SetChannelVolume(target_chan - channels, fvol); + S_SetChannelSpeed(target_chan - channels, fspeed); + SND_Spatialize_WithSfx (target_chan, isstatic, sfx); - // Lock the SFX during play - S_LockSfx (sfx); + // finally, set the sfx pointer, so the channel becomes valid for playback + // and will be noticed by the mixer + target_chan->sfx = sfx; } -int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed) { - channel_t *target_chan, *check; - int ch_idx; - size_t skip; + channel_t *target_chan, *check, *ch; + int ch_idx, startpos, i; - if (!sound_started || !sfx || nosound.integer) + if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer) return -1; - if (!sfx->fetcher) + + if(sfx == &changevolume_sfx) { - Con_DPrintf ("S_StartSound: \"%s\" hasn't been precached\n", sfx->name); + if (!IS_CHAN_SINGLE(entchannel)) + return -1; + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) + { + ch = &channels[ch_idx]; + if (ch->entnum == entnum && ch->entchannel == entchannel) + { + S_SetChannelVolume(ch_idx, fvol); + S_SetChannelSpeed(ch_idx, fspeed); + for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1) + if((flags ^ channels[ch_idx].flags) & i) + S_SetChannelFlag(ch_idx, i, (flags & i) != 0); + ch->distfade = attenuation / snd_soundradius.value; + SND_Spatialize(ch, false); + return ch_idx; + } + } return -1; } + if (sfx->fetcher == NULL) + return -1; + // Pick a channel to play on target_chan = SND_PickChannel(entnum, entchannel); if (!target_chan) return -1; - S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false); - target_chan->entnum = entnum; - target_chan->entchannel = entchannel; - - SND_Spatialize(target_chan, false); - // if an identical sound has also been started this frame, offset the pos // a bit to keep it from just making the first one louder check = &channels[NUM_AMBIENTS]; - for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) + startpos = (int)(startposition * sfx->format.speed); + if (startpos == 0) { - if (check == target_chan) - continue; - if (check->sfx == sfx && !check->pos) + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) { - skip = 0.1 * sfx->format.speed; - if (skip > sfx->total_length) - skip = sfx->total_length; - if (skip > 0) - skip = rand() % skip; - target_chan->pos += skip; - target_chan->end -= skip; - break; + if (check == target_chan) + continue; + if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed) + { + // calculate max offset + float maxtime = snd_identicalsoundrandomization_time.value; + float maxtics = snd_identicalsoundrandomization_tics.value; + float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0); + float maxdelta = 0; + if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime)) + maxdelta = maxtime; + else + maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1); + + // use negative pos offset to delay this sound effect + startpos = lhrandom(0, maxdelta * sfx->format.speed); + break; + } } } + S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed); + return (target_chan - channels); } -void S_StopChannel (unsigned int channel_ind) +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +{ + return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f); +} + +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx) { channel_t *ch; + sfx_t *sfx; if (channel_ind >= total_channels) return; + // we have to lock an audio mutex to prevent crashes if an audio mixer + // thread is currently mixing this channel + // the SndSys_LockRenderBuffer function uses such a mutex in + // threaded sound backends + if (lockmutex && !simsound) + SndSys_LockRenderBuffer(); + ch = &channels[channel_ind]; - if (ch->sfx != NULL) + sfx = ch->sfx; + if (sfx != NULL) { - sfx_t *sfx = ch->sfx; - - if (sfx->fetcher != NULL) - { - snd_fetcher_end_t fetcher_end = sfx->fetcher->end; - if (fetcher_end != NULL) - fetcher_end (ch); - } - - // Remove the lock it holds - S_UnlockSfx (sfx); - + if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL) + sfx->fetcher->stopchannel(ch); + ch->fetcher_data = NULL; ch->sfx = NULL; + if (freesfx) + S_FreeSfx(sfx, true); } - ch->end = 0; + if (lockmutex && !simsound) + SndSys_UnlockRenderBuffer(); } @@ -643,7 +1788,8 @@ qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean valu if (flag != CHANNELFLAG_FORCELOOP && flag != CHANNELFLAG_PAUSED && - flag != CHANNELFLAG_FULLVOLUME) + flag != CHANNELFLAG_FULLVOLUME && + flag != CHANNELFLAG_LOCALSOUND) return false; if (value) @@ -661,7 +1807,7 @@ void S_StopSound(int entnum, int entchannel) for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) if (channels[i].entnum == entnum && channels[i].entchannel == entchannel) { - S_StopChannel (i); + S_StopChannel (i, true, false); return; } } @@ -669,33 +1815,35 @@ void S_StopSound(int entnum, int entchannel) void S_StopAllSounds (void) { unsigned int i; - unsigned char *pbuf; - if (!sound_started) + // TOCHECK: is this test necessary? + if (snd_renderbuffer == NULL) return; - for (i = 0; i < total_channels; i++) - S_StopChannel (i); - - total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics - memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); +#ifdef CONFIG_CD + // stop CD audio because it may be using a faketrack + CDAudio_Stop(); +#endif - // Clear sound buffer - pbuf = S_LockBuffer(); - if (pbuf != NULL) + if (simsound || SndSys_LockRenderBuffer ()) { - int setsize = shm->samples * shm->format.width; - int clear = (shm->format.width == 1) ? 0x80 : 0; + int clear; + size_t memsize; - // FIXME: is it (still) true? (check with OSS and ALSA) - // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO, - // reads the memory area before writing to it causing a seg fault - // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE - //memset(shm->buffer, clear, shm->samples * shm->format.width); - while (setsize--) - *pbuf++ = clear; + for (i = 0; i < total_channels; i++) + if (channels[i].sfx) + S_StopChannel (i, false, false); - S_UnlockBuffer (); + total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics + memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); + + // Mute the contents of the submittion buffer + clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0; + memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + memset(snd_renderbuffer->ring, clear, memsize); + + if (!simsound) + SndSys_UnlockRenderBuffer (); } } @@ -713,11 +1861,46 @@ void S_PauseGameSounds (qboolean toggle) } } -void S_SetChannelVolume (unsigned int ch_ind, float fvol) +void S_SetChannelVolume(unsigned int ch_ind, float fvol) +{ + channels[ch_ind].basevolume = fvol; +} + +void S_SetChannelSpeed(unsigned int ch_ind, float fspeed) { - channels[ch_ind].master_vol = fvol * 255; + channels[ch_ind].basespeed = fspeed; } +float S_GetChannelPosition (unsigned int ch_ind) +{ + // note: this is NOT accurate yet + double s; + channel_t *ch = &channels[ch_ind]; + sfx_t *sfx = ch->sfx; + if (!sfx) + return -1; + + s = ch->position / sfx->format.speed; + /* + if(!snd_usethreadedmixing) + s += _snd_mixahead.value; + */ + return (float)s; +} + +float S_GetEntChannelPosition(int entnum, int entchannel) +{ + channel_t *ch; + unsigned int i; + + for (i = 0; i < total_channels; i++) + { + ch = &channels[i]; + if (ch->entnum == entnum && ch->entchannel == entchannel) + return S_GetChannelPosition(i); + } + return -1; // no playing sound in this channel +} /* ================= @@ -728,11 +1911,11 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { channel_t *target_chan; - if (!sound_started || !sfx || nosound.integer) + if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer) return; if (!sfx->fetcher) { - Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name); + Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name); return; } @@ -743,296 +1926,392 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) } target_chan = &channels[total_channels++]; - S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true); - - SND_Spatialize (target_chan, true); + S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f); } -//============================================================================= - /* =================== S_UpdateAmbientSounds - =================== */ -void S_UpdateAmbientSounds (void) +static void S_UpdateAmbientSounds (void) { + int i; float vol; + float fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f; int ambient_channel; channel_t *chan; - qbyte ambientlevels[NUM_AMBIENTS]; - - if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint) - return; + unsigned char ambientlevels[NUM_AMBIENTS]; + sfx_t *sfx; - cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels)); + memset(ambientlevels, 0, sizeof(ambientlevels)); + if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint) + cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels)); // Calc ambient sound levels for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) { chan = &channels[ambient_channel]; - if (chan->sfx == NULL || chan->sfx->fetcher == NULL) + sfx = chan->sfx; // fetch the volatile variable + if (sfx == NULL || sfx->fetcher == NULL) continue; - vol = ambient_level.value * ambientlevels[ambient_channel]; - if (vol < 8) - vol = 0; + i = ambientlevels[ambient_channel]; + if (i < 8) + i = 0; + vol = i * (1.0f / 256.0f); // Don't adjust volume too fast - if (chan->master_vol < vol) + if (chan->basevolume < vol) { - chan->master_vol += host_realframetime * ambient_fade.value; - if (chan->master_vol > vol) - chan->master_vol = vol; + chan->basevolume += fade; + if (chan->basevolume > vol) + chan->basevolume = vol; } - else if (chan->master_vol > vol) + else if (chan->basevolume > vol) { - chan->master_vol -= host_realframetime * ambient_fade.value; - if (chan->master_vol < vol) - chan->master_vol = vol; + chan->basevolume -= fade; + if (chan->basevolume < vol) + chan->basevolume = vol; } - chan->leftvol = chan->rightvol = chan->master_vol; + if (snd_spatialization_prologic.integer != 0) + { + chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5); + chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5); + for (i = 2;i < SND_LISTENERS;i++) + chan->volume[i] = 0.0f; + } + else + { + for (i = 0;i < SND_LISTENERS;i++) + chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume; + } } } - -/* -============ -S_Update - -Called once each time through the main loop -============ -*/ -void S_Update(const matrix4x4_t *listenermatrix) +static void S_PaintAndSubmit (void) { - unsigned int i, j, total; - channel_t *ch, *combine; + unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes; + int usesoundtimehack; + static int soundtimehack = -1; + static int oldsoundtime = 0; - if (!snd_initialized.integer || (snd_blocked > 0)) + if (snd_renderbuffer == NULL || nosound.integer) return; - Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix); - Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin); - - // update general area ambient sound sources - S_UpdateAmbientSounds (); - - combine = NULL; - - // update spatialization for static and dynamic sounds - ch = channels+NUM_AMBIENTS; - for (i=NUM_AMBIENTS ; isfx) - continue; - SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); // respatialize channel - if (!ch->leftvol && !ch->rightvol) - continue; + usesoundtimehack = 1; + newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed); + } + else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound + { + usesoundtimehack = 2; + newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate); + } + else if (simsound) + { + usesoundtimehack = 3; + newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed); + } + else + { + snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate; + usesoundtimehack = 0; + newsoundtime = SndSys_GetSoundTime(); + } + // if the soundtimehack state changes we need to reset the soundtime + if (soundtimehack != usesoundtimehack) + { + snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime; - // try to combine static sounds with a previous channel of the same - // sound effect so we don't mix five torches every frame - if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) + // Mute the contents of the submission buffer + if (simsound || SndSys_LockRenderBuffer ()) { - // see if it can just use the last one - if (combine && combine->sfx == ch->sfx) - { - combine->leftvol += ch->leftvol; - combine->rightvol += ch->rightvol; - ch->leftvol = ch->rightvol = 0; - continue; - } - // search for one - combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; - for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; jsfx == ch->sfx) - break; + int clear; + size_t memsize; - if (j == total_channels) - combine = NULL; - else - { - if (combine != ch) - { - combine->leftvol += ch->leftvol; - combine->rightvol += ch->rightvol; - ch->leftvol = ch->rightvol = 0; - } - continue; - } + clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0; + memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + memset(snd_renderbuffer->ring, clear, memsize); + + if (!simsound) + SndSys_UnlockRenderBuffer (); } } + soundtimehack = usesoundtimehack; - sound_spatialized = true; - - // debugging output - if (snd_show.integer) - { - total = 0; - ch = channels; - for (i=0 ; isfx && (ch->leftvol || ch->rightvol) ) - total++; + if (!soundtimehack && snd_blocked > 0) + return; - Con_Printf("----(%u)----\n", total); - } + if (snd_usethreadedmixing) + return; // the audio thread will mix its own data - S_Update_(); -} + newsoundtime += extrasoundtime; + if (newsoundtime < soundtime) + { + if ((cls.capturevideo.soundrate != 0) != recording_sound) + { + unsigned int additionaltime; -void GetSoundtime(void) -{ - int samplepos; - static int buffers; - static int oldsamplepos; - int fullsamples; + // add some time to extrasoundtime make newsoundtime higher - fullsamples = shm->samples / shm->format.channels; + // The extra time must be a multiple of the render buffer size + // to avoid modifying the current position in the buffer, + // some modules write directly to a shared (DMA) buffer + additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1; + additionaltime -= additionaltime % snd_renderbuffer->maxframes; - // it is possible to miscount buffers if it has wrapped twice between - // calls to S_Update. Oh well. - samplepos = SNDDMA_GetDMAPos(); + extrasoundtime += additionaltime; + newsoundtime += additionaltime; + Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n", + extrasoundtime); + } + else if (!soundtimehack) + Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n", + newsoundtime, soundtime); + } + soundtime = newsoundtime; + recording_sound = (cls.capturevideo.soundrate != 0); - if (samplepos < oldsamplepos) + // Lock submitbuffer + if (!simsound && !SndSys_LockRenderBuffer()) { - buffers++; // buffer wrapped - - if (paintedtime > 0x40000000) - { // time to chop things off to avoid 32 bit limits - buffers = 0; - paintedtime = fullsamples; - S_StopAllSounds (); - } + // If the lock failed, stop here + Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n"); + return; } - oldsamplepos = samplepos; - soundtime = buffers * fullsamples + samplepos / shm->format.channels; -} + // Check to make sure that we haven't overshot + paintedtime = snd_renderbuffer->endframe; + if (paintedtime < soundtime) + paintedtime = soundtime; -void S_ExtraUpdate (void) -{ - if (snd_noextraupdate.integer || !sound_spatialized) - return; + // mix ahead of current position + if (soundtimehack) + endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed); + else + endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed))); + usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe; + maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes; + endtime = min(endtime, maxtime); - S_Update_(); -} + while (paintedtime < endtime) + { + unsigned int startoffset; + unsigned int nbframes; -void S_Update_(void) -{ - unsigned endtime; - int samps; + // see how much we can fit in the paint buffer + nbframes = endtime - paintedtime; + // limit to the end of the ring buffer (in case of wrapping) + startoffset = paintedtime % snd_renderbuffer->maxframes; + nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset); - if (!sound_started || (snd_blocked > 0)) - return; + // mix into the buffer + S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes); - // Updates DMA time - GetSoundtime(); + paintedtime += nbframes; + snd_renderbuffer->endframe = paintedtime; + } + if (!simsound) + SndSys_UnlockRenderBuffer(); - // check to make sure that we haven't overshot - if (paintedtime < soundtime) - paintedtime = soundtime; + // Remove outdated samples from the ring buffer, if any + if (snd_renderbuffer->startframe < soundtime) + snd_renderbuffer->startframe = soundtime; - // mix ahead of current position - endtime = soundtime + _snd_mixahead.value * shm->format.speed; - samps = shm->samples >> (shm->format.channels - 1); - if (endtime > (unsigned int)(soundtime + samps)) - endtime = soundtime + samps; + if (simsound) + snd_renderbuffer->startframe = snd_renderbuffer->endframe; + else + SndSys_Submit(); - S_PaintChannels (endtime); + oldsoundtime = soundtime; - SNDDMA_Submit (); + cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed; + R_TimeReport("audiomix"); } /* -=============================================================================== - -console functions +============ +S_Update -=============================================================================== +Called once each time through the main loop +============ */ - -static void S_Play_Common(float fvol, float attenuation) +void S_Update(const matrix4x4_t *listenermatrix) { - int i, ch_ind; - char name[256]; - sfx_t *sfx; + unsigned int i, j, k; + channel_t *ch, *combine; + matrix4x4_t rotatematrix; + + if (snd_renderbuffer == NULL || nosound.integer) + return; - i = 1; - while (ibrush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf) + { + if(cl.worldmodel->brush.num_pvsclusterbytes != listener_pvsbytes) + { + if(listener_pvs) + Mem_Free(listener_pvs); + listener_pvsbytes = cl.worldmodel->brush.num_pvsclusterbytes; + listener_pvs = (unsigned char *) Mem_Alloc(snd_mempool, listener_pvsbytes); + } + cl.worldmodel->brush.FatPVS(cl.worldmodel, listener_origin, 2, listener_pvs, listener_pvsbytes, 0); + } + else + { + if(listener_pvs) + { + Mem_Free(listener_pvs); + listener_pvs = NULL; + } + listener_pvsbytes = 0; + } -void S_PlayVol(void) -{ - S_Play_Common (-1.0f, 0.0f); -} + // calculate the current matrices + for (j = 0;j < SND_LISTENERS;j++) + { + Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1); + Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix); + // I think this should now do this: + // 1. create a rotation matrix for rotating by e.g. -90 degrees CCW + // (note: the matrix will rotate the OBJECT, not the VIEWER, so its + // angle has to be taken negative) + // 2. create a transform which first rotates and moves its argument + // into the player's view coordinates (using basematrix which is + // an inverted "absolute" listener matrix), then applies the + // rotation matrix for the ear + // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this + // does not actually refer to an entity? + } -void S_SoundList(void) -{ - unsigned int i; - sfx_t *sfx; - int size, total; + // update general area ambient sound sources + S_UpdateAmbientSounds (); - total = 0; - for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++) + combine = NULL; + R_TimeReport("audioprep"); + + // update spatialization for static and dynamic sounds + cls.soundstats.totalsounds = 0; + cls.soundstats.mixedsounds = 0; + ch = channels+NUM_AMBIENTS; + for (i=NUM_AMBIENTS ; ifetcher != NULL) + if (!ch->sfx) + continue; + cls.soundstats.totalsounds++; + + // respatialize channel + SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); + + // try to combine static sounds with a previous channel of the same + // sound effect so we don't mix five torches every frame + if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) { - size = sfx->mempool->totalsize; - total += size; - Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n", - (sfx->loopstart >= 0) ? 'L' : ' ', - (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ', - (sfx->locks > 0) ? 'K' : ' ', - (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ', - sfx->format.width * 8, - (sfx->format.channels == 1) ? "mono" : "stereo", - size, - sfx->name); + // no need to merge silent channels + for (j = 0;j < SND_LISTENERS;j++) + if (ch->volume[j]) + break; + if (j == SND_LISTENERS) + continue; + // if the last combine chosen isn't suitable, find a new one + if (!(combine && combine != ch && combine->sfx == ch->sfx)) + { + // search for one + combine = NULL; + for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++) + { + if (channels[j].sfx == ch->sfx) + { + combine = channels + j; + break; + } + } + } + if (combine && combine != ch && combine->sfx == ch->sfx) + { + for (j = 0;j < SND_LISTENERS;j++) + { + combine->volume[j] += ch->volume[j]; + ch->volume[j] = 0; + } + } } - else - Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name); + for (k = 0;k < SND_LISTENERS;k++) + if (ch->volume[k]) + break; + if (k < SND_LISTENERS) + cls.soundstats.mixedsounds++; } - Con_Printf("Total resident: %i\n", total); + R_TimeReport("audiospatialize"); + + sound_spatialized = true; + + // debugging output + if (snd_show.integer) + Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds); + + S_PaintAndSubmit(); } +void S_ExtraUpdate (void) +{ + if (snd_noextraupdate.integer || !sound_spatialized) + return; + + S_PaintAndSubmit(); +} qboolean S_LocalSound (const char *sound) { @@ -1049,10 +2328,13 @@ qboolean S_LocalSound (const char *sound) return false; } - // Local sounds must not be freed - sfx->flags |= SFXFLAG_PERMANENTLOCK; + // menu sounds must not be freed on level change + sfx->flags |= SFXFLAG_MENUSOUND; - ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1); + // fun fact: in Quake 1, this used -1 "replace any entity channel", + // which we no longer support anyway + // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time." + ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0); if (ch_ind < 0) return false;