X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_main.c;h=fafb23c1b6220b8f87d86dddc6b4ab9e11d7b195;hp=779d4b7a7d7cf0eff9509c54bbd3fa47a06b5eec;hb=56a3c771e738f95464663eff324789b647ef7481;hpb=02d044f26538be1307e6b240d9504ad5b9193680 diff --git a/snd_main.c b/snd_main.c index 779d4b7a..fafb23c1 100644 --- a/snd_main.c +++ b/snd_main.c @@ -31,8 +31,6 @@ void S_Play2(void); void S_SoundList(void); void S_Update_(); -void S_ClearBuffer (void); - // ======================================================================= // Internal sound data & structures @@ -89,6 +87,9 @@ const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/w // Functions // ==================================================================== +void S_FreeSfx (sfx_t *sfx, qboolean force); + + void S_SoundInfo_f(void) { if (!sound_started) @@ -139,9 +140,8 @@ void S_Startup(void) sound_started = true; - Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed); - - S_StopAllSounds (); + Con_Printf("Sound format: %dHz, %d bit, %d channels\n", shm->format.speed, + shm->format.width * 8, shm->format.channels); } void S_Shutdown(void) @@ -219,6 +219,27 @@ void S_Init(void) } +/* +================ +S_Terminate + +Shutdown and free all resources +================ +*/ +void S_Terminate (void) +{ + S_Shutdown (); + OGG_CloseLibrary (); + + // Free all SFXs + while (known_sfx != NULL) + S_FreeSfx (known_sfx, true); + + Cvar_SetValueQuick (&snd_initialized, false); + Mem_FreePool (&snd_mempool); +} + + // ======================================================================= // Load a sound // ======================================================================= @@ -236,9 +257,11 @@ sfx_t *S_FindName (const char *name) if (!snd_initialized.integer) return NULL; - // Add the default sound directory to the path if (strlen (name) >= sizeof (sfx->name)) - Host_Error ("S_FindName: sound name too long (%s)", name); + { + Con_Printf ("S_FindName: sound name too long (%s)", name); + return NULL; + } // Look for this sound in the list of known sfx for (sfx = known_sfx; sfx != NULL; sfx = sfx->next) @@ -249,6 +272,7 @@ sfx_t *S_FindName (const char *name) sfx = Mem_Alloc (snd_mempool, sizeof (*sfx)); memset (sfx, 0, sizeof(*sfx)); strlcpy (sfx->name, name, sizeof (sfx->name)); + sfx->memsize = sizeof(*sfx); sfx->next = known_sfx; known_sfx = sfx; @@ -262,10 +286,12 @@ S_FreeSfx ================== */ -void S_FreeSfx (sfx_t *sfx) +void S_FreeSfx (sfx_t *sfx, qboolean force) { - // Never free a locked sfx - if (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)) + unsigned int i; + + // Never free a locked sfx unless forced + if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK))) return; Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name); @@ -284,11 +310,20 @@ void S_FreeSfx (sfx_t *sfx) break; } if (prev_sfx == NULL) - Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name); + { + Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name); + return; + } } + // Stop all channels using this sfx + for (i = 0; i < total_channels; i++) + if (channels[i].sfx == sfx) + S_StopChannel (i); + // Free it - Mem_FreePool (&sfx->mempool); + if (sfx->fetcher != NULL && sfx->fetcher->free != NULL) + sfx->fetcher->free (sfx); Mem_Free (sfx); } @@ -302,6 +337,7 @@ S_ServerSounds void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) { sfx_t *sfx; + sfx_t *sfxnext; unsigned int i; // Start the ambient sounds and make them loop @@ -342,16 +378,10 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) } // Free all unlocked sfx - sfx = known_sfx; - while (sfx != NULL) + for (sfx = known_sfx;sfx;sfx = sfxnext) { - sfx_t* crtsfx; - - // We may lose the "next" pointer after S_FreeSfx - crtsfx = sfx; - sfx = sfx->next; - - S_FreeSfx (crtsfx); + sfxnext = sfx->next; + S_FreeSfx (sfx, false); } } @@ -483,12 +513,10 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) else { // update sound origin if we know about the entity - if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active) + if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].render.model) { - //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]); - VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin); - if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter) - VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin); + //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].persistent.trail_origin[0], cl_entities[ch->entnum].persistent.trail_origin[1], cl_entities[ch->entnum].persistent.trail_origin[2]); + VectorCopy(cl_entities[ch->entnum].persistent.trail_origin, ch->origin); } // calculate stereo seperation and distance attenuation @@ -501,6 +529,7 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) // calculate the volumes ch->leftvol = (int) (scale + pan); ch->rightvol = (int) (scale - pan); + //Con_Printf("%f %f %f:%f %f %f:%f %f:%d %d\n", ch->origin[0], ch->origin[1], ch->origin[2], source_vec[0], source_vec[1], source_vec[2], scale, pan, ch->leftvol, ch->rightvol); } // Adjust volume of static sounds @@ -550,7 +579,7 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f { channel_t *target_chan, *check; int ch_idx; - size_t skip; + int skip; if (!sound_started || !sfx || nosound.integer) return -1; @@ -560,6 +589,9 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f return -1; } + if (entnum && entnum >= cl_max_entities) + CL_ExpandEntities(entnum); + // Pick a channel to play on target_chan = SND_PickChannel(entnum, entchannel); if (!target_chan) @@ -581,8 +613,8 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f if (check->sfx == sfx && !check->pos) { skip = 0.1 * sfx->format.speed; - if (skip > sfx->total_length) - skip = sfx->total_length; + if (skip > (int)sfx->total_length) + skip = (int)sfx->total_length; if (skip > 0) skip = rand() % skip; target_chan->pos += skip; @@ -608,9 +640,9 @@ void S_StopChannel (unsigned int channel_ind) if (sfx->fetcher != NULL) { - snd_fetcher_end_t fetcher_end = sfx->fetcher->end; - if (fetcher_end != NULL) - fetcher_end (ch); + snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb; + if (fetcher_endsb != NULL) + fetcher_endsb (ch); } // Remove the lock it holds @@ -968,7 +1000,7 @@ static void S_Play_Common(float fvol, float attenuation) // Free the sfx if the file didn't exist if (ch_ind < 0) - S_FreeSfx (sfx); + S_FreeSfx (sfx, false); else channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND; } @@ -1001,7 +1033,7 @@ void S_SoundList(void) { if (sfx->fetcher != NULL) { - size = sfx->mempool->totalsize; + size = (int)sfx->memsize; total += size; Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n", (sfx->loopstart >= 0) ? 'L' : ' ', @@ -1038,7 +1070,7 @@ qboolean S_LocalSound (const char *sound) // Local sounds must not be freed sfx->flags |= SFXFLAG_PERMANENTLOCK; - ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1); + ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0); if (ch_ind < 0) return false;