X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_mix.c;h=10da40047ec05355f7ccf85eff87d7b1a115344f;hp=7444857f7fa2229ac8c359a1891d6d7eca4a3842;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=e4b3858e7aca0ead91be1d8f675db084d025abad diff --git a/snd_mix.c b/snd_mix.c index 7444857f..10da4004 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,226 +17,238 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" +#include "snd_main.h" -#ifdef _WIN32 -#include "winquake.h" -#else -#define DWORD unsigned long -#endif +extern cvar_t snd_softclip; -// LordHavoc: was 512, expanded to 2048 -#define PAINTBUFFER_SIZE 2048 -portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; -int snd_scaletable[32][256]; -int *snd_p, snd_linear_count, snd_vol; -short *snd_out; +static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; +static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE]; -void Snd_WriteLinearBlastStereo16 (void); +extern speakerlayout_t snd_speakerlayout; // for querying the listeners -extern cvar_t snd_swapstereo; -void Snd_WriteLinearBlastStereo16 (void) +#ifdef CONFIG_VIDEO_CAPTURE +static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length) { - int i; - int val; + size_t i; + unsigned int j; - if (snd_swapstereo.value) - { - for (i=0 ; i>8; - snd_out[i ] = bound(-32768, val, 32767); - val = (snd_p[i ]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); - } - } - else + if (!cls.capturevideo.active) + return; + + // undo whatever swapping the channel layout (swapstereo, ALSA) did + for(j = 0; j < snd_speakerlayout.channels; ++j) { - for (i=0 ; i>8; - snd_out[i] = bound(-32768, val, 32767); - val = (snd_p[i+1]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); - } + unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped; + for(i = 0; i < length; ++i) + paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j]; } -} -void S_TransferStereo16 (int endtime) -{ - int lpos; - int lpaintedtime; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; + SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length); +} #endif - - snd_vol = volume.value*256; - snd_p = (int *) paintbuffer; - lpaintedtime = paintedtime; +extern cvar_t snd_softclip; -#ifdef _WIN32 - if (pDSBuf) +static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels) +{ + int i; + + if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1) { - reps = 0; + portable_sampleframe_t *p = painted_ptr; - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2, &dwSize2, 0)) != DS_OK) +#if 0 +/* Soft clipping, the sound of a dream, thanks to Jon Wattes + post to Musicdsp.org */ +#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25 +#endif + + // let's do a simple limiter instead, seems to sound better + static float maxvol = 0; + maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed))); +#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol; + + if (nchannels == 8) // 7.1 surround { - if (hresult != DSERR_BUFFERLOST) + for (i = 0;i < nbframes;i++, p++) { - Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + SOFTCLIP(p->sample[4]); + SOFTCLIP(p->sample[5]); + SOFTCLIP(p->sample[6]); + SOFTCLIP(p->sample[7]); } - - if (++reps > 10000) + } + else if (nchannels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, p++) { - Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + SOFTCLIP(p->sample[4]); + SOFTCLIP(p->sample[5]); } } + else if (nchannels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + } + } + else if (nchannels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + } + } + else if (nchannels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + } + } +#undef SOFTCLIP } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - while (lpaintedtime < endtime) - { - // handle recirculating buffer issues - lpos = lpaintedtime & ((shm->samples>>1)-1); - - snd_out = (short *) pbuf + (lpos<<1); - - snd_linear_count = (shm->samples>>1) - lpos; - if (lpaintedtime + snd_linear_count > endtime) - snd_linear_count = endtime - lpaintedtime; - - snd_linear_count <<= 1; - - // write a linear blast of samples - Snd_WriteLinearBlastStereo16 (); - - snd_p += snd_linear_count; - lpaintedtime += (snd_linear_count>>1); - } - -#ifdef _WIN32 - if (pDSBuf) - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); -#endif } -void S_TransferPaintBuffer(int endtime) +static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels) { - int out_idx; - int count; - int out_mask; - int *p; - int step; - int val; - int snd_vol; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif + int i, val; - if (shm->samplebits == 16 && shm->channels == 2) + // FIXME: add 24bit and 32bit float formats + // FIXME: optimize with SSE intrinsics? + if (width == 2) // 16bit { - S_TransferStereo16 (endtime); - return; - } - - p = (int *) paintbuffer; - count = (endtime - paintedtime) * shm->channels; - out_mask = shm->samples - 1; - out_idx = paintedtime * shm->channels & out_mask; - step = 3 - shm->channels; - snd_vol = volume.value*256; - -#ifdef _WIN32 - if (pDSBuf) - { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2,&dwSize2, 0)) != DS_OK) + short *snd_out = (short*)rb_ptr; + if (nchannels == 8) // 7.1 surround { - if (hresult != DSERR_BUFFERLOST) + for (i = 0;i < nbframes;i++, painted_ptr++) { - Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } - - if (++reps > 10000) + } + else if (nchannels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - if (shm->samplebits == 16) - { - short *out = (short *) pbuf; - while (count--) + else if (nchannels == 4) // 4.0 surround { - val = (*p * snd_vol) >> 8; - out[out_idx] = bound(-32768, val, 32767); - p+= step; - out_idx = (out_idx + 1) & out_mask; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + } } - } - else if (shm->samplebits == 8) - { - unsigned char *out = (unsigned char *) pbuf; - while (count--) + else if (nchannels == 2) // 2.0 stereo { - val = ((*p * snd_vol) >> 16) + 128; - out[out_idx] = bound(0, val, 255); - p+= step; - out_idx = (out_idx + 1) & out_mask; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + } + } + else if (nchannels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767); + } } - } -#ifdef _WIN32 - if (pDSBuf) + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 0, nbframes * nchannels * width); + } + else // 8bit { - DWORD dwNewpos, dwWrite; - int il = paintedtime; - int ir = endtime - paintedtime; - - ir += il; - - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); - - pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); + unsigned char *snd_out = (unsigned char*)rb_ptr; + if (nchannels == 8) // 7.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (nchannels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (nchannels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (nchannels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (nchannels == 1) // 1.0 mono + { + for (i = 0;i < nbframes;i++, painted_ptr++) + { + val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255); + } + } -// if ((dwNewpos >= il) && (dwNewpos <= ir)) -// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 128, nbframes * nchannels); } -#endif } @@ -248,166 +260,277 @@ CHANNEL MIXING =============================================================================== */ -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); - -void S_PaintChannels(int endtime) +void S_MixToBuffer(void *stream, unsigned int bufferframes) { - int i; - int end; + int channelindex; channel_t *ch; - sfxcache_t *sc; - int ltime, count; - - while (paintedtime < endtime) + int totalmixframes; + unsigned char *outbytes = (unsigned char *) stream; + sfx_t *sfx; + portable_sampleframe_t *paint; + int wantframes; + int i; + int count; + int fetched; + int fetch; + int istartframe; + int iendframe; + int ilengthframes; + int totallength; + int loopstart; + int indexfrac; + int indexfracstep; +#define S_FETCHBUFFERSIZE 4096 + float fetchsampleframes[S_FETCHBUFFERSIZE*2]; + const float *fetchsampleframe; + float vol[SND_LISTENERS]; + float lerp[2]; + float sample[3]; + double posd; + double speedd; + float maxvol; + qboolean looping; + qboolean silent; + + // mix as many times as needed to fill the requested buffer + while (bufferframes) { - // if paintbuffer is smaller than DMA buffer - end = endtime; - if (endtime - paintedtime > PAINTBUFFER_SIZE) - end = paintedtime + PAINTBUFFER_SIZE; + // limit to the size of the paint buffer + totalmixframes = min(bufferframes, PAINTBUFFER_SIZE); // clear the paint buffer - memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); + memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0])); // paint in the channels. - ch = channels; - for (i=0; isfx) + sfx = ch->sfx; + if (sfx == NULL) + continue; + if (!S_LoadSound (sfx, true)) continue; - if (!ch->leftvol && !ch->rightvol) + if (ch->flags & CHANNELFLAG_PAUSED) continue; - sc = S_LoadSound (ch->sfx); - if (!sc) + if (!sfx->total_length) continue; - ltime = paintedtime; + // copy the channel information to the stack for reference, otherwise the + // values might change during a mix if the spatializer is updating them + // (note: this still may get some old and some new values!) + posd = ch->position; + speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed; + for (i = 0;i < SND_LISTENERS;i++) + vol[i] = ch->volume[i]; + + // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly) + maxvol = 0; + for (i = 0;i < SND_LISTENERS;i++) + if(vol[i] > maxvol) + maxvol = vol[i]; + switch(snd_renderbuffer->format.width) + { + case 1: // 8bpp + silent = maxvol < (1.0f / (256.0f)); + // so silent it has zero effect + break; + case 2: // 16bpp + silent = maxvol < (1.0f / (65536.0f)); + // so silent it has zero effect + break; + default: // floating point + silent = maxvol < 1.0e-13f; + // 130 dB is difference between hearing + // threshold and a jackhammer from + // working distance. + // therefore, anyone who turns up + // volume so much they notice this + // cutoff, likely already has their + // ear-drums blown out anyway. + break; + } + + // when doing prologic mixing, some channels invert one side + if (ch->prologic_invert == -1) + vol[1] *= -1.0f; + + // get some sfx info in a consistent form + totallength = sfx->total_length; + loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength); + looping = loopstart < totallength; - while (ltime < end) + // do the actual paint now (may skip work if silent) + paint = paintbuffer; + istartframe = 0; + for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count) { - // paint up to end - if (ch->end < end) - count = ch->end - ltime; - else - count = end - ltime; - - if (count > 0) - { - if (sc->width == 1) - SND_PaintChannelFrom8(ch, sc, count); - else - SND_PaintChannelFrom16(ch, sc, count); - - ltime += count; + // check if this is a delayed sound + if (posd < 0) + { + // for a delayed sound we have to eat into the delay first + count = (int)floor(-posd / speedd) + 1; + count = bound(1, count, wantframes); + // let the for loop iterator apply the skip + continue; } - // if at end of loop, restart - if (ltime >= ch->end) + // compute a fetch size that won't overflow our buffer + count = wantframes; + for (;;) { - if (sc->loopstart >= 0) + istartframe = (int)floor(posd); + iendframe = (int)floor(posd + (count-1) * speedd); + ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2; + if (ilengthframes <= S_FETCHBUFFERSIZE) + break; + // reduce count by 25% and try again + count -= count >> 2; + } + + // zero whole fetch buffer for safety + // (floating point noise from uninitialized memory = HORRIBLE) + // otherwise we would only need to clear the excess + if (!silent) + memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0])); + + // if looping, do multiple fetches + fetched = 0; + for (;;) + { + fetch = min(ilengthframes - fetched, totallength - istartframe); + if (fetch > 0) { - ch->pos = sc->loopstart; - ch->end = ltime + sc->length - ch->pos; + if (!silent) + sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels); + istartframe += fetch; + fetched += fetch; } - else + if (istartframe == totallength && looping && fetched < ilengthframes) + { + // loop and fetch some more + posd += loopstart - totallength; + istartframe = loopstart; + } + else { - // channel just stopped - ch->sfx = NULL; break; } } - } - - } - // transfer out according to DMA format - S_TransferPaintBuffer(end); - paintedtime = end; - } -} - -void SND_InitScaletable (void) -{ - int i, j; - - for (i=0 ; i<32 ; i++) - for (j=0 ; j<256 ; j++) - snd_scaletable[i][j] = ((signed char)j) * i * 8; -} - - -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; - int *lscale, *rscale; - unsigned char *sfx; - int i; - - if (ch->leftvol > 255) - ch->leftvol = 255; - if (ch->rightvol > 255) - ch->rightvol = 255; - - lscale = snd_scaletable[ch->leftvol >> 3]; - rscale = snd_scaletable[ch->rightvol >> 3]; - if (sc->stereo) - { - // LordHavoc: stereo sound support, and optimizations - sfx = (unsigned char *)sc->data + ch->pos * 2; - - for (i=0 ; iformat.channels == 2) + { + // music is stereo +#if SND_LISTENERS != 8 +#error the following code only supports up to 8 channels, update it +#endif + if (snd_speakerlayout.channels > 2) + { + // surround mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1]; + sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1]; + sample[2] = (sample[0] + sample[1]) * 0.5f; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[1] * vol[1]; + paint->sample[2] += sample[0] * vol[2]; + paint->sample[3] += sample[1] * vol[3]; + paint->sample[4] += sample[2] * vol[4]; + paint->sample[5] += sample[2] * vol[5]; + paint->sample[6] += sample[0] * vol[6]; + paint->sample[7] += sample[1] * vol[7]; + indexfrac += indexfracstep; + fetchsampleframe += 2 * (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + else + { + // stereo mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1]; + sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[1] * vol[1]; + indexfrac += indexfracstep; + fetchsampleframe += 2 * (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + } + else if (sfx->format.channels == 1) + { + // most sounds are mono +#if SND_LISTENERS != 8 +#error the following code only supports up to 8 channels, update it +#endif + if (snd_speakerlayout.channels > 2) + { + // surround mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[0] * vol[1]; + paint->sample[2] += sample[0] * vol[2]; + paint->sample[3] += sample[0] * vol[3]; + paint->sample[4] += sample[0] * vol[4]; + paint->sample[5] += sample[0] * vol[5]; + paint->sample[6] += sample[0] * vol[6]; + paint->sample[7] += sample[0] * vol[7]; + indexfrac += indexfracstep; + fetchsampleframe += (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + else + { + // stereo mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[0] * vol[1]; + indexfrac += indexfracstep; + fetchsampleframe += (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + } + } + } + ch->position = posd; + if (!looping && istartframe == totallength) + S_StopChannel(ch - channels, false, false); } - - } - else - { - sfx = (unsigned char *)sc->data + ch->pos; - for (i=0 ; ipos += count; -} + S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; -// int left, right; - int leftvol, rightvol; - signed short *sfx; - int i; - - leftvol = ch->leftvol; - rightvol = ch->rightvol; - if (sc->stereo) - { - // LordHavoc: stereo sound support, and optimizations - sfx = (signed short *)sc->data + ch->pos * 2; +#ifdef CONFIG_VIDEO_CAPTURE + if (!snd_usethreadedmixing) + S_CaptureAVISound(paintbuffer, totalmixframes); +#endif - for (i=0 ; i> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; - } - } - else - { - sfx = (signed short *)sc->data + ch->pos; + S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); - for (i=0 ; i> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; - } + // advance the output pointer + outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + bufferframes -= totalmixframes; } - - ch->pos += count; } -