X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_mix.c;h=10da40047ec05355f7ccf85eff87d7b1a115344f;hp=ec3de1b7b6961351e2d6c039d1ac32cd356fc294;hb=85a33377d64ae8438e6582a7b8472f5a4bd41942;hpb=98b08b42c82e591dc0259003be04c7aefa2a1fda diff --git a/snd_mix.c b/snd_mix.c index ec3de1b7..10da4004 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -21,14 +21,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "snd_main.h" +extern cvar_t snd_softclip; static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE]; extern speakerlayout_t snd_speakerlayout; // for querying the listeners -extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length); -static void S_CaptureAVISound(size_t length) +#ifdef CONFIG_VIDEO_CAPTURE +static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length) { size_t i; unsigned int j; @@ -46,129 +47,207 @@ static void S_CaptureAVISound(size_t length) SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length); } +#endif + +extern cvar_t snd_softclip; + +static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels) +{ + int i; + + if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1) + { + portable_sampleframe_t *p = painted_ptr; + +#if 0 +/* Soft clipping, the sound of a dream, thanks to Jon Wattes + post to Musicdsp.org */ +#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25 +#endif + + // let's do a simple limiter instead, seems to sound better + static float maxvol = 0; + maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed))); +#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol; + + if (nchannels == 8) // 7.1 surround + { + for (i = 0;i < nbframes;i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + SOFTCLIP(p->sample[4]); + SOFTCLIP(p->sample[5]); + SOFTCLIP(p->sample[6]); + SOFTCLIP(p->sample[7]); + } + } + else if (nchannels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + SOFTCLIP(p->sample[4]); + SOFTCLIP(p->sample[5]); + } + } + else if (nchannels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + SOFTCLIP(p->sample[2]); + SOFTCLIP(p->sample[3]); + } + } + else if (nchannels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + SOFTCLIP(p->sample[1]); + } + } + else if (nchannels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, p++) + { + SOFTCLIP(p->sample[0]); + } + } +#undef SOFTCLIP + } +} -static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels) +static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels) { int i, val; + + // FIXME: add 24bit and 32bit float formats + // FIXME: optimize with SSE intrinsics? if (width == 2) // 16bit { short *snd_out = (short*)rb_ptr; - if (channels == 8) // 7.1 surround + if (nchannels == 8) // 7.1 surround { for (i = 0;i < nbframes;i++, painted_ptr++) { - *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767); + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } } - else if (channels == 6) // 5.1 surround + else if (nchannels == 6) // 5.1 surround { for (i = 0; i < nbframes; i++, painted_ptr++) { - *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } } - else if (channels == 4) // 4.0 surround + else if (nchannels == 4) // 4.0 surround { for (i = 0; i < nbframes; i++, painted_ptr++) { - *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } } - else if (channels == 2) // 2.0 stereo + else if (nchannels == 2) // 2.0 stereo { for (i = 0; i < nbframes; i++, painted_ptr++) { - *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); - *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); + val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767); } } - else if (channels == 1) // 1.0 mono + else if (nchannels == 1) // 1.0 mono { for (i = 0; i < nbframes; i++, painted_ptr++) { - val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1; - *snd_out++ = bound(-32768, val, 32767); + val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767); } } // noise is really really annoying if (cls.timedemo) - memset(rb_ptr, 0, nbframes * channels * width); + memset(rb_ptr, 0, nbframes * nchannels * width); } else // 8bit { unsigned char *snd_out = (unsigned char*)rb_ptr; - if (channels == 8) // 7.1 surround + if (nchannels == 8) // 7.1 surround { for (i = 0; i < nbframes; i++, painted_ptr++) { - val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); } } - else if (channels == 6) // 5.1 surround + else if (nchannels == 6) // 5.1 surround { for (i = 0; i < nbframes; i++, painted_ptr++) { - val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); } } - else if (channels == 4) // 4.0 surround + else if (nchannels == 4) // 4.0 surround { for (i = 0; i < nbframes; i++, painted_ptr++) { - val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); } } - else if (channels == 2) // 2.0 stereo + else if (nchannels == 2) // 2.0 stereo { for (i = 0; i < nbframes; i++, painted_ptr++) { - val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); - val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); + val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255); } } - else if (channels == 1) // 1.0 mono + else if (nchannels == 1) // 1.0 mono { for (i = 0;i < nbframes;i++, painted_ptr++) { - val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128; - *snd_out++ = bound(0, val, 255); + val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255); } } // noise is really really annoying if (cls.timedemo) - memset(rb_ptr, 128, nbframes * channels); + memset(rb_ptr, 128, nbframes * nchannels); } } @@ -181,295 +260,52 @@ CHANNEL MIXING =============================================================================== */ -static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count) -{ - int snd_vol, vol[SND_LISTENERS]; - const snd_buffer_t *sb; - unsigned int i, sb_offset; - - // If this channel manages its own volume - if (ch->flags & CHANNELFLAG_FULLVOLUME) - snd_vol = 256; - else - snd_vol = (int)(volume.value * 256); - - // calculate mixing volumes based on channel volumes and volume cvar - // also limit the volumes to values that won't clip - for (i = 0;i < SND_LISTENERS;i++) - { - vol[i] = ch->listener_volume[i] * snd_vol; - vol[i] = bound(0, vol[i], 65536); - } - - // if volumes are all zero, just return - for (i = 0;i < SND_LISTENERS;i++) - if (vol[i]) - break; - if (i == SND_LISTENERS) - return false; - - sb_offset = ch->pos; - sb = ch->sfx->fetcher->getsb (ch->sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count); - if (sb == NULL) - { - Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n", - ch->sfx->name); // , count); // or add this? FIXME - return false; - } - else - { -#if SND_LISTENERS != 8 -# error the following code only supports up to 8 channels, update it -#endif - if (sb->format.width == 1) - { - const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - - // Stereo sound support - if (sb->format.channels == 2) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[1] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[1] * vol[3]) >> 8; - paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; - paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; - paint[i].sample[6] += (samples[0] * vol[6]) >> 8; - paint[i].sample[7] += (samples[1] * vol[7]) >> 8; - samples += 2; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[1] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[1] * vol[3]) >> 8; - paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; - paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; - samples += 2; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[1] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[1] * vol[3]) >> 8; - samples += 2; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[1] * vol[1]) >> 8; - samples += 2; - } - } - } - else if (sb->format.channels == 1) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[0] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[0] * vol[3]) >> 8; - paint[i].sample[4] += (samples[0] * vol[4]) >> 8; - paint[i].sample[5] += (samples[0] * vol[5]) >> 8; - paint[i].sample[6] += (samples[0] * vol[6]) >> 8; - paint[i].sample[7] += (samples[0] * vol[7]) >> 8; - samples += 1; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[0] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[0] * vol[3]) >> 8; - paint[i].sample[4] += (samples[0] * vol[4]) >> 8; - paint[i].sample[5] += (samples[0] * vol[5]) >> 8; - samples += 1; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[0] * vol[1]) >> 8; - paint[i].sample[2] += (samples[0] * vol[2]) >> 8; - paint[i].sample[3] += (samples[0] * vol[3]) >> 8; - samples += 1; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 8; - paint[i].sample[1] += (samples[0] * vol[1]) >> 8; - samples += 1; - } - } - } - else - return false; // unsupported number of channels in sound - } - else if (sb->format.width == 2) - { - const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - - // Stereo sound support - if (sb->format.channels == 2) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[1] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[1] * vol[3]) >> 16; - paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; - paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; - paint[i].sample[6] += (samples[0] * vol[6]) >> 16; - paint[i].sample[7] += (samples[1] * vol[7]) >> 16; - samples += 2; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[1] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[1] * vol[3]) >> 16; - paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; - paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; - samples += 2; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[1] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[1] * vol[3]) >> 16; - samples += 2; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[1] * vol[1]) >> 16; - samples += 2; - } - } - } - else if (sb->format.channels == 1) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[0] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[0] * vol[3]) >> 16; - paint[i].sample[4] += (samples[0] * vol[4]) >> 16; - paint[i].sample[5] += (samples[0] * vol[5]) >> 16; - paint[i].sample[6] += (samples[0] * vol[6]) >> 16; - paint[i].sample[7] += (samples[0] * vol[7]) >> 16; - samples += 1; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[0] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[0] * vol[3]) >> 16; - paint[i].sample[4] += (samples[0] * vol[4]) >> 16; - paint[i].sample[5] += (samples[0] * vol[5]) >> 16; - samples += 1; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[0] * vol[1]) >> 16; - paint[i].sample[2] += (samples[0] * vol[2]) >> 16; - paint[i].sample[3] += (samples[0] * vol[3]) >> 16; - samples += 1; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paint[i].sample[0] += (samples[0] * vol[0]) >> 16; - paint[i].sample[1] += (samples[0] * vol[1]) >> 16; - samples += 1; - } - } - } - else - return false; // unsupported number of channels in sound - } - } - return true; -} - void S_MixToBuffer(void *stream, unsigned int bufferframes) { - unsigned int i; + int channelindex; channel_t *ch; - unsigned int frames; + int totalmixframes; unsigned char *outbytes = (unsigned char *) stream; + sfx_t *sfx; + portable_sampleframe_t *paint; + int wantframes; + int i; + int count; + int fetched; + int fetch; + int istartframe; + int iendframe; + int ilengthframes; + int totallength; + int loopstart; + int indexfrac; + int indexfracstep; +#define S_FETCHBUFFERSIZE 4096 + float fetchsampleframes[S_FETCHBUFFERSIZE*2]; + const float *fetchsampleframe; + float vol[SND_LISTENERS]; + float lerp[2]; + float sample[3]; + double posd; + double speedd; + float maxvol; + qboolean looping; + qboolean silent; // mix as many times as needed to fill the requested buffer while (bufferframes) { // limit to the size of the paint buffer - frames = min(bufferframes, PAINTBUFFER_SIZE); + totalmixframes = min(bufferframes, PAINTBUFFER_SIZE); // clear the paint buffer - memset (paintbuffer, 0, frames * sizeof (paintbuffer[0])); + memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0])); // paint in the channels. // channels with zero volumes still advance in time but don't paint. - ch = channels; - for (i = 0; i < total_channels ; i++, ch++) + ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int + for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++) { - sfx_t *sfx; - unsigned int ltime; - unsigned int count; - sfx = ch->sfx; if (sfx == NULL) continue; @@ -477,51 +313,224 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes) continue; if (ch->flags & CHANNELFLAG_PAUSED) continue; + if (!sfx->total_length) + continue; - ltime = 0; - if (ch->pos < 0) + // copy the channel information to the stack for reference, otherwise the + // values might change during a mix if the spatializer is updating them + // (note: this still may get some old and some new values!) + posd = ch->position; + speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed; + for (i = 0;i < SND_LISTENERS;i++) + vol[i] = ch->volume[i]; + + // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly) + maxvol = 0; + for (i = 0;i < SND_LISTENERS;i++) + if(vol[i] > maxvol) + maxvol = vol[i]; + switch(snd_renderbuffer->format.width) { - count = -ch->pos; - count = min(count, frames - ltime); - ch->pos += count; - ltime += count; + case 1: // 8bpp + silent = maxvol < (1.0f / (256.0f)); + // so silent it has zero effect + break; + case 2: // 16bpp + silent = maxvol < (1.0f / (65536.0f)); + // so silent it has zero effect + break; + default: // floating point + silent = maxvol < 1.0e-13f; + // 130 dB is difference between hearing + // threshold and a jackhammer from + // working distance. + // therefore, anyone who turns up + // volume so much they notice this + // cutoff, likely already has their + // ear-drums blown out anyway. + break; } - while (ltime < frames) + // when doing prologic mixing, some channels invert one side + if (ch->prologic_invert == -1) + vol[1] *= -1.0f; + + // get some sfx info in a consistent form + totallength = sfx->total_length; + loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength); + looping = loopstart < totallength; + + // do the actual paint now (may skip work if silent) + paint = paintbuffer; + istartframe = 0; + for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count) { - // paint up to end of buffer or of input, whichever is lower - count = sfx->total_length - ch->pos; - count = bound(0, count, frames - ltime); - if (count) + // check if this is a delayed sound + if (posd < 0) { - SND_PaintChannel (ch, paintbuffer + ltime, count); - ch->pos += count; - ltime += count; + // for a delayed sound we have to eat into the delay first + count = (int)floor(-posd / speedd) + 1; + count = bound(1, count, wantframes); + // let the for loop iterator apply the skip + continue; } - // if at end of sfx, loop or stop the channel - if (ch->pos >= (int)sfx->total_length) + // compute a fetch size that won't overflow our buffer + count = wantframes; + for (;;) { - if (sfx->loopstart < sfx->total_length) - ch->pos = sfx->loopstart; - else if (ch->flags & CHANNELFLAG_FORCELOOP) - ch->pos = 0; + istartframe = (int)floor(posd); + iendframe = (int)floor(posd + (count-1) * speedd); + ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2; + if (ilengthframes <= S_FETCHBUFFERSIZE) + break; + // reduce count by 25% and try again + count -= count >> 2; + } + + // zero whole fetch buffer for safety + // (floating point noise from uninitialized memory = HORRIBLE) + // otherwise we would only need to clear the excess + if (!silent) + memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0])); + + // if looping, do multiple fetches + fetched = 0; + for (;;) + { + fetch = min(ilengthframes - fetched, totallength - istartframe); + if (fetch > 0) + { + if (!silent) + sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels); + istartframe += fetch; + fetched += fetch; + } + if (istartframe == totallength && looping && fetched < ilengthframes) + { + // loop and fetch some more + posd += loopstart - totallength; + istartframe = loopstart; + } else { - S_StopChannel (ch - channels, false); break; } } + + // set up our fixedpoint resampling variables (float to int conversions are expensive so do not do one per sampleframe) + fetchsampleframe = fetchsampleframes; + indexfrac = (int)floor((posd - floor(posd)) * 65536.0); + indexfracstep = (int)floor(speedd * 65536.0); + if (!silent) + { + if (sfx->format.channels == 2) + { + // music is stereo +#if SND_LISTENERS != 8 +#error the following code only supports up to 8 channels, update it +#endif + if (snd_speakerlayout.channels > 2) + { + // surround mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1]; + sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1]; + sample[2] = (sample[0] + sample[1]) * 0.5f; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[1] * vol[1]; + paint->sample[2] += sample[0] * vol[2]; + paint->sample[3] += sample[1] * vol[3]; + paint->sample[4] += sample[2] * vol[4]; + paint->sample[5] += sample[2] * vol[5]; + paint->sample[6] += sample[0] * vol[6]; + paint->sample[7] += sample[1] * vol[7]; + indexfrac += indexfracstep; + fetchsampleframe += 2 * (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + else + { + // stereo mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1]; + sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[1] * vol[1]; + indexfrac += indexfracstep; + fetchsampleframe += 2 * (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + } + else if (sfx->format.channels == 1) + { + // most sounds are mono +#if SND_LISTENERS != 8 +#error the following code only supports up to 8 channels, update it +#endif + if (snd_speakerlayout.channels > 2) + { + // surround mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[0] * vol[1]; + paint->sample[2] += sample[0] * vol[2]; + paint->sample[3] += sample[0] * vol[3]; + paint->sample[4] += sample[0] * vol[4]; + paint->sample[5] += sample[0] * vol[5]; + paint->sample[6] += sample[0] * vol[6]; + paint->sample[7] += sample[0] * vol[7]; + indexfrac += indexfracstep; + fetchsampleframe += (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + else + { + // stereo mixing + for (i = 0;i < count;i++, paint++) + { + lerp[1] = indexfrac * (1.0f / 65536.0f); + lerp[0] = 1.0f - lerp[1]; + sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1]; + paint->sample[0] += sample[0] * vol[0]; + paint->sample[1] += sample[0] * vol[1]; + indexfrac += indexfracstep; + fetchsampleframe += (indexfrac >> 16); + indexfrac &= 0xFFFF; + } + } + } + } } + ch->position = posd; + if (!looping && istartframe == totallength) + S_StopChannel(ch - channels, false, false); } + S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); + +#ifdef CONFIG_VIDEO_CAPTURE if (!snd_usethreadedmixing) - S_CaptureAVISound(frames); + S_CaptureAVISound(paintbuffer, totalmixframes); +#endif - S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); + S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); // advance the output pointer - outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; - bufferframes -= frames; + outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + bufferframes -= totalmixframes; } }