X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_mix.c;h=9094ce6ccd5f959aa1cddfd7f86d2085f87c2d97;hp=7aef154ee0db5173bccda01ebca71192eb7da54e;hb=3732bafde8584fef3be2bcdeaf5a4fcd40c1353f;hpb=af9b88529d08cdf7a5466c98edc20a0b0b19e72f diff --git a/snd_mix.c b/snd_mix.c index 7aef154e..9094ce6c 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -17,681 +17,537 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds #include "quakedef.h" #include "snd_main.h" -typedef struct portable_samplepair_s -{ - int sample[SND_LISTENERS]; -} portable_sampleframe_t; -// LordHavoc: was 512, expanded to 2048 -#define PAINTBUFFER_SIZE 2048 -portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; +static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; +static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE]; + +extern speakerlayout_t snd_speakerlayout; // for querying the listeners -// FIXME: this desyncs with the video too easily -extern qboolean cl_capturevideo_active; -extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate); -void S_CaptureAVISound(portable_sampleframe_t *buf, size_t length) +extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length); +static void S_CaptureAVISound(size_t length) { - int n; size_t i; - unsigned char out[PAINTBUFFER_SIZE * 4]; - if (!cl_capturevideo_active) + unsigned int j; + + if (!cls.capturevideo.active) return; - // write the sound buffer as little endian 16bit interleaved stereo - for(i = 0;i < length;i++) + + // undo whatever swapping the channel layout (swapstereo, ALSA) did + for(j = 0; j < snd_speakerlayout.channels; ++j) { - n = buf[i].sample[0]; - n = bound(-32768, n, 32767); - out[i*4+0] = n & 0xFF; - out[i*4+1] = (n >> 8) & 0xFF; - n = buf[i].sample[1]; - n = bound(-32768, n, 32767); - out[i*4+2] = n & 0xFF; - out[i*4+3] = (n >> 8) & 0xFF; + unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped; + for(i = 0; i < length; ++i) + paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j]; } - SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed); + + SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length); } -// TODO: rewrite this function -void S_TransferPaintBuffer(int endtime) +static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels) +{ + int i, val; + if (width == 2) // 16bit + { + short *snd_out = (short*)rb_ptr; + if (channels == 8) // 7.1 surround + { + for (i = 0;i < nbframes;i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767); + } + } + else if (channels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + } + } + else if (channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + } + } + else if (channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + } + } + else if (channels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1; + *snd_out++ = bound(-32768, val, 32767); + } + } + + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 0, nbframes * channels * width); + } + else // 8bit + { + unsigned char *snd_out = (unsigned char*)rb_ptr; + if (channels == 8) // 7.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (channels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (channels == 1) // 1.0 mono + { + for (i = 0;i < nbframes;i++, painted_ptr++) + { + val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128; + *snd_out++ = bound(0, val, 255); + } + } + + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 128, nbframes * channels); + } +} + + +/* +=============================================================================== + +CHANNEL MIXING + +=============================================================================== +*/ + +static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count) { - void *pbuf; - int i; - portable_sampleframe_t *snd_p; - int lpaintedtime; - int snd_frames; - int val; - if ((pbuf = S_LockBuffer())) + int vol[SND_LISTENERS]; + const snd_buffer_t *sb; + unsigned int i, sb_offset; + + // move to the stack (do we need to?) + for (i = 0;i < SND_LISTENERS;i++) + vol[i] = ch->listener_volume[i]; + + // if volumes are all zero, just return + for (i = 0;i < SND_LISTENERS;i++) + if (vol[i]) + break; + if (i == SND_LISTENERS) + return false; + + sb_offset = ch->pos; + sb = ch->sfx->fetcher->getsb (ch->sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count); + if (sb == NULL) + { + Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n", + ch->sfx->name); // , count); // or add this? FIXME + return false; + } + else { - snd_p = paintbuffer; - lpaintedtime = paintedtime; - for (lpaintedtime = paintedtime;lpaintedtime < endtime;lpaintedtime += snd_frames) +#if SND_LISTENERS != 8 +# error the following code only supports up to 8 channels, update it +#endif + if (sb->format.width == 1) { - // handle recirculating buffer issues - i = lpaintedtime & (shm->sampleframes - 1); - snd_frames = shm->sampleframes - i; - if (snd_frames > endtime - lpaintedtime) - snd_frames = endtime - lpaintedtime; - if (shm->format.width == 2) + const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; + + // Stereo sound support + if (sb->format.channels == 2) { - // 16bit - short *snd_out = (short *) pbuf + i * shm->format.channels; - if (shm->format.channels == 8) + if (vol[6] + vol[7] > 0) { - // 7.1 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - *snd_out++ = bound(-32768, snd_p->sample[6], 32767); - *snd_out++ = bound(-32768, snd_p->sample[7], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + paint[i].sample[6] += (samples[0] * vol[6]) >> 8; + paint[i].sample[7] += (samples[1] * vol[7]) >> 8; + samples += 2; } - else + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - *snd_out++ = bound(-32768, snd_p->sample[6], 32767); - *snd_out++ = bound(-32768, snd_p->sample[7], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + samples += 2; } } - else if (shm->format.channels == 6) + else if (vol[2] + vol[3] > 0) { - // 5.1 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + samples += 2; } - else + } + else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] -= (samples[1] * vol[1]) >> 8; + samples += 2; } } - else if (shm->format.channels == 4) + else if (vol[0] + vol[1] > 0) { - // 4.0 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + samples += 2; } - else + } + } + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + paint[i].sample[4] += (samples[0] * vol[4]) >> 8; + paint[i].sample[5] += (samples[0] * vol[5]) >> 8; + paint[i].sample[6] += (samples[0] * vol[6]) >> 8; + paint[i].sample[7] += (samples[0] * vol[7]) >> 8; + samples += 1; } } - else if (shm->format.channels == 2) + else if (vol[4] + vol[5] > 0) { - // 2.0 stereo - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + paint[i].sample[4] += (samples[0] * vol[4]) >> 8; + paint[i].sample[5] += (samples[0] * vol[5]) >> 8; + samples += 1; } - else + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + samples += 1; } } - else if (shm->format.channels == 1) + else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1) { - // 1.0 mono - for (i = 0;i < snd_frames;i++, snd_p++) - *snd_out++ = bound(-32768, (snd_p->sample[0] + snd_p->sample[1]) >> 1, 32767); + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] -= (samples[0] * vol[1]) >> 8; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + samples += 1; + } } } else + return false; // unsupported number of channels in sound + } + else if (sb->format.width == 2) + { + const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; + + // Stereo sound support + if (sb->format.channels == 2) { - // 8bit - unsigned char *snd_out = (unsigned char *) pbuf + i * shm->format.channels; - if (shm->format.channels == 8) + if (vol[6] + vol[7] > 0) { - // 7.1 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + paint[i].sample[6] += (samples[0] * vol[6]) >> 16; + paint[i].sample[7] += (samples[1] * vol[7]) >> 16; + samples += 2; } - else + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + samples += 2; } } - else if (shm->format.channels == 6) + else if (vol[2] + vol[3] > 0) { - // 5.1 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + samples += 2; } - else + } + else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] -= (samples[1] * vol[1]) >> 16; + samples += 2; } } - else if (shm->format.channels == 4) + else if (vol[0] + vol[1] > 0) { - // 4.0 surround - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + samples += 2; } - else + } + } + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + paint[i].sample[4] += (samples[0] * vol[4]) >> 16; + paint[i].sample[5] += (samples[0] * vol[5]) >> 16; + paint[i].sample[6] += (samples[0] * vol[6]) >> 16; + paint[i].sample[7] += (samples[0] * vol[7]) >> 16; + samples += 1; } } - else if (shm->format.channels == 2) + else if (vol[4] + vol[5] > 0) { - // 2.0 stereo - if (snd_swapstereo.value) + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + paint[i].sample[4] += (samples[0] * vol[4]) >> 16; + paint[i].sample[5] += (samples[0] * vol[5]) >> 16; + samples += 1; } - else + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + samples += 1; } } - else if (shm->format.channels == 1) + else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1) { - // 1.0 mono - for (i = 0;i < snd_frames;i++, snd_p++) + for (i = 0;i < count;i++) { - val = ((snd_p->sample[0]+snd_p->sample[1]) >> 9) + 128;*snd_out++ = bound(0, val, 255); + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] -= (samples[0] * vol[1]) >> 16; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + samples += 1; } } } + else + return false; // unsupported number of channels in sound } - S_UnlockBuffer(); } + return true; } - -/* -=============================================================================== - -CHANNEL MIXING - -=============================================================================== -*/ - -qboolean SND_PaintChannel (channel_t *ch, int endtime); - -void S_PaintChannels(int endtime) +void S_MixToBuffer(void *stream, unsigned int bufferframes) { - unsigned int i, j; - int end; + unsigned int i; channel_t *ch; - sfx_t *sfx; - int ltime, count; + unsigned int frames; + unsigned char *outbytes = (unsigned char *) stream; - while (paintedtime < endtime) + // mix as many times as needed to fill the requested buffer + while (bufferframes) { - // if paintbuffer is smaller than DMA buffer - end = endtime; - if (endtime - paintedtime > PAINTBUFFER_SIZE) - end = paintedtime + PAINTBUFFER_SIZE; + // limit to the size of the paint buffer + frames = min(bufferframes, PAINTBUFFER_SIZE); // clear the paint buffer - memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0])); + memset (paintbuffer, 0, frames * sizeof (paintbuffer[0])); // paint in the channels. + // channels with zero volumes still advance in time but don't paint. ch = channels; - for (i=0; isfx; - if (!sfx) - continue; - if (sfx->fetcher) - j++; - for (j = 0;j < SND_LISTENERS;j++) - if (ch->listener_volume[j]) - break; - if (j == SND_LISTENERS) + if (sfx == NULL) continue; if (!S_LoadSound (sfx, true)) continue; - - // if the channel is paused if (ch->flags & CHANNELFLAG_PAUSED) - { - int pausedtime = end - paintedtime; - ch->lastptime += pausedtime; - ch->end += pausedtime; continue; - } - // if the sound hasn't been painted last time, update his position - if (ch->lastptime < paintedtime) + ltime = 0; + if (ch->pos < 0) { - ch->pos += paintedtime - ch->lastptime; - - // If the sound should have ended by then - if ((unsigned int)ch->pos > sfx->total_length) - { - int loopstart; - - if (ch->flags & CHANNELFLAG_FORCELOOP) - loopstart = 0; - else - loopstart = -1; - if (sfx->loopstart >= 0) - loopstart = sfx->loopstart; - - // If the sound is looped - if (loopstart >= 0) - ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart; - else - ch->pos = sfx->total_length; - ch->end = paintedtime + sfx->total_length - ch->pos; - } + count = -ch->pos; + count = min(count, (int)frames - ltime); + ch->pos += count; + ltime += count; } - ltime = paintedtime; - while (ltime < end) + while (ltime < (int)frames) { - qboolean stop_paint; - - // paint up to end - if (ch->end < end) - count = (int)ch->end - ltime; - else - count = end - ltime; - - if (count > 0) + // paint up to end of buffer or of input, whichever is lower + count = sfx->total_length - ch->pos; + count = bound(0, count, (int)frames - ltime); + if (count) { - for (j = 0;j < SND_LISTENERS;j++) - ch->listener_volume[j] = bound(0, ch->listener_volume[j], 255); - - stop_paint = !SND_PaintChannel (ch, count); - - if (!stop_paint) - { - ltime += count; - ch->lastptime = ltime; - } + SND_PaintChannel (ch, paintbuffer + ltime, count); + ch->pos += count; + ltime += count; } - else - stop_paint = false; - if (ltime >= ch->end) + // if at end of sfx, loop or stop the channel + if (ch->pos >= (int)sfx->total_length) { - // if at end of loop, restart - if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint) + if (sfx->loopstart < sfx->total_length) + ch->pos = sfx->loopstart; + else if (ch->flags & CHANNELFLAG_FORCELOOP) + ch->pos = 0; + else { - ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1); - ch->end = ltime + sfx->total_length - ch->pos; + S_StopChannel (ch - channels, false); + break; } - // channel just stopped - else - stop_paint = true; - } - - if (stop_paint) - { - S_StopChannel (ch - channels); - break; } } } - // transfer out according to DMA format - S_CaptureAVISound (paintbuffer, end - paintedtime); - S_TransferPaintBuffer(end); - paintedtime = end; - } -} - - -qboolean SND_PaintChannel (channel_t *ch, int count) -{ - int snd_vol, vol[SND_LISTENERS]; - const sfxbuffer_t *sb; - int i; - - // If this channel manages its own volume - if (ch->flags & CHANNELFLAG_FULLVOLUME) - snd_vol = 256; - else - snd_vol = volume.value * 256; + if (!snd_usethreadedmixing) + S_CaptureAVISound(frames); - for (i = 0;i < SND_LISTENERS;i++) - vol[i] = ch->listener_volume[i] * snd_vol; + S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); - sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); - if (sb == NULL) - return false; - -#if SND_LISTENERS != 8 -#error this code only supports up to 8 channels, update it -#endif - - if (ch->sfx->format.width == 1) - { - const signed char *sfx = (signed char *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels; - // Stereo sound support - if (ch->sfx->format.channels == 2) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; - paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 8; - sfx += 2; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; - sfx += 2; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - sfx += 2; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - sfx += 2; - } - } - } - else if (ch->sfx->format.channels == 1) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; - paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 8; - sfx += 1; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; - sfx += 1; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - sfx += 1; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - sfx += 1; - } - } - } - else - return true; // unsupported number of channels in sound + // advance the output pointer + outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + bufferframes -= frames; } - else if (ch->sfx->format.width == 2) - { - const signed short *sfx = (signed short *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels; - // Stereo sound support - if (ch->sfx->format.channels == 2) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; - paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 16; - sfx += 2; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; - sfx += 2; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - sfx += 2; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - sfx += 2; - } - } - } - else if (ch->sfx->format.channels == 1) - { - if (vol[6] + vol[7] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; - paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 16; - sfx += 1; - } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; - sfx += 1; - } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - sfx += 1; - } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - sfx += 1; - } - } - } - else - return true; // unsupported number of channels in sound - } - ch->pos += count; - return true; } -