X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_null.c;h=1ed1cc81bd0570066c886f2b10bddf02f899c17a;hp=b8627b9218961bf6aea6712f179f9d839fedec0b;hb=2961039d9bd10e9aa838e243728e4b1acb03bb2c;hpb=e61e64e24dc955e55dee4b26ffa4ea1e6fbe7701 diff --git a/snd_null.c b/snd_null.c index b8627b92..1ed1cc81 100755 --- a/snd_null.c +++ b/snd_null.c @@ -22,11 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; - -cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"}; +cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { @@ -34,13 +34,10 @@ void S_Init (void) Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } -void S_AmbientOff (void) -{ -} - -void S_AmbientOn (void) +void S_Terminate (void) { } @@ -52,87 +49,85 @@ void S_Shutdown (void) { } -void S_TouchSound (char *sample) +void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) { } -void S_ClearBuffer (void) +void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { + return -1; } -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) { } -void S_StopSound (int entnum, int entchannel) +qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value) { + return false; } -sfx_t *S_GetCached(const char *name) -{ - return NULL; -} - -sfx_t *S_PrecacheSound (char *sample, int complain) +void S_StopSound (int entnum, int entchannel) { - return NULL; } -void S_ClearPrecache (void) +void S_PauseGameSounds (qboolean toggle) { } -void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up) +void S_SetChannelVolume (unsigned int ch_ind, float fvol) { } -void S_StopAllSounds (qboolean clear) +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock) { + return NULL; } -void S_BeginPrecaching (void) +qboolean S_IsSoundPrecached (const sfx_t *sfx) { + return false; } -void S_EndPrecaching (void) +void S_UnloadAllSounds_f (void) { } -void S_ExtraUpdate (void) +sfx_t *S_FindName (const char *name) { + return NULL; } -void S_LocalSound (char *s) +void S_Update(const matrix4x4_t *matrix) { } -void S_RawSamples_Enqueue(short *samples, unsigned int length) +void S_StopAllSounds (void) { } -void S_RawSamples_Dequeue(int *samples, unsigned int length) +void S_ExtraUpdate (void) { } -void S_RawSamples_ClearQueue(void) +qboolean S_LocalSound (const char *s) { + return false; } -int S_RawSamples_QueueWantsMore(void) +void S_BlockSound (void) { - return 0; } -void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength) +void S_UnblockSound (void) { } -int S_RawSamples_SampleRate(void) +int S_GetSoundRate(void) { return 0; } -