X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_null.c;h=22a606dad631c6e1d4917737f829d99b249f77ef;hp=aa4ebd1bb541be2f59331a3f32bb1bad8bd88cee;hb=8f45e5828df67f9b7c707180d19889779b9fac4d;hpb=cd8da665663664dce7c28b8db63164de8477bd33 diff --git a/snd_null.c b/snd_null.c index aa4ebd1b..22a606da 100755 --- a/snd_null.c +++ b/snd_null.c @@ -22,11 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; - -cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"}; +cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { @@ -34,6 +34,7 @@ void S_Init (void) Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } void S_Terminate (void) @@ -87,6 +88,15 @@ sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock) return NULL; } +qboolean S_IsSoundPrecached (const sfx_t *sfx) +{ + return false; +} + +void S_UnloadAllSounds_f (void) +{ +} + sfx_t *S_FindName (const char *name) { return NULL; @@ -108,3 +118,16 @@ qboolean S_LocalSound (const char *s) { return false; } + +void S_BlockSound (void) +{ +} + +void S_UnblockSound (void) +{ +} + +int S_GetSoundRate(void) +{ + return 0; +}