X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_null.c;h=22a606dad631c6e1d4917737f829d99b249f77ef;hp=d1e58d03de6aa72140444415be4e0132d552b831;hb=8f45e5828df67f9b7c707180d19889779b9fac4d;hpb=7bfa40af559277b011eae026e848c62357cf127d diff --git a/snd_null.c b/snd_null.c index d1e58d03..22a606da 100755 --- a/snd_null.c +++ b/snd_null.c @@ -1,274 +1,133 @@ /* - Copyright (C) 1996-1997 Id Software, Inc. - - This program is free software; you can redistribute it and/or - modify it under the terms of the GNU General Public License - as published by the Free Software Foundation; either version 2 - of the License, or (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - - See the GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - */ - // snd_null.c -- include this instead of all the other snd_* files to have - // no sound code whatsoever - - #include "quakedef.h" - - -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; - -cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; - -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; - - - -qboolean snd_initialized = false; - - +cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) - { - Cvar_RegisterVariable(&bgmvolume); - Cvar_RegisterVariable(&volume); - Cvar_RegisterVariable(&snd_staticvolume); - + Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } - - -void S_AmbientOff (void) - +void S_Terminate (void) { - -} - - - -void S_AmbientOn (void) - -{ - } - - void S_Startup (void) - { - } - - void S_Shutdown (void) - -{ - -} - - - -void S_TouchSound (char *sample) - { - } - - -void S_ClearBuffer (void) - +void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) { - } - - -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) - +void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { - } - - -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) - +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { - + return -1; } - - -void S_StopSound (int entnum, int entchannel) - +void S_StopChannel (unsigned int channel_ind) { - } - - -sfx_t *S_GetCached(const char *name) - +qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value) { - - return NULL; - + return false; } - - -sfx_t *S_PrecacheSound (char *sample, int complain) - +void S_StopSound (int entnum, int entchannel) { - - return NULL; - } - - -void S_ClearPrecache (void) - +void S_PauseGameSounds (qboolean toggle) { - } - - -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) - +void S_SetChannelVolume (unsigned int ch_ind, float fvol) { - } - - -void S_StopAllSounds (qboolean clear) - +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock) { - + return NULL; } - - -void S_BeginPrecaching (void) - +qboolean S_IsSoundPrecached (const sfx_t *sfx) { - + return false; } - - -void S_EndPrecaching (void) - +void S_UnloadAllSounds_f (void) { - } - - -void S_ExtraUpdate (void) - +sfx_t *S_FindName (const char *name) { - + return NULL; } - - -void S_LocalSound (char *s) - +void S_Update(const matrix4x4_t *matrix) { - } - - -void S_RawSamples_Enqueue(short *samples, unsigned int length) - +void S_StopAllSounds (void) { - } - - -void S_RawSamples_Dequeue(int *samples, unsigned int length) - +void S_ExtraUpdate (void) { - } - - -void S_RawSamples_ClearQueue(void) - +qboolean S_LocalSound (const char *s) { - + return false; } - - -int S_RawSamples_QueueWantsMore(void) - +void S_BlockSound (void) { - - return 0; - } - - -void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength) - +void S_UnblockSound (void) { - } - - -int S_RawSamples_SampleRate(void) - +int S_GetSoundRate(void) { - return 0; - } - - -