X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_null.c;h=bc71a4f30835082a6164a480c8c333bcccdd7817;hp=c98440ac23f3b34a68ec60284cb21a0f3125bb87;hb=1fa82ae49ae155e5258c0675fb619922281d6439;hpb=84661191e0819cf88c208b4ad314fcd23e8e1fbd diff --git a/snd_null.c b/snd_null.c index c98440ac..bc71a4f3 100755 --- a/snd_null.c +++ b/snd_null.c @@ -23,16 +23,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&mastervolume); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } void S_Terminate (void) @@ -47,10 +51,15 @@ void S_Shutdown (void) { } -void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) +void S_ClearUsed (void) { } +void S_PurgeUnused (void) +{ +} + + void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } @@ -60,7 +69,12 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f return -1; } -void S_StopChannel (unsigned int channel_ind) +int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition) +{ + return -1; +} + +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) { } @@ -81,16 +95,25 @@ void S_SetChannelVolume (unsigned int ch_ind, float fvol) { } -sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock) +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean serversound) { return NULL; } +float S_SoundLength(const char *name) +{ + return -1; +} + qboolean S_IsSoundPrecached (const sfx_t *sfx) { return false; } +void S_UnloadAllSounds_f (void) +{ +} + sfx_t *S_FindName (const char *name) { return NULL; @@ -125,3 +148,22 @@ int S_GetSoundRate(void) { return 0; } + +int S_GetSoundChannels(void) +{ + return 0; +} + +float S_GetChannelPosition (unsigned int ch_ind) +{ + return -1; +} + +float S_GetEntChannelPosition(int entnum, int entchannel) +{ + return -1; +} + +void SndSys_SendKeyEvents(void) +{ +}