X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sound.h;h=183b71e0607ecf777ac346e2c2bf68ead576d7fd;hp=4e8cafcab16bd2d11a1d03ffef834f70160a6dfa;hb=cf22ff4047c6cac2ee44bb3ecf554ca0f9eed819;hpb=e411cc7d14dad08cbbe27f5b3af86700f7eb5184 diff --git a/sound.h b/sound.h index 4e8cafca..183b71e0 100644 --- a/sound.h +++ b/sound.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,162 +17,78 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// sound.h -- client sound i/o functions -#ifndef __SOUND__ -#define __SOUND__ +#ifndef SOUND_H +#define SOUND_H -#define DEFAULT_SOUND_PACKET_VOLUME 255 -#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 +#include "matrixlib.h" -typedef struct -{ - int left; - int right; -} portable_samplepair_t; - -typedef struct sfx_s -{ - char name[MAX_QPATH]; - cache_user_t cache; -} sfx_t; - -typedef struct -{ - int length; - int loopstart; - int speed; - int width; - int stereo; - byte data[1]; // variable sized -} sfxcache_t; - -typedef struct -{ - qboolean gamealive; - qboolean soundalive; - qboolean splitbuffer; - int channels; - int samples; // mono samples in buffer - int submission_chunk; // don't mix less than this # - int samplepos; // in mono samples - int samplebits; - int speed; - unsigned char *buffer; -} dma_t; - -typedef struct -{ - sfx_t *sfx; // sfx number - int leftvol; // 0-255 volume - int rightvol; // 0-255 volume - int end; // end time in global paintsamples - int pos; // sample position in sfx - int looping; // where to loop, -1 = no looping - int entnum; // to allow overriding a specific sound - int entchannel; // - vec3_t origin; // origin of sound effect - vec_t dist_mult; // distance multiplier (attenuation/clipK) - int master_vol; // 0-255 master volume -} channel_t; - -typedef struct -{ - int rate; - int width; - int channels; - int loopstart; - int samples; - int dataofs; // chunk starts this many bytes from file start -} wavinfo_t; -void S_Init (void); -void S_Startup (void); -void S_Shutdown (void); -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); -void S_StopSound (int entnum, int entchannel); -void S_StopAllSounds(qboolean clear); -void S_ClearBuffer (void); -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); -void S_ExtraUpdate (void); +// ==================================================================== +// Constants +// ==================================================================== -sfx_t *S_PrecacheSound (char *sample); -void S_TouchSound (char *sample); -void S_ClearPrecache (void); -void S_BeginPrecaching (void); -void S_EndPrecaching (void); -void S_PaintChannels(int endtime); -void S_InitPaintChannels (void); +#define DEFAULT_SOUND_PACKET_VOLUME 255 +#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 -// picks a channel based on priorities, empty slots, number of channels -channel_t *SND_PickChannel(int entnum, int entchannel); +// Channel flags +#define CHANNELFLAG_NONE 0 +#define CHANNELFLAG_FORCELOOP (1 << 0) // force looping even if the sound is not looped +#define CHANNELFLAG_LOCALSOUND (1 << 1) // INTERNAL USE. Not settable by S_SetChannelFlag +#define CHANNELFLAG_PAUSED (1 << 2) +#define CHANNELFLAG_FULLVOLUME (1 << 3) // isn't affected by the general volume -// spatializes a channel -void SND_Spatialize(channel_t *ch); -// initializes cycling through a DMA buffer and returns information on it -qboolean SNDDMA_Init(void); +// ==================================================================== +// Types and variables +// ==================================================================== -// gets the current DMA position -int SNDDMA_GetDMAPos(void); +typedef struct sfx_s sfx_t; + +extern cvar_t bgmvolume; +extern cvar_t volume; +extern cvar_t snd_initialized; +extern cvar_t snd_staticvolume; +extern cvar_t snd_mutewhenidle; -// shutdown the DMA xfer. -void SNDDMA_Shutdown(void); // ==================================================================== -// User-setable variables +// Functions // ==================================================================== -// LordHavoc: increased from 128 to 516 (4 for NUM_AMBIENTS) -#define MAX_CHANNELS 516 -// LordHavoc: increased maximum sound channels from 8 to 128 -#define MAX_DYNAMIC_CHANNELS 128 - - -extern channel_t channels[MAX_CHANNELS]; -// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds -// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc -// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds - -extern int total_channels; - -// -// Fake dma is a synchronous faking of the DMA progress used for -// isolating performance in the renderer. The fakedma_updates is -// number of times S_Update() is called per second. -// - -extern qboolean fakedma; -extern int fakedma_updates; -extern int paintedtime; -extern int soundtime; -extern vec3_t listener_origin; -extern vec3_t listener_forward; -extern vec3_t listener_right; -extern vec3_t listener_up; -extern volatile dma_t *shm; -extern volatile dma_t sn; -extern vec_t sound_nominal_clip_dist; - -extern cvar_t loadas8bit; -extern cvar_t bgmvolume; -extern cvar_t volume; -extern cvar_t snd_swapstereo; +void S_Init (void); +void S_Terminate (void); -extern qboolean snd_initialized; +void S_Startup (void); +void S_Shutdown (void); +void S_UnloadAllSounds_f (void); + +void S_Update(const matrix4x4_t *listenermatrix); +void S_ExtraUpdate (void); + +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean serversound); +void S_ClearUsed (void); +void S_PurgeUnused (void); +qboolean S_IsSoundPrecached (const sfx_t *sfx); -extern int snd_blocked; +// S_StartSound returns the channel index, or -1 if an error occurred +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +qboolean S_LocalSound (const char *s); -void S_LocalSound (char *s); -sfxcache_t *S_LoadSound (sfx_t *s); +void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +void S_StopSound (int entnum, int entchannel); +void S_StopAllSounds (void); +void S_PauseGameSounds (qboolean toggle); -wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength); +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex); +qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value); +void S_SetChannelVolume (unsigned int ch_ind, float fvol); +float S_GetChannelPosition (unsigned int ch_ind); -void SND_InitScaletable (void); -void SNDDMA_Submit(void); +void S_BlockSound (void); +void S_UnblockSound (void); -void S_AmbientOff (void); -void S_AmbientOn (void); +int S_GetSoundRate (void); +int S_GetSoundChannels (void); #endif