X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sound.h;h=af734196cc8fcddfab8aee88a4aa82198a34c3fc;hp=8f34de9a542218f2ebfa0472b2c11f9c2043fb6b;hb=d39f8c7e0427be77cc7dfa504fee8cbccf1684f6;hpb=c4ee1bbcc6b2f917465f07269ad09942bbf40849 diff --git a/sound.h b/sound.h index 8f34de9a..af734196 100644 --- a/sound.h +++ b/sound.h @@ -17,164 +17,68 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// sound.h -- client sound i/o functions -#ifndef __SOUND__ -#define __SOUND__ +#ifndef SOUND_H +#define SOUND_H -#define DEFAULT_SOUND_PACKET_VOLUME 255 -#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 +#include "matrixlib.h" -typedef struct -{ - int left; - int right; -} portable_samplepair_t; - -typedef struct -{ - int length; - int loopstart; - int speed; - int width; - int stereo; - qbyte data[1]; // variable sized -} sfxcache_t; - -typedef struct sfx_s -{ - char name[MAX_QPATH]; - mempool_t *mempool; - sfxcache_t *sfxcache; -} sfx_t; - -typedef struct -{ - qboolean gamealive; - qboolean soundalive; - qboolean splitbuffer; - int channels; - int samples; // mono samples in buffer - int submission_chunk; // don't mix less than this # - int samplepos; // in mono samples - int samplebits; - int speed; - unsigned char *buffer; -} dma_t; - -typedef struct -{ - sfx_t *sfx; // sfx number - int leftvol; // 0-255 volume - int rightvol; // 0-255 volume - int end; // end time in global paintsamples - int pos; // sample position in sfx - int looping; // where to loop, -1 = no looping - int entnum; // to allow overriding a specific sound - int entchannel; // - vec3_t origin; // origin of sound effect - vec_t dist_mult; // distance multiplier (attenuation/clipK) - int master_vol; // 0-255 master volume -} channel_t; - -typedef struct -{ - int rate; - int width; - int channels; - int loopstart; - int samples; - int dataofs; // chunk starts this many bytes from file start -} wavinfo_t; -void S_Init (void); -void S_Startup (void); -void S_Shutdown (void); -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); -void S_StopSound (int entnum, int entchannel); -void S_StopAllSounds(qboolean clear); -void S_ClearBuffer (void); -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); -void S_ExtraUpdate (void); +// ==================================================================== +// Constants +// ==================================================================== + +#define DEFAULT_SOUND_PACKET_VOLUME 255 +#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 -sfx_t *S_PrecacheSound (char *sample); -void S_TouchSound (char *sample); -void S_ClearPrecache (void); -void S_BeginPrecaching (void); -void S_EndPrecaching (void); -void S_PaintChannels(int endtime); -void S_InitPaintChannels (void); +// Channel flags +#define CHANNELFLAG_NONE 0 +#define CHANNELFLAG_FORCELOOP (1 << 0) // force looping even if the sound is not looped +#define CHANNELFLAG_LOCALSOUND (1 << 1) // INTERNAL USE. Not settable by S_SetChannelFlag +#define CHANNELFLAG_PAUSED (1 << 2) +#define CHANNELFLAG_FULLVOLUME (1 << 3) // isn't affected by the general volume -// picks a channel based on priorities, empty slots, number of channels -channel_t *SND_PickChannel(int entnum, int entchannel); -// spatializes a channel -void SND_Spatialize(channel_t *ch); +// ==================================================================== +// Types and variables +// ==================================================================== -// initializes cycling through a DMA buffer and returns information on it -qboolean SNDDMA_Init(void); +typedef struct sfx_s sfx_t; -// gets the current DMA position -int SNDDMA_GetDMAPos(void); +extern cvar_t bgmvolume; +extern cvar_t volume; +extern cvar_t snd_initialized; +extern cvar_t snd_staticvolume; -// shutdown the DMA xfer. -void SNDDMA_Shutdown(void); // ==================================================================== -// User-setable variables +// Functions // ==================================================================== -// LordHavoc: increased from 128 to 516 (4 for NUM_AMBIENTS) -#define MAX_CHANNELS 516 -// LordHavoc: increased maximum sound channels from 8 to 128 -#define MAX_DYNAMIC_CHANNELS 128 - - -extern channel_t channels[MAX_CHANNELS]; -// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds -// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc -// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds - -extern int total_channels; - -// -// Fake dma is a synchronous faking of the DMA progress used for -// isolating performance in the renderer. The fakedma_updates is -// number of times S_Update() is called per second. -// - -extern qboolean fakedma; -extern int fakedma_updates; -extern int paintedtime; -extern int soundtime; -extern vec3_t listener_origin; -extern vec3_t listener_forward; -extern vec3_t listener_right; -extern vec3_t listener_up; -extern volatile dma_t *shm; -extern volatile dma_t sn; -extern vec_t sound_nominal_clip_dist; - -extern cvar_t loadas8bit; -extern cvar_t bgmvolume; -extern cvar_t volume; -extern cvar_t snd_swapstereo; +void S_Init (void); +void S_Terminate (void); + +void S_Startup (void); +void S_Shutdown (void); -extern qboolean cdaudioinitialized; -extern qboolean snd_initialized; +void S_Update(const matrix4x4_t *listenermatrix); +void S_ExtraUpdate (void); -extern int snd_blocked; +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock); +void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds); -void S_LocalSound (char *s); -sfxcache_t *S_LoadSound (sfx_t *s); +// S_StartSound returns the channel index, or -1 if an error occurred +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +qboolean S_LocalSound (const char *s); -wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength); +void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +void S_StopSound (int entnum, int entchannel); +void S_StopAllSounds (void); +void S_PauseGameSounds (qboolean toggle); -void SND_InitScaletable (void); -void SNDDMA_Submit(void); +void S_StopChannel (unsigned int channel_ind); +qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value); +void S_SetChannelVolume (unsigned int ch_ind, float fvol); -void S_AmbientOff (void); -void S_AmbientOn (void); #endif