X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sound.h;h=ecbdb78a51af728ff66fbcaf1761a8fe880f7d23;hp=684102eece285082e775d662d857da8e09af6d3e;hb=435b52972823fa8e8ceb9b67797ca3f886f6208a;hpb=55ed30ad15c72f52aea124389b9997745d4dbf02 diff --git a/sound.h b/sound.h index 684102ee..ecbdb78a 100644 --- a/sound.h +++ b/sound.h @@ -19,101 +19,118 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sound.h -- client sound i/o functions -#ifndef __SOUND__ -#define __SOUND__ +#ifndef SOUND_H +#define SOUND_H + +#include "matrixlib.h" + +//AK: TODO: find a better solution instead of using a define +#if defined( _WIN32 ) && !defined( USE_SDL ) +# define USE_DSOUND +#endif #define DEFAULT_SOUND_PACKET_VOLUME 255 #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 typedef struct { - int left; - int right; -} portable_samplepair_t; + size_t length; + size_t offset; + qbyte data[4]; // variable sized +} sfxbuffer_t; typedef struct { - int length; - int loopstart; - int speed; - int width; - int stereo; - qbyte data[1]; // variable sized -} sfxcache_t; - + unsigned int speed; + unsigned int width; + unsigned int channels; +} snd_format_t; + +// sfx_t flags +#define SFXFLAG_NONE 0 +#define SFXFLAG_SILENTLYMISSING (1 << 0) // if the sfx is missing and loaded with complain = false +#define SFXFLAG_USED (1 << 1) +#define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that + +typedef struct snd_fetcher_s snd_fetcher_t; typedef struct sfx_s { - char name[MAX_QPATH]; - mempool_t *mempool; - sfxcache_t *sfxcache; + char name[MAX_QPATH]; + mempool_t *mempool; + unsigned int flags; // cf SFXFLAG_* defines + snd_format_t format; + int loopstart; + size_t total_length; + const snd_fetcher_t *fetcher; + void *fetcher_data; // Per-sfx data for the sound fetching functions } sfx_t; typedef struct { - qboolean gamealive; - qboolean soundalive; - qboolean splitbuffer; - int channels; - int samples; // mono samples in buffer - int submission_chunk; // don't mix less than this # - int samplepos; // in mono samples - int samplebits; - int speed; + snd_format_t format; + int samples; // mono samples in buffer + int samplepos; // in mono samples unsigned char *buffer; + int bufferlength; // used only by certain drivers } dma_t; +// channel_t flags +#define CHANNELFLAG_NONE 0 +#define CHANNELFLAG_FORCELOOP (1 << 0) // force looping even if the sound is not looped +#define CHANNELFLAG_LOCALSOUND (1 << 1) // non-game sound (ex: menu sound) +#define CHANNELFLAG_PAUSED (1 << 2) + typedef struct { - sfx_t *sfx; // sfx number - int leftvol; // 0-255 volume - int rightvol; // 0-255 volume - int end; // end time in global paintsamples - int pos; // sample position in sfx - int looping; // where to loop, -1 = no looping - int entnum; // to allow overriding a specific sound - int entchannel; // - vec3_t origin; // origin of sound effect - vec_t dist_mult; // distance multiplier (attenuation/clipK) - int master_vol; // 0-255 master volume + sfx_t *sfx; // sfx number + unsigned int flags; // cf CHANNELFLAG_* defines + int leftvol; // 0-255 volume + int rightvol; // 0-255 volume + int end; // end time in global paintsamples + int lastptime; // last time this channel was painted + int pos; // sample position in sfx + int looping; // where to loop, -1 = no looping + int entnum; // to allow overriding a specific sound + int entchannel; + vec3_t origin; // origin of sound effect + vec_t dist_mult; // distance multiplier (attenuation/clipK) + int master_vol; // 0-255 master volume + void *fetcher_data; // Per-channel data for the sound fetching function } channel_t; -typedef struct +typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples); +typedef void (*snd_fetcher_end_t) (channel_t* ch); +struct snd_fetcher_s { - int rate; - int width; - int channels; - int loopstart; - int samples; - int dataofs; // chunk starts this many bytes from file start -} wavinfo_t; + snd_fetcher_getsb_t getsb; + snd_fetcher_end_t end; +}; void S_Init (void); void S_Startup (void); void S_Shutdown (void); -void S_Open (void); -void S_Close (void); -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +// S_StartSound returns the channel index, or -1 if an error occurred +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); +void S_StopChannel (unsigned int channel_ind); +void S_PauseChannel (unsigned int channel_ind, qboolean toggle); +void S_LoopChannel (unsigned int channel_ind, qboolean toggle); void S_StopSound (int entnum, int entchannel); void S_StopAllSounds(qboolean clear); -void S_ClearBuffer (void); -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); +void S_PauseGameSounds (void); +void S_ResumeGameSounds (void); +void S_SetChannelVolume (unsigned int ch_ind, float fvol); +void S_Update(const matrix4x4_t *listenermatrix); void S_ExtraUpdate (void); -sfx_t *S_PrecacheSound (char *sample, int complain); -void S_TouchSound (char *sample); -void S_ClearPrecache (void); -void S_BeginPrecaching (void); -void S_EndPrecaching (void); +sfx_t *S_GetCached(const char *name, qboolean stdpath); +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean stdpath); +void S_TouchSound (const char *sample, qboolean stdpath); +void S_ClearUsed (void); +void S_PurgeUnused (void); void S_PaintChannels(int endtime); void S_InitPaintChannels (void); -// picks a channel based on priorities, empty slots, number of channels -channel_t *SND_PickChannel(int entnum, int entchannel); - -// spatializes a channel -void SND_Spatialize(channel_t *ch); - // initializes cycling through a DMA buffer and returns information on it qboolean SNDDMA_Init(void); @@ -123,6 +140,8 @@ int SNDDMA_GetDMAPos(void); // shutdown the DMA xfer. void SNDDMA_Shutdown(void); +extern size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname); + // ==================================================================== // User-setable variables // ==================================================================== @@ -138,7 +157,7 @@ extern channel_t channels[MAX_CHANNELS]; // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds -extern int total_channels; +extern unsigned int total_channels; // // Fake dma is a synchronous faking of the DMA progress used for @@ -150,52 +169,31 @@ extern qboolean fakedma; extern int fakedma_updates; extern int paintedtime; extern int soundtime; -extern vec3_t listener_origin; -extern vec3_t listener_forward; -extern vec3_t listener_right; -extern vec3_t listener_up; +extern vec3_t listener_vieworigin; +extern vec3_t listener_viewforward; +extern vec3_t listener_viewleft; +extern vec3_t listener_viewup; extern volatile dma_t *shm; -extern volatile dma_t sn; extern vec_t sound_nominal_clip_dist; -extern cvar_t loadas8bit; extern cvar_t bgmvolume; extern cvar_t volume; extern cvar_t snd_swapstereo; -extern qboolean cdaudioinitialized; -extern qboolean snd_initialized; +extern cvar_t cdaudioinitialized; +extern cvar_t snd_initialized; +extern cvar_t snd_streaming; extern int snd_blocked; -void S_LocalSound (char *s); -sfxcache_t *S_LoadSound (sfx_t *s, int complain); - -wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength); +void S_LocalSound (const char *s, qboolean stdpath); +qboolean S_LoadSound (sfx_t *s, qboolean complain); +void S_UnloadSound(sfx_t *s); void SND_InitScaletable (void); void SNDDMA_Submit(void); -void S_AmbientOff (void); -void S_AmbientOn (void); - void *S_LockBuffer(void); void S_UnlockBuffer(void); -// add some data to the tail of the rawsamples queue -void S_RawSamples_Enqueue(short *samples, unsigned int length); -// read and remove some data from the head of the rawsamples queue -void S_RawSamples_Dequeue(int *samples, unsigned int length); -// empty the rawsamples queue -void S_RawSamples_ClearQueue(void); -// returns how much more data the queue wants, or 0 if it is already full enough -int S_RawSamples_QueueWantsMore(void); - -// resamples one sound buffer into another, while changing the length -void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength); - -// returns the rate that the rawsamples system is running at -int S_RawSamples_SampleRate(void); - #endif -