X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_main.c;h=f811ee66cbc2bb1e6be57a617a27e0076a45ab85;hp=37d27a93d02b60e796c93a352ca8bee2c3013059;hb=598fddaa9633afd444cb95d8e7eb74d9b05b899d;hpb=08b1a2cd78d6c69a6fae4ed29b08e127d0f5061c diff --git a/sv_main.c b/sv_main.c index 37d27a93..f811ee66 100644 --- a/sv_main.c +++ b/sv_main.c @@ -20,25 +20,43 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sv_main.c -- server main program #include "quakedef.h" -#include "portals.h" -static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose -static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow -static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden +void SV_VM_Init(); +void SV_VM_Setup(); + +// select which protocol to host, this is fed to Protocol_EnumForName +cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"}; +cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"}; +cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"}; + +static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose +static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"}; static cvar_t sv_entpatch = {0, "sv_entpatch", "1"}; +extern cvar_t sys_ticrate; + +cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"}; +cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"}; +cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"}; +cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"}; +cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"}; +cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"}; +cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"}; +cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"}; + +cvar_t sv_progs = {0, "sv_progs", "progs.dat" }; + server_t sv; server_static_t svs; -static char localmodels[MAX_MODELS][5]; // inline model names for precache - -mempool_t *sv_edicts_mempool = NULL; +mempool_t *sv_mempool = NULL; //============================================================================ extern void SV_Phys_Init (void); extern void SV_World_Init (void); +static void SV_SaveEntFile_f(void); /* =============== @@ -47,8 +65,7 @@ SV_Init */ void SV_Init (void) { - int i; - + Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f); Cvar_RegisterVariable (&sv_maxvelocity); Cvar_RegisterVariable (&sv_gravity); Cvar_RegisterVariable (&sv_friction); @@ -61,20 +78,42 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_nostep); Cvar_RegisterVariable (&sv_deltacompress); Cvar_RegisterVariable (&sv_cullentities_pvs); - Cvar_RegisterVariable (&sv_cullentities_portal); Cvar_RegisterVariable (&sv_cullentities_trace); Cvar_RegisterVariable (&sv_cullentities_stats); Cvar_RegisterVariable (&sv_entpatch); - + Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes); + Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse); + Cvar_RegisterVariable (&sv_gameplayfix_stepdown); + Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping); + Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels); + Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox); + Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies); + Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox); + Cvar_RegisterVariable (&sv_protocolname); + Cvar_RegisterVariable (&sv_ratelimitlocalplayer); + Cvar_RegisterVariable (&sv_maxrate); + Cvar_RegisterVariable (&sv_progs); + + SV_VM_Init(); SV_Phys_Init(); SV_World_Init(); - for (i = 0;i < MAX_MODELS;i++) - sprintf (localmodels[i], "*%i", i); + sv_mempool = Mem_AllocPool("server", 0, NULL); +} - sv_edicts_mempool = Mem_AllocPool("edicts"); +static void SV_SaveEntFile_f(void) +{ + char basename[MAX_QPATH]; + if (!sv.active || !sv.worldmodel) + { + Con_Print("Not running a server\n"); + return; + } + FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename)); + FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities)); } + /* ============================================================================= @@ -94,12 +133,12 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) { int i, v; - if (sv.datagram.cursize > MAX_DATAGRAM-16) + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18) return; MSG_WriteByte (&sv.datagram, svc_particle); - MSG_WriteDPCoord (&sv.datagram, org[0]); - MSG_WriteDPCoord (&sv.datagram, org[1]); - MSG_WriteDPCoord (&sv.datagram, org[2]); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); for (i=0 ; i<3 ; i++) { v = dir[i]*16; @@ -122,14 +161,14 @@ Make sure the event gets sent to all clients */ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate) { - if (sv.datagram.cursize > MAX_DATAGRAM-18) - return; if (modelindex >= 256 || startframe >= 256) { + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19) + return; MSG_WriteByte (&sv.datagram, svc_effect2); - MSG_WriteDPCoord (&sv.datagram, org[0]); - MSG_WriteDPCoord (&sv.datagram, org[1]); - MSG_WriteDPCoord (&sv.datagram, org[2]); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); MSG_WriteShort (&sv.datagram, modelindex); MSG_WriteShort (&sv.datagram, startframe); MSG_WriteByte (&sv.datagram, framecount); @@ -137,10 +176,12 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, } else { + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17) + return; MSG_WriteByte (&sv.datagram, svc_effect); - MSG_WriteDPCoord (&sv.datagram, org[0]); - MSG_WriteDPCoord (&sv.datagram, org[1]); - MSG_WriteDPCoord (&sv.datagram, org[2]); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); MSG_WriteByte (&sv.datagram, modelindex); MSG_WriteByte (&sv.datagram, startframe); MSG_WriteByte (&sv.datagram, framecount); @@ -163,34 +204,37 @@ Larger attenuations will drop off. (max 4 attenuation) ================== */ -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation) +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation) { int sound_num, field_mask, i, ent; if (volume < 0 || volume > 255) - Host_Error ("SV_StartSound: volume = %i", volume); + { + Con_Printf ("SV_StartSound: volume = %i", volume); + return; + } if (attenuation < 0 || attenuation > 4) - Host_Error ("SV_StartSound: attenuation = %f", attenuation); + { + Con_Printf ("SV_StartSound: attenuation = %f", attenuation); + return; + } if (channel < 0 || channel > 7) - Host_Error ("SV_StartSound: channel = %i", channel); + { + Con_Printf ("SV_StartSound: channel = %i", channel); + return; + } - if (sv.datagram.cursize > MAX_DATAGRAM-16) + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21) return; // find precache number for sound - for (sound_num=1 ; sound_numv->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i])); + MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol); } /* @@ -242,22 +286,60 @@ This will be sent on the initial connection and upon each server load. */ void SV_SendServerinfo (client_t *client) { - char **s; - char message[128]; + int i; + char message[128]; // edicts get reallocated on level changes, so we need to update it here - client->edict = EDICT_NUM((client - svs.clients) + 1); + client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1); + + // if client is a botclient coming from a level change, we need to set up + // client info that normally requires networking + if (!client->netconnection) + { + // set up the edict + PRVM_ED_ClearEdict(client->edict); + + // copy spawn parms out of the client_t + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i]; + + // call the spawn function + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); + host_client->spawned = true; + return; + } // LordHavoc: clear entityframe tracking - client->entityframenumber = 0; - EntityFrame_ClearDatabase(&client->entitydatabase); + client->latestframenum = 0; + + if (client->entitydatabase) + EntityFrame_FreeDatabase(client->entitydatabase); + if (client->entitydatabase4) + EntityFrame4_FreeDatabase(client->entitydatabase4); + if (client->entitydatabase5) + EntityFrame5_FreeDatabase(client->entitydatabase5); + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE) + { + if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool); + else if (sv.protocol == PROTOCOL_DARKPLACES4) + client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool); + else + client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool); + } + + SZ_Clear (&client->message); MSG_WriteByte (&client->message, svc_print); - sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc); + dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc); MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); - MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3); + MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol)); MSG_WriteByte (&client->message, svs.maxclients); if (!coop.integer && deathmatch.integer) @@ -265,24 +347,24 @@ void SV_SendServerinfo (client_t *client) else MSG_WriteByte (&client->message, GAME_COOP); - MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message)); + MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message)); - for (s = sv.model_precache+1 ; *s ; s++) - MSG_WriteString (&client->message, *s); + for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++) + MSG_WriteString (&client->message, sv.model_precache[i]); MSG_WriteByte (&client->message, 0); - for (s = sv.sound_precache+1 ; *s ; s++) - MSG_WriteString (&client->message, *s); + for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++) + MSG_WriteString (&client->message, sv.sound_precache[i]); MSG_WriteByte (&client->message, 0); // send music MSG_WriteByte (&client->message, svc_cdtrack); - MSG_WriteByte (&client->message, sv.edicts->v->sounds); - MSG_WriteByte (&client->message, sv.edicts->v->sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); // set view MSG_WriteByte (&client->message, svc_setview); - MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); + MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict)); MSG_WriteByte (&client->message, svc_signonnum); MSG_WriteByte (&client->message, 1); @@ -311,30 +393,43 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection) if (sv.loadgame) memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms)); memset (client, 0, sizeof(*client)); + client->active = true; client->netconnection = netconnection; - Con_DPrintf("Client %s connected\n", client->netconnection->address); + Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient"); strcpy(client->name, "unconnected"); strcpy(client->old_name, "unconnected"); - client->active = true; client->spawned = false; - client->edict = EDICT_NUM(clientnum+1); + client->edict = PRVM_EDICT_NUM(clientnum+1); client->message.data = client->msgbuf; client->message.maxsize = sizeof(client->msgbuf); client->message.allowoverflow = true; // we can catch it + // updated by receiving "rate" command from client + client->rate = NET_MINRATE; + // no limits for local player + if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP) + client->rate = 1000000000; + client->connecttime = realtime; if (sv.loadgame) memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms)); else { // call the progs to get default spawn parms for the new client - PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing"); + // set self to world to intentionally cause errors with broken SetNewParms code in some mods + prog->globals.server->self = 0; + PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing"); for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; + client->spawn_parms[i] = (&prog->globals.server->parm1)[i]; } - SV_SendServerinfo (client); + // don't call SendServerinfo for a fresh botclient because its fields have + // not been set up by the qc yet + if (client->netconnection) + SV_SendServerinfo (client); + else + client->spawned = true; } @@ -368,581 +463,251 @@ crosses a waterline. ============================================================================= */ -int fatbytes; -qbyte fatpvs[MAX_MAP_LEAFS/8]; - -void SV_AddToFatPVS (vec3_t org, mnode_t *node) -{ - int i; - qbyte *pvs; - mplane_t *plane; - float d; - - while (1) - { - // if this is a leaf, accumulate the pvs bits - if (node->contents < 0) - { - if (node->contents != CONTENTS_SOLID) - { - pvs = sv.worldmodel->LeafPVS(sv.worldmodel, (mleaf_t *)node); - for (i=0 ; iplane; - d = DotProduct (org, plane->normal) - plane->dist; - if (d > 8) - node = node->children[0]; - else if (d < -8) - node = node->children[1]; - else - { // go down both - SV_AddToFatPVS (org, node->children[0]); - node = node->children[1]; - } - } -} - -/* -============= -SV_FatPVS - -Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the -given point. -============= -*/ -qbyte *SV_FatPVS (vec3_t org) -{ - fatbytes = (sv.worldmodel->numleafs+31)>>3; - memset (fatpvs, 0, fatbytes); - SV_AddToFatPVS (org, sv.worldmodel->nodes); - return fatpvs; -} - -//============================================================================= - - -int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node) -{ - int leafnum; -loc0: - if (node->contents < 0) - { - // leaf - if (node->contents == CONTENTS_SOLID) - return false; - leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1; - return pvs[leafnum >> 3] & (1 << (leafnum & 7)); - } - - // node - recurse down the BSP tree - switch (BoxOnPlaneSide(mins, maxs, node->plane)) - { - case 1: // front - node = node->children[0]; - goto loc0; - case 2: // back - node = node->children[1]; - goto loc0; - default: // crossing - if (node->children[0]->contents != CONTENTS_SOLID) - if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0])) - return true; - node = node->children[1]; - goto loc0; - } - // never reached - return false; -} - +int sv_writeentitiestoclient_pvsbytes; +qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; -/* -============= -SV_WriteEntitiesToClient +static int numsendentities; +static entity_state_t sendentities[MAX_EDICTS]; +static entity_state_t *sendentitiesindex[MAX_EDICTS]; -============= -*/ -#ifdef QUAKEENTITIES -void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) +void SV_PrepareEntitiesForSending(void) { - int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize; - int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities; - qbyte *pvs; - vec3_t origin, angles, entmins, entmaxs, testorigin, testeye; - float nextfullupdate, alphaf; - edict_t *ent; - eval_t *val; - entity_state_t *baseline; // LordHavoc: delta or startup baseline - trace_t trace; - model_t *model; - - Mod_CheckLoaded(sv.worldmodel); - -// find the client's PVS - VectorAdd (clent->v->origin, clent->v->view_ofs, testeye); - pvs = SV_FatPVS (testeye); - - culled_pvs = 0; - culled_portal = 0; - culled_trace = 0; - visibleentities = 0; - totalentities = 0; - - clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes + int e, i; + float f; + prvm_edict_t *ent; + prvm_eval_t *val; + entity_state_t cs; // send all entities that touch the pvs - ent = NEXT_EDICT(sv.edicts); - for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent)) + numsendentities = 0; + sendentitiesindex[0] = NULL; + for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent)) { - bits = 0; - - // prevent delta compression against this frame (unless actually sent, which will restore this later) - nextfullupdate = client->nextfullupdate[e]; - client->nextfullupdate[e] = -1; + sendentitiesindex[e] = NULL; + if (ent->priv.server->free) + continue; - if (ent != clent) // LordHavoc: always send player + cs = defaultstate; + cs.active = true; + cs.number = e; + VectorCopy(ent->fields.server->origin, cs.origin); + VectorCopy(ent->fields.server->angles, cs.angles); + cs.flags = 0; + cs.effects = (unsigned)ent->fields.server->effects; + cs.colormap = (unsigned)ent->fields.server->colormap; + cs.skin = (unsigned)ent->fields.server->skin; + cs.frame = (unsigned)ent->fields.server->frame; + cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict; + cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict; + cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict; + cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict; + cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict; + cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; + i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); + cs.glowsize = (qbyte)bound(0, i, 255); + if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) + cs.flags |= RENDER_GLOWTRAIL; + + // don't need to init cs.colormod because the defaultstate did that for us + //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32; + val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod); + if (val->vector[0] || val->vector[1] || val->vector[2]) { - if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) - { - if (val->edict != clentnum) - { - // don't show to anyone else - continue; - } - else - bits |= U_VIEWMODEL; // show relative to the view - } - else - { - // LordHavoc: never draw something told not to display to this client - if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum) - continue; - if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) - continue; - } + i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255); + i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255); + i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255); } - glowsize = 0; - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) - glowsize = (int) val->_float >> 2; - if (glowsize > 255) glowsize = 255; - if (glowsize < 0) glowsize = 0; + cs.modelindex = 0; + i = (int)ent->fields.server->modelindex; + if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) + cs.modelindex = i; - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) - if (val->_float != 0) - bits |= U_GLOWTRAIL; - - if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model)) + cs.alpha = 255; + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f); + if (f) { - model = sv.models[(int)ent->v->modelindex]; - Mod_CheckLoaded(model); + i = (int)f; + cs.alpha = (qbyte)bound(0, i, 255); } - else + // halflife + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float); + if (f) { - model = NULL; - if (ent != clent) // LordHavoc: always send player - if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects - continue; + i = (int)f; + cs.alpha = (qbyte)bound(0, i, 255); } - VectorCopy(ent->v->angles, angles); - VectorCopy(ent->v->origin, origin); - - // ent has survived every check so far, check if it is visible - if (ent != clent && ((bits & U_VIEWMODEL) == 0)) + cs.scale = 16; + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f); + if (f) { - // use the predicted origin - entmins[0] = origin[0] - 1.0f; - entmins[1] = origin[1] - 1.0f; - entmins[2] = origin[2] - 1.0f; - entmaxs[0] = origin[0] + 1.0f; - entmaxs[1] = origin[1] + 1.0f; - entmaxs[2] = origin[2] + 1.0f; - // using the model's bounding box to ensure things are visible regardless of their physics box - if (model) - { - if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll - { - VectorAdd(entmins, model->rotatedmins, entmins); - VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); - } - else if (ent->v->angles[1]) - { - VectorAdd(entmins, model->yawmins, entmins); - VectorAdd(entmaxs, model->yawmaxs, entmaxs); - } - else - { - VectorAdd(entmins, model->normalmins, entmins); - VectorAdd(entmaxs, model->normalmaxs, entmaxs); - } - } - - totalentities++; - - // if not touching a visible leaf - if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes)) - { - culled_pvs++; - continue; - } - - // or not visible through the portals - if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs)) - { - culled_portal++; - continue; - } - - // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms) - if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*')) - { - // LordHavoc: test random offsets, to maximize chance of detection - testorigin[0] = lhrandom(entmins[0], entmaxs[0]); - testorigin[1] = lhrandom(entmins[1], entmaxs[1]); - testorigin[2] = lhrandom(entmins[2], entmaxs[2]); - - Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); - - if (trace.fraction == 1) - client->visibletime[e] = realtime + 1; - else - { - //test nearest point on bbox - testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]); - testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]); - testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]); - - Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); - - if (trace.fraction == 1) - client->visibletime[e] = realtime + 1; - else if (realtime > client->visibletime[e]) - { - culled_trace++; - continue; - } - } - } - visibleentities++; + i = (int)f; + cs.scale = (qbyte)bound(0, i, 255); } - alphaf = 255.0f; - scale = 16; - glowcolor = 254; - effects = ent->v->effects; - - if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) - if (val->_float != 0) - alphaf = val->_float * 255.0f; - - // HalfLife support - if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt))) - if (val->_float != 0) - alphaf = val->_float; - - if (alphaf == 0.0f) - alphaf = 255.0f; - alpha = bound(0, alphaf, 255); - - if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) - if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; - if (scale < 0) scale = 0; - if (scale > 255) scale = 255; - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color))) - if (val->_float != 0) - glowcolor = (int) val->_float; - - if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright))) - if (val->_float != 0) - effects |= EF_FULLBRIGHT; - - if (ent != clent) + cs.glowcolor = 254; + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float); + if (f) + cs.glowcolor = (int)f; + + if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float) + cs.effects |= EF_FULLBRIGHT; + + if (ent->fields.server->movetype == MOVETYPE_STEP) + cs.flags |= RENDER_STEP; + if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767) + cs.flags |= RENDER_LOWPRECISION; + if (ent->fields.server->colormap >= 1024) + cs.flags |= RENDER_COLORMAPPED; + if (cs.viewmodelforclient) + cs.flags |= RENDER_VIEWMODEL; // show relative to the view + + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; + cs.light[0] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; + cs.light[1] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; + cs.light[2] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; + cs.light[3] = (unsigned short)bound(0, f, 65535); + cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float; + cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + + if (gamemode == GAME_TENEBRAE) { - if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects + // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW + if (cs.effects & 16) { - if (model) // model - { - // don't send if flagged for NODRAW and there are no effects - if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0)) - continue; - } - else // no model and no effects - continue; + cs.effects &= ~16; + cs.lightpflags |= PFLAGS_FULLDYNAMIC; } - } - - if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32 - { - Con_Printf ("packet overflow\n"); - // mark the rest of the entities so they can't be delta compressed against this frame - for (;e < sv.num_edicts;e++) + // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE + if (cs.effects & 32) { - client->nextfullupdate[e] = -1; - client->visibletime[e] = -1; + cs.effects &= ~32; + cs.light[0] = 0.2; + cs.light[1] = 1; + cs.light[2] = 0.2; + cs.light[3] = 200; + cs.lightpflags |= PFLAGS_FULLDYNAMIC; } - return; } - if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum) - bits = bits | U_EXTERIORMODEL; - -// send an update - baseline = &ent->e->baseline; - - if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer) + cs.specialvisibilityradius = 0; + if (cs.lightpflags & PFLAGS_FULLDYNAMIC) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]); + if (cs.glowsize) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4); + if (cs.flags & RENDER_GLOWTRAIL) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) { - // every half second a full update is forced - if (realtime < client->nextfullupdate[e]) - { - bits |= U_DELTA; - baseline = &ent->e->deltabaseline; - } - else - nextfullupdate = realtime + 0.5f; + if (cs.effects & EF_BRIGHTFIELD) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80); + if (cs.effects & EF_MUZZLEFLASH) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + if (cs.effects & EF_BRIGHTLIGHT) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400); + if (cs.effects & EF_DIMLIGHT) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_RED) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_BLUE) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_FLAME) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250); + if (cs.effects & EF_STARDUST) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); } - else - nextfullupdate = realtime + 0.5f; - - // restore nextfullupdate since this is being sent for real - client->nextfullupdate[e] = nextfullupdate; - - if (e >= 256) - bits |= U_LONGENTITY; - - if (ent->v->movetype == MOVETYPE_STEP) - bits |= U_STEP; - - // LordHavoc: old stuff, but rewritten to have more exact tolerances - if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1; - if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2; - if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3; - if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1; - if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2; - if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3; - if (baseline->colormap != (qbyte) ent->v->colormap) bits |= U_COLORMAP; - if (baseline->skin != (qbyte) ent->v->skin) bits |= U_SKIN; - if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF)) bits |= U_FRAME; - if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF)) bits |= U_EFFECTS; - if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF)) bits |= U_MODEL; - - // LordHavoc: new stuff - if (baseline->alpha != alpha) bits |= U_ALPHA; - if (baseline->scale != scale) bits |= U_SCALE; - if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00)) bits |= U_EFFECTS2; - if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE; - if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR; - if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00)) bits |= U_FRAME2; - if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00)) bits |= U_MODEL2; - - // update delta baseline - VectorCopy(ent->v->origin, ent->e->deltabaseline.origin); - VectorCopy(ent->v->angles, ent->e->deltabaseline.angles); - ent->e->deltabaseline.colormap = ent->v->colormap; - ent->e->deltabaseline.skin = ent->v->skin; - ent->e->deltabaseline.frame = ent->v->frame; - ent->e->deltabaseline.effects = ent->v->effects; - ent->e->deltabaseline.modelindex = ent->v->modelindex; - ent->e->deltabaseline.alpha = alpha; - ent->e->deltabaseline.scale = scale; - ent->e->deltabaseline.glowsize = glowsize; - ent->e->deltabaseline.glowcolor = glowcolor; - - // write the message - if (bits >= 16777216) - bits |= U_EXTEND2; - if (bits >= 65536) - bits |= U_EXTEND1; - if (bits >= 256) - bits |= U_MOREBITS; - bits |= U_SIGNAL; - - MSG_WriteByte (msg, bits); - if (bits & U_MOREBITS) - MSG_WriteByte (msg, bits>>8); - // LordHavoc: extend bytes have to be written here due to delta compression - if (bits & U_EXTEND1) - MSG_WriteByte (msg, bits>>16); - if (bits & U_EXTEND2) - MSG_WriteByte (msg, bits>>24); - - // LordHavoc: old stuff - if (bits & U_LONGENTITY) - MSG_WriteShort (msg,e); - else - MSG_WriteByte (msg,e); - if (bits & U_MODEL) MSG_WriteByte (msg, ent->v->modelindex); - if (bits & U_FRAME) MSG_WriteByte (msg, ent->v->frame); - if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v->colormap); - if (bits & U_SKIN) MSG_WriteByte (msg, ent->v->skin); - if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v->effects); - if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]); - if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]); - if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]); - if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]); - if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]); - if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]); - - // LordHavoc: new stuff - if (bits & U_ALPHA) MSG_WriteByte(msg, alpha); - if (bits & U_SCALE) MSG_WriteByte(msg, scale); - if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v->effects >> 8); - if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize); - if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor); - if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v->frame >> 8); - if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v->modelindex >> 8); - } - if (sv_cullentities_stats.integer) - Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace); + if (numsendentities >= MAX_EDICTS) + continue; + // we can omit invisible entities with no effects that are not clients + // LordHavoc: this could kill tags attached to an invisible entity, I + // just hope we never have to support that case + if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius))) + continue; + sendentitiesindex[e] = sendentities + numsendentities; + sendentities[numsendentities++] = cs; + } } -#else -static entity_frame_t sv_writeentitiestoclient_entityframe; -void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) + +static int sententitiesmark = 0; +static int sententities[MAX_EDICTS]; +static int sententitiesconsideration[MAX_EDICTS]; +static int sv_writeentitiestoclient_culled_pvs; +static int sv_writeentitiestoclient_culled_trace; +static int sv_writeentitiestoclient_visibleentities; +static int sv_writeentitiestoclient_totalentities; +//static entity_frame_t sv_writeentitiestoclient_entityframe; +static int sv_writeentitiestoclient_clentnum; +static vec3_t sv_writeentitiestoclient_testeye; +static client_t *sv_writeentitiestoclient_client; + +void SV_MarkWriteEntityStateToClient(entity_state_t *s) { - int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex; - int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities; - float alphaf, lightsize; - qbyte *pvs; - vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye; - edict_t *ent; - eval_t *val; - trace_t trace; + int isbmodel; + vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin; model_t *model; - entity_state_t *s; - - Mod_CheckLoaded(sv.worldmodel); - -// find the client's PVS - // the real place being tested from - VectorAdd (clent->v->origin, clent->v->view_ofs, testeye); - pvs = SV_FatPVS (testeye); - - // the place being reported (to consider the fact the client still - // applies the view_ofs[2], so we have to only send the fractional part - // of view_ofs[2], undoing what the client will redo) - VectorCopy (testeye, testorigin); - e = (int) clent->v->view_ofs[2] & 255; - if (e >= 128) - e -= 256; - testorigin[2] -= (float) e; - EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin); - - culled_pvs = 0; - culled_portal = 0; - culled_trace = 0; - visibleentities = 0; - totalentities = 0; - - clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes - // send all entities that touch the pvs - ent = NEXT_EDICT(sv.edicts); - for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent)) + trace_t trace; + if (sententitiesconsideration[s->number] == sententitiesmark) + return; + sententitiesconsideration[s->number] = sententitiesmark; + // viewmodels don't have visibility checking + if (s->viewmodelforclient) { - if (ent->e->free) - continue; - flags = 0; - - if (ent != clent) // LordHavoc: always send player - { - if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) - { - if (val->edict == clentnum) - flags |= RENDER_VIEWMODEL; // show relative to the view - else - { - // don't show to anyone else - continue; - } - } - else - { - // LordHavoc: never draw something told not to display to this client - if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum) - continue; - if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) - continue; - } - } - - glowsize = 0; - effects = ent->v->effects; - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) - glowsize = (int) val->_float >> 2; - glowsize = bound(0, glowsize, 255); - - lightsize = 0; - if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) - { - if (effects & EF_BRIGHTFIELD) - lightsize = max(lightsize, 80); - if (effects & EF_MUZZLEFLASH) - lightsize = max(lightsize, 100); - if (effects & EF_BRIGHTLIGHT) - lightsize = max(lightsize, 400); - if (effects & EF_DIMLIGHT) - lightsize = max(lightsize, 200); - if (effects & EF_RED) - lightsize = max(lightsize, 200); - if (effects & EF_BLUE) - lightsize = max(lightsize, 200); - if (effects & EF_FLAME) - lightsize = max(lightsize, 250); - if (effects & EF_STARDUST) - lightsize = max(lightsize, 100); - } - if (glowsize) - lightsize = max(lightsize, glowsize << 2); - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) - if (val->_float != 0) + if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) + return; + } + // never reject player + else if (s->number != sv_writeentitiestoclient_clentnum) + { + // check various rejection conditions + if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum) + return; + if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum) + return; + if (s->effects & EF_NODRAW) + return; + // LordHavoc: only send entities with a model or important effects + if (!s->modelindex && s->specialvisibilityradius == 0) + return; + if (s->tagentity) { - flags |= RENDER_GLOWTRAIL; - lightsize = max(lightsize, 100); + // tag attached entities simply check their parent + if (!sendentitiesindex[s->tagentity]) + return; + SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]); + if (sententities[s->tagentity] != sententitiesmark) + return; } - - modelindex = 0; - if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model)) + // skip invalid modelindexes to avoid crashes + else if (s->modelindex >= MAX_MODELS) + return; + // always send world submodels, they don't generate much traffic + // except in PROTOCOL_QUAKE where they hog bandwidth like crazy + else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))) { - modelindex = ent->v->modelindex; - model = sv.models[(int)ent->v->modelindex]; Mod_CheckLoaded(model); - } - else - { - model = NULL; - if (ent != clent) // LordHavoc: always send player - if (lightsize == 0) // no effects - continue; - } - - VectorCopy(ent->v->angles, angles); - VectorCopy(ent->v->origin, origin); - - // ent has survived every check so far, check if it is visible - // always send embedded brush models, they don't generate much traffic - if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*')) - { - // use the predicted origin - entmins[0] = origin[0] - 1.0f; - entmins[1] = origin[1] - 1.0f; - entmins[2] = origin[2] - 1.0f; - entmaxs[0] = origin[0] + 1.0f; - entmaxs[1] = origin[1] + 1.0f; - entmaxs[2] = origin[2] + 1.0f; + // entity has survived every check so far, check if visible + // enlarged box to account for prediction (not that there is + // any currently, but still helps the 'run into a room and + // watch items pop up' problem) + entmins[0] = s->origin[0] - 32.0f; + entmins[1] = s->origin[1] - 32.0f; + entmins[2] = s->origin[2] - 32.0f; + entmaxs[0] = s->origin[0] + 32.0f; + entmaxs[1] = s->origin[1] + 32.0f; + entmaxs[2] = s->origin[2] + 32.0f; // using the model's bounding box to ensure things are visible regardless of their physics box if (model) { - if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll + if (s->angles[0] || s->angles[2]) // pitch and roll { VectorAdd(entmins, model->rotatedmins, entmins); VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); } - else if (ent->v->angles[1]) + else if (s->angles[1]) { VectorAdd(entmins, model->yawmins, entmins); VectorAdd(entmaxs, model->yawmaxs, entmaxs); @@ -953,162 +718,125 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) VectorAdd(entmaxs, model->normalmaxs, entmaxs); } } - lightmins[0] = min(entmins[0], origin[0] - lightsize); - lightmins[1] = min(entmins[1], origin[1] - lightsize); - lightmins[2] = min(entmins[2], origin[2] - lightsize); - lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize); - lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize); - lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize); - - totalentities++; - + lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius); + lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius); + lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius); + lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius); + lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius); + lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius); + sv_writeentitiestoclient_totalentities++; // if not touching a visible leaf - if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes)) + if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs)) { - culled_pvs++; - continue; + sv_writeentitiestoclient_culled_pvs++; + return; } - - // or not visible through the portals - if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs)) - { - culled_portal++; - continue; - } - - if (sv_cullentities_trace.integer) + // or not seen by random tracelines + if (sv_cullentities_trace.integer && !isbmodel) { // LordHavoc: test center first testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f; testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f; testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f; - Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); - if (trace.fraction == 1) - client->visibletime[e] = realtime + 1; + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { // LordHavoc: test random offsets, to maximize chance of detection testorigin[0] = lhrandom(entmins[0], entmaxs[0]); testorigin[1] = lhrandom(entmins[1], entmaxs[1]); testorigin[2] = lhrandom(entmins[2], entmaxs[2]); - Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); - if (trace.fraction == 1) - client->visibletime[e] = realtime + 1; + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { - if (lightsize) + if (s->specialvisibilityradius) { // LordHavoc: test random offsets, to maximize chance of detection testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]); testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]); testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]); - Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); - if (trace.fraction == 1) - client->visibletime[e] = realtime + 1; - else - { - if (realtime > client->visibletime[e]) - { - culled_trace++; - continue; - } - } - } - else - { - if (realtime > client->visibletime[e]) - { - culled_trace++; - continue; - } + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; } } } + if (realtime > sv_writeentitiestoclient_client->visibletime[s->number]) + { + sv_writeentitiestoclient_culled_trace++; + return; + } } - visibleentities++; + sv_writeentitiestoclient_visibleentities++; } + } + // this just marks it for sending + // FIXME: it would be more efficient to send here, but the entity + // compressor isn't that flexible + sententities[s->number] = sententitiesmark; +} + +entity_state_t sendstates[MAX_EDICTS]; - alphaf = 255.0f; - scale = 16; - glowcolor = 254; - effects = ent->v->effects; +void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats) +{ + int i, numsendstates; + entity_state_t *s; - if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) - if (val->_float != 0) - alphaf = val->_float * 255.0; + // if there isn't enough space to accomplish anything, skip it + if (msg->cursize + 25 > msg->maxsize) + return; - // HalfLife support - if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt))) - if (val->_float != 0) - alphaf = val->_float; + sv_writeentitiestoclient_client = client; - if (alphaf == 0.0f) - alphaf = 255.0f; - alpha = bound(0, alphaf, 255); + sv_writeentitiestoclient_culled_pvs = 0; + sv_writeentitiestoclient_culled_trace = 0; + sv_writeentitiestoclient_visibleentities = 0; + sv_writeentitiestoclient_totalentities = 0; - if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) - if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; - if (scale < 0) scale = 0; - if (scale > 255) scale = 255; + Mod_CheckLoaded(sv.worldmodel); + +// find the client's PVS + // the real place being tested from + VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye); + sv_writeentitiestoclient_pvsbytes = 0; + if (sv.worldmodel && sv.worldmodel->brush.FatPVS) + sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs)); - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color))) - if (val->_float != 0) - glowcolor = (int) val->_float; + sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes - if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright))) - if (val->_float != 0) - effects |= EF_FULLBRIGHT; + sententitiesmark++; - if (ent != clent) + for (i = 0;i < numsendentities;i++) + SV_MarkWriteEntityStateToClient(sendentities + i); + + numsendstates = 0; + for (i = 0;i < numsendentities;i++) + { + if (sententities[sendentities[i].number] == sententitiesmark) { - if (lightsize == 0) // no effects - { - if (model) // model - { - // don't send if flagged for NODRAW and there are no effects - if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0)) - continue; - } - else // no model and no effects - continue; - } + s = &sendstates[numsendstates++]; + *s = sendentities[i]; + if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum) + s->flags |= RENDER_EXTERIORMODEL; } - - if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum) - flags |= RENDER_EXTERIORMODEL; - - if (ent->v->movetype == MOVETYPE_STEP) - flags |= RENDER_STEP; - // don't send an entity if it's coordinates would wrap around - if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767) - flags |= RENDER_LOWPRECISION; - - s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e); - // if we run out of space, abort - if (!s) - break; - VectorCopy(origin, s->origin); - VectorCopy(angles, s->angles); - if (ent->v->colormap >= 1024) - flags |= RENDER_COLORMAPPED; - s->colormap = ent->v->colormap; - s->skin = ent->v->skin; - s->frame = ent->v->frame; - s->modelindex = modelindex; - s->effects = effects; - s->alpha = alpha; - s->scale = scale; - s->glowsize = glowsize; - s->glowcolor = glowcolor; - s->flags = flags; } - sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber; - EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg); if (sv_cullentities_stats.integer) - Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace); + Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace); + + if (client->entitydatabase5) + EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence); + else if (client->entitydatabase4) + EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates); + else if (client->entitydatabase) + EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1); + else + EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates); } -#endif /* ============= @@ -1119,11 +847,11 @@ SV_CleanupEnts void SV_CleanupEnts (void) { int e; - edict_t *ent; + prvm_edict_t *ent; - ent = NEXT_EDICT(sv.edicts); - for (e=1 ; ev->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; + ent = PRVM_NEXT_EDICT(prog->edicts); + for (e=1 ; enum_edicts ; e++, ent = PRVM_NEXT_EDICT(ent)) + ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH; } /* @@ -1132,30 +860,31 @@ SV_WriteClientdataToMessage ================== */ -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) { int bits; int i; - edict_t *other; + prvm_edict_t *other; int items; - eval_t *val; + prvm_eval_t *val; vec3_t punchvector; qbyte viewzoom; + int weaponmodelindex; // // send a damage message // - if (ent->v->dmg_take || ent->v->dmg_save) + if (ent->fields.server->dmg_take || ent->fields.server->dmg_save) { - other = PROG_TO_EDICT(ent->v->dmg_inflictor); + other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor); MSG_WriteByte (msg, svc_damage); - MSG_WriteByte (msg, ent->v->dmg_save); - MSG_WriteByte (msg, ent->v->dmg_take); + MSG_WriteByte (msg, ent->fields.server->dmg_save); + MSG_WriteByte (msg, ent->fields.server->dmg_take); for (i=0 ; i<3 ; i++) - MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i])); + MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol); - ent->v->dmg_take = 0; - ent->v->dmg_save = 0; + ent->fields.server->dmg_take = 0; + ent->fields.server->dmg_save = 0; } // @@ -1164,83 +893,94 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) SV_SetIdealPitch (); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. - if ( ent->v->fixangle ) + if ( ent->fields.server->fixangle ) { MSG_WriteByte (msg, svc_setangle); for (i=0 ; i < 3 ; i++) - MSG_WriteAngle (msg, ent->v->angles[i] ); - ent->v->fixangle = 0; + MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol); + ent->fields.server->fixangle = 0; } - bits = 0; - - if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT) - bits |= SU_VIEWHEIGHT; - - if (ent->v->idealpitch) - bits |= SU_IDEALPITCH; - -// stuff the sigil bits into the high bits of items for sbar, or else -// mix in items2 - val = GETEDICTFIELDVALUE(ent, eval_items2); - + // stuff the sigil bits into the high bits of items for sbar, or else + // mix in items2 + val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2); if (val) - items = (int)ent->v->items | ((int)val->_float << 23); + items = (int)ent->fields.server->items | ((int)val->_float << 23); else - items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28); - - bits |= SU_ITEMS; + items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28); - if ( (int)ent->v->flags & FL_ONGROUND) - bits |= SU_ONGROUND; - - if ( ent->v->waterlevel >= 2) - bits |= SU_INWATER; - - // dpprotocol VectorClear(punchvector); - if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector))) + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector))) VectorCopy(val->vector, punchvector); - i = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom))) - { - i = val->_float * 255.0f; - if (i == 0) - i = 255; - else - i = bound(0, i, 255); - } - viewzoom = i; + weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1); - if (viewzoom != 255) - bits |= SU_VIEWZOOM; + viewzoom = 255; + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom))) + viewzoom = val->_float * 255.0f; + if (viewzoom == 0) + viewzoom = 255; + + bits = 0; + + if ((int)ent->fields.server->flags & FL_ONGROUND) + bits |= SU_ONGROUND; + if (ent->fields.server->waterlevel >= 2) + bits |= SU_INWATER; + if (ent->fields.server->idealpitch) + bits |= SU_IDEALPITCH; for (i=0 ; i<3 ; i++) { - if (ent->v->punchangle[i]) + if (ent->fields.server->punchangle[i]) bits |= (SU_PUNCH1<v->velocity[i]) + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE) + if (punchvector[i]) + bits |= (SU_PUNCHVEC1<fields.server->velocity[i]) bits |= (SU_VELOCITY1<v->weaponframe) - bits |= SU_WEAPONFRAME; - - if (ent->v->armorvalue) - bits |= SU_ARMOR; - - bits |= SU_WEAPON; + memset(stats, 0, sizeof(int[MAX_CL_STATS])); + stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2]; + stats[STAT_ITEMS] = items; + stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe; + stats[STAT_ARMOR] = ent->fields.server->armorvalue; + stats[STAT_WEAPON] = weaponmodelindex; + stats[STAT_HEALTH] = ent->fields.server->health; + stats[STAT_AMMO] = ent->fields.server->currentammo; + stats[STAT_SHELLS] = ent->fields.server->ammo_shells; + stats[STAT_NAILS] = ent->fields.server->ammo_nails; + stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets; + stats[STAT_CELLS] = ent->fields.server->ammo_cells; + stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon; + stats[STAT_VIEWZOOM] = viewzoom; + // the QC bumps these itself by sending svc_'s, so we have to keep them + // zero or they'll be corrected by the engine + //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets; + //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters; + //stats[STAT_SECRETS] = prog->globals.server->found_secrets; + //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters; + + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + { + if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; + bits |= SU_ITEMS; + if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME; + if (stats[STAT_ARMOR]) bits |= SU_ARMOR; + bits |= SU_WEAPON; + // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom? + if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + if (viewzoom != 255) + bits |= SU_VIEWZOOM; + } if (bits >= 65536) bits |= SU_EXTEND1; if (bits >= 16777216) bits |= SU_EXTEND2; -// send the data - + // send the data MSG_WriteByte (msg, svc_clientdata); MSG_WriteShort (msg, bits); if (bits & SU_EXTEND1) @@ -1249,56 +989,88 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) MSG_WriteByte(msg, bits >> 24); if (bits & SU_VIEWHEIGHT) - MSG_WriteChar (msg, ent->v->view_ofs[2]); + MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]); if (bits & SU_IDEALPITCH) - MSG_WriteChar (msg, ent->v->idealpitch); + MSG_WriteChar (msg, ent->fields.server->idealpitch); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v->punchangle[i]); // dpprotocol - if (bits & (SU_PUNCHVEC1<fields.server->punchangle[i]); + else + MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]); + } + if (bits & (SU_PUNCHVEC1<v->velocity[i]/16); + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) + MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f)); + else + MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]); + } } -// [always sent] if (bits & SU_ITEMS) - MSG_WriteLong (msg, items); + if (bits & SU_ITEMS) + MSG_WriteLong (msg, stats[STAT_ITEMS]); - if (bits & SU_WEAPONFRAME) - MSG_WriteByte (msg, ent->v->weaponframe); - if (bits & SU_ARMOR) - MSG_WriteByte (msg, ent->v->armorvalue); - if (bits & SU_WEAPON) - MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel))); - - MSG_WriteShort (msg, ent->v->health); - MSG_WriteByte (msg, ent->v->currentammo); - MSG_WriteByte (msg, ent->v->ammo_shells); - MSG_WriteByte (msg, ent->v->ammo_nails); - MSG_WriteByte (msg, ent->v->ammo_rockets); - MSG_WriteByte (msg, ent->v->ammo_cells); - - if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) + if (sv.protocol == PROTOCOL_DARKPLACES5) { - for(i=0;i<32;i++) - { - if ( ((int)ent->v->weapon) & (1<v->weapon); + if (bits & SU_WEAPONFRAME) + MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]); + if (bits & SU_ARMOR) + MSG_WriteByte (msg, stats[STAT_ARMOR]); + if (bits & SU_WEAPON) + MSG_WriteByte (msg, stats[STAT_WEAPON]); + MSG_WriteShort (msg, stats[STAT_HEALTH]); + MSG_WriteByte (msg, stats[STAT_AMMO]); + MSG_WriteByte (msg, stats[STAT_SHELLS]); + MSG_WriteByte (msg, stats[STAT_NAILS]); + MSG_WriteByte (msg, stats[STAT_ROCKETS]); + MSG_WriteByte (msg, stats[STAT_CELLS]); + if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ) + { + for (i = 0;i < 32;i++) + if (stats[STAT_WEAPON] & (1<netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer) + { + // for good singleplayer, send huge packets + maxsize = sizeof(sv_sendclientdatagram_buf); + maxsize2 = sizeof(sv_sendclientdatagram_buf); + } + else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) + { + // no rate limiting support on older protocols because dp protocols + // 1-4 kick the client off if they overflow, and quake protocol shows + // less than the full entity set if rate limited + maxsize = 1400; + maxsize2 = 1400; + } + else + { + // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates + maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE); + if (sv_maxrate.integer != maxrate) + Cvar_SetValueQuick(&sv_maxrate, maxrate); + + rate = bound(NET_MINRATE, client->rate, maxrate); + rate = (int)(client->rate * sys_ticrate.value); + maxsize = bound(100, rate, 1400); + maxsize2 = 1400; + } msg.data = sv_sendclientdatagram_buf; - msg.maxsize = sizeof(sv_sendclientdatagram_buf); + msg.maxsize = maxsize; msg.cursize = 0; MSG_WriteByte (&msg, svc_time); MSG_WriteFloat (&msg, sv.time); // add the client specific data to the datagram - SV_WriteClientdataToMessage (client->edict, &msg); + SV_WriteClientdataToMessage (client, client->edict, &msg, stats); + SV_WriteEntitiesToClient (client, client->edict, &msg, stats); - SV_WriteEntitiesToClient (client, client->edict, &msg); + // expand packet size to allow effects to go over the rate limit + // (dropping them is FAR too ugly) + msg.maxsize = maxsize2; // copy the server datagram if there is space - if (msg.cursize + sv.datagram.cursize < msg.maxsize) + // FIXME: put in delayed queue of effects to send + if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize) SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize); // send the datagram @@ -1346,80 +1151,84 @@ void SV_UpdateToReliableMessages (void) { int i, j; client_t *client; - eval_t *val; - char *s; + prvm_eval_t *val; + const char *name; + const char *model; + const char *skin; // check for changes to be sent over the reliable streams - for (i=0, host_client = svs.clients ; ispawned) + // update the host_client fields we care about according to the entity fields + host_client->edict = PRVM_EDICT_NUM(i+1); + + // DP_SV_CLIENTNAME + name = PRVM_GetString(host_client->edict->fields.server->netname); + if (name == NULL) + name = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->name, name, sizeof (host_client->name)); + host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + if (strcmp(host_client->old_name, host_client->name)) { - // update the host_client fields we care about according to the entity fields - sv_player = host_client->edict; - s = PR_GetString(sv_player->v->netname); - if (s != host_client->name) - { - if (s == NULL) - s = ""; - // point the string back at host_client->name to keep it safe - strncpy(host_client->name, s, sizeof(host_client->name) - 1); - sv_player->v->netname = PR_SetString(host_client->name); - } - if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float) - host_client->colors = val->_float; - host_client->frags = sv_player->v->frags; - if (gamemode == GAME_NEHAHRA) - if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float) - host_client->pmodel = val->_float; - - // if the fields changed, send messages about the changes - if (strcmp(host_client->old_name, host_client->name)) - { - strcpy(host_client->old_name, host_client->name); - for (j=0, client = svs.clients ; jactive || !client->spawned) - continue; - MSG_WriteByte (&client->message, svc_updatename); - MSG_WriteByte (&client->message, i); - MSG_WriteString (&client->message, host_client->name); - } - } - if (host_client->old_colors != host_client->colors) - { - host_client->old_colors = host_client->colors; - for (j=0, client = svs.clients ; jactive || !client->spawned) - continue; - MSG_WriteByte (&client->message, svc_updatecolors); - MSG_WriteByte (&client->message, i); - MSG_WriteByte (&client->message, host_client->colors); - } - } - if (host_client->old_frags != host_client->frags) - { - host_client->old_frags = host_client->frags; - for (j=0, client = svs.clients ; jactive || !client->spawned) - continue; - MSG_WriteByte (&client->message, svc_updatefrags); - MSG_WriteByte (&client->message, i); - MSG_WriteShort (&client->message, host_client->frags); - } - } + if (host_client->spawned) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name); + strcpy(host_client->old_name, host_client->name); + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteString (&sv.reliable_datagram, host_client->name); } - } - for (j=0, client = svs.clients ; jactive) - continue; - SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); + // DP_SV_CLIENTCOLORS + // this is always found (since it's added by the progs loader) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + host_client->colors = (int)val->_float; + if (host_client->old_colors != host_client->colors) + { + host_client->old_colors = host_client->colors; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + } + + // NEXUIZ_PLAYERMODEL + if( eval_playermodel ) { + model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string); + if (model == NULL) + model = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel); + } + + // NEXUIZ_PLAYERSKIN + if( eval_playerskin ) { + skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string); + if (skin == NULL) + skin = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin); + } + + // frags + host_client->frags = (int)host_client->edict->fields.server->frags; + if (host_client->old_frags != host_client->frags) + { + host_client->old_frags = host_client->frags; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteShort (&sv.reliable_datagram, host_client->frags); + } } + for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) + if (client->netconnection) + SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); + SZ_Clear (&sv.reliable_datagram); } @@ -1455,18 +1264,23 @@ SV_SendClientMessages */ void SV_SendClientMessages (void) { - int i; + int i, prepared = false; // update frags, names, etc - SV_UpdateToReliableMessages (); + SV_UpdateToReliableMessages(); // build individual updates - for (i=0, host_client = svs.clients ; iactive) continue; + if (!host_client->netconnection) + { + SZ_Clear(&host_client->message); + continue; + } - if (host_client->deadsocket) + if (host_client->message.overflowed) { SV_DropClient (true); // if the message couldn't send, kick off continue; @@ -1474,6 +1288,12 @@ void SV_SendClientMessages (void) if (host_client->spawned) { + if (!prepared) + { + prepared = true; + // only prepare entities once per frame + SV_PrepareEntitiesForSending(); + } if (!SV_SendClientDatagram (host_client)) continue; } @@ -1492,16 +1312,6 @@ void SV_SendClientMessages (void) } } - // check for an overflowed message. Should only happen - // on a very fucked up connection that backs up a lot, then - // changes level - if (host_client->message.overflowed) - { - SV_DropClient (true); // overflowed - host_client->message.overflowed = false; - continue; - } - if (host_client->message.cursize || host_client->dropasap) { if (!NetConn_CanSendMessage (host_client->netconnection)) @@ -1520,9 +1330,8 @@ void SV_SendClientMessages (void) } } - // clear muzzle flashes - SV_CleanupEnts (); + SV_CleanupEnts(); } @@ -1540,22 +1349,97 @@ SV_ModelIndex ================ */ -int SV_ModelIndex (const char *name) +int SV_ModelIndex(const char *s, int precachemode) { - int i; - - if (!name || !name[0]) + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS); + char filename[MAX_QPATH]; + if (!s || !*s) return 0; + // testing + //if (precachemode == 2) + // return 0; + strlcpy(filename, s, sizeof(filename)); + for (i = 2;i < limit;i++) + { + if (!sv.model_precache[i][0]) + { + if (precachemode) + { + if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)) + { + Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename); + return 0; + } + if (precachemode == 1) + Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); + strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i])); + sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false); + if (sv.state != ss_loading) + { + MSG_WriteByte(&sv.reliable_datagram, svc_precache); + MSG_WriteShort(&sv.reliable_datagram, i); + MSG_WriteString(&sv.reliable_datagram, filename); + } + return i; + } + Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename); + return 0; + } + if (!strcmp(sv.model_precache[i], filename)) + return i; + } + Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS); + return 0; +} + +/* +================ +SV_SoundIndex - for (i=0 ; imax_edicts;entnum++) { // get the current server version - svent = EDICT_NUM(entnum); + svent = PRVM_EDICT_NUM(entnum); // LordHavoc: always clear state values, whether the entity is in use or not - ClearStateToDefault(&svent->e->baseline); + svent->priv.server->baseline = defaultstate; - if (svent->e->free) + if (svent->priv.server->free) continue; - if (entnum > svs.maxclients && !svent->v->modelindex) + if (entnum > svs.maxclients && !svent->fields.server->modelindex) continue; // create entity baseline - VectorCopy (svent->v->origin, svent->e->baseline.origin); - VectorCopy (svent->v->angles, svent->e->baseline.angles); - svent->e->baseline.frame = svent->v->frame; - svent->e->baseline.skin = svent->v->skin; + VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin); + VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles); + svent->priv.server->baseline.frame = svent->fields.server->frame; + svent->priv.server->baseline.skin = svent->fields.server->skin; if (entnum > 0 && entnum <= svs.maxclients) { - svent->e->baseline.colormap = entnum; - svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); + svent->priv.server->baseline.colormap = entnum; + svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1); } else { - svent->e->baseline.colormap = 0; - svent->e->baseline.modelindex = svent->v->modelindex; + svent->priv.server->baseline.colormap = 0; + svent->priv.server->baseline.modelindex = svent->fields.server->modelindex; } large = false; - if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00) + if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00) large = true; // add to the message @@ -1610,24 +1494,23 @@ void SV_CreateBaseline (void) if (large) { - MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex); - MSG_WriteShort (&sv.signon, svent->e->baseline.frame); + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame); } else { - MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex); - MSG_WriteByte (&sv.signon, svent->e->baseline.frame); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame); } - MSG_WriteByte (&sv.signon, svent->e->baseline.colormap); - MSG_WriteByte (&sv.signon, svent->e->baseline.skin); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin); for (i=0 ; i<3 ; i++) { - MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]); - MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]); + MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol); + MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol); } } } -#endif /* @@ -1667,63 +1550,63 @@ void SV_SaveSpawnparms (void) { int i, j; - svs.serverflags = pr_global_struct->serverflags; + svs.serverflags = prog->globals.server->serverflags; - for (i=0, host_client = svs.clients ; iactive) continue; // call the progs to get default spawn parms for the new client - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing"); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing"); for (j=0 ; jspawn_parms[j] = (&pr_global_struct->parm1)[j]; + host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j]; } } - +/* void SV_IncreaseEdicts(void) { int i; - edict_t *ent; - int oldmax_edicts = sv.max_edicts; - void *oldedictsengineprivate = sv.edictsengineprivate; - void *oldedictsfields = sv.edictsfields; + prvm_edict_t *ent; + int oldmax_edicts = prog->max_edicts; + void *oldedictsengineprivate = prog->edictprivate; + void *oldedictsfields = prog->edictsfields; void *oldmoved_edicts = sv.moved_edicts; - if (sv.max_edicts >= MAX_EDICTS) + if (prog->max_edicts >= MAX_EDICTS) return; // links don't survive the transition, so unlink everything - for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++) + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - if (!ent->e->free) - SV_UnlinkEdict(sv.edicts + i); - memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid)); + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); } SV_ClearWorld(); - sv.max_edicts = min(sv.max_edicts + 32, MAX_EDICTS); - sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); - sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); - sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); + prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS); + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size); + sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); - memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); - memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size); + memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); + memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size); - for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++) + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - ent->e = sv.edictsengineprivate + i; - ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); + ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); // link every entity except world - if (!ent->e->free) + if (!ent->priv.server->free) SV_LinkEdict(ent, false); } - Mem_Free(oldedictsengineprivate); - Mem_Free(oldedictsfields); - Mem_Free(oldmoved_edicts); -} + PR_Free(oldedictsengineprivate); + PR_Free(oldedictsfields); + PR_Free(oldmoved_edicts); +}*/ /* ================ @@ -1736,34 +1619,57 @@ extern float scr_centertime_off; void SV_SpawnServer (const char *server) { - edict_t *ent; + prvm_edict_t *ent; int i; qbyte *entities; + model_t *worldmodel; + char modelname[sizeof(sv.modelname)]; + + Con_DPrintf("SpawnServer: %s\n", server); + + if (cls.state != ca_dedicated) + SCR_BeginLoadingPlaque(); + + dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server); + worldmodel = Mod_ForName(modelname, false, true, true); + if (!worldmodel || !worldmodel->TraceBox) + { + Con_Printf("Couldn't load map %s\n", modelname); + return; + } // let's not have any servers with no name if (hostname.string[0] == 0) Cvar_Set ("hostname", "UNNAMED"); scr_centertime_off = 0; - Con_DPrintf ("SpawnServer: %s\n",server); svs.changelevel_issued = false; // now safe to issue another // // tell all connected clients that we are going to a new level // if (sv.active) - SV_SendReconnect (); + { + SV_VM_Begin(); + SV_SendReconnect(); + SV_VM_End(); + } else - NetConn_OpenServerPorts(svs.maxclients > 1); + { + // make sure cvars have been checked before opening the ports + NetConn_ServerFrame(); + NetConn_OpenServerPorts(true); + } // // make cvars consistant // if (coop.integer) Cvar_SetValue ("deathmatch", 0); - current_skill = bound(0, (int)(skill.value + 0.5), 3); - - Cvar_SetValue ("skill", (float)current_skill); + // LordHavoc: it can be useful to have skills outside the range 0-3... + //current_skill = bound(0, (int)(skill.value + 0.5), 3); + //Cvar_SetValue ("skill", (float)current_skill); + current_skill = (int)(skill.value + 0.5); // // set up the new server @@ -1772,32 +1678,47 @@ void SV_SpawnServer (const char *server) memset (&sv, 0, sizeof(sv)); - strcpy (sv.name, server); + strlcpy (sv.name, server, sizeof (sv.name)); + + sv.protocol = Protocol_EnumForName(sv_protocolname.string); + if (sv.protocol == PROTOCOL_UNKNOWN) + { + char buffer[1024]; + Protocol_Names(buffer, sizeof(buffer)); + Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer); + sv.protocol = PROTOCOL_QUAKE; + } + + SV_VM_Setup(); + + SV_VM_Begin(); // load progs to get entity field count - PR_LoadProgs (); + //PR_LoadProgs ( sv_progs.string ); -// allocate server memory - // start out with just enough room for clients and a reasonable estimate of entities - sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31; - sv.max_edicts = min(sv.max_edicts, MAX_EDICTS); + // allocate server memory + /*// start out with just enough room for clients and a reasonable estimate of entities + prog->max_edicts = max(svs.maxclients + 1, 512); + prog->max_edicts = min(prog->max_edicts, MAX_EDICTS); - // clear the edict memory pool - Mem_EmptyPool(sv_edicts_mempool); - // edict_t structures (hidden from progs) - sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t)); + // prvm_edict_t structures (hidden from progs) + prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t)); // engine private structures (hidden from progs) - sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); // progs fields, often accessed by server - sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/ // used by PushMove to move back pushed entities - sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); - for (i = 0;i < sv.max_edicts;i++) + sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + /*for (i = 0;i < prog->max_edicts;i++) { - ent = sv.edicts + i; - ent->e = sv.edictsengineprivate + i; - ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); - } + ent = prog->edicts + i; + ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); + }*/ + + // fix up client->edict pointers for returning clients right away... + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + host_client->edict = PRVM_EDICT_NUM(i + 1); sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; @@ -1812,24 +1733,19 @@ void SV_SpawnServer (const char *server) sv.signon.data = sv.signon_buf; // leave slots at start for clients only - sv.num_edicts = svs.maxclients+1; + //prog->num_edicts = svs.maxclients+1; sv.state = ss_loading; sv.paused = false; - sv.time = 1.0; + *prog->time = sv.time = 1.0; Mod_ClearUsed(); + worldmodel->used = true; - strcpy (sv.name, server); - sprintf (sv.modelname,"maps/%s.bsp", server); - sv.worldmodel = Mod_ForName(sv.modelname, false, true, true); - if (!sv.worldmodel) - { - Con_Printf ("Couldn't spawn server %s\n", sv.modelname); - sv.active = false; - return; - } + strlcpy (sv.name, server, sizeof (sv.name)); + strcpy(sv.modelname, modelname); + sv.worldmodel = worldmodel; sv.models[1] = sv.worldmodel; // @@ -1837,53 +1753,54 @@ void SV_SpawnServer (const char *server) // SV_ClearWorld (); - sv.sound_precache[0] = ""; + strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0])); - sv.model_precache[0] = ""; - sv.model_precache[1] = sv.modelname; - for (i = 1;i < sv.worldmodel->numsubmodels;i++) + strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0])); + strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1])); + for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++) { - sv.model_precache[i+1] = localmodels[i]; - sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false); + dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i); + sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false); } // // load the rest of the entities // - ent = EDICT_NUM(0); - memset (ent->v, 0, progs->entityfields * 4); - ent->e->free = false; - ent->v->model = PR_SetString(sv.modelname); - ent->v->modelindex = 1; // world model - ent->v->solid = SOLID_BSP; - ent->v->movetype = MOVETYPE_PUSH; - - if (coop.integer) - pr_global_struct->coop = coop.integer; + // AK possible hack since num_edicts is still 0 + ent = PRVM_EDICT_NUM(0); + memset (ent->fields.server, 0, prog->progs->entityfields * 4); + ent->priv.server->free = false; + ent->fields.server->model = PRVM_SetEngineString(sv.modelname); + ent->fields.server->modelindex = 1; // world model + ent->fields.server->solid = SOLID_BSP; + ent->fields.server->movetype = MOVETYPE_PUSH; + + if (coop.value) + prog->globals.server->coop = coop.integer; else - pr_global_struct->deathmatch = deathmatch.integer; + prog->globals.server->deathmatch = deathmatch.integer; - pr_global_struct->mapname = PR_SetString(sv.name); + prog->globals.server->mapname = PRVM_SetEngineString(sv.name); // serverflags are for cross level information (sigils) - pr_global_struct->serverflags = svs.serverflags; + prog->globals.server->serverflags = svs.serverflags; // load replacement entity file if found entities = NULL; if (sv_entpatch.integer) - entities = FS_LoadFile(va("maps/%s.ent", sv.name), true); + entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true); if (entities) { Con_Printf("Loaded maps/%s.ent\n", sv.name); - ED_LoadFromFile (entities); + PRVM_ED_LoadFromFile (entities); Mem_Free(entities); } else - ED_LoadFromFile (sv.worldmodel->entities); + PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities); // LordHavoc: clear world angles (to fix e3m3.bsp) - VectorClear(sv.edicts->v->angles); + VectorClear(prog->edicts->fields.server->angles); sv.active = true; @@ -1893,23 +1810,432 @@ void SV_SpawnServer (const char *server) // run two frames to allow everything to settle for (i = 0;i < 2;i++) { - sv.frametime = pr_global_struct->frametime = host_frametime = 0.1; + sv.frametime = host_frametime = 0.1; SV_Physics (); } Mod_PurgeUnused(); -#ifdef QUAKEENTITIES // create a baseline for more efficient communications - SV_CreateBaseline (); -#endif + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + SV_CreateBaseline (); // send serverinfo to all connected clients - for (i=0,host_client = svs.clients ; iactive) - SV_SendServerinfo (host_client); + SV_SendServerinfo(host_client); - Con_DPrintf ("Server spawned.\n"); + Con_DPrint("Server spawned.\n"); NetConn_Heartbeat (2); + + SV_VM_End(); +} + +///////////////////////////////////////////////////// +// SV VM stuff + +void SV_VM_CB_BeginIncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + + PRVM_Free( sv.moved_edicts ); + sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + + // links don't survive the transition, so unlink everything + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); + } + SV_ClearWorld(); } +void SV_VM_CB_EndIncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + // link every entity except world + if (!ent->priv.server->free) + SV_LinkEdict(ent, false); + } +} + +void SV_VM_CB_InitEdict(prvm_edict_t *e) +{ + // LordHavoc: for consistency set these here + int num = PRVM_NUM_FOR_EDICT(e) - 1; + + if (num >= 0 && num < svs.maxclients) + { + prvm_eval_t *val; + // set colormap and team on newly created player entity + e->fields.server->colormap = num + 1; + e->fields.server->team = (svs.clients[num].colors & 15) + 1; + // set netname/clientcolors back to client values so that + // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately + // reset them + e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name); + if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors))) + val->_float = svs.clients[num].colors; + // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN + if( eval_playermodel ) + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel); + if( eval_playerskin ) + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin); + } +} + +void SV_VM_CB_FreeEdict(prvm_edict_t *ed) +{ + SV_UnlinkEdict (ed); // unlink from world bsp + + ed->fields.server->model = 0; + ed->fields.server->takedamage = 0; + ed->fields.server->modelindex = 0; + ed->fields.server->colormap = 0; + ed->fields.server->skin = 0; + ed->fields.server->frame = 0; + VectorClear(ed->fields.server->origin); + VectorClear(ed->fields.server->angles); + ed->fields.server->nextthink = -1; + ed->fields.server->solid = 0; +} + +void SV_VM_CB_CountEdicts(void) +{ + int i; + prvm_edict_t *ent; + int active, models, solid, step; + + active = models = solid = step = 0; + for (i=0 ; inum_edicts ; i++) + { + ent = PRVM_EDICT_NUM(i); + if (ent->priv.server->free) + continue; + active++; + if (ent->fields.server->solid) + solid++; + if (ent->fields.server->model) + models++; + if (ent->fields.server->movetype == MOVETYPE_STEP) + step++; + } + + Con_Printf("num_edicts:%3i\n", prog->num_edicts); + Con_Printf("active :%3i\n", active); + Con_Printf("view :%3i\n", models); + Con_Printf("touch :%3i\n", solid); + Con_Printf("step :%3i\n", step); +} + +qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent) +{ + // remove things from different skill levels or deathmatch + if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC + { + if (deathmatch.integer) + { + if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) + { + return false; + } + } + else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY )) + || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM)) + || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD ))) + { + return false; + } + } + return true; +} + +cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"}; +cvar_t nomonsters = {0, "nomonsters", "0"}; +cvar_t gamecfg = {0, "gamecfg", "0"}; +cvar_t scratch1 = {0, "scratch1", "0"}; +cvar_t scratch2 = {0,"scratch2", "0"}; +cvar_t scratch3 = {0, "scratch3", "0"}; +cvar_t scratch4 = {0, "scratch4", "0"}; +cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"}; +cvar_t saved1 = {CVAR_SAVE, "saved1", "0"}; +cvar_t saved2 = {CVAR_SAVE, "saved2", "0"}; +cvar_t saved3 = {CVAR_SAVE, "saved3", "0"}; +cvar_t saved4 = {CVAR_SAVE, "saved4", "0"}; +cvar_t decors = {0, "decors", "0"}; +cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"}; +cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"}; +cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"}; +cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"}; +cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"}; +cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"}; +cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"}; +cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"}; +cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"}; +cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"}; +cvar_t cutscene = {0, "cutscene", "1"}; + +void SV_VM_Init(void) +{ + Cvar_RegisterVariable (&pr_checkextension); + Cvar_RegisterVariable (&nomonsters); + Cvar_RegisterVariable (&gamecfg); + Cvar_RegisterVariable (&scratch1); + Cvar_RegisterVariable (&scratch2); + Cvar_RegisterVariable (&scratch3); + Cvar_RegisterVariable (&scratch4); + Cvar_RegisterVariable (&savedgamecfg); + Cvar_RegisterVariable (&saved1); + Cvar_RegisterVariable (&saved2); + Cvar_RegisterVariable (&saved3); + Cvar_RegisterVariable (&saved4); + // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc) + Cvar_RegisterVariable (&decors); + // LordHavoc: Nehahra uses these to pass data around cutscene demos + if (gamemode == GAME_NEHAHRA) + { + Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01); + Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03); + Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05); + Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07); + Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09); + Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11); + Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13); + Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15); + Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17); + Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19); + } + Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well +} + +// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h +int eval_gravity; +int eval_button3; +int eval_button4; +int eval_button5; +int eval_button6; +int eval_button7; +int eval_button8; +int eval_buttonuse; +int eval_buttonchat; +int eval_glow_size; +int eval_glow_trail; +int eval_glow_color; +int eval_items2; +int eval_scale; +int eval_alpha; +int eval_renderamt; // HalfLife support +int eval_rendermode; // HalfLife support +int eval_fullbright; +int eval_ammo_shells1; +int eval_ammo_nails1; +int eval_ammo_lava_nails; +int eval_ammo_rockets1; +int eval_ammo_multi_rockets; +int eval_ammo_cells1; +int eval_ammo_plasma; +int eval_idealpitch; +int eval_pitch_speed; +int eval_viewmodelforclient; +int eval_nodrawtoclient; +int eval_exteriormodeltoclient; +int eval_drawonlytoclient; +int eval_ping; +int eval_movement; +int eval_pmodel; +int eval_punchvector; +int eval_viewzoom; +int eval_clientcolors; +int eval_tag_entity; +int eval_tag_index; +int eval_light_lev; +int eval_color; +int eval_style; +int eval_pflags; +int eval_cursor_active; +int eval_cursor_screen; +int eval_cursor_trace_start; +int eval_cursor_trace_endpos; +int eval_cursor_trace_ent; +int eval_colormod; +int eval_playermodel; +int eval_playerskin; + +mfunction_t *SV_PlayerPhysicsQC; +mfunction_t *EndFrameQC; +//KrimZon - SERVER COMMANDS IN QUAKEC +mfunction_t *SV_ParseClientCommandQC; + +void SV_VM_FindEdictFieldOffsets(void) +{ + eval_gravity = PRVM_ED_FindFieldOffset("gravity"); + eval_button3 = PRVM_ED_FindFieldOffset("button3"); + eval_button4 = PRVM_ED_FindFieldOffset("button4"); + eval_button5 = PRVM_ED_FindFieldOffset("button5"); + eval_button6 = PRVM_ED_FindFieldOffset("button6"); + eval_button7 = PRVM_ED_FindFieldOffset("button7"); + eval_button8 = PRVM_ED_FindFieldOffset("button8"); + eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse"); + eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat"); + eval_glow_size = PRVM_ED_FindFieldOffset("glow_size"); + eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail"); + eval_glow_color = PRVM_ED_FindFieldOffset("glow_color"); + eval_items2 = PRVM_ED_FindFieldOffset("items2"); + eval_scale = PRVM_ED_FindFieldOffset("scale"); + eval_alpha = PRVM_ED_FindFieldOffset("alpha"); + eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support + eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support + eval_fullbright = PRVM_ED_FindFieldOffset("fullbright"); + eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1"); + eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1"); + eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails"); + eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1"); + eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets"); + eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1"); + eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma"); + eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch"); + eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed"); + eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient"); + eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient"); + eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient"); + eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient"); + eval_ping = PRVM_ED_FindFieldOffset("ping"); + eval_movement = PRVM_ED_FindFieldOffset("movement"); + eval_pmodel = PRVM_ED_FindFieldOffset("pmodel"); + eval_punchvector = PRVM_ED_FindFieldOffset("punchvector"); + eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom"); + eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors"); + eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity"); + eval_tag_index = PRVM_ED_FindFieldOffset("tag_index"); + eval_light_lev = PRVM_ED_FindFieldOffset("light_lev"); + eval_color = PRVM_ED_FindFieldOffset("color"); + eval_style = PRVM_ED_FindFieldOffset("style"); + eval_pflags = PRVM_ED_FindFieldOffset("pflags"); + eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active"); + eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen"); + eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start"); + eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos"); + eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent"); + eval_colormod = PRVM_ED_FindFieldOffset("colormod"); + eval_playermodel = PRVM_ED_FindFieldOffset("playermodel"); + eval_playerskin = PRVM_ED_FindFieldOffset("playerskin"); + + // LordHavoc: allowing QuakeC to override the player movement code + SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics"); + // LordHavoc: support for endframe + EndFrameQC = PRVM_ED_FindFunction ("EndFrame"); + //KrimZon - SERVER COMMANDS IN QUAKEC + SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand"); +} + +#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t)) + +prvm_required_field_t reqfields[] = +{ + {ev_entity, "cursor_trace_ent"}, + {ev_entity, "drawonlytoclient"}, + {ev_entity, "exteriormodeltoclient"}, + {ev_entity, "nodrawtoclient"}, + {ev_entity, "tag_entity"}, + {ev_entity, "viewmodelforclient"}, + {ev_float, "alpha"}, + {ev_float, "ammo_cells1"}, + {ev_float, "ammo_lava_nails"}, + {ev_float, "ammo_multi_rockets"}, + {ev_float, "ammo_nails1"}, + {ev_float, "ammo_plasma"}, + {ev_float, "ammo_rockets1"}, + {ev_float, "ammo_shells1"}, + {ev_float, "button3"}, + {ev_float, "button4"}, + {ev_float, "button5"}, + {ev_float, "button6"}, + {ev_float, "button7"}, + {ev_float, "button8"}, + {ev_float, "buttonchat"}, + {ev_float, "buttonuse"}, + {ev_float, "clientcolors"}, + {ev_float, "cursor_active"}, + {ev_float, "fullbright"}, + {ev_float, "glow_color"}, + {ev_float, "glow_size"}, + {ev_float, "glow_trail"}, + {ev_float, "gravity"}, + {ev_float, "idealpitch"}, + {ev_float, "items2"}, + {ev_float, "light_lev"}, + {ev_float, "pflags"}, + {ev_float, "ping"}, + {ev_float, "pitch_speed"}, + {ev_float, "pmodel"}, + {ev_float, "renderamt"}, // HalfLife support + {ev_float, "rendermode"}, // HalfLife support + {ev_float, "scale"}, + {ev_float, "style"}, + {ev_float, "tag_index"}, + {ev_float, "viewzoom"}, + {ev_vector, "color"}, + {ev_vector, "colormod"}, + {ev_vector, "cursor_screen"}, + {ev_vector, "cursor_trace_endpos"}, + {ev_vector, "cursor_trace_start"}, + {ev_vector, "movement"}, + {ev_vector, "punchvector"}, + {ev_string, "playermodel"}, + {ev_string, "playerskin"} +}; + +void SV_VM_Setup(void) +{ + PRVM_Begin; + PRVM_InitProg( PRVM_SERVERPROG ); + + // allocate the mempools + prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL); + prog->builtins = vm_sv_builtins; + prog->numbuiltins = vm_sv_numbuiltins; + prog->headercrc = PROGHEADER_CRC; + prog->max_edicts = 512; + prog->limit_edicts = MAX_EDICTS; + prog->reserved_edicts = svs.maxclients; + prog->edictprivate_size = sizeof(edict_engineprivate_t); + prog->name = "server"; + prog->extensionstring = vm_sv_extensions; + prog->loadintoworld = true; + + prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts; + prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts; + prog->init_edict = SV_VM_CB_InitEdict; + prog->free_edict = SV_VM_CB_FreeEdict; + prog->count_edicts = SV_VM_CB_CountEdicts; + prog->load_edict = SV_VM_CB_LoadEdict; + prog->init_cmd = VM_SV_Cmd_Init; + prog->reset_cmd = VM_SV_Cmd_Reset; + prog->error_cmd = Host_Error; + + // TODO: add a requiredfuncs list (ask LH if this is necessary at all) + PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields ); + SV_VM_FindEdictFieldOffsets(); + + PRVM_End; +} + +void SV_VM_Begin(void) +{ + PRVM_Begin; + PRVM_SetProg( PRVM_SERVERPROG ); + + *prog->time = (float) sv.time; +} + +void SV_VM_End(void) +{ + PRVM_End; +}