X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_move.c;h=d93d1f8b2b6fbc948b30515f9776fac46e1fccc8;hp=f8a1cfb6cabe0da5e392ae062a7f850f4fe0d007;hb=135f08ba52321984c05e36cdf42ad81420a4d2fd;hpb=37c4042c3dbb546c53bc5de8d556d2469b49289e diff --git a/sv_move.c b/sv_move.c index f8a1cfb6..d93d1f8b 100644 --- a/sv_move.c +++ b/sv_move.c @@ -40,8 +40,8 @@ qboolean SV_CheckBottom (prvm_edict_t *ent) int x, y; float mid, bottom; - VectorAdd (ent->fields.server->origin, ent->fields.server->mins, mins); - VectorAdd (ent->fields.server->origin, ent->fields.server->maxs, maxs); + VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins); + VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks @@ -114,39 +114,39 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean prvm_edict_t *enemy; // try the move - VectorCopy (ent->fields.server->origin, oldorg); - VectorAdd (ent->fields.server->origin, move, neworg); + VectorCopy (PRVM_serveredictvector(ent, origin), oldorg); + VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg); // flying monsters don't step up - if ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) ) + if ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) ) { // try one move with vertical motion, then one without for (i=0 ; i<2 ; i++) { - VectorAdd (ent->fields.server->origin, move, neworg); + VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg); if (noenemy) enemy = prog->edicts; else { - enemy = PRVM_PROG_TO_EDICT(ent->fields.server->enemy); + enemy = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy)); if (i == 0 && enemy != prog->edicts) { - dz = ent->fields.server->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.server->enemy)->fields.server->origin[2]; + dz = PRVM_serveredictvector(ent, origin)[2] - PRVM_serveredictvector(enemy, origin)[2]; if (dz > 40) neworg[2] -= 8; if (dz < 30) neworg[2] += 8; } } - trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); + trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); if (trace.fraction == 1) { VectorCopy(trace.endpos, traceendpos); - if (((int)ent->fields.server->flags & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK)) + if (((int)PRVM_serveredictfloat(ent, flags) & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK)) return false; // swim monster left water - VectorCopy (traceendpos, ent->fields.server->origin); + VectorCopy (traceendpos, PRVM_serveredictvector(ent, origin)); if (relink) { SV_LinkEdict(ent); @@ -167,27 +167,27 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean VectorCopy (neworg, end); end[2] -= sv_stepheight.value*2; - trace = SV_TraceBox(neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); + trace = SV_TraceBox(neworg, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); if (trace.startsolid) { neworg[2] -= sv_stepheight.value; - trace = SV_TraceBox(neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); + trace = SV_TraceBox(neworg, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent)); if (trace.startsolid) return false; } if (trace.fraction == 1) { // if monster had the ground pulled out, go ahead and fall - if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) + if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) { - VectorAdd (ent->fields.server->origin, move, ent->fields.server->origin); + VectorAdd (PRVM_serveredictvector(ent, origin), move, PRVM_serveredictvector(ent, origin)); if (relink) { SV_LinkEdict(ent); SV_LinkEdict_TouchAreaGrid(ent); } - ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; + PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; return true; } @@ -195,11 +195,11 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean } // check point traces down for dangling corners - VectorCopy (trace.endpos, ent->fields.server->origin); + VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin)); if (!SV_CheckBottom (ent)) { - if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) + if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) { // entity had floor mostly pulled out from underneath it // and is trying to correct if (relink) @@ -209,24 +209,24 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean } return true; } - VectorCopy (oldorg, ent->fields.server->origin); + VectorCopy (oldorg, PRVM_serveredictvector(ent, origin)); return false; } - if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) - ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND; + if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) + PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND; // gameplayfix: check if reached pretty steep plane and bail - if ( ! ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer ) + if ( ! ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer ) { if (trace.plane.normal[ 2 ] < 0.5) { - VectorCopy (oldorg, ent->fields.server->origin); + VectorCopy (oldorg, PRVM_serveredictvector(ent, origin)); return false; } } - ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); + PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); // the move is ok if (relink) @@ -255,7 +255,7 @@ qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist) vec3_t move, oldorigin; float delta; - ent->fields.server->ideal_yaw = yaw; + PRVM_serveredictfloat(ent, ideal_yaw) = yaw; VM_changeyaw(); yaw = yaw*M_PI*2 / 360; @@ -263,13 +263,13 @@ qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist) move[1] = sin(yaw)*dist; move[2] = 0; - VectorCopy (ent->fields.server->origin, oldorigin); + VectorCopy (PRVM_serveredictvector(ent, origin), oldorigin); if (SV_movestep (ent, move, false, false, false)) { - delta = ent->fields.server->angles[YAW] - ent->fields.server->ideal_yaw; + delta = PRVM_serveredictvector(ent, angles)[YAW] - PRVM_serveredictfloat(ent, ideal_yaw); if (delta > 45 && delta < 315) { // not turned far enough, so don't take the step - VectorCopy (oldorigin, ent->fields.server->origin); + VectorCopy (oldorigin, PRVM_serveredictvector(ent, origin)); } SV_LinkEdict(ent); SV_LinkEdict_TouchAreaGrid(ent); @@ -289,7 +289,7 @@ SV_FixCheckBottom */ void SV_FixCheckBottom (prvm_edict_t *ent) { - ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND; + PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND; } @@ -307,11 +307,11 @@ void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist) float d[3]; float tdir, olddir, turnaround; - olddir = ANGLEMOD((int)(actor->fields.server->ideal_yaw/45)*45); + olddir = ANGLEMOD((int)(PRVM_serveredictfloat(actor, ideal_yaw)/45)*45); turnaround = ANGLEMOD(olddir - 180); - deltax = enemy->fields.server->origin[0] - actor->fields.server->origin[0]; - deltay = enemy->fields.server->origin[1] - actor->fields.server->origin[1]; + deltax = PRVM_serveredictvector(enemy, origin)[0] - PRVM_serveredictvector(actor, origin)[0]; + deltay = PRVM_serveredictvector(enemy, origin)[1] - PRVM_serveredictvector(actor, origin)[1]; if (deltax>10) d[1]= 0; else if (deltax<-10) @@ -374,7 +374,7 @@ void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist) if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) return; - actor->fields.server->ideal_yaw = olddir; // can't move + PRVM_serveredictfloat(actor, ideal_yaw) = olddir; // can't move // if a bridge was pulled out from underneath a monster, it may not have // a valid standing position at all @@ -417,23 +417,23 @@ void SV_MoveToGoal (void) VM_SAFEPARMCOUNT(1, SV_MoveToGoal); - ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); - goal = PRVM_PROG_TO_EDICT(ent->fields.server->goalentity); + ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self)); + goal = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, goalentity)); dist = PRVM_G_FLOAT(OFS_PARM0); - if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) + if ( !( (int)PRVM_serveredictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } // if the next step hits the enemy, return immediately - if ( PRVM_PROG_TO_EDICT(ent->fields.server->enemy) != prog->edicts && SV_CloseEnough (ent, goal, dist) ) + if ( PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy)) != prog->edicts && SV_CloseEnough (ent, goal, dist) ) return; // bump around... if ( (rand()&3)==1 || - !SV_StepDirection (ent, ent->fields.server->ideal_yaw, dist)) + !SV_StepDirection (ent, PRVM_serveredictfloat(ent, ideal_yaw), dist)) { SV_NewChaseDir (ent, goal, dist); }