X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=147a5552d4f1001794df93ce07d1d20e4a64a374;hp=8ddff9948e7a980a1d89973871eb62bd6f3a8c26;hb=ea4fc545e8444f579d88d8f096b054dcd7bc482f;hpb=6a384398c93b7e2bc1936427797909eb60094160 diff --git a/sv_user.c b/sv_user.c index 8ddff994..147a5552 100644 --- a/sv_user.c +++ b/sv_user.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,28 +21,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -edict_t *sv_player; +edict_t *sv_player; -extern cvar_t sv_friction; -cvar_t sv_edgefriction = {"edgefriction", "2"}; -cvar_t sv_predict = {"sv_predict", "1"}; -extern cvar_t sv_stopspeed; +cvar_t sv_edgefriction = {0, "edgefriction", "2"}; +cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; +cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; +cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; +cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; -static vec3_t forward, right, up; - -vec3_t wishdir; -float wishspeed; - -// world -float *angles; -float *origin; -float *velocity; - -qboolean onground; - -usercmd_t cmd; - -cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"}; +static usercmd_t cmd; /* @@ -60,33 +47,35 @@ void SV_SetIdealPitch (void) int i, j; int step, dir, steps; - if (!((int)sv_player->v.flags & FL_ONGROUND)) + if (!((int)sv_player->v->flags & FL_ONGROUND)) return; - - angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; + + angleval = sv_player->v->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv.origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; - + top[0] = sv_player->v->origin[0] + cosval*(i+3)*12; + top[1] = sv_player->v->origin[1] + sinval*(i+3)*12; + top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2]; + bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player); - if (tr.allsolid) - return; // looking at a wall, leave ideal the way is was + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); + // if looking at a wall, leave ideal the way is was + if (tr.startsolid) + return; + + // near a dropoff if (tr.fraction == 1) - return; // near a dropoff - + return; + z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } - + dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; + // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) - return; // mixed changes + return; - steps++; + steps++; dir = step; } - + if (!dir) { - sv_player->v.idealpitch = 0; + sv_player->v->idealpitch = 0; return; } - + if (steps < 2) return; - sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; + sv_player->v->idealpitch = -dir * sv_idealpitchscale.value; } +#if 1 +static vec3_t wishdir, forward, right, up; +static float wishspeed; + +static qboolean onground; /* ================== @@ -122,43 +117,37 @@ SV_UserFriction */ void SV_UserFriction (void) { - float *vel; - float speed, newspeed, control; - vec3_t start, stop; - float friction; - trace_t trace; - - vel = velocity; - - speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + float speed, newspeed, control, friction; + vec3_t start, stop; + trace_t trace; + + speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]); if (!speed) return; -// if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = origin[0] + vel[0]/speed*16; - start[1] = stop[1] = origin[1] + vel[1]/speed*16; - start[2] = origin[2] + sv_player->v.mins[2]; + // if the leading edge is over a dropoff, increase friction + start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16; + start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16; + start[2] = sv_player->v->origin[2] + sv_player->v->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); + trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; -// apply friction + // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; - newspeed = speed - host_frametime*control*friction; - + newspeed = speed - sv.frametime*control*friction; + if (newspeed < 0) newspeed = 0; else newspeed /= speed; - vel[0] = vel[0] * newspeed; - vel[1] = vel[1] * newspeed; - vel[2] = vel[2] * newspeed; + VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity); } /* @@ -166,78 +155,87 @@ void SV_UserFriction (void) SV_Accelerate ============== */ -cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true}; -cvar_t sv_accelerate = {"sv_accelerate", "10"}; -#if 0 -void SV_Accelerate (vec3_t wishvel) -{ - int i; - float addspeed, accelspeed; - vec3_t pushvec; - - if (wishspeed == 0) - return; - - VectorSubtract (wishvel, velocity, pushvec); - addspeed = VectorNormalize (pushvec); - - accelspeed = sv_accelerate.value*host_frametime*addspeed; - if (accelspeed > addspeed) - accelspeed = addspeed; - - for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*pushvec[i]; -} -#endif void SV_Accelerate (void) { - int i; - float addspeed, accelspeed, currentspeed; + int i; + float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (velocity, wishdir); + currentspeed = DotProduct (sv_player->v->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; - accelspeed = sv_accelerate.value*host_frametime*wishspeed; + accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishdir[i]; + sv_player->v->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { - int i; - float addspeed, wishspd, accelspeed, currentspeed; - + int i; + float addspeed, wishspd, accelspeed, currentspeed; + wishspd = VectorNormalizeLength (wishveloc); if (wishspd > 30) wishspd = 30; - currentspeed = DotProduct (velocity, wishveloc); + currentspeed = DotProduct (sv_player->v->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; -// accelspeed = sv_accelerate.value * host_frametime; - accelspeed = sv_accelerate.value*wishspeed * host_frametime; + accelspeed = sv_accelerate.value*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishveloc[i]; + sv_player->v->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { - float len; - - len = VectorNormalizeLength (sv_player->v.punchangle); - - len -= 10*host_frametime; + float len; + eval_t *val; + + len = VectorNormalizeLength (sv_player->v->punchangle); + + len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); + VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle); + + if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) + { + len = VectorNormalizeLength (val->vector); + + len -= 20*sv.frametime; + if (len < 0) + len = 0; + VectorScale (val->vector, len, val->vector); + } +} + +/* +=================== +SV_FreeMove +=================== +*/ +void SV_FreeMove (void) +{ + int i; + float wishspeed; + + AngleVectors (sv_player->v->v_angle, forward, right, up); + + for (i = 0; i < 3; i++) + sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + + sv_player->v->velocity[2] += cmd.upmove; + + wishspeed = VectorLength(sv_player->v->velocity); + if (wishspeed > sv_maxspeed.value) + VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity); } /* @@ -248,14 +246,12 @@ SV_WaterMove */ void SV_WaterMove (void) { - int i; - vec3_t wishvel; - float speed, newspeed, wishspeed, addspeed, accelspeed; + int i; + vec3_t wishvel; + float speed, newspeed, wishspeed, addspeed, accelspeed, temp; -// -// user intentions -// - AngleVectors (sv_player->v.v_angle, forward, right, up); + // user intentions + AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -265,31 +261,29 @@ void SV_WaterMove (void) else wishvel[2] += cmd.upmove; - wishspeed = Length(wishvel); + wishspeed = VectorLength(wishvel); if (wishspeed > sv_maxspeed.value) { - VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); + temp = sv_maxspeed.value/wishspeed; + VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } wishspeed *= 0.7; -// -// water friction -// - speed = Length (velocity); + // water friction + speed = VectorLength(sv_player->v->velocity); if (speed) { - newspeed = speed - host_frametime * speed * sv_friction.value; + newspeed = speed - sv.frametime * speed * sv_friction.value; if (newspeed < 0) - newspeed = 0; - VectorScale (velocity, newspeed/speed, velocity); + newspeed = 0; + temp = newspeed/speed; + VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity); } else newspeed = 0; - -// -// water acceleration -// + + // water acceleration if (!wishspeed) return; @@ -298,24 +292,23 @@ void SV_WaterMove (void) return; VectorNormalize (wishvel); - accelspeed = sv_accelerate.value * wishspeed * host_frametime; + accelspeed = sv_accelerate.value * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed * wishvel[i]; + sv_player->v->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v.teleport_time - || !sv_player->v.waterlevel) + if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) { - sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; - sv_player->v.teleport_time = 0; + sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; + sv_player->v->teleport_time = 0; } - sv_player->v.velocity[0] = sv_player->v.movedir[0]; - sv_player->v.velocity[1] = sv_player->v.movedir[1]; + sv_player->v->velocity[0] = sv_player->v->movedir[0]; + sv_player->v->velocity[1] = sv_player->v->movedir[1]; } @@ -327,42 +320,41 @@ SV_AirMove */ void SV_AirMove (void) { - int i; - vec3_t wishvel; - float fmove, smove; + int i; + vec3_t wishvel; + float fmove, smove, temp; // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v.angles[1]; + wishvel[1] = sv_player->v->angles[1]; AngleVectors (wishvel, forward, right, up); -// AngleVectors (sv_player->v.angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; - + // hack to not let you back into teleporter - if (sv.time < sv_player->v.teleport_time && fmove < 0) + if (sv.time < sv_player->v->teleport_time && fmove < 0) fmove = 0; - + for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ( (int)sv_player->v.movetype != MOVETYPE_WALK) - wishvel[2] = cmd.upmove; - else - wishvel[2] = 0; + if ((int)sv_player->v->movetype != MOVETYPE_WALK) + wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); if (wishspeed > sv_maxspeed.value) { - VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); + temp = sv_maxspeed.value/wishspeed; + VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } - - if ( sv_player->v.movetype == MOVETYPE_NOCLIP) - { // noclip - VectorCopy (wishvel, velocity); + + if (sv_player->v->movetype == MOVETYPE_NOCLIP) + { + // noclip + VectorCopy (wishvel, sv_player->v->velocity); } else if ( onground ) { @@ -370,9 +362,10 @@ void SV_AirMove (void) SV_Accelerate (); } else - { // not on ground, so little effect on velocity + { + // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); - } + } } /* @@ -385,60 +378,226 @@ the angle fields specify an exact angular motion in degrees */ void SV_ClientThink (void) { - vec3_t v_angle; + vec3_t v_angle; - if (sv_player->v.movetype == MOVETYPE_NONE) + if (sv_player->v->movetype == MOVETYPE_NONE) return; - - onground = (int)sv_player->v.flags & FL_ONGROUND; - origin = sv_player->v.origin; - velocity = sv_player->v.velocity; + onground = (int)sv_player->v->flags & FL_ONGROUND; DropPunchAngle (); - -// -// if dead, behave differently -// - if (sv_player->v.health <= 0) + + // if dead, behave differently + if (sv_player->v->health <= 0) return; -// -// angles -// show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; - angles = sv_player->v.angles; - - VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); - angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; - if (!sv_player->v.fixangle) + + // angles + // show 1/3 the pitch angle and all the roll angle + VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); + sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; + if (!sv_player->v->fixangle) { - // LordHavoc: pitch was ugly to begin with... removed except in water - if (sv_player->v.waterlevel >= 2) - angles[PITCH] = -v_angle[PITCH]/3; - else - angles[PITCH] = 0; - angles[YAW] = v_angle[YAW]; + sv_player->v->angles[PITCH] = -v_angle[PITCH]/3; + sv_player->v->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v.flags & FL_WATERJUMP ) + if ( (int)sv_player->v->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } -// -// walk -// - if ( (sv_player->v.waterlevel >= 2) - && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) + + /* + // Player is (somehow) outside of the map, or flying, or noclipping + if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))) + //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)) + { + SV_FreeMove (); + return; + } + */ + + // walk + if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; } - SV_AirMove (); + SV_AirMove (); } +#else + +extern cvar_t cl_rollspeed; +extern cvar_t cl_rollangle; +void SV_ClientThink(void) +{ + int j; + vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop; + float wishspeed, f, limit; + trace_t trace; + + if (sv_player->v->movetype == MOVETYPE_NONE) + return; + + f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle); + if (f) + { + limit = sqrt(f); + f = (limit - 10 * sv.frametime); + f /= limit; + f = max(0, f); + VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle); + } + + // if dead, behave differently + if (sv_player->v->health <= 0) + return; + + AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up); + // show 1/3 the pitch angle and all the roll angle + f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value); + sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; + if (!sv_player->v->fixangle) + { + sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333; + sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1]; + } + + if ((int)sv_player->v->flags & FL_WATERJUMP) + { + sv_player->v->velocity[0] = sv_player->v->movedir[0]; + sv_player->v->velocity[1] = sv_player->v->movedir[1]; + if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0) + { + sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP); + sv_player->v->teleport_time = 0; + } + return; + } + + // swim + if (sv_player->v->waterlevel >= 2) + if (sv_player->v->movetype != MOVETYPE_NOCLIP) + { + if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0) + { + // drift towards bottom + wishvel[0] = 0; + wishvel[1] = 0; + wishvel[2] = -60; + } + else + { + for (j = 0;j < 3;j++) + wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove; + wishvel[2] += host_client->cmd.upmove; + } + + wishspeed = VectorLength(wishvel); + wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7; + + // water friction + f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value); + if (f > 0) + f /= VectorLength(sv_player->v->velocity); + else + f = 0; + VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + + // water acceleration + if (wishspeed <= f) + return; + + f = wishspeed - f; + limit = sv_accelerate.value * wishspeed * sv.frametime; + if (f > limit) + f = limit; + limit = VectorLength(wishvel); + if (limit) + f /= limit; + VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity); + return; + } + + // if not flying, move horizontally only + if (sv_player->v->movetype != MOVETYPE_FLY) + { + VectorClear(wishvel); + wishvel[1] = sv_player->v->v_angle[1]; + AngleVectors(wishvel, v_forward, v_right, v_up); + } + + // hack to not let you back into teleporter + VectorScale(v_right, host_client->cmd.sidemove, wishvel); + if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0) + VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel); + if (sv_player->v->movetype != MOVETYPE_WALK) + wishvel[2] += cmd.upmove; + + VectorCopy(wishvel, wishdir); + VectorNormalize(wishdir); + wishspeed = VectorLength(wishvel); + if (wishspeed > sv_maxspeed.value) + wishspeed = sv_maxspeed.value; + + if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY) + { + VectorScale(wishdir, wishspeed, sv_player->v->velocity); + return; + } + + if ((int)sv_player->v->flags & FL_ONGROUND) // walking + { + // friction + f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1]; + if (f) + { + f = sqrt(f); + VectorCopy(sv_player->v->velocity, v); + v[2] = 0; + + // if the leading edge is over a dropoff, increase friction + limit = 16.0f / f; + VectorMA(sv_player->v->origin, limit, v, v); + v[2] += sv_player->v->mins[2]; + + VectorCopy(v, start); + VectorCopy(v, stop); + stop[2] -= 34; + trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + + // apply friction + if (f < sv_stopspeed.value) + f = sv_stopspeed.value / f; + else + f = 1; + if (trace.fraction == 1) + f *= sv_edgefriction.value; + f = 1 - sv.frametime * f * sv_friction.value; + + if (f < 0) + f = 0; + VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + } + } + else // airborn + wishspeed = min(wishspeed, 30); + + // ground or air acceleration + f = wishspeed - DotProduct(sv_player->v->velocity, wishdir); + if (f > 0) + { + limit = sv_accelerate.value * sv.frametime * wishspeed; + if (f > limit) + f = limit; + VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity); + } +} +#endif /* =================== @@ -447,213 +606,219 @@ SV_ReadClientMove */ void SV_ReadClientMove (usercmd_t *move) { - int i; - vec3_t angle; - int bits; - eval_t *val; - float total; - -// read ping time - host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] - = sv.time - MSG_ReadFloat (); + int i; + vec3_t angle; + int bits; + eval_t *val; + float total; + + // read ping time + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); host_client->num_pings++; for (i=0, total = 0;i < NUM_PING_TIMES;i++) total += host_client->ping_times[i]; - host_client->ping = total / NUM_PING_TIMES; // can be used for prediction - host_client->latency = 0; - if (sv_predict.value && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict - host_client->latency = host_client->ping; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping))) + // can be used for prediction + host_client->ping = total / NUM_PING_TIMES; + if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping))) val->_float = host_client->ping * 1000.0; -// read current angles - if (dpprotocol) + // read current angles + for (i = 0;i < 3;i++) { - for (i=0 ; i<3 ; i++) - angle[i] = MSG_ReadPreciseAngle (); - } - else - { - for (i=0 ; i<3 ; i++) - angle[i] = MSG_ReadAngle (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (sv.protocol == PROTOCOL_QUAKE) + angle[i] = MSG_ReadAngle8i(); + else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + angle[i] = MSG_ReadAngle32f(); + else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + angle[i] = MSG_ReadAngle16i(); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } - VectorCopy (angle, host_client->edict->v.v_angle); - -// read movement - move->forwardmove = MSG_ReadShort (); - move->sidemove = MSG_ReadShort (); - move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement))) + VectorCopy (angle, sv_player->v->v_angle); + + // read movement + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->forwardmove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->sidemove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->upmove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement))) { val->vector[0] = move->forwardmove; val->vector[1] = move->sidemove; val->vector[2] = move->upmove; } - -// read buttons + + // read buttons bits = MSG_ReadByte (); - host_client->edict->v.button0 = bits & 1; - host_client->edict->v.button2 = (bits & 2)>>1; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + sv_player->v->button0 = bits & 1; + sv_player->v->button2 = (bits & 2)>>1; // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1); i = MSG_ReadByte (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (i) - host_client->edict->v.impulse = i; + sv_player->v->impulse = i; } /* =================== SV_ReadClientMessage - -Returns false if the client should be killed =================== */ -qboolean SV_ReadClientMessage (void) +extern void SV_SendServerinfo(client_t *client); +void SV_ReadClientMessage(void) { - int ret; - int cmd; - char *s; - - do + int cmd, num; + char *s; + + //MSG_BeginReading (); + + for(;;) { -nextmsg: - ret = NET_GetMessage (host_client->netconnection); - if (ret == -1) + if (!host_client->active) { - Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); - return false; + // a command caused an error + SV_DropClient (false); + return; } - if (!ret) - return true; - - MSG_BeginReading (); - - while (1) + + if (msg_badread) { - if (!host_client->active) - return false; // a command caused an error + Con_Print("SV_ReadClientMessage: badread\n"); + SV_DropClient (false); + return; + } - if (msg_badread) - { - Sys_Printf ("SV_ReadClientMessage: badread\n"); - return false; - } - - cmd = MSG_ReadChar (); - - switch (cmd) + cmd = MSG_ReadChar (); + if (cmd == -1) + { + // end of message + break; + } + + switch (cmd) + { + default: + Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); + SV_DropClient (false); + return; + + case clc_nop: + break; + + case clc_stringcmd: + s = MSG_ReadString (); + if (strncasecmp(s, "spawn", 5) == 0 + || strncasecmp(s, "begin", 5) == 0 + || strncasecmp(s, "prespawn", 8) == 0) + Cmd_ExecuteString (s, src_client); + else if (SV_ParseClientCommandQC) { - case -1: - goto nextmsg; // end of message - - default: - Sys_Printf ("SV_ReadClientMessage: unknown command char\n"); - return false; - - case clc_nop: -// Sys_Printf ("clc_nop\n"); - break; - - case clc_stringcmd: - s = MSG_ReadString (); - ret = 0; - if (Q_strncasecmp(s, "status", 6) == 0 - || Q_strncasecmp(s, "name", 4) == 0 - || Q_strncasecmp(s, "say", 3) == 0 - || Q_strncasecmp(s, "say_team", 8) == 0 - || Q_strncasecmp(s, "tell", 4) == 0 - || Q_strncasecmp(s, "color", 5) == 0 - || Q_strncasecmp(s, "kill", 4) == 0 - || Q_strncasecmp(s, "pause", 5) == 0 - || Q_strncasecmp(s, "spawn", 5) == 0 - || Q_strncasecmp(s, "begin", 5) == 0 - || Q_strncasecmp(s, "prespawn", 8) == 0 - || Q_strncasecmp(s, "kick", 4) == 0 - || Q_strncasecmp(s, "ping", 4) == 0 - || Q_strncasecmp(s, "ban", 3) == 0 - || Q_strncasecmp(s, "pmodel", 6) == 0 - || (nehahra && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0)) - || (!nehahra && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0))) - { - ret = 1; - Cmd_ExecuteString (s, src_client); - } - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - /* - if (ret == 2) - Cbuf_InsertText (s); - else if (ret == 1) - Cmd_ExecuteString (s, src_client); - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - */ - break; - - case clc_disconnect: -// Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); - return false; - - case clc_move: - SV_ReadClientMove (&host_client->cmd); - break; + G_INT(OFS_PARM0) = PR_SetString(s); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), ""); } + else if (strncasecmp(s, "status", 6) == 0 + || strncasecmp(s, "name", 4) == 0 + || strncasecmp(s, "say", 3) == 0 + || strncasecmp(s, "say_team", 8) == 0 + || strncasecmp(s, "tell", 4) == 0 + || strncasecmp(s, "color", 5) == 0 + || strncasecmp(s, "kill", 4) == 0 + || strncasecmp(s, "pause", 5) == 0 + || strncasecmp(s, "kick", 4) == 0 + || strncasecmp(s, "ping", 4) == 0 + || strncasecmp(s, "ban", 3) == 0 + || strncasecmp(s, "pmodel", 6) == 0 + || strncasecmp(s, "rate", 4) == 0 + || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) + || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) + Cmd_ExecuteString (s, src_client); + else + Con_Printf("%s tried to %s\n", host_client->name, s); + break; + + case clc_disconnect: + SV_DropClient (false); // client wants to disconnect + return; + + case clc_move: + SV_ReadClientMove (&host_client->cmd); + break; + + case clc_ackentities: + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + num = MSG_ReadLong(); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (developer_networkentities.integer >= 1) + Con_Printf("recv clc_ackentities %i\n", num); + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, num); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, host_client->entitydatabase4->ackframenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, num, host_client - svs.clients + 1); + break; } - } while (ret == 1); - - return true; + } } - /* ================== SV_RunClients ================== */ -extern dfunction_t *SV_PlayerPhysicsQC; void SV_RunClients (void) { - int i; + int i; - for (i=0, host_client = svs.clients ; iactive) continue; - - sv_player = host_client->edict; - - if (!SV_ReadClientMessage ()) - { - SV_DropClient (false); // client misbehaved... - continue; - } if (!host_client->spawned) { - // clear client movement until a new packet is received + // clear client movement until a new packet is received memset (&host_client->cmd, 0, sizeof(host_client->cmd)); continue; } -// always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + if (sv.frametime) { + sv_player = host_client->edict; + // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) if (SV_PlayerPhysicsQC) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions)); + PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), ""); } else SV_ClientThink (); + + SV_CheckVelocity(sv_player); + + // LordHavoc: a hack to ensure that the (rather silly) id1 quakec + // player_run/player_stand1 does not horribly malfunction if the + // velocity becomes a number that is both == 0 and != 0 + // (sounds to me like NaN but to be absolutely safe...) + if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001) + VectorClear(sv_player->v->velocity); } } }