X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=8ce2181dd086392971fba90edced8e2ac5ea58ef;hp=27a6e108b5e8f7299ed347d213db24b46b96e41b;hb=16742571f9a7d696a654668febdc10b4f4affd57;hpb=45982a9894c5bff60ff494a0f82865ec267d52f7 diff --git a/sv_user.c b/sv_user.c index 27a6e108..8ce2181d 100644 --- a/sv_user.c +++ b/sv_user.c @@ -21,28 +21,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -edict_t *sv_player; +cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; +cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; +cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; +cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; +cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; +cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; +cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; +cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; +cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; -cvar_t sv_edgefriction = {0, "edgefriction", "2"}; -cvar_t sv_predict = {0, "sv_predict", "1"}; -cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; -cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; -cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; -cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; - -static vec3_t forward, right, up; - -vec3_t wishdir; -float wishspeed; - -// world -float *angles; -float *origin; -float *velocity; - -qboolean onground; - -usercmd_t cmd; +static usercmd_t cmd; /* @@ -53,40 +44,42 @@ SV_SetIdealPitch #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { - float angleval, sinval, cosval; + float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; - int step, dir, steps; + int steps; - if (!((int)sv_player->v.flags & FL_ONGROUND)) + if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; - - angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; + + angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv.origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; - + top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12; + top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; + top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; + bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); - if (tr.allsolid) - return; // looking at a wall, leave ideal the way is was + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID); + // if looking at a wall, leave ideal the way is was + if (tr.startsolid) + return; + + // near a dropoff if (tr.fraction == 1) - return; // near a dropoff - + return; + z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } - + dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; + // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) - return; // mixed changes + return; - steps++; + steps++; dir = step; } - + if (!dir) { - sv_player->v.idealpitch = 0; + host_client->edict->fields.server->idealpitch = 0; return; } - + if (steps < 2) return; - sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; + host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } +static vec3_t wishdir, forward, right, up; +static float wishspeed; + +static qboolean onground; /* ================== @@ -122,43 +120,37 @@ SV_UserFriction */ void SV_UserFriction (void) { - float *vel; - float speed, newspeed, control; - vec3_t start, stop; - float friction; - trace_t trace; - - vel = velocity; - - speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + float speed, newspeed, control, friction; + vec3_t start, stop; + trace_t trace; + + speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; -// if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = origin[0] + vel[0]/speed*16; - start[1] = stop[1] = origin[1] + vel[1]/speed*16; - start[2] = origin[2] + sv_player->v.mins[2]; + // if the leading edge is over a dropoff, increase friction + start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; + start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; + start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict)); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; -// apply friction + // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - sv.frametime*control*friction; - + if (newspeed < 0) newspeed = 0; else newspeed /= speed; - vel[0] = vel[0] * newspeed; - vel[1] = vel[1] * newspeed; - vel[2] = vel[2] * newspeed; + VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* @@ -166,82 +158,60 @@ void SV_UserFriction (void) SV_Accelerate ============== */ -#if 0 -void SV_Accelerate (vec3_t wishvel) -{ - int i; - float addspeed, accelspeed; - vec3_t pushvec; - - if (wishspeed == 0) - return; - - VectorSubtract (wishvel, velocity, pushvec); - addspeed = VectorNormalize (pushvec); - - accelspeed = sv_accelerate.value*sv.frametime*addspeed; - if (accelspeed > addspeed) - accelspeed = addspeed; - - for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*pushvec[i]; -} -#endif void SV_Accelerate (void) { - int i; - float addspeed, accelspeed, currentspeed; + int i; + float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (velocity, wishdir); + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishdir[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { - int i; - float addspeed, wishspd, accelspeed, currentspeed; - + int i; + float addspeed, wishspd, accelspeed, currentspeed; + wishspd = VectorNormalizeLength (wishveloc); - if (wishspd > 30) - wishspd = 30; - currentspeed = DotProduct (velocity, wishveloc); + if (wishspd > sv_maxairspeed.value) + wishspd = sv_maxairspeed.value; + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; -// accelspeed = sv_accelerate.value * sv.frametime; - accelspeed = sv_accelerate.value*wishspeed * sv.frametime; + accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishveloc[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { - float len; - eval_t *val; - - len = VectorNormalizeLength (sv_player->v.punchangle); - + float len; + prvm_eval_t *val; + + len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); + len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); - - if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) + VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); + + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.punchvector))) { len = VectorNormalizeLength (val->vector); - + len -= 20*sv.frametime; if (len < 0) len = 0; @@ -249,6 +219,28 @@ void DropPunchAngle (void) } } +/* +=================== +SV_FreeMove +=================== +*/ +void SV_FreeMove (void) +{ + int i; + float wishspeed; + + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); + + for (i = 0; i < 3; i++) + host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + + host_client->edict->fields.server->velocity[2] += cmd.upmove; + + wishspeed = VectorLength(host_client->edict->fields.server->velocity); + if (wishspeed > sv_maxspeed.value) + VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); +} + /* =================== SV_WaterMove @@ -257,14 +249,12 @@ SV_WaterMove */ void SV_WaterMove (void) { - int i; - vec3_t wishvel; - float speed, newspeed, wishspeed, addspeed, accelspeed, temp; + int i; + vec3_t wishvel; + float speed, newspeed, wishspeed, addspeed, accelspeed, temp; -// -// user intentions -// - AngleVectors (sv_player->v.v_angle, forward, right, up); + // user intentions + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -274,7 +264,7 @@ void SV_WaterMove (void) else wishvel[2] += cmd.upmove; - wishspeed = Length(wishvel); + wishspeed = VectorLength(wishvel); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; @@ -283,24 +273,20 @@ void SV_WaterMove (void) } wishspeed *= 0.7; -// -// water friction -// - speed = Length (velocity); + // water friction + speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { - newspeed = speed - sv.frametime * speed * sv_friction.value; + newspeed = speed - sv.frametime * speed * sv_waterfriction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale (velocity, temp, velocity); + VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; - -// -// water acceleration -// + + // water acceleration if (!wishspeed) return; @@ -309,24 +295,23 @@ void SV_WaterMove (void) return; VectorNormalize (wishvel); - accelspeed = sv_accelerate.value * wishspeed * sv.frametime; + accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed * wishvel[i]; + host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v.teleport_time - || !sv_player->v.waterlevel) + if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { - sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; - sv_player->v.teleport_time = 0; + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; + host_client->edict->fields.server->teleport_time = 0; } - sv_player->v.velocity[0] = sv_player->v.movedir[0]; - sv_player->v.velocity[1] = sv_player->v.movedir[1]; + host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; + host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } @@ -338,30 +323,27 @@ SV_AirMove */ void SV_AirMove (void) { - int i; - vec3_t wishvel; - float fmove, smove, temp; + int i; + vec3_t wishvel; + float fmove, smove, temp; // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v.angles[1]; + wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); -// AngleVectors (sv_player->v.angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; - + // hack to not let you back into teleporter - if (sv.time < sv_player->v.teleport_time && fmove < 0) + if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; - + for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ( (int)sv_player->v.movetype != MOVETYPE_WALK) - wishvel[2] = cmd.upmove; - else - wishvel[2] = 0; + if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) + wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); @@ -371,20 +353,22 @@ void SV_AirMove (void) VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } - - if ( sv_player->v.movetype == MOVETYPE_NOCLIP) - { // noclip - VectorCopy (wishvel, velocity); + + if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) + { + // noclip + VectorCopy (wishvel, host_client->edict->fields.server->velocity); } - else if ( onground ) + else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED)))) { SV_UserFriction (); SV_Accelerate (); } else - { // not on ground, so little effect on velocity + { + // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); - } + } } /* @@ -397,265 +381,473 @@ the angle fields specify an exact angular motion in degrees */ void SV_ClientThink (void) { - vec3_t v_angle; + vec3_t v_angle; - if (sv_player->v.movetype == MOVETYPE_NONE) + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - - onground = (int)sv_player->v.flags & FL_ONGROUND; - origin = sv_player->v.origin; - velocity = sv_player->v.velocity; + onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); - -// -// if dead, behave differently -// - if (sv_player->v.health <= 0) + + // if dead, behave differently + if (host_client->edict->fields.server->health <= 0) return; -// -// angles -// show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; - angles = sv_player->v.angles; - - VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); - angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; - if (!sv_player->v.fixangle) + + // angles + // show 1/3 the pitch angle and all the roll angle + VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); + host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; + if (!host_client->edict->fields.server->fixangle) { - // LordHavoc: pitch was ugly to begin with... removed except in water - if (sv_player->v.waterlevel >= 2) - angles[PITCH] = -v_angle[PITCH]/3; - else - angles[PITCH] = 0; - angles[YAW] = v_angle[YAW]; + host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; + host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v.flags & FL_WATERJUMP ) + if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } -// -// walk -// - if ( (sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) + + /* + // Player is (somehow) outside of the map, or flying, or noclipping + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) + //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) + { + SV_FreeMove (); + return; + } + */ + + // walk + if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; } - SV_AirMove (); + SV_AirMove (); } - /* =================== SV_ReadClientMove =================== */ -void SV_ReadClientMove (usercmd_t *move) +int sv_numreadmoves = 0; +usercmd_t sv_readmoves[CL_MAX_USERCMDS]; +void SV_ReadClientMove (void) { - int i; - vec3_t angle; - int bits; - eval_t *val; - float total; - -// read ping time - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); - host_client->num_pings++; - for (i=0, total = 0;i < NUM_PING_TIMES;i++) - total += host_client->ping_times[i]; - host_client->ping = total / NUM_PING_TIMES; // can be used for prediction - host_client->latency = 0; - if (sv_predict.value && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict - host_client->latency = host_client->ping; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping))) - val->_float = host_client->ping * 1000.0; - -// read current angles - // dpprotocol - for (i=0 ; i<3 ; i++) - angle[i] = MSG_ReadPreciseAngle (); - - VectorCopy (angle, host_client->edict->v.v_angle); - -// read movement - move->forwardmove = MSG_ReadShort (); - move->sidemove = MSG_ReadShort (); - move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement))) + int i; + usercmd_t newmove; + usercmd_t *move = &newmove; + + // reset stale client move state if a level change has occurred + if (host_client->cmd.receivetime > sv.time + 0.1 || !host_client->spawned) { - val->vector[0] = move->forwardmove; - val->vector[1] = move->sidemove; - val->vector[2] = move->upmove; + memset(&host_client->cmd, 0, sizeof(host_client->cmd)); + host_client->movesequence = 0; +#ifdef NUM_PING_TIMES + for (i=0;i < NUM_PING_TIMES;i++) + host_client->ping_times[i] = 0; + host_client->num_pings = 0; +#endif + host_client->ping = 0; + host_client->clmovement_disabletimeout = realtime + 0.1; } - -// read buttons - bits = MSG_ReadByte (); - host_client->edict->v.button0 = bits & 1; - host_client->edict->v.button2 = (bits & 2)>>1; - // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1); - - i = MSG_ReadByte (); - if (i) - host_client->edict->v.impulse = i; -} -/* -=================== -SV_ReadClientMessage + memset(move, 0, sizeof(*move)); -Returns false if the client should be killed -=================== -*/ -qboolean SV_ReadClientMessage (void) -{ - int ret; - int cmd; - char *s; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read ping time + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + move->sequence = MSG_ReadLong (); + move->time = MSG_ReadFloat (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->receivetime = (float)sv.time; + + // limit reported time to current time + // (incase the client is trying to cheat) + move->time = min(move->time, move->receivetime + sv.frametime); + + // read current angles + for (i = 0;i < 3;i++) + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + move->viewangles[i] = MSG_ReadAngle8i(); + else if (sv.protocol == PROTOCOL_DARKPLACES1) + move->viewangles[i] = MSG_ReadAngle16i(); + else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + move->viewangles[i] = MSG_ReadAngle32f(); + else + move->viewangles[i] = MSG_ReadAngle16i(); + } + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read movement + move->forwardmove = MSG_ReadCoord16i (); + move->sidemove = MSG_ReadCoord16i (); + move->upmove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read buttons + // be sure to bitwise OR them into the move->buttons because we want to + // accumulate button presses from multiple packets per actual move + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons = MSG_ReadByte (); + else + move->buttons = MSG_ReadLong (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read impulse + move->impulse = MSG_ReadByte (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - do + // PRYDON_CLIENTCURSOR + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { -nextmsg: - ret = NET_GetMessage (host_client->netconnection); - if (ret == -1) + // 30 bytes + move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_start[0] = MSG_ReadFloat(); + move->cursor_start[1] = MSG_ReadFloat(); + move->cursor_start[2] = MSG_ReadFloat(); + move->cursor_impact[0] = MSG_ReadFloat(); + move->cursor_impact[1] = MSG_ReadFloat(); + move->cursor_impact[2] = MSG_ReadFloat(); + move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); + if (move->cursor_entitynumber >= prog->max_edicts) { - Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); - return false; + Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); + move->cursor_entitynumber = 0; } - if (!ret) - return true; + // as requested by FrikaC, cursor_trace_ent is reset to world if the + // entity is free at time of receipt + if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) + move->cursor_entitynumber = 0; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + } - MSG_BeginReading (); + // if the previous move has not been applied yet, we need to accumulate + // the impulse/buttons from it + if (!host_client->cmd.applied) + { + if (!move->impulse) + move->impulse = host_client->cmd.impulse; + move->buttons |= host_client->cmd.buttons; + } - while (1) - { - if (!host_client->active) - return false; // a command caused an error + // disable clientside movement prediction in some cases + if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) + host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; + if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime) + move->sequence = 0; - if (msg_badread) + // now store this move for later execution + // (we have to buffer the moves because of old ones being repeated) + if (sv_numreadmoves < CL_MAX_USERCMDS) + sv_readmoves[sv_numreadmoves++] = *move; +} + +void SV_ExecuteClientMoves(void) +{ + int moveindex; + float moveframetime; + double oldframetime; + double oldframetime2; +#ifdef NUM_PING_TIMES + double total; +#endif + if (sv_numreadmoves < 1) + return; + // only start accepting input once the player is spawned + if (!host_client->spawned) + return; + if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0) + { + // process the moves in order and ignore old ones + // but always trust the latest move + // (this deals with bogus initial move sequences after level change, + // where the client will eventually catch up with the level change + // and reset its move sequence) + for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++) + { + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->cmd.sequence < move->sequence || moveindex == sv_numreadmoves - 1) { - Sys_Printf ("SV_ReadClientMessage: badread\n"); - return false; - } - - cmd = MSG_ReadChar (); - - switch (cmd) + // this is a new move + moveframetime = bound(0, move->time - host_client->cmd.time, 0.1); + //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime); + host_client->cmd = *move; + host_client->movesequence = move->sequence; + + // if using prediction, we need to perform moves when packets are + // received, even if multiple occur in one frame + // (they can't go beyond the current time so there is no cheat issue + // with this approach, and if they don't send input for a while they + // start moving anyway, so the longest 'lagaport' possible is + // determined by the sv_clmovement_waitforinput cvar) + if (moveframetime <= 0) + continue; + oldframetime = prog->globals.server->frametime; + oldframetime2 = sv.frametime; + // update ping time for qc to see while executing this move + host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; + // the server and qc frametime values must be changed temporarily + sv.frametime = moveframetime; + prog->globals.server->frametime = moveframetime; + SV_Physics_ClientEntity(host_client->edict); + sv.frametime = oldframetime2; + prog->globals.server->frametime = oldframetime; + host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer; + } + } + } + else + { + // try to gather button bits from old moves, but only if their time is + // advancing (ones with the same timestamp can't be trusted) + for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++) + { + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->cmd.time < move->time) { - case -1: - goto nextmsg; // end of message - - default: - Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); - return false; - - case clc_nop: -// Sys_Printf ("clc_nop\n"); - break; - - case clc_stringcmd: - s = MSG_ReadString (); - ret = 0; - if (Q_strncasecmp(s, "status", 6) == 0 - || Q_strncasecmp(s, "name", 4) == 0 - || Q_strncasecmp(s, "say", 3) == 0 - || Q_strncasecmp(s, "say_team", 8) == 0 - || Q_strncasecmp(s, "tell", 4) == 0 - || Q_strncasecmp(s, "color", 5) == 0 - || Q_strncasecmp(s, "kill", 4) == 0 - || Q_strncasecmp(s, "pause", 5) == 0 - || Q_strncasecmp(s, "spawn", 5) == 0 - || Q_strncasecmp(s, "begin", 5) == 0 - || Q_strncasecmp(s, "prespawn", 8) == 0 - || Q_strncasecmp(s, "kick", 4) == 0 - || Q_strncasecmp(s, "ping", 4) == 0 - || Q_strncasecmp(s, "ban", 3) == 0 - || Q_strncasecmp(s, "pmodel", 6) == 0 - || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0)) - || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0))) - { - ret = 1; - Cmd_ExecuteString (s, src_client); - } - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - /* - if (ret == 2) - Cbuf_InsertText (s); - else if (ret == 1) - Cmd_ExecuteString (s, src_client); - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - */ - break; - - case clc_disconnect: -// Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); - return false; - - case clc_move: - SV_ReadClientMove (&host_client->cmd); - break; + sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons; + if (move->impulse) + sv_readmoves[sv_numreadmoves-1].impulse = move->impulse; } } - } while (ret == 1); + // now copy the new move + host_client->cmd = sv_readmoves[sv_numreadmoves-1]; + } + host_client->movesequence = host_client->cmd.sequence; - return true; + // calculate average ping time + host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; +#ifdef NUM_PING_TIMES + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = host_client->cmd.receivetime - host_client->cmd.time; + host_client->num_pings++; + for (i=0, total = 0;i < NUM_PING_TIMES;i++) + total += host_client->ping_times[i]; + host_client->ping = total / NUM_PING_TIMES; +#endif +} + +void SV_ApplyClientMove (void) +{ + prvm_eval_t *val; + usercmd_t *move = &host_client->cmd; + + if (!move->receivetime) + return; + + // note: a move can be applied multiple times if the client packets are + // not coming as often as the physics is executed, and the move must be + // applied before running qc each time because the id1 qc had a bug where + // it clears self.button2 in PlayerJump, causing pogostick behavior if + // moves are not applied every time before calling qc + move->applied = true; + + // set the edict fields + host_client->edict->fields.server->button0 = move->buttons & 1; + host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; + if (move->impulse) + host_client->edict->fields.server->impulse = move->impulse; + // only send the impulse to qc once + move->impulse = 0; + VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button3))) val->_float = ((move->buttons >> 2) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button4))) val->_float = ((move->buttons >> 3) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button5))) val->_float = ((move->buttons >> 4) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button6))) val->_float = ((move->buttons >> 5) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button7))) val->_float = ((move->buttons >> 6) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button8))) val->_float = ((move->buttons >> 7) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button9))) val->_float = ((move->buttons >> 11) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button10))) val->_float = ((move->buttons >> 12) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button11))) val->_float = ((move->buttons >> 13) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button12))) val->_float = ((move->buttons >> 14) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button13))) val->_float = ((move->buttons >> 15) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button14))) val->_float = ((move->buttons >> 16) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button15))) val->_float = ((move->buttons >> 17) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button16))) val->_float = ((move->buttons >> 18) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.buttonuse))) val->_float = ((move->buttons >> 8) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.buttonchat))) val->_float = ((move->buttons >> 9) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_active))) val->_float = ((move->buttons >> 10) & 1); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_screen))) VectorCopy(move->cursor_screen, val->vector); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ping))) val->_float = host_client->ping * 1000.0; +} + +void SV_FrameLost(int framenum) +{ + if (host_client->entitydatabase5) + EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); } +void SV_FrameAck(int framenum) +{ + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, framenum); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); +} /* -================== -SV_RunClients -================== +=================== +SV_ReadClientMessage +=================== */ -void SV_RunClients (void) +extern void SV_SendServerinfo(client_t *client); +extern sizebuf_t vm_tempstringsbuf; +void SV_ReadClientMessage(void) { - int i; + int cmd, num, start; + char *s; - for (i=0, host_client = svs.clients ; iactive) - continue; - - sv_player = host_client->edict; + { + // a command caused an error + SV_DropClient (false); + return; + } - if (!SV_ReadClientMessage ()) + if (msg_badread) { - SV_DropClient (false); // client misbehaved... - continue; + Con_Print("SV_ReadClientMessage: badread\n"); + SV_DropClient (false); + return; } - if (!host_client->spawned) + cmd = MSG_ReadByte (); + if (cmd == -1) { - // clear client movement until a new packet is received - memset (&host_client->cmd, 0, sizeof(host_client->cmd)); - continue; + // end of message + // apply the moves that were read this frame + SV_ExecuteClientMoves(); + break; } -// always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + switch (cmd) { - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (SV_PlayerPhysicsQC) + default: + Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); + SV_DropClient (false); + return; + + case clc_nop: + break; + + case clc_stringcmd: + s = MSG_ReadString (); + if (strncasecmp(s, "spawn", 5) == 0 + || strncasecmp(s, "begin", 5) == 0 + || strncasecmp(s, "prespawn", 8) == 0) + Cmd_ExecuteString (s, src_client); + else if (prog->funcoffsets.SV_ParseClientCommand) { - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), ""); + int restorevm_tempstringsbuf_cursize; + restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; + PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->funcoffsets.SV_ParseClientCommand, "QC function SV_ParseClientCommand is missing"); + vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } else - SV_ClientThink (); + Cmd_ExecuteString (s, src_client); + break; + + case clc_disconnect: + SV_DropClient (false); // client wants to disconnect + return; + + case clc_move: + SV_ReadClientMove(); + break; + + case clc_ackdownloaddata: + start = MSG_ReadLong(); + num = MSG_ReadShort(); + if (host_client->download_file && host_client->download_started) + { + if (host_client->download_expectedposition == start) + { + int size = (int)FS_FileSize(host_client->download_file); + // a data block was successfully received by the client, + // update the expected position on the next data block + host_client->download_expectedposition = start + num; + // if this was the last data block of the file, it's done + if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file)) + { + // tell the client that the download finished + // we need to calculate the crc now + // + // note: at this point the OS probably has the file + // entirely in memory, so this is a faster operation + // now than it was when the download started. + // + // it is also preferable to do this at the end of the + // download rather than the start because it reduces + // potential for Denial Of Service attacks against the + // server. + int crc; + unsigned char *temp; + FS_Seek(host_client->download_file, 0, SEEK_SET); + temp = Mem_Alloc(tempmempool, size); + FS_Read(host_client->download_file, temp, size); + crc = CRC_Block(temp, size); + Mem_Free(temp); + // calculated crc, send the file info to the client + // (so that it can verify the data) + Host_ClientCommands(va("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name)); + Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); + FS_Close(host_client->download_file); + host_client->download_file = NULL; + host_client->download_name[0] = 0; + host_client->download_expectedposition = 0; + host_client->download_started = false; + } + } + else + { + // a data block was lost, reset to the expected position + // and resume sending from there + FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET); + } + } + break; + + case clc_ackframe: + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + num = MSG_ReadLong(); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (developer_networkentities.integer >= 1) + Con_Printf("recv clc_ackframe %i\n", num); + // if the client hasn't progressed through signons yet, + // ignore any clc_ackframes we get (they're probably from the + // previous level) + if (host_client->spawned && host_client->latestframenum < num) + { + int i; + for (i = host_client->latestframenum + 1;i < num;i++) + SV_FrameLost(i); + SV_FrameAck(num); + host_client->latestframenum = num; + } + break; } } }