X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=8f85c2f543fb18ef576a6052ea9f5f3e6cbe7f9f;hp=6dbed5017919f3a0ae727d168935d540dac9818e;hb=ac0f5054e02d4a5b855c5125f989b39770002a7a;hpb=9dc5cfc22338fe6c43b933d3e505fc6e086b83a6 diff --git a/sv_user.c b/sv_user.c index 6dbed501..8f85c2f5 100644 --- a/sv_user.c +++ b/sv_user.c @@ -21,12 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -edict_t *sv_player; - cvar_t sv_edgefriction = {0, "edgefriction", "2"}; cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; +cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30"}; cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; static usercmd_t cmd; @@ -47,26 +46,26 @@ void SV_SetIdealPitch (void) int i, j; int step, dir, steps; - if (!((int)sv_player->v->flags & FL_ONGROUND)) + if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; - angleval = sv_player->v->angles[YAW] * M_PI*2 / 360; + angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv->origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v->origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2]; + top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12; + top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; + top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); // if looking at a wall, leave ideal the way is was - if (tr.allsolid) + if (tr.startsolid) return; // near a dropoff @@ -94,13 +93,13 @@ void SV_SetIdealPitch (void) if (!dir) { - sv_player->v->idealpitch = 0; + host_client->edict->fields.server->idealpitch = 0; return; } if (steps < 2) return; - sv_player->v->idealpitch = -dir * sv_idealpitchscale.value; + host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } #if 1 @@ -121,17 +120,17 @@ void SV_UserFriction (void) vec3_t start, stop; trace_t trace; - speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]); + speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16; - start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16; - start[2] = sv_player->v->origin[2] + sv_player->v->mins[2]; + start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; + start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; + start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; @@ -147,7 +146,7 @@ void SV_UserFriction (void) else newspeed /= speed; - VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* @@ -160,7 +159,7 @@ void SV_Accelerate (void) int i; float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (sv_player->v->velocity, wishdir); + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; @@ -169,7 +168,7 @@ void SV_Accelerate (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed*wishdir[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) @@ -178,9 +177,9 @@ void SV_AirAccelerate (vec3_t wishveloc) float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); - if (wishspd > 30) - wishspd = 30; - currentspeed = DotProduct (sv_player->v->velocity, wishveloc); + if (wishspd > sv_maxairspeed.value) + wishspd = sv_maxairspeed.value; + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; @@ -189,23 +188,23 @@ void SV_AirAccelerate (vec3_t wishveloc) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed*wishveloc[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; - eval_t *val; + prvm_eval_t *val; - len = VectorNormalizeLength (sv_player->v->punchangle); + len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle); + VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector))) { len = VectorNormalizeLength (val->vector); @@ -226,16 +225,16 @@ void SV_FreeMove (void) int i; float wishspeed; - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i = 0; i < 3; i++) - sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; - sv_player->v->velocity[2] += cmd.upmove; + host_client->edict->fields.server->velocity[2] += cmd.upmove; - wishspeed = VectorLength(sv_player->v->velocity); + wishspeed = VectorLength(host_client->edict->fields.server->velocity); if (wishspeed > sv_maxspeed.value) - VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); } /* @@ -251,7 +250,7 @@ void SV_WaterMove (void) float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -271,14 +270,14 @@ void SV_WaterMove (void) wishspeed *= 0.7; // water friction - speed = VectorLength(sv_player->v->velocity); + speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { newspeed = speed - sv.frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; @@ -297,18 +296,18 @@ void SV_WaterMove (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed * wishvel[i]; + host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) + if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { - sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; - sv_player->v->teleport_time = 0; + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; + host_client->edict->fields.server->teleport_time = 0; } - sv_player->v->velocity[0] = sv_player->v->movedir[0]; - sv_player->v->velocity[1] = sv_player->v->movedir[1]; + host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; + host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } @@ -326,20 +325,20 @@ void SV_AirMove (void) // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v->angles[1]; + wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter - if (sv.time < sv_player->v->teleport_time && fmove < 0) + if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ((int)sv_player->v->movetype != MOVETYPE_WALK) + if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); @@ -351,10 +350,10 @@ void SV_AirMove (void) wishspeed = sv_maxspeed.value; } - if (sv_player->v->movetype == MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) { // noclip - VectorCopy (wishvel, sv_player->v->velocity); + VectorCopy (wishvel, host_client->edict->fields.server->velocity); } else if ( onground ) { @@ -380,30 +379,30 @@ void SV_ClientThink (void) { vec3_t v_angle; - if (sv_player->v->movetype == MOVETYPE_NONE) + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - onground = (int)sv_player->v->flags & FL_ONGROUND; + onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently - if (sv_player->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) return; cmd = host_client->cmd; // angles // show 1/3 the pitch angle and all the roll angle - VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); - sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; - if (!sv_player->v->fixangle) + VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); + host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; + if (!host_client->edict->fields.server->fixangle) { - sv_player->v->angles[PITCH] = -v_angle[PITCH]/3; - sv_player->v->angles[YAW] = v_angle[YAW]; + host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; + host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v->flags & FL_WATERJUMP ) + if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; @@ -411,8 +410,8 @@ void SV_ClientThink (void) /* // Player is (somehow) outside of the map, or flying, or noclipping - if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))) - //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) + //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) { SV_FreeMove (); return; @@ -420,7 +419,7 @@ void SV_ClientThink (void) */ // walk - if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP)) + if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; @@ -440,48 +439,48 @@ void SV_ClientThink(void) float wishspeed, f, limit; trace_t trace; - if (sv_player->v->movetype == MOVETYPE_NONE) + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle); + f = DotProduct(host_client->edict->fields.server->punchangle, host_client->edict->fields.server->punchangle); if (f) { limit = sqrt(f); f = (limit - 10 * sv.frametime); f /= limit; f = max(0, f); - VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle); + VectorScale(host_client->edict->fields.server->punchangle, f, host_client->edict->fields.server->punchangle); } // if dead, behave differently - if (sv_player->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) return; - AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up); + AngleVectors(host_client->edict->fields.server->v_angle, v_forward, v_right, v_up); // show 1/3 the pitch angle and all the roll angle - f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value); - sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; - if (!sv_player->v->fixangle) + f = DotProduct(host_client->edict->fields.server->velocity, v_right) * (1.0 / cl_rollspeed.value); + host_client->edict->fields.server->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; + if (!host_client->edict->fields.server->fixangle) { - sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333; - sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1]; + host_client->edict->fields.server->angles[0] = (host_client->edict->fields.server->v_angle[0] + host_client->edict->fields.server->punchangle[0]) * -0.333; + host_client->edict->fields.server->angles[1] = host_client->edict->fields.server->v_angle[1] + host_client->edict->fields.server->punchangle[1]; } - if ((int)sv_player->v->flags & FL_WATERJUMP) + if ((int)host_client->edict->fields.server->flags & FL_WATERJUMP) { - sv_player->v->velocity[0] = sv_player->v->movedir[0]; - sv_player->v->velocity[1] = sv_player->v->movedir[1]; - if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0) + host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; + host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; + if (sv.time > host_client->edict->fields.server->teleport_time || host_client->edict->fields.server->waterlevel == 0) { - sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP); - sv_player->v->teleport_time = 0; + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags - ((int)host_client->edict->fields.server->flags & FL_WATERJUMP); + host_client->edict->fields.server->teleport_time = 0; } return; } // swim - if (sv_player->v->waterlevel >= 2) - if (sv_player->v->movetype != MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->waterlevel >= 2) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP) { if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0) { @@ -501,12 +500,12 @@ void SV_ClientThink(void) wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7; // water friction - f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value); + f = VectorLength(host_client->edict->fields.server->velocity) * (1 - sv.frametime * sv_friction.value); if (f > 0) - f /= VectorLength(sv_player->v->velocity); + f /= VectorLength(host_client->edict->fields.server->velocity); else f = 0; - VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity); // water acceleration if (wishspeed <= f) @@ -519,23 +518,23 @@ void SV_ClientThink(void) limit = VectorLength(wishvel); if (limit) f /= limit; - VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity); + VectorMA(host_client->edict->fields.server->velocity, f, wishvel, host_client->edict->fields.server->velocity); return; } // if not flying, move horizontally only - if (sv_player->v->movetype != MOVETYPE_FLY) + if (host_client->edict->fields.server->movetype != MOVETYPE_FLY) { VectorClear(wishvel); - wishvel[1] = sv_player->v->v_angle[1]; + wishvel[1] = host_client->edict->fields.server->v_angle[1]; AngleVectors(wishvel, v_forward, v_right, v_up); } // hack to not let you back into teleporter VectorScale(v_right, host_client->cmd.sidemove, wishvel); - if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0) + if (sv.time >= host_client->edict->fields.server->teleport_time || host_client->cmd.forwardmove > 0) VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel); - if (sv_player->v->movetype != MOVETYPE_WALK) + if (host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy(wishvel, wishdir); @@ -544,31 +543,31 @@ void SV_ClientThink(void) if (wishspeed > sv_maxspeed.value) wishspeed = sv_maxspeed.value; - if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY) + if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY) { - VectorScale(wishdir, wishspeed, sv_player->v->velocity); + VectorScale(wishdir, wishspeed, host_client->edict->fields.server->velocity); return; } - if ((int)sv_player->v->flags & FL_ONGROUND) // walking + if ((int)host_client->edict->fields.server->flags & FL_ONGROUND) // walking { // friction - f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1]; + f = host_client->edict->fields.server->velocity[0] * host_client->edict->fields.server->velocity[0] + host_client->edict->fields.server->velocity[1] * host_client->edict->fields.server->velocity[1]; if (f) { f = sqrt(f); - VectorCopy(sv_player->v->velocity, v); + VectorCopy(host_client->edict->fields.server->velocity, v); v[2] = 0; // if the leading edge is over a dropoff, increase friction limit = 16.0f / f; - VectorMA(sv_player->v->origin, limit, v, v); - v[2] += sv_player->v->mins[2]; + VectorMA(host_client->edict->fields.server->origin, limit, v, v); + v[2] += host_client->edict->fields.server->mins[2]; VectorCopy(v, start); VectorCopy(v, stop); stop[2] -= 34; - trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); // apply friction if (f < sv_stopspeed.value) @@ -581,20 +580,20 @@ void SV_ClientThink(void) if (f < 0) f = 0; - VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity); } } else // airborn wishspeed = min(wishspeed, 30); // ground or air acceleration - f = wishspeed - DotProduct(sv_player->v->velocity, wishdir); + f = wishspeed - DotProduct(host_client->edict->fields.server->velocity, wishdir); if (f > 0) { limit = sv_accelerate.value * sv.frametime * wishspeed; if (f > limit) f = limit; - VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity); + VectorMA(host_client->edict->fields.server->velocity, f, wishdir, host_client->edict->fields.server->velocity); } } #endif @@ -604,57 +603,158 @@ void SV_ClientThink(void) SV_ReadClientMove =================== */ -void SV_ReadClientMove (usercmd_t *move) +extern void SV_Physics_Entity (prvm_edict_t *ent, qboolean runmove); +void SV_ApplyClientMove (void); +void SV_ReadClientMove (void) { int i; - vec3_t angle; - int bits; - eval_t *val; - float total; + double oldmovetime; + usercmd_t *move = &host_client->cmd; + + oldmovetime = move->time; + memset(move, 0, sizeof(usercmd_t)); + + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); - host_client->num_pings++; - for (i=0, total = 0;i < NUM_PING_TIMES;i++) - total += host_client->ping_times[i]; - // can be used for prediction - host_client->ping = total / NUM_PING_TIMES; - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping))) - val->_float = host_client->ping * 1000.0; + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + move->sequence = MSG_ReadLong (); + move->time = MSG_ReadFloat (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->receivetime = sv.time; // read current angles - // PROTOCOL_DARKPLACES4 for (i = 0;i < 3;i++) - angle[i] = MSG_ReadPreciseAngle(); - - VectorCopy (angle, sv_player->v->v_angle); + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + move->viewangles[i] = MSG_ReadAngle8i(); + else if (sv.protocol == PROTOCOL_DARKPLACES1) + move->viewangles[i] = MSG_ReadAngle16i(); + else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + move->viewangles[i] = MSG_ReadAngle32f(); + else + move->viewangles[i] = MSG_ReadAngle16i(); + } + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read movement - move->forwardmove = MSG_ReadShort (); - move->sidemove = MSG_ReadShort (); - move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement))) + move->forwardmove = MSG_ReadCoord16i (); + move->sidemove = MSG_ReadCoord16i (); + move->upmove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read buttons + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons = MSG_ReadByte (); + else + move->buttons = MSG_ReadLong (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read impulse + move->impulse = MSG_ReadByte (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // PRYDON_CLIENTCURSOR + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { - val->vector[0] = move->forwardmove; - val->vector[1] = move->sidemove; - val->vector[2] = move->upmove; + // 30 bytes + move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_start[0] = MSG_ReadFloat(); + move->cursor_start[1] = MSG_ReadFloat(); + move->cursor_start[2] = MSG_ReadFloat(); + move->cursor_impact[0] = MSG_ReadFloat(); + move->cursor_impact[1] = MSG_ReadFloat(); + move->cursor_impact[2] = MSG_ReadFloat(); + move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); + if (move->cursor_entitynumber >= prog->max_edicts) + { + Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); + move->cursor_entitynumber = 0; + } + // as requested by FrikaC, cursor_trace_ent is reset to world if the + // entity is free at time of receipt + if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) + move->cursor_entitynumber = 0; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } - // read buttons - bits = MSG_ReadByte (); - sv_player->v->button0 = bits & 1; - sv_player->v->button2 = (bits & 2)>>1; - // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1); - - i = MSG_ReadByte (); - if (i) - sv_player->v->impulse = i; + if (!host_client->spawned) + memset(move, 0, sizeof(*move)); + else + { + // apply the latest accepted move to the entity fields + SV_ApplyClientMove(); + host_client->movesequence = move->sequence; + if (host_client->movesequence) + { + double frametime = move->time - oldmovetime; + double oldframetime = prog->globals.server->frametime; + if (frametime > 0.1) + frametime = 0.1; + prog->globals.server->frametime = frametime; + SV_Physics_Entity(host_client->edict, true); + prog->globals.server->frametime = oldframetime; + } + } +} + +void SV_ApplyClientMove (void) +{ +#ifdef NUM_PING_TIMES + int i; + float total; +#endif + prvm_eval_t *val; + usercmd_t *move = &host_client->cmd; + + // calculate average ping time + host_client->ping = move->receivetime - move->time; +#ifdef NUM_PING_TIMES + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time; + host_client->num_pings++; + for (i=0, total = 0;i < NUM_PING_TIMES;i++) + total += host_client->ping_times[i]; + host_client->ping = total / NUM_PING_TIMES; +#endif + + // set the edict fields + host_client->edict->fields.server->button0 = move->buttons & 1; + host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; + if (move->impulse) + host_client->edict->fields.server->impulse = move->impulse; + VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0; +} + +void SV_FrameLost(int framenum) +{ + if (host_client->entitydatabase5) + EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); +} + +void SV_FrameAck(int framenum) +{ + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, framenum); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); } /* @@ -665,7 +765,7 @@ SV_ReadClientMessage extern void SV_SendServerinfo(client_t *client); void SV_ReadClientMessage(void) { - int cmd; + int cmd, num; char *s; //MSG_BeginReading (); @@ -681,7 +781,7 @@ void SV_ReadClientMessage(void) if (msg_badread) { - Con_Printf ("SV_ReadClientMessage: badread\n"); + Con_Print("SV_ReadClientMessage: badread\n"); SV_DropClient (false); return; } @@ -696,7 +796,7 @@ void SV_ReadClientMessage(void) switch (cmd) { default: - Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); + Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); SV_DropClient (false); return; @@ -711,9 +811,9 @@ void SV_ReadClientMessage(void) Cmd_ExecuteString (s, src_client); else if (SV_ParseClientCommandQC) { - G_INT(OFS_PARM0) = PR_SetString(s); - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), ""); + PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing"); } else if (strncasecmp(s, "status", 6) == 0 || strncasecmp(s, "name", 4) == 0 @@ -727,6 +827,9 @@ void SV_ReadClientMessage(void) || strncasecmp(s, "ping", 4) == 0 || strncasecmp(s, "ban", 3) == 0 || strncasecmp(s, "pmodel", 6) == 0 + || strncasecmp(s, "rate", 4) == 0 + || strncasecmp(s, "playermodel", 11) == 0 + || strncasecmp(s, "playerskin", 10) == 0 || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) Cmd_ExecuteString (s, src_client); @@ -739,62 +842,24 @@ void SV_ReadClientMessage(void) return; case clc_move: - SV_ReadClientMove (&host_client->cmd); + SV_ReadClientMove (); break; - case clc_ackentities: - host_client->entitydatabase4->ackframenum = MSG_ReadLong(); - if (developer_networkentities.integer) - Con_Printf("recv clc_ackentities %i\n", host_client->entitydatabase4->ackframenum); - EntityFrame4_AckFrame(host_client->entitydatabase4, host_client->entitydatabase4->ackframenum); - break; - } - } -} - -/* -================== -SV_RunClients -================== -*/ -void SV_RunClients (void) -{ - int i; - - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - { - if (!host_client->active) - continue; - - if (!host_client->spawned) - { - // clear client movement until a new packet is received - memset (&host_client->cmd, 0, sizeof(host_client->cmd)); - continue; - } - - if (sv.frametime) - { - sv_player = host_client->edict; - - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (SV_PlayerPhysicsQC) + case clc_ackframe: + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + num = MSG_ReadLong(); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (developer_networkentities.integer >= 1) + Con_Printf("recv clc_ackframe %i\n", num); + if (host_client->latestframenum < num) { - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), ""); + int i; + for (i = host_client->latestframenum + 1;i < num;i++) + SV_FrameLost(i); + SV_FrameAck(num); + host_client->latestframenum = num; } - else - SV_ClientThink (); - - SV_CheckVelocity(sv_player); - - // LordHavoc: a hack to ensure that the (rather silly) id1 quakec - // player_run/player_stand1 does not horribly malfunction if the - // velocity becomes a number that is both == 0 and != 0 - // (sounds to me like NaN but to be absolutely safe...) - if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001) - VectorClear(sv_player->v->velocity); + break; } } }