X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=a5645629d14f181e7f53010399a02a8473f4b0e8;hp=1213e6f11b3368333cf4a00bcc4bb4854fb5e026;hb=e61e64e24dc955e55dee4b26ffa4ea1e6fbe7701;hpb=7bbc05e4b0d3041dfdac6fc6c5506710594fe2c9 diff --git a/sv_user.c b/sv_user.c index 1213e6f1..a5645629 100644 --- a/sv_user.c +++ b/sv_user.c @@ -24,25 +24,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. edict_t *sv_player; cvar_t sv_edgefriction = {0, "edgefriction", "2"}; -cvar_t sv_predict = {0, "sv_predict", "1"}; cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; -static vec3_t forward, right, up; - -vec3_t wishdir; -float wishspeed; - -// world -float *angles; -float *origin; -float *velocity; - -qboolean onground; - -usercmd_t cmd; +static usercmd_t cmd; /* @@ -60,18 +47,18 @@ void SV_SetIdealPitch (void) int i, j; int step, dir, steps; - if (!((int)sv_player->v.flags & FL_ONGROUND)) + if (!((int)sv_player->v->flags & FL_ONGROUND)) return; - angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; + angleval = sv_player->v->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv.origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; + top[0] = sv_player->v->origin[0] + cosval*(i+3)*12; + top[1] = sv_player->v->origin[1] + sinval*(i+3)*12; + top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; @@ -79,7 +66,7 @@ void SV_SetIdealPitch (void) tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); // if looking at a wall, leave ideal the way is was - if (tr.allsolid) + if (tr.startsolid) return; // near a dropoff @@ -107,15 +94,20 @@ void SV_SetIdealPitch (void) if (!dir) { - sv_player->v.idealpitch = 0; + sv_player->v->idealpitch = 0; return; } if (steps < 2) return; - sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; + sv_player->v->idealpitch = -dir * sv_idealpitchscale.value; } +#if 1 +static vec3_t wishdir, forward, right, up; +static float wishspeed; + +static qboolean onground; /* ================== @@ -125,20 +117,18 @@ SV_UserFriction */ void SV_UserFriction (void) { - float *vel, speed, newspeed, control, friction; + float speed, newspeed, control, friction; vec3_t start, stop; trace_t trace; - vel = velocity; - - speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = origin[0] + vel[0]/speed*16; - start[1] = stop[1] = origin[1] + vel[1]/speed*16; - start[2] = origin[2] + sv_player->v.mins[2]; + start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16; + start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16; + start[2] = sv_player->v->origin[2] + sv_player->v->mins[2]; stop[2] = start[2] - 34; trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); @@ -157,9 +147,7 @@ void SV_UserFriction (void) else newspeed /= speed; - vel[0] = vel[0] * newspeed; - vel[1] = vel[1] * newspeed; - vel[2] = vel[2] * newspeed; + VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity); } /* @@ -172,7 +160,7 @@ void SV_Accelerate (void) int i; float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (velocity, wishdir); + currentspeed = DotProduct (sv_player->v->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; @@ -181,7 +169,7 @@ void SV_Accelerate (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishdir[i]; + sv_player->v->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) @@ -192,7 +180,7 @@ void SV_AirAccelerate (vec3_t wishveloc) wishspd = VectorNormalizeLength (wishveloc); if (wishspd > 30) wishspd = 30; - currentspeed = DotProduct (velocity, wishveloc); + currentspeed = DotProduct (sv_player->v->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; @@ -201,7 +189,7 @@ void SV_AirAccelerate (vec3_t wishveloc) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishveloc[i]; + sv_player->v->velocity[i] += accelspeed*wishveloc[i]; } @@ -210,12 +198,12 @@ void DropPunchAngle (void) float len; eval_t *val; - len = VectorNormalizeLength (sv_player->v.punchangle); + len = VectorNormalizeLength (sv_player->v->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); + VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle); if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) { @@ -238,19 +226,16 @@ void SV_FreeMove (void) int i; float wishspeed; - AngleVectors (sv_player->v.v_angle, forward, right, up); + AngleVectors (sv_player->v->v_angle, forward, right, up); for (i = 0; i < 3; i++) - velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; - velocity[2] += cmd.upmove; + sv_player->v->velocity[2] += cmd.upmove; - wishspeed = VectorLength (velocity); + wishspeed = VectorLength(sv_player->v->velocity); if (wishspeed > sv_maxspeed.value) - { - VectorScale (velocity, sv_maxspeed.value / wishspeed, velocity); - wishspeed = sv_maxspeed.value; - } + VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity); } /* @@ -266,7 +251,7 @@ void SV_WaterMove (void) float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions - AngleVectors (sv_player->v.v_angle, forward, right, up); + AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -286,14 +271,14 @@ void SV_WaterMove (void) wishspeed *= 0.7; // water friction - speed = VectorLength (velocity); + speed = VectorLength(sv_player->v->velocity); if (speed) { newspeed = speed - sv.frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale (velocity, temp, velocity); + VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity); } else newspeed = 0; @@ -312,18 +297,18 @@ void SV_WaterMove (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed * wishvel[i]; + sv_player->v->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v.teleport_time || !sv_player->v.waterlevel) + if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) { - sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; - sv_player->v.teleport_time = 0; + sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; + sv_player->v->teleport_time = 0; } - sv_player->v.velocity[0] = sv_player->v.movedir[0]; - sv_player->v.velocity[1] = sv_player->v.movedir[1]; + sv_player->v->velocity[0] = sv_player->v->movedir[0]; + sv_player->v->velocity[1] = sv_player->v->movedir[1]; } @@ -341,20 +326,20 @@ void SV_AirMove (void) // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v.angles[1]; + wishvel[1] = sv_player->v->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter - if (sv.time < sv_player->v.teleport_time && fmove < 0) + if (sv.time < sv_player->v->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ((int)sv_player->v.movetype != MOVETYPE_WALK) + if ((int)sv_player->v->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); @@ -366,10 +351,10 @@ void SV_AirMove (void) wishspeed = sv_maxspeed.value; } - if (sv_player->v.movetype == MOVETYPE_NOCLIP) + if (sv_player->v->movetype == MOVETYPE_NOCLIP) { // noclip - VectorCopy (wishvel, velocity); + VectorCopy (wishvel, sv_player->v->velocity); } else if ( onground ) { @@ -395,54 +380,47 @@ void SV_ClientThink (void) { vec3_t v_angle; - if (sv_player->v.movetype == MOVETYPE_NONE) + if (sv_player->v->movetype == MOVETYPE_NONE) return; - onground = (int)sv_player->v.flags & FL_ONGROUND; - - origin = sv_player->v.origin; - velocity = sv_player->v.velocity; + onground = (int)sv_player->v->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently - if (sv_player->v.health <= 0) + if (sv_player->v->health <= 0) return; - // angles - // show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; - angles = sv_player->v.angles; - VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); - angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; - if (!sv_player->v.fixangle) + // angles + // show 1/3 the pitch angle and all the roll angle + VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); + sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; + if (!sv_player->v->fixangle) { - // LordHavoc: pitch was ugly to begin with... removed except in water - if (sv_player->v.waterlevel >= 2) - angles[PITCH] = -v_angle[PITCH]/3; - else - angles[PITCH] = 0; - angles[YAW] = v_angle[YAW]; + sv_player->v->angles[PITCH] = -v_angle[PITCH]/3; + sv_player->v->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v.flags & FL_WATERJUMP ) + if ( (int)sv_player->v->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } + /* // Player is (somehow) outside of the map, or flying, or noclipping - if (SV_TestEntityPosition (sv_player) - || sv_player->v.movetype == MOVETYPE_FLY - || sv_player->v.movetype == MOVETYPE_NOCLIP) + if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))) + //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)) { SV_FreeMove (); return; } + */ // walk - if ((sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP)) + if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; @@ -451,6 +429,175 @@ void SV_ClientThink (void) SV_AirMove (); } +#else + +extern cvar_t cl_rollspeed; +extern cvar_t cl_rollangle; +void SV_ClientThink(void) +{ + int j; + vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop; + float wishspeed, f, limit; + trace_t trace; + + if (sv_player->v->movetype == MOVETYPE_NONE) + return; + + f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle); + if (f) + { + limit = sqrt(f); + f = (limit - 10 * sv.frametime); + f /= limit; + f = max(0, f); + VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle); + } + + // if dead, behave differently + if (sv_player->v->health <= 0) + return; + + AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up); + // show 1/3 the pitch angle and all the roll angle + f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value); + sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; + if (!sv_player->v->fixangle) + { + sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333; + sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1]; + } + + if ((int)sv_player->v->flags & FL_WATERJUMP) + { + sv_player->v->velocity[0] = sv_player->v->movedir[0]; + sv_player->v->velocity[1] = sv_player->v->movedir[1]; + if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0) + { + sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP); + sv_player->v->teleport_time = 0; + } + return; + } + + // swim + if (sv_player->v->waterlevel >= 2) + if (sv_player->v->movetype != MOVETYPE_NOCLIP) + { + if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0) + { + // drift towards bottom + wishvel[0] = 0; + wishvel[1] = 0; + wishvel[2] = -60; + } + else + { + for (j = 0;j < 3;j++) + wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove; + wishvel[2] += host_client->cmd.upmove; + } + + wishspeed = VectorLength(wishvel); + wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7; + + // water friction + f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value); + if (f > 0) + f /= VectorLength(sv_player->v->velocity); + else + f = 0; + VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + + // water acceleration + if (wishspeed <= f) + return; + + f = wishspeed - f; + limit = sv_accelerate.value * wishspeed * sv.frametime; + if (f > limit) + f = limit; + limit = VectorLength(wishvel); + if (limit) + f /= limit; + VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity); + return; + } + + // if not flying, move horizontally only + if (sv_player->v->movetype != MOVETYPE_FLY) + { + VectorClear(wishvel); + wishvel[1] = sv_player->v->v_angle[1]; + AngleVectors(wishvel, v_forward, v_right, v_up); + } + + // hack to not let you back into teleporter + VectorScale(v_right, host_client->cmd.sidemove, wishvel); + if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0) + VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel); + if (sv_player->v->movetype != MOVETYPE_WALK) + wishvel[2] += cmd.upmove; + + VectorCopy(wishvel, wishdir); + VectorNormalize(wishdir); + wishspeed = VectorLength(wishvel); + if (wishspeed > sv_maxspeed.value) + wishspeed = sv_maxspeed.value; + + if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY) + { + VectorScale(wishdir, wishspeed, sv_player->v->velocity); + return; + } + + if ((int)sv_player->v->flags & FL_ONGROUND) // walking + { + // friction + f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1]; + if (f) + { + f = sqrt(f); + VectorCopy(sv_player->v->velocity, v); + v[2] = 0; + + // if the leading edge is over a dropoff, increase friction + limit = 16.0f / f; + VectorMA(sv_player->v->origin, limit, v, v); + v[2] += sv_player->v->mins[2]; + + VectorCopy(v, start); + VectorCopy(v, stop); + stop[2] -= 34; + trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + + // apply friction + if (f < sv_stopspeed.value) + f = sv_stopspeed.value / f; + else + f = 1; + if (trace.fraction == 1) + f *= sv_edgefriction.value; + f = 1 - sv.frametime * f * sv_friction.value; + + if (f < 0) + f = 0; + VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); + } + } + else // airborn + wishspeed = min(wishspeed, 30); + + // ground or air acceleration + f = wishspeed - DotProduct(sv_player->v->velocity, wishdir); + if (f > 0) + { + limit = sv_accelerate.value * sv.frametime * wishspeed; + if (f > limit) + f = limit; + VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity); + } +} +#endif /* =================== @@ -472,25 +619,21 @@ void SV_ReadClientMove (usercmd_t *move) total += host_client->ping_times[i]; // can be used for prediction host_client->ping = total / NUM_PING_TIMES; - host_client->latency = 0; - // if paused or a local game, don't predict - if (sv_predict.integer && (svs.maxclients > 1) && (!sv.paused)) - host_client->latency = host_client->ping; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping))) + if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping))) val->_float = host_client->ping * 1000.0; // read current angles - // dpprotocol version 2 + // PROTOCOL_DARKPLACES4 for (i = 0;i < 3;i++) - angle[i] = MSG_ReadFloat (); + angle[i] = MSG_ReadPreciseAngle(); - VectorCopy (angle, host_client->edict->v.v_angle); + VectorCopy (angle, sv_player->v->v_angle); // read movement move->forwardmove = MSG_ReadShort (); move->sidemove = MSG_ReadShort (); move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement))) + if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement))) { val->vector[0] = move->forwardmove; val->vector[1] = move->sidemove; @@ -499,131 +642,116 @@ void SV_ReadClientMove (usercmd_t *move) // read buttons bits = MSG_ReadByte (); - host_client->edict->v.button0 = bits & 1; - host_client->edict->v.button2 = (bits & 2)>>1; + sv_player->v->button0 = bits & 1; + sv_player->v->button2 = (bits & 2)>>1; // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1); + if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1); i = MSG_ReadByte (); if (i) - host_client->edict->v.impulse = i; + sv_player->v->impulse = i; } /* =================== SV_ReadClientMessage - -Returns false if the client should be killed =================== */ -extern void SV_SendServerinfo (client_t *client); -qboolean SV_ReadClientMessage (void) +extern void SV_SendServerinfo(client_t *client); +void SV_ReadClientMessage(void) { - int ret; - int cmd; - char *s; + int cmd; + char *s; + + //MSG_BeginReading (); - do + for(;;) { -nextmsg: - ret = NET_GetMessage (host_client->netconnection); - if (ret == -1) + if (!host_client->active) + { + // a command caused an error + SV_DropClient (false); + return; + } + + if (msg_badread) { - Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); - return false; + Con_Printf ("SV_ReadClientMessage: badread\n"); + SV_DropClient (false); + return; } - if (!ret) - return true; - MSG_BeginReading (); + cmd = MSG_ReadChar (); + if (cmd == -1) + { + // end of message + break; + } - while (1) + switch (cmd) { - if (!host_client->active) - // a command caused an error - return false; + default: + Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); + SV_DropClient (false); + return; + + case clc_nop: + break; - if (msg_badread) + case clc_stringcmd: + s = MSG_ReadString (); + if (strncasecmp(s, "spawn", 5) == 0 + || strncasecmp(s, "begin", 5) == 0 + || strncasecmp(s, "prespawn", 8) == 0) + Cmd_ExecuteString (s, src_client); + else if (SV_ParseClientCommandQC) { - Sys_Printf ("SV_ReadClientMessage: badread\n"); - return false; + G_INT(OFS_PARM0) = PR_SetString(s); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), ""); } + else if (strncasecmp(s, "status", 6) == 0 + || strncasecmp(s, "name", 4) == 0 + || strncasecmp(s, "say", 3) == 0 + || strncasecmp(s, "say_team", 8) == 0 + || strncasecmp(s, "tell", 4) == 0 + || strncasecmp(s, "color", 5) == 0 + || strncasecmp(s, "kill", 4) == 0 + || strncasecmp(s, "pause", 5) == 0 + || strncasecmp(s, "kick", 4) == 0 + || strncasecmp(s, "ping", 4) == 0 + || strncasecmp(s, "ban", 3) == 0 + || strncasecmp(s, "pmodel", 6) == 0 + || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) + || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) + Cmd_ExecuteString (s, src_client); + else + Con_Printf("%s tried to %s\n", host_client->name, s); + break; - cmd = MSG_ReadChar (); + case clc_disconnect: + SV_DropClient (false); // client wants to disconnect + return; -#ifndef NOROUTINGFIX - if (cmd != -1 && host_client->waitingforconnect) - { - host_client->waitingforconnect = false; - host_client->sendserverinfo = true; - } -#endif + case clc_move: + SV_ReadClientMove (&host_client->cmd); + break; - switch (cmd) - { - case -1: - // end of message - goto nextmsg; - - default: - Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); - return false; - - case clc_nop: - break; - - case clc_stringcmd: - s = MSG_ReadString (); - ret = 0; - if (Q_strncasecmp(s, "status", 6) == 0 - || Q_strncasecmp(s, "name", 4) == 0 - || Q_strncasecmp(s, "say", 3) == 0 - || Q_strncasecmp(s, "say_team", 8) == 0 - || Q_strncasecmp(s, "tell", 4) == 0 - || Q_strncasecmp(s, "color", 5) == 0 - || Q_strncasecmp(s, "kill", 4) == 0 - || Q_strncasecmp(s, "pause", 5) == 0 - || Q_strncasecmp(s, "spawn", 5) == 0 - || Q_strncasecmp(s, "begin", 5) == 0 - || Q_strncasecmp(s, "prespawn", 8) == 0 - || Q_strncasecmp(s, "kick", 4) == 0 - || Q_strncasecmp(s, "ping", 4) == 0 - || Q_strncasecmp(s, "ban", 3) == 0 - || Q_strncasecmp(s, "pmodel", 6) == 0 - || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0)) - || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0))) - { - ret = 1; - Cmd_ExecuteString (s, src_client); - } - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - break; - - case clc_disconnect: - return false; - - case clc_move: - SV_ReadClientMove (&host_client->cmd); - break; - - case clc_ackentities: - EntityFrame_AckFrame(&host_client->entitydatabase, MSG_ReadLong()); - break; - } + case clc_ackentities: + host_client->entitydatabase4->ackframenum = MSG_ReadLong(); + if (developer_networkentities.integer >= 1) + Con_Printf("recv clc_ackentities %i\n", host_client->entitydatabase4->ackframenum); + EntityFrame4_AckFrame(host_client->entitydatabase4, host_client->entitydatabase4->ackframenum); + break; } } - while (ret == 1); - - return true; } - /* ================== SV_RunClients @@ -633,20 +761,11 @@ void SV_RunClients (void) { int i; - for (i=0, host_client = svs.clients ; iactive) continue; - sv_player = host_client->edict; - - if (!SV_ReadClientMessage ()) - { - // client misbehaved... - SV_DropClient (false); - continue; - } - if (!host_client->spawned) { // clear client movement until a new packet is received @@ -656,6 +775,8 @@ void SV_RunClients (void) if (sv.frametime) { + sv_player = host_client->edict; + // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) if (SV_PlayerPhysicsQC) { @@ -665,6 +786,15 @@ void SV_RunClients (void) } else SV_ClientThink (); + + SV_CheckVelocity(sv_player); + + // LordHavoc: a hack to ensure that the (rather silly) id1 quakec + // player_run/player_stand1 does not horribly malfunction if the + // velocity becomes a number that is both == 0 and != 0 + // (sounds to me like NaN but to be absolutely safe...) + if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001) + VectorClear(sv_player->v->velocity); } } }