X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=d880a87cc00570988897e9043c69a503056b29e5;hp=332f725e191e32dc3badda9dc5cfb32bb672c5f1;hb=712073c2b82a8d7289ced8b7cf16535b6c5550b4;hpb=6441e74a51b0682ed6ee18649270555a8e0283e2 diff --git a/sv_user.c b/sv_user.c index 332f725e..d880a87c 100644 --- a/sv_user.c +++ b/sv_user.c @@ -21,13 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -edict_t *sv_player; - -cvar_t sv_edgefriction = {0, "edgefriction", "2"}; -cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; -cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; -cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; -cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; +cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; +cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; +cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; +cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; +cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; +cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; +cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; +cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; static usercmd_t cmd; @@ -40,31 +43,31 @@ SV_SetIdealPitch #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { - float angleval, sinval, cosval; + float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; - int step, dir, steps; + int steps; - if (!((int)sv_player->v->flags & FL_ONGROUND)) + if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; - angleval = sv_player->v->angles[YAW] * M_PI*2 / 360; + angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv->origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v->origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2]; + top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12; + top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; + top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); // if looking at a wall, leave ideal the way is was if (tr.startsolid) return; @@ -94,16 +97,15 @@ void SV_SetIdealPitch (void) if (!dir) { - sv_player->v->idealpitch = 0; + host_client->edict->fields.server->idealpitch = 0; return; } if (steps < 2) return; - sv_player->v->idealpitch = -dir * sv_idealpitchscale.value; + host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } -#if 1 static vec3_t wishdir, forward, right, up; static float wishspeed; @@ -121,17 +123,17 @@ void SV_UserFriction (void) vec3_t start, stop; trace_t trace; - speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]); + speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16; - start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16; - start[2] = sv_player->v->origin[2] + sv_player->v->mins[2]; + start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; + start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; + start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; @@ -147,7 +149,7 @@ void SV_UserFriction (void) else newspeed /= speed; - VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* @@ -160,7 +162,7 @@ void SV_Accelerate (void) int i; float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (sv_player->v->velocity, wishdir); + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; @@ -169,7 +171,7 @@ void SV_Accelerate (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed*wishdir[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) @@ -178,34 +180,34 @@ void SV_AirAccelerate (vec3_t wishveloc) float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); - if (wishspd > 30) - wishspd = 30; - currentspeed = DotProduct (sv_player->v->velocity, wishveloc); + if (wishspd > sv_maxairspeed.value) + wishspd = sv_maxairspeed.value; + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; - accelspeed = sv_accelerate.value*wishspeed * sv.frametime; + accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed*wishveloc[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; - eval_t *val; + prvm_eval_t *val; - len = VectorNormalizeLength (sv_player->v->punchangle); + len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle); + VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector))) { len = VectorNormalizeLength (val->vector); @@ -226,16 +228,16 @@ void SV_FreeMove (void) int i; float wishspeed; - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i = 0; i < 3; i++) - sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; - sv_player->v->velocity[2] += cmd.upmove; + host_client->edict->fields.server->velocity[2] += cmd.upmove; - wishspeed = VectorLength(sv_player->v->velocity); + wishspeed = VectorLength(host_client->edict->fields.server->velocity); if (wishspeed > sv_maxspeed.value) - VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); } /* @@ -251,7 +253,7 @@ void SV_WaterMove (void) float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -271,14 +273,14 @@ void SV_WaterMove (void) wishspeed *= 0.7; // water friction - speed = VectorLength(sv_player->v->velocity); + speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { - newspeed = speed - sv.frametime * speed * sv_friction.value; + newspeed = speed - sv.frametime * speed * sv_waterfriction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity); + VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; @@ -292,23 +294,23 @@ void SV_WaterMove (void) return; VectorNormalize (wishvel); - accelspeed = sv_accelerate.value * wishspeed * sv.frametime; + accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - sv_player->v->velocity[i] += accelspeed * wishvel[i]; + host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) + if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { - sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; - sv_player->v->teleport_time = 0; + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; + host_client->edict->fields.server->teleport_time = 0; } - sv_player->v->velocity[0] = sv_player->v->movedir[0]; - sv_player->v->velocity[1] = sv_player->v->movedir[1]; + host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; + host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } @@ -326,20 +328,20 @@ void SV_AirMove (void) // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v->angles[1]; + wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter - if (sv.time < sv_player->v->teleport_time && fmove < 0) + if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ((int)sv_player->v->movetype != MOVETYPE_WALK) + if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); @@ -351,12 +353,12 @@ void SV_AirMove (void) wishspeed = sv_maxspeed.value; } - if (sv_player->v->movetype == MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) { // noclip - VectorCopy (wishvel, sv_player->v->velocity); + VectorCopy (wishvel, host_client->edict->fields.server->velocity); } - else if ( onground ) + else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED)))) { SV_UserFriction (); SV_Accelerate (); @@ -380,30 +382,30 @@ void SV_ClientThink (void) { vec3_t v_angle; - if (sv_player->v->movetype == MOVETYPE_NONE) + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - onground = (int)sv_player->v->flags & FL_ONGROUND; + onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently - if (sv_player->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) return; cmd = host_client->cmd; // angles // show 1/3 the pitch angle and all the roll angle - VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); - sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; - if (!sv_player->v->fixangle) + VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); + host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; + if (!host_client->edict->fields.server->fixangle) { - sv_player->v->angles[PITCH] = -v_angle[PITCH]/3; - sv_player->v->angles[YAW] = v_angle[YAW]; + host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; + host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v->flags & FL_WATERJUMP ) + if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; @@ -411,8 +413,8 @@ void SV_ClientThink (void) /* // Player is (somehow) outside of the map, or flying, or noclipping - if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))) - //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) + //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) { SV_FreeMove (); return; @@ -420,7 +422,7 @@ void SV_ClientThink (void) */ // walk - if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP)) + if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; @@ -429,248 +431,205 @@ void SV_ClientThink (void) SV_AirMove (); } -#else - -extern cvar_t cl_rollspeed; -extern cvar_t cl_rollangle; -void SV_ClientThink(void) -{ - int j; - vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop; - float wishspeed, f, limit; - trace_t trace; - - if (sv_player->v->movetype == MOVETYPE_NONE) - return; - - f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle); - if (f) - { - limit = sqrt(f); - f = (limit - 10 * sv.frametime); - f /= limit; - f = max(0, f); - VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle); - } - - // if dead, behave differently - if (sv_player->v->health <= 0) - return; - - AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up); - // show 1/3 the pitch angle and all the roll angle - f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value); - sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; - if (!sv_player->v->fixangle) - { - sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333; - sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1]; - } - - if ((int)sv_player->v->flags & FL_WATERJUMP) - { - sv_player->v->velocity[0] = sv_player->v->movedir[0]; - sv_player->v->velocity[1] = sv_player->v->movedir[1]; - if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0) - { - sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP); - sv_player->v->teleport_time = 0; - } - return; - } - - // swim - if (sv_player->v->waterlevel >= 2) - if (sv_player->v->movetype != MOVETYPE_NOCLIP) - { - if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0) - { - // drift towards bottom - wishvel[0] = 0; - wishvel[1] = 0; - wishvel[2] = -60; - } - else - { - for (j = 0;j < 3;j++) - wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove; - wishvel[2] += host_client->cmd.upmove; - } - - wishspeed = VectorLength(wishvel); - wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7; - - // water friction - f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value); - if (f > 0) - f /= VectorLength(sv_player->v->velocity); - else - f = 0; - VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); - - // water acceleration - if (wishspeed <= f) - return; - - f = wishspeed - f; - limit = sv_accelerate.value * wishspeed * sv.frametime; - if (f > limit) - f = limit; - limit = VectorLength(wishvel); - if (limit) - f /= limit; - VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity); - return; - } - - // if not flying, move horizontally only - if (sv_player->v->movetype != MOVETYPE_FLY) - { - VectorClear(wishvel); - wishvel[1] = sv_player->v->v_angle[1]; - AngleVectors(wishvel, v_forward, v_right, v_up); - } - - // hack to not let you back into teleporter - VectorScale(v_right, host_client->cmd.sidemove, wishvel); - if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0) - VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel); - if (sv_player->v->movetype != MOVETYPE_WALK) - wishvel[2] += cmd.upmove; - - VectorCopy(wishvel, wishdir); - VectorNormalize(wishdir); - wishspeed = VectorLength(wishvel); - if (wishspeed > sv_maxspeed.value) - wishspeed = sv_maxspeed.value; - - if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY) - { - VectorScale(wishdir, wishspeed, sv_player->v->velocity); - return; - } - - if ((int)sv_player->v->flags & FL_ONGROUND) // walking - { - // friction - f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1]; - if (f) - { - f = sqrt(f); - VectorCopy(sv_player->v->velocity, v); - v[2] = 0; - - // if the leading edge is over a dropoff, increase friction - limit = 16.0f / f; - VectorMA(sv_player->v->origin, limit, v, v); - v[2] += sv_player->v->mins[2]; - - VectorCopy(v, start); - VectorCopy(v, stop); - stop[2] -= 34; - trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); - - // apply friction - if (f < sv_stopspeed.value) - f = sv_stopspeed.value / f; - else - f = 1; - if (trace.fraction == 1) - f *= sv_edgefriction.value; - f = 1 - sv.frametime * f * sv_friction.value; - - if (f < 0) - f = 0; - VectorScale(sv_player->v->velocity, f, sv_player->v->velocity); - } - } - else // airborn - wishspeed = min(wishspeed, 30); - - // ground or air acceleration - f = wishspeed - DotProduct(sv_player->v->velocity, wishdir); - if (f > 0) - { - limit = sv_accelerate.value * sv.frametime * wishspeed; - if (f > limit) - f = limit; - VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity); - } -} -#endif - /* =================== SV_ReadClientMove =================== */ -void SV_ReadClientMove (usercmd_t *move) +qboolean SV_ReadClientMove (void) { + qboolean kickplayer = false; int i; - vec3_t angle; - int bits; - eval_t *val; - float total; + double oldmovetime; +#ifdef NUM_PING_TIMES + double total; +#endif + usercmd_t *move = &host_client->cmd; + + oldmovetime = move->time; + + // if this move has been applied, clear it, and start accumulating new data + if (move->applied) + memset(move, 0, sizeof(*move)); - // read ping time if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); + + // read ping time + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + move->sequence = MSG_ReadLong (); + move->time = MSG_ReadFloat (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->receivetime = sv.time; + + // calculate average ping time + host_client->ping = move->receivetime - move->time; +#ifdef NUM_PING_TIMES + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time; host_client->num_pings++; for (i=0, total = 0;i < NUM_PING_TIMES;i++) total += host_client->ping_times[i]; - // can be used for prediction host_client->ping = total / NUM_PING_TIMES; - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping))) - val->_float = host_client->ping * 1000.0; +#endif // read current angles for (i = 0;i < 3;i++) { - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - if (sv.protocol == PROTOCOL_QUAKE) - angle[i] = MSG_ReadAngle8i(); + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + move->viewangles[i] = MSG_ReadAngle8i(); + else if (sv.protocol == PROTOCOL_DARKPLACES1) + move->viewangles[i] = MSG_ReadAngle16i(); else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) - angle[i] = MSG_ReadAngle32f(); - else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) - angle[i] = MSG_ReadAngle16i(); - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->viewangles[i] = MSG_ReadAngle32f(); + else + move->viewangles[i] = MSG_ReadAngle16i(); } - - VectorCopy (angle, sv_player->v->v_angle); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read movement - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->forwardmove = MSG_ReadCoord16i (); - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->sidemove = MSG_ReadCoord16i (); - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->upmove = MSG_ReadCoord16i (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement))) - { - val->vector[0] = move->forwardmove; - val->vector[1] = move->sidemove; - val->vector[2] = move->upmove; - } // read buttons - bits = MSG_ReadByte (); + // be sure to bitwise OR them into the move->buttons because we want to + // accumulate button presses from multiple packets per actual move + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons |= MSG_ReadByte (); + else + move->buttons |= MSG_ReadLong (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - sv_player->v->button0 = bits & 1; - sv_player->v->button2 = (bits & 2)>>1; - // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1); + // read impulse i = MSG_ReadByte (); - if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (i) - sv_player->v->impulse = i; + move->impulse = i; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // PRYDON_CLIENTCURSOR + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) + { + // 30 bytes + move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_start[0] = MSG_ReadFloat(); + move->cursor_start[1] = MSG_ReadFloat(); + move->cursor_start[2] = MSG_ReadFloat(); + move->cursor_impact[0] = MSG_ReadFloat(); + move->cursor_impact[1] = MSG_ReadFloat(); + move->cursor_impact[2] = MSG_ReadFloat(); + move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); + if (move->cursor_entitynumber >= prog->max_edicts) + { + Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); + move->cursor_entitynumber = 0; + } + // as requested by FrikaC, cursor_trace_ent is reset to world if the + // entity is free at time of receipt + if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) + move->cursor_entitynumber = 0; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + } + + // disable clientside movement prediction in some cases + if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) + host_client->clmovement_disable_minpingtimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; + if (!sv_clmovement_enable.integer || host_client->clmovement_disable_minpingtimeout > realtime) + move->sequence = 0; + + if (!host_client->spawned) + memset(move, 0, sizeof(*move)); + else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues + { + Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time); + // if the client is lying about time, we have definitively detected a + // speed cheat attempt of the worst sort, and we can immediately kick + // the offending player off. + // this fixes the timestamp to prevent a speed cheat from working + move->time = sv.time; + // but we kick the player for good measure + kickplayer = true; + } + else + { + // apply the latest accepted move to the entity fields + host_client->movesequence = move->sequence; + if (host_client->movesequence) + { + double frametime = bound(0, move->time - oldmovetime, 0.1); + double oldframetime = prog->globals.server->frametime; + //if (move->time - oldmovetime >= 0.1001) + // Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time); + prog->globals.server->frametime = frametime; + SV_Physics_ClientEntity(host_client->edict); + prog->globals.server->frametime = oldframetime; + } + } + return kickplayer; +} + +void SV_ApplyClientMove (void) +{ + prvm_eval_t *val; + usercmd_t *move = &host_client->cmd; + + if (!move->receivetime) + return; + + // note: a move can be applied multiple times if the client packets are + // not coming as often as the physics is executed, and the move must be + // applied before running qc each time because the id1 qc had a bug where + // it clears self.button2 in PlayerJump, causing pogostick behavior if + // moves are not applied every time before calling qc + move->applied = true; + + // set the edict fields + host_client->edict->fields.server->button0 = move->buttons & 1; + host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; + if (move->impulse) + host_client->edict->fields.server->impulse = move->impulse; + // only send the impulse to qc once + move->impulse = 0; + VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0; +} + +void SV_FrameLost(int framenum) +{ + if (host_client->entitydatabase5) + EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); +} + +void SV_FrameAck(int framenum) +{ + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, framenum); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); } /* @@ -702,7 +661,7 @@ void SV_ReadClientMessage(void) return; } - cmd = MSG_ReadChar (); + cmd = MSG_ReadByte (); if (cmd == -1) { // end of message @@ -727,9 +686,9 @@ void SV_ReadClientMessage(void) Cmd_ExecuteString (s, src_client); else if (SV_ParseClientCommandQC) { - G_INT(OFS_PARM0) = PR_SetString(s); - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), "QC function SV_ParseClientCommand is missing"); + PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing"); } else if (strncasecmp(s, "status", 6) == 0 || strncasecmp(s, "name", 4) == 0 @@ -744,6 +703,8 @@ void SV_ReadClientMessage(void) || strncasecmp(s, "ban", 3) == 0 || strncasecmp(s, "pmodel", 6) == 0 || strncasecmp(s, "rate", 4) == 0 + || strncasecmp(s, "playermodel", 11) == 0 + || strncasecmp(s, "playerskin", 10) == 0 || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) Cmd_ExecuteString (s, src_client); @@ -756,69 +717,29 @@ void SV_ReadClientMessage(void) return; case clc_move: - SV_ReadClientMove (&host_client->cmd); + // if ReadClientMove returns true, the client tried to speed cheat + if (SV_ReadClientMove ()) + SV_DropClient (false); break; - case clc_ackentities: + case clc_ackframe: if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); num = MSG_ReadLong(); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (developer_networkentities.integer >= 1) - Con_Printf("recv clc_ackentities %i\n", num); - if (host_client->entitydatabase) - EntityFrame_AckFrame(host_client->entitydatabase, num); - else if (host_client->entitydatabase4) - EntityFrame4_AckFrame(host_client->entitydatabase4, num, true); - else if (host_client->entitydatabase5) - EntityFrame5_AckFrame(host_client->entitydatabase5, num, host_client - svs.clients + 1); - break; - } - } -} - -/* -================== -SV_RunClients -================== -*/ -void SV_RunClients (void) -{ - int i; - - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - { - if (!host_client->active) - continue; - - if (!host_client->spawned) - { - // clear client movement until a new packet is received - memset (&host_client->cmd, 0, sizeof(host_client->cmd)); - continue; - } - - if (sv.frametime) - { - sv_player = host_client->edict; - - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (SV_PlayerPhysicsQC) + Con_Printf("recv clc_ackframe %i\n", num); + // if the client hasn't progressed through signons yet, + // ignore any clc_ackframes we get (they're probably from the + // previous level) + if (host_client->spawned && host_client->latestframenum < num) { - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "QC function SV_PlayerPhysics is missing"); + int i; + for (i = host_client->latestframenum + 1;i < num;i++) + SV_FrameLost(i); + SV_FrameAck(num); + host_client->latestframenum = num; } - else - SV_ClientThink (); - - SV_CheckVelocity(sv_player); - - // LordHavoc: a hack to ensure that the (rather silly) id1 quakec - // player_run/player_stand1 does not horribly malfunction if the - // velocity becomes a number that is both == 0 and != 0 - // (sounds to me like NaN but to be absolutely safe...) - if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001) - VectorClear(sv_player->v->velocity); + break; } } }