X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=todo;h=150b0cc9cc32d51db945d1490d4faa07516c464c;hp=650c9f9a14df258e98c39b07b508c7d595c06431;hb=4b279cabaa94126def01b258974e51b71d13ee9a;hpb=9bfac26d9f76e155a7b0506928a382f21a0b7fe0 diff --git a/todo b/todo index 650c9f9a..150b0cc9 100644 --- a/todo +++ b/todo @@ -15,7 +15,6 @@ -(Joseph Caporale) d darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) -(Joseph Caporale) d darkplaces: add wav music playback (Joseph Caporale, Static_Fiend) -(Linny Amore) d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) --(Mitchell) f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -(Option42) f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) -(QorpsE) d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) -(Speeds) d darkplaces client: add a config saving command (Speeds) @@ -729,6 +728,7 @@ f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders f darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (Sajt) f darkplaces: add a new TE_TELEPORTSHELL effect which would take an entity and create a fading plasma shell of its model at the moment of teleportation (tell fuh and Mercury about this) f darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre) +f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) f darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; f darkplaces: client crashes on +button8? (Static_Fiend) f darkplaces: crosshair_size 0 draws incorrectly (Sajt)