X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=todo;h=17f5316af52e07fe80181335389792705aba5a15;hp=82e3c60e5b878485af8f10d32a0764ecce8d24e2;hb=b3895a134a65c7be9ccfe2db7cf7132d5934f316;hpb=f88d20215135bf02d0c9e5933f48bead6e7c11cf diff --git a/todo b/todo index 82e3c60e..17f5316a 100644 --- a/todo +++ b/todo @@ -1,4 +1,25 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, n = done but have not notified the people who asked for it, f = failed + + + +stuff left to do on tags: make server write entities sequentially +4 darkplaces: tags support on md3 (Electro needs this urgently) + + + + +1 darkplaces: add EndGame function (called on server shutdown or level change) (SeienAbunae, Nexuiz) +0 darkplaces: document how polygon collision works in the code (KrimZon) +0 darkplaces: fix particle trails! (Supajoe) +2 darkplaces: .skin loading for models (override skins - not exactly shaders, but adequate, one would be common/nodraw for quake3 compatibility) (Electro) +0 darkplaces: rename r_picmip and r_max_size and such to glquake names +1 darkplaces: look at and integrate Vic's updated zone.[ch] (Vic) +1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing) +1 darkplaces: make r_fogsky cvar to allow use of sky instead of fog when fog is used (SeienAbunae) +0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae) +3 darkplaces: skyroom needs to be added ("info_skyroom" entity sets view origin, scanned by client at load, and by server to send all entities in skyroom) (SeienAbunae) +0 darkplaces: r_skyscroll1 and r_skyscroll2 cvars (SeienAbunae) +5 darkplaces: do a minimap that works by simply using nearclip to sheer off anything above the eye, and draws anything below normally, or via a cvar as height coloring (Supajoe) 0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) 0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) 0 darkplaces: add lightning beam settings to menu (romi) @@ -29,7 +50,6 @@ 0 darkplaces: make sure that textureless models are white and not invisible, apparently creating a .bmp texture (not supported) made the models black, even more odd... (McKilled, QorpsE) 0 darkplaces: r_shadow should load .ent when importing light entities 0 darkplaces: reset zoom on connect (Rick) -0 darkplaces: revert nice noclip to nq noclip because it can break mods that trap player input and expect nq movement (MauveBib) 0 darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) 0 darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv) 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) @@ -188,12 +208,14 @@ 6 darkplaces: add water refraction like HalfLife2 (Mitchell) 6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe) 7 darkplaces: Quake3 bsp support (Vermeulen, Mitchell, SeienAbunae) -7 darkplaces: add DP_ENT_DISTORTIONFIELD which visually pulls things inward/outward around an entity (Supajoe) +7 darkplaces: add DP_ENT_DISTORTIONFIELD which visually pulls things inward/outward around an entity (Supajoe, SeienAbunae) 7 darkplaces: add clientside quakec (KrimZon, FrikaC) 7 darkplaces: make it work on Savage4 again (Ender) 7 darkplaces: should add quake3 shader support ? darkplaces: fix colormapping (Demonix) ? darkplaces: fix connecting to proquake servers through routers (Demonix) +d darkplaces: figure out why quad is creating two coronas, one at player and one at 0 0 0 - answer: viewmodel dlight (Tomaz) +d darkplaces: gl_flashblend 1 should disable dlighting of models (Tomaz) d darkplaces: 12bit color textures in 16bit mode?? (Tomaz) d darkplaces: TEXF_CLAMP needs to use GL_CLAMP_TO_EDGE (if not supported just use REPEAT as a fallback, not aware of any cards that lack this) d darkplaces: add DP_GFX_EXTERNALTEXTURES extension (Electro)