X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=4840ae4a53451c476e45edaaa08e934e48df812d;hp=b177ed8b33b7e2004e924cc8cfcb26966e343965;hb=886221c0a4822afbb9328f3a5ddeee959a1010aa;hpb=87c8790af774ca56ee2e0733aee75f514964af84 diff --git a/vid.h b/vid.h index b177ed8b..4840ae4a 100644 --- a/vid.h +++ b/vid.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,48 +19,274 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs -#define VID_CBITS 6 -#define VID_GRADES (1 << VID_CBITS) +#ifndef VID_H +#define VID_H -// a pixel can be one, two, or four bytes -typedef byte pixel_t; +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) -typedef struct vrect_s +extern int cl_available; + +#define MAX_TEXTUREUNITS 16 + +typedef enum renderpath_e { - int x,y,width,height; - struct vrect_s *pnext; -} vrect_t; + RENDERPATH_GL11, + RENDERPATH_GL13, + RENDERPATH_GL20, + RENDERPATH_D3D9, + RENDERPATH_D3D10, + RENDERPATH_D3D11, + RENDERPATH_SOFT, + RENDERPATH_GLES1, + RENDERPATH_GLES2 +} +renderpath_t; -typedef struct +typedef struct viddef_support_s +{ + qboolean gl20shaders; + qboolean gl20shaders130; + qboolean amd_texture_texture4; + qboolean arb_depth_texture; + qboolean arb_draw_buffers; + qboolean arb_multitexture; + qboolean arb_occlusion_query; + qboolean arb_shadow; + qboolean arb_texture_compression; + qboolean arb_texture_cube_map; + qboolean arb_texture_env_combine; + qboolean arb_texture_gather; + qboolean arb_texture_non_power_of_two; + qboolean arb_vertex_buffer_object; + qboolean ati_separate_stencil; + qboolean ext_blend_minmax; + qboolean ext_blend_subtract; + qboolean ext_draw_range_elements; + qboolean ext_framebuffer_object; + qboolean ext_stencil_two_side; + qboolean ext_texture_3d; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_edge_clamp; + qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; + qboolean arb_multisample; +} +viddef_support_t; + +typedef struct viddef_mode_s { - unsigned width; - unsigned height; - float aspect; // width / height -- < 0 is taller than wide - int recalc_refdef; // if true, recalc vid-based stuff - unsigned conwidth; - unsigned conheight; + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma) + + renderpath_t renderpath; + qboolean forcevbo; // some renderpaths can not operate without it + qboolean useinterleavedarrays; // required by some renderpaths + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int texunits; + unsigned int teximageunits; + unsigned int texarrayunits; + unsigned int drawrangeelements_maxvertices; + unsigned int drawrangeelements_maxindices; + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer + // (native-endian ARGB meaning that in little endian it is BGRA bytes, + // in big endian it is ARGB byte order, the format is converted during + // blit to the window) + unsigned int *softpixels; + unsigned int *softdepthpixels; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; -extern viddef_t vid; // global video state +// global video state +extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern cvar_t vid_hardwaregammasupported; +extern qboolean vid_usinghwgamma; +extern qboolean vid_supportrefreshrate; + +extern cvar_t vid_soft; +extern cvar_t vid_soft_threads; +extern cvar_t vid_soft_interlace; + +extern cvar_t vid_fullscreen; +extern cvar_t vid_width; +extern cvar_t vid_height; +extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_vsync; +extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; + +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; +extern cvar_t v_hwgamma; + +// brand of graphics chip +extern const char *gl_vendor; +// graphics chip model and other information +extern const char *gl_renderer; +// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 +extern const char *gl_version; +// extensions list, space separated +extern const char *gl_extensions; +// WGL, GLX, or AGL +extern const char *gl_platform; +// another extensions list, containing platform-specific extensions that are +// not in the main list +extern const char *gl_platformextensions; +// name of driver library (opengl32.dll, libGL.so.1, or whatever) +extern char gl_driver[256]; + +// compatibility hacks extern qboolean isG200; extern qboolean isRagePro; -extern qboolean gl_mtexable; -extern qboolean gl_arrays; + +void *GL_GetProcAddress(const char *name); +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); + +void VID_Shared_Init(void); void GL_Init (void); -void VID_CheckMultitexture(); -void VID_CheckVertexArrays(); +void VID_ClearExtensions(void); +void VID_CheckExtensions(void); -void VID_Init (); +void VID_Init (void); // Called at startup -void VID_Shutdown (void); +void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures + +qboolean VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) + + +// sets hardware gamma correction, returns false if the device does not +// support gamma control +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); +// gets hardware gamma correction, returns false if the device does not +// support gamma control +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) +void VID_RestoreSystemGamma(void); + +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); +void VID_Finish (void); + +void VID_Restart_f(void); + +void VID_Start(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); +#endif +