X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=6c42deba1fae61048571c0b4555a43b275acf7bb;hp=8076076c83fac72ce303dd516e4491600dd1952e;hb=72febe336719285ecd4f855454d1e90f7aa99834;hpb=58fb771fc98f2d04990c947944cd199007ea1666 diff --git a/vid.h b/vid.h index 8076076c..6c42deba 100644 --- a/vid.h +++ b/vid.h @@ -22,18 +22,114 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + extern int cl_available; -typedef struct +#define MAX_TEXTUREUNITS 16 + +typedef enum renderpath_e +{ + RENDERPATH_GL11, + RENDERPATH_GL13, + RENDERPATH_GL20, + RENDERPATH_D3D9, + RENDERPATH_D3D10, + RENDERPATH_D3D11, + RENDERPATH_SOFT, + RENDERPATH_GLES1, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + qboolean gl20shaders; + qboolean gl20shaders130; + qboolean amd_texture_texture4; + qboolean arb_depth_texture; + qboolean arb_draw_buffers; + qboolean arb_multitexture; + qboolean arb_occlusion_query; + qboolean arb_shadow; + qboolean arb_texture_compression; + qboolean arb_texture_cube_map; + qboolean arb_texture_env_combine; + qboolean arb_texture_gather; + qboolean arb_texture_non_power_of_two; + qboolean arb_vertex_buffer_object; + qboolean ati_separate_stencil; + qboolean ext_blend_minmax; + qboolean ext_blend_subtract; + qboolean ext_draw_range_elements; + qboolean ext_framebuffer_object; + qboolean ext_stencil_two_side; + qboolean ext_texture_3d; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_edge_clamp; + qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; +} +viddef_support_t; + +typedef struct viddef_mode_s +{ + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma) + + renderpath_t renderpath; + qboolean forcevbo; // some renderpaths can not operate without it + qboolean useinterleavedarrays; // required by some renderpaths + + unsigned int texunits; + unsigned int teximageunits; + unsigned int texarrayunits; + unsigned int drawrangeelements_maxvertices; + unsigned int drawrangeelements_maxindices; + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer + // (native-endian ARGB meaning that in little endian it is BGRA bytes, + // in big endian it is ARGB byte order, the format is converted during + // blit to the window) + unsigned int *softpixels; + unsigned int *softdepthpixels; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -41,14 +137,48 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern cvar_t vid_hardwaregammasupported; +extern qboolean vid_usinghwgamma; +extern qboolean vid_supportrefreshrate; + +extern cvar_t vid_soft; +extern cvar_t vid_soft_threads; +extern cvar_t vid_soft_interlace; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; + +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; +extern cvar_t v_hwgamma; // brand of graphics chip extern const char *gl_vendor; @@ -70,39 +200,17 @@ extern char gl_driver[256]; extern qboolean isG200; extern qboolean isRagePro; -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control -extern int gl_videosyncavailable; - -typedef struct -{ - const char *name; - void **funcvariable; -} -gl_extensionfunctionlist_t; - -typedef struct -{ - const char *name; - const gl_extensionfunctionlist_t *funcs; - int *enablevariable; - const char *disableparm; -} -gl_extensioninfo_t; - -int GL_OpenLibrary(const char *name); -void GL_CloseLibrary(void); void *GL_GetProcAddress(const char *name); -int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, const char *disableparm, int silent); - -double VID_CompareMode(int width1, int height1, int bpp1, int width2, int height2, int bpp2); +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); -void VID_InitCvars(void); +void VID_Shared_Init(void); void GL_Init (void); +void VID_ClearExtensions(void); void VID_CheckExtensions(void); -void VID_Init (int fullscreen, int width, int height, int bpp); +void VID_Init (void); // Called at startup void VID_Shutdown (void); @@ -112,13 +220,44 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures +qboolean VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) + + // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); - -void VID_GetWindowSize (int *x, int *y, int *width, int *height); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); +// gets hardware gamma correction, returns false if the device does not +// support gamma control +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) +void VID_RestoreSystemGamma(void); +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); +void VID_Restart_f(void); + +void VID_Start(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); #endif