X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=73999c4880a6557715e73b004d47b3698ad5d89c;hp=6ff6a652d6cce5dec391f45aca9c21cd89eb3856;hb=refs%2Fheads%2FTimePath%2Fspawn2;hpb=5737591d891d69836735abb645a1b173baaabe96 diff --git a/vid.h b/vid.h index 6ff6a652..73999c48 100644 --- a/vid.h +++ b/vid.h @@ -45,12 +45,15 @@ renderpath_t; typedef struct viddef_support_s { qboolean gl20shaders; - qboolean gl20shaders130; + qboolean gl20shaders130; // indicates glBindFragDataLocation is available + int glshaderversion; // typical values: 100 110 120 130 140 ... qboolean amd_texture_texture4; qboolean arb_depth_texture; qboolean arb_draw_buffers; + qboolean arb_framebuffer_object; qboolean arb_multitexture; qboolean arb_occlusion_query; + qboolean arb_query_buffer_object; qboolean arb_shadow; qboolean arb_texture_compression; qboolean arb_texture_cube_map; @@ -58,17 +61,23 @@ typedef struct viddef_support_s qboolean arb_texture_gather; qboolean arb_texture_non_power_of_two; qboolean arb_vertex_buffer_object; + qboolean arb_uniform_buffer_object; qboolean ati_separate_stencil; qboolean ext_blend_minmax; qboolean ext_blend_subtract; + qboolean ext_blend_func_separate; qboolean ext_draw_range_elements; qboolean ext_framebuffer_object; + qboolean ext_packed_depth_stencil; qboolean ext_stencil_two_side; qboolean ext_texture_3d; qboolean ext_texture_compression_s3tc; qboolean ext_texture_edge_clamp; qboolean ext_texture_filter_anisotropic; qboolean ext_texture_srgb; + qboolean arb_texture_float; + qboolean arb_half_float_pixel; + qboolean arb_half_float_vertex; qboolean arb_multisample; } viddef_support_t; @@ -108,6 +117,7 @@ typedef struct viddef_s renderpath_t renderpath; qboolean forcevbo; // some renderpaths can not operate without it qboolean useinterleavedarrays; // required by some renderpaths + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int texunits; unsigned int teximageunits; @@ -180,17 +190,24 @@ extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; extern cvar_t vid_samples; -extern cvar_t vid_multisampling; extern cvar_t vid_refreshrate; extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; extern cvar_t vid_vsync; extern cvar_t vid_mouse; extern cvar_t vid_grabkeyboard; extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; extern cvar_t vid_minwidth; extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; extern cvar_t gl_finish; @@ -225,10 +242,6 @@ extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; -// compatibility hacks -extern qboolean isG200; -extern qboolean isRagePro; - void *GL_GetProcAddress(const char *name); qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); @@ -268,16 +281,22 @@ void VID_UpdateGamma(qboolean force, int rampsize); // (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); + void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); void VID_Restart_f(void); void VID_Start(void); +void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) typedef struct { @@ -285,8 +304,10 @@ typedef struct int pixelheight_num, pixelheight_denom; } vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); void VID_Soft_SharedSetup(void); + #endif