X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=73999c4880a6557715e73b004d47b3698ad5d89c;hp=f0b8146f618be6d71a1a7781b6d2b4e2acf62074;hb=d935102f6ffdbfed14a50ee67f0231407c2073db;hpb=79e8047c4a704dd1c1688a5d6930c3e181cabe70 diff --git a/vid.h b/vid.h index f0b8146f..73999c48 100644 --- a/vid.h +++ b/vid.h @@ -33,39 +33,52 @@ typedef enum renderpath_e RENDERPATH_GL11, RENDERPATH_GL13, RENDERPATH_GL20, + RENDERPATH_D3D9, + RENDERPATH_D3D10, + RENDERPATH_D3D11, + RENDERPATH_SOFT, + RENDERPATH_GLES1, + RENDERPATH_GLES2 } renderpath_t; typedef struct viddef_support_s { + qboolean gl20shaders; + qboolean gl20shaders130; // indicates glBindFragDataLocation is available + int glshaderversion; // typical values: 100 110 120 130 140 ... qboolean amd_texture_texture4; qboolean arb_depth_texture; - qboolean arb_fragment_shader; + qboolean arb_draw_buffers; + qboolean arb_framebuffer_object; qboolean arb_multitexture; qboolean arb_occlusion_query; - qboolean arb_shader_objects; - qboolean arb_shading_language_100; + qboolean arb_query_buffer_object; qboolean arb_shadow; qboolean arb_texture_compression; qboolean arb_texture_cube_map; qboolean arb_texture_env_combine; - qboolean arb_texture_env_dot3; qboolean arb_texture_gather; qboolean arb_texture_non_power_of_two; - qboolean arb_texture_rectangle; qboolean arb_vertex_buffer_object; - qboolean arb_vertex_shader; + qboolean arb_uniform_buffer_object; qboolean ati_separate_stencil; qboolean ext_blend_minmax; qboolean ext_blend_subtract; - qboolean ext_compiled_vertex_array; + qboolean ext_blend_func_separate; qboolean ext_draw_range_elements; qboolean ext_framebuffer_object; + qboolean ext_packed_depth_stencil; qboolean ext_stencil_two_side; qboolean ext_texture_3d; + qboolean ext_texture_compression_s3tc; qboolean ext_texture_edge_clamp; qboolean ext_texture_filter_anisotropic; - qboolean nv_blend_square; + qboolean ext_texture_srgb; + qboolean arb_texture_float; + qboolean arb_half_float_pixel; + qboolean arb_half_float_vertex; + qboolean arb_multisample; } viddef_support_t; @@ -96,8 +109,15 @@ typedef struct viddef_s qboolean stereobuffer; int samples; qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma) renderpath_t renderpath; + qboolean forcevbo; // some renderpaths can not operate without it + qboolean useinterleavedarrays; // required by some renderpaths + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int texunits; unsigned int teximageunits; @@ -108,10 +128,19 @@ typedef struct viddef_s unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; unsigned int maxtexturesize_cubemap; - unsigned int maxtexturesize_rectangle; unsigned int max_anisotropy; + unsigned int maxdrawbuffers; viddef_support_t support; + + // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer + // (native-endian ARGB meaning that in little endian it is BGRA bytes, + // in big endian it is ARGB byte order, the format is converted during + // blit to the window) + unsigned int *softpixels; + unsigned int *softdepthpixels; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -119,12 +148,43 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + extern qboolean vid_hidden; extern qboolean vid_activewindow; extern cvar_t vid_hardwaregammasupported; extern qboolean vid_usinghwgamma; extern qboolean vid_supportrefreshrate; +extern cvar_t vid_soft; +extern cvar_t vid_soft_threads; +extern cvar_t vid_soft_interlace; + extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; @@ -132,15 +192,23 @@ extern cvar_t vid_bitsperpixel; extern cvar_t vid_samples; extern cvar_t vid_refreshrate; extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; extern cvar_t vid_vsync; extern cvar_t vid_mouse; extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; extern cvar_t vid_minwidth; extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; -extern cvar_t gl_combine; extern cvar_t gl_finish; extern cvar_t v_gamma; @@ -174,17 +242,14 @@ extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; -// compatibility hacks -extern qboolean isG200; -extern qboolean isRagePro; - void *GL_GetProcAddress(const char *name); -int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); void VID_Shared_Init(void); void GL_Init (void); +void VID_ClearExtensions(void); void VID_CheckExtensions(void); void VID_Init (void); @@ -216,16 +281,22 @@ void VID_UpdateGamma(qboolean force, int rampsize); // (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); + void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); void VID_Restart_f(void); void VID_Start(void); +void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) typedef struct { @@ -233,7 +304,10 @@ typedef struct int pixelheight_num, pixelheight_denom; } vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); + #endif