X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=9d5ca1372176a729e937ae049c7f4f692f8e5781;hp=34cd729e906ec14237a0d6cfdde70d1de11a2ba5;hb=eabf1215930a0d26f23c1c83cb36da40710b235f;hpb=f9d8bc7ea04ff91fcbd90fe50a299b37724b349b diff --git a/vid.h b/vid.h index 34cd729e..9d5ca137 100644 --- a/vid.h +++ b/vid.h @@ -31,6 +31,7 @@ typedef struct viddef_s int height; int bitsperpixel; int fullscreen; + int refreshrate; } viddef_t; // global video state @@ -42,13 +43,17 @@ extern qboolean vid_hidden; extern qboolean vid_activewindow; extern cvar_t vid_hardwaregammasupported; extern qboolean vid_usinghwgamma; +extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_refreshrate; extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; extern cvar_t gl_combine; extern cvar_t gl_finish; @@ -96,11 +101,6 @@ extern int gl_videosyncavailable; void *GL_GetProcAddress(const char *name); int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); -// this attempts to use vendor extensions to allocate faster vertex memory if -// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead -void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); -void VID_FreeVertexArrays(void *pointer); - void VID_Shared_Init(void); void GL_Init (void); @@ -117,21 +117,26 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -int VID_InitMode(int fullscreen, int width, int height, int bpp); +int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate); // allocates and opens an appropriate OpenGL context (and its window) // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (unsigned short *ramps); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); // gets hardware gamma correction, returns false if the device does not // support gamma control -int VID_GetGamma (unsigned short *ramps); - -void VID_UpdateGamma(qboolean force); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); -void VID_Finish (void); +void VID_Finish (qboolean allowmousegrab); void VID_Restart_f(void);