X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=cb6775d61a0ad955671313a389248632eb78911b;hp=5325f9d363df8dce21c469133490d31f3a535d42;hb=1c856177a95b7bbc4155cc45c4bf7c0effa54d1c;hpb=3f93e1c3074a97c2f15292bf8ff43e9dc1f93e53 diff --git a/vid.h b/vid.h index 5325f9d3..cb6775d6 100644 --- a/vid.h +++ b/vid.h @@ -22,18 +22,108 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + extern int cl_available; -typedef struct +#define MAX_TEXTUREUNITS 16 + +typedef enum renderpath_e +{ + RENDERPATH_GL11, + RENDERPATH_GL13, + RENDERPATH_GL20, + RENDERPATH_CGGL, + RENDERPATH_D3D9, + RENDERPATH_D3D10, + RENDERPATH_D3D11, + RENDERPATH_SOFT, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + qboolean gl20shaders; + qboolean amd_texture_texture4; + qboolean arb_depth_texture; + qboolean arb_draw_buffers; + qboolean arb_multitexture; + qboolean arb_occlusion_query; + qboolean arb_shadow; + qboolean arb_texture_compression; + qboolean arb_texture_cube_map; + qboolean arb_texture_env_combine; + qboolean arb_texture_gather; + qboolean arb_texture_non_power_of_two; + qboolean arb_vertex_buffer_object; + qboolean ati_separate_stencil; + qboolean ext_blend_minmax; + qboolean ext_blend_subtract; + qboolean ext_draw_range_elements; + qboolean ext_framebuffer_object; + qboolean ext_stencil_two_side; + qboolean ext_texture_3d; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_edge_clamp; + qboolean ext_texture_filter_anisotropic; +} +viddef_support_t; + +typedef struct viddef_mode_s +{ + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + + void *cgcontext; + + renderpath_t renderpath; + qboolean forcevbo; // some renderpaths can not operate without it + qboolean useinterleavedarrays; // required by some renderpaths + + unsigned int texunits; + unsigned int teximageunits; + unsigned int texarrayunits; + unsigned int drawrangeelements_maxvertices; + unsigned int drawrangeelements_maxindices; + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer + // (native-endian ARGB meaning that in little endian it is BGRA bytes, + // in big endian it is ARGB byte order, the format is converted during + // blit to the window) + unsigned int *softpixels; + unsigned int *softdepthpixels; } viddef_t; // global video state @@ -41,18 +131,27 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; +extern qboolean vid_hidden; +extern qboolean vid_activewindow; extern cvar_t vid_hardwaregammasupported; -extern int vid_usinghwgamma; +extern qboolean vid_usinghwgamma; +extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; -extern cvar_t gl_combine; extern cvar_t gl_finish; extern cvar_t v_gamma; @@ -70,8 +169,6 @@ extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; extern cvar_t v_hwgamma; -extern int gl_stencil; - // brand of graphics chip extern const char *gl_vendor; // graphics chip model and other information @@ -92,23 +189,14 @@ extern char gl_driver[256]; extern qboolean isG200; extern qboolean isRagePro; -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control -extern int gl_videosyncavailable; - -int GL_OpenLibrary(const char *name); -void GL_CloseLibrary(void); void *GL_GetProcAddress(const char *name); -int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); - -// this attempts to use vendor extensions to allocate faster vertex memory if -// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead -void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); -void VID_FreeVertexArrays(void *pointer); +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); void VID_Shared_Init(void); void GL_Init (void); +void VID_ClearExtensions(void); void VID_CheckExtensions(void); void VID_Init (void); @@ -121,28 +209,43 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -int VID_InitMode(int fullscreen, int width, int height, int bpp); +qboolean VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (unsigned short *ramps); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); // gets hardware gamma correction, returns false if the device does not // support gamma control -int VID_GetGamma (unsigned short *ramps); - -void VID_UpdateGamma(qboolean force); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); -void VID_GetWindowSize (int *x, int *y, int *width, int *height); - +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); void VID_Restart_f(void); -void VID_Open (void); -void VID_Close (void); +void VID_Start(void); +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); #endif