X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=df62a5a476d86d02605f32be8a2742c1779f932f;hp=343e8f1815f71a92c3f3301e7d3c5fe104bdacba;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=5896a10952478d0f0f805aca72f1bb268ace7d81 diff --git a/vid.h b/vid.h index 343e8f18..df62a5a4 100644 --- a/vid.h +++ b/vid.h @@ -26,48 +26,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern int cl_available; -#define MAX_TEXTUREUNITS 16 +#define MAX_TEXTUREUNITS 32 typedef enum renderpath_e { - RENDERPATH_GL11, - RENDERPATH_GL13, - RENDERPATH_GL20, - RENDERPATH_CGGL, - RENDERPATH_D3D9, - RENDERPATH_D3D10, - RENDERPATH_D3D11 + RENDERPATH_GL32, + RENDERPATH_GLES2 } renderpath_t; typedef struct viddef_support_s { + int glshaderversion; // this is at least 150 (GL 3.2) qboolean amd_texture_texture4; - qboolean arb_depth_texture; - qboolean arb_draw_buffers; - qboolean arb_fragment_shader; - qboolean arb_multitexture; - qboolean arb_occlusion_query; - qboolean arb_shader_objects; - qboolean arb_shading_language_100; - qboolean arb_shadow; - qboolean arb_texture_compression; - qboolean arb_texture_cube_map; - qboolean arb_texture_env_combine; qboolean arb_texture_gather; - qboolean arb_texture_non_power_of_two; - qboolean arb_vertex_buffer_object; - qboolean arb_vertex_shader; - qboolean ati_separate_stencil; - qboolean ext_blend_minmax; - qboolean ext_blend_subtract; - qboolean ext_draw_range_elements; - qboolean ext_framebuffer_object; - qboolean ext_stencil_two_side; - qboolean ext_texture_3d; qboolean ext_texture_compression_s3tc; - qboolean ext_texture_edge_clamp; qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; + qboolean arb_debug_output; } viddef_support_t; @@ -98,17 +74,13 @@ typedef struct viddef_s qboolean stereobuffer; int samples; qboolean stencil; - - void *cgcontext; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) renderpath_t renderpath; - qboolean forcevbo; // some renderpaths can not operate without it - - unsigned int texunits; - unsigned int teximageunits; - unsigned int texarrayunits; - unsigned int drawrangeelements_maxvertices; - unsigned int drawrangeelements_maxindices; + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; @@ -117,6 +89,8 @@ typedef struct viddef_s unsigned int maxdrawbuffers; viddef_support_t support; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -124,10 +98,35 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + extern qboolean vid_hidden; extern qboolean vid_activewindow; -extern cvar_t vid_hardwaregammasupported; -extern qboolean vid_usinghwgamma; extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; @@ -137,13 +136,22 @@ extern cvar_t vid_bitsperpixel; extern cvar_t vid_samples; extern cvar_t vid_refreshrate; extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; extern cvar_t vid_vsync; extern cvar_t vid_mouse; extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; extern cvar_t vid_minwidth; extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; extern cvar_t gl_finish; @@ -160,7 +168,6 @@ extern cvar_t v_color_grey_b; extern cvar_t v_color_white_r; extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; -extern cvar_t v_hwgamma; // brand of graphics chip extern const char *gl_vendor; @@ -172,25 +179,18 @@ extern const char *gl_version; extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; -// compatibility hacks -extern qboolean isG200; -extern qboolean isRagePro; - void *GL_GetProcAddress(const char *name); -qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); +qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent); +qboolean GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_Setup(void); void VID_ClearExtensions(void); -void VID_CheckExtensions(void); void VID_Init (void); // Called at startup @@ -206,20 +206,13 @@ qboolean VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) -// sets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_SetGamma(unsigned short *ramps, int rampsize); -// gets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_GetGamma(unsigned short *ramps, int rampsize); -// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed // (ONLY to be called from VID_Finish!) -void VID_UpdateGamma(qboolean force, int rampsize); -// turns off hardware gamma ramps immediately -// (called from various shutdown/deactivation functions) -void VID_RestoreSystemGamma(void); +void VID_UpdateGamma(void); + +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); @@ -227,10 +220,12 @@ void VID_Finish (void); void VID_Restart_f(void); void VID_Start(void); +void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) typedef struct { @@ -238,7 +233,10 @@ typedef struct int pixelheight_num, pixelheight_denom; } vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); + #endif