X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=df62a5a476d86d02605f32be8a2742c1779f932f;hp=8ea82bbc3b1c4dfb200440da55687699b3bb1982;hb=85a33377d64ae8438e6582a7b8472f5a4bd41942;hpb=d6fb6e3d3eb443499060b44c10bd6647c90e00d6 diff --git a/vid.h b/vid.h index 8ea82bbc..df62a5a4 100644 --- a/vid.h +++ b/vid.h @@ -22,18 +22,75 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + extern int cl_available; -typedef struct +#define MAX_TEXTUREUNITS 32 + +typedef enum renderpath_e +{ + RENDERPATH_GL32, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s +{ + int glshaderversion; // this is at least 150 (GL 3.2) + qboolean amd_texture_texture4; + qboolean arb_texture_gather; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; + qboolean arb_debug_output; +} +viddef_support_t; + +typedef struct viddef_mode_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + + renderpath_t renderpath; + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -41,18 +98,62 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; -extern int vid_allowhwgamma; -extern int vid_hardwaregammasupported; -extern int vid_usinghwgamma; +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; +extern cvar_t vid_vsync; extern cvar_t vid_mouse; -extern cvar_t vid_stencil; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; + +extern cvar_t gl_finish; extern cvar_t v_gamma; extern cvar_t v_contrast; @@ -67,10 +168,6 @@ extern cvar_t v_color_grey_b; extern cvar_t v_color_white_r; extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; -extern cvar_t v_overbrightbits; -extern cvar_t v_hwgamma; - -extern int gl_stencil; // brand of graphics chip extern const char *gl_vendor; @@ -82,29 +179,18 @@ extern const char *gl_version; extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; -// compatibility hacks -extern qboolean isG200; -extern qboolean isRagePro; - -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control -extern int gl_videosyncavailable; - -int GL_OpenLibrary(const char *name); -void GL_CloseLibrary(void); void *GL_GetProcAddress(const char *name); -int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); +qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent); +qboolean GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_Setup(void); -void VID_CheckExtensions(void); +void VID_ClearExtensions(void); void VID_Init (void); // Called at startup @@ -116,24 +202,41 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -// sets hardware gamma correction, returns false if the device does not -// support gamma control -int VID_SetGamma (unsigned short *ramps); -// gets hardware gamma correction, returns false if the device does not -// support gamma control -int VID_GetGamma (unsigned short *ramps); +qboolean VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) + -void VID_UpdateGamma(qboolean force); -void VID_RestoreSystemGamma(void); +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(void); -void VID_GetWindowSize (int *x, int *y, int *width, int *height); +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); void VID_Restart_f(void); -void VID_Open (void); -void VID_Close (void); +void VID_Start(void); +void VID_Stop(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); #endif