X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=e845edd6ede8cac65c39b74f282473e019c5e879;hp=d8a4cfdf2a981fec493021c5e72b45be3158134f;hb=08cfbcc087c853e657a505fd4dc985539921650c;hpb=4a3c7b42fbd66d9df4f7afbf72f580a6ecbb047d diff --git a/vid.h b/vid.h index d8a4cfdf..e845edd6 100644 --- a/vid.h +++ b/vid.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,44 +19,129 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs -typedef struct vrect_s -{ - int x,y,width,height; - struct vrect_s *pnext; -} vrect_t; +#ifndef VID_H +#define VID_H + +extern int cl_available; typedef struct { - int width; - int height; - int recalc_refdef; // if true, recalc vid-based stuff - int conwidth; - int conheight; + // these are set with VID_GetWindowSize and can change from frame to frame + int realx; + int realy; + int realwidth; + int realheight; + + int conwidth; + int conheight; } viddef_t; -extern viddef_t vid; // global video state +// global video state +extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern cvar_t vid_mode; -extern cvar_t vid_mouse; +extern int vid_hidden; +extern int vid_activewindow; +extern cvar_t vid_hardwaregammasupported; +extern int vid_usinghwgamma; + extern cvar_t vid_fullscreen; +extern cvar_t vid_width; +extern cvar_t vid_height; +extern cvar_t vid_bitsperpixel; +extern cvar_t vid_vsync; +extern cvar_t vid_mouse; -void VID_InitCvars(void); +extern cvar_t gl_combine; +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; +extern cvar_t v_hwgamma; + +extern int gl_stencil; + +// brand of graphics chip +extern const char *gl_vendor; +// graphics chip model and other information +extern const char *gl_renderer; +// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 +extern const char *gl_version; +// extensions list, space separated +extern const char *gl_extensions; +// WGL, GLX, or AGL +extern const char *gl_platform; +// another extensions list, containing platform-specific extensions that are +// not in the main list +extern const char *gl_platformextensions; +// name of driver library (opengl32.dll, libGL.so.1, or whatever) +extern char gl_driver[256]; + +// compatibility hacks +extern qboolean isG200; +extern qboolean isRagePro; + +// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control +extern int gl_videosyncavailable; + +void *GL_GetProcAddress(const char *name); +int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); + +// this attempts to use vendor extensions to allocate faster vertex memory if +// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead +void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); +void VID_FreeVertexArrays(void *pointer); + +void VID_Shared_Init(void); void GL_Init (void); void VID_CheckExtensions(void); -void VID_Init (void); +void VID_Init (void); // Called at startup -void VID_Shutdown (void); +void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -// sets hardware gamma correction, returns false if the device does not support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); +int VID_InitMode(int fullscreen, int width, int height, int bpp); +// allocates and opens an appropriate OpenGL context (and its window) + + +// sets hardware gamma correction, returns false if the device does not +// support gamma control +int VID_SetGamma (unsigned short *ramps); +// gets hardware gamma correction, returns false if the device does not +// support gamma control +int VID_GetGamma (unsigned short *ramps); + +void VID_UpdateGamma(qboolean force); +void VID_RestoreSystemGamma(void); + +void VID_GetWindowSize (int *x, int *y, int *width, int *height); + +void VID_Finish (void); + +void VID_Restart_f(void); + +void VID_Open (void); +void VID_Close (void); + +#endif +