X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_sdl.c;h=248baac760cecccfade6af4180ae8ff37fb0de3a;hp=b366fd9b18baf70ff7ff427e3be6a8d6c3219cd3;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=be78599265318efb91ca18071f3f9356c4e5a7ea diff --git a/vid_sdl.c b/vid_sdl.c index b366fd9b..248baac7 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -16,293 +16,1269 @@ You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this #include #include #include "quakedef.h" +#include "image.h" +#include "utf8lib.h" + +#ifndef __IPHONEOS__ +#ifdef MACOSX +#include +#include +#include +#include +static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"}; +static qboolean vid_usingnoaccel; +static double originalMouseSpeed = -1.0; +io_connect_t IN_GetIOHandle(void) +{ + io_connect_t iohandle = MACH_PORT_NULL; + kern_return_t status; + io_service_t iohidsystem = MACH_PORT_NULL; + mach_port_t masterport; + + status = IOMasterPort(MACH_PORT_NULL, &masterport); + if(status != KERN_SUCCESS) + return 0; + + iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); + if(!iohidsystem) + return 0; + + status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); + IOObjectRelease(iohidsystem); + + return iohandle; +} +#endif +#endif + +#ifdef WIN32 +#define SDL_R_RESTART +#endif // Tell startup code that we have a client int cl_available = true; -static int vid_usingmouse; -static int vid_isfullscreen; -static SDL_Surface *screen; +qboolean vid_supportrefreshrate = false; + +static qboolean vid_usingmouse = false; +static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode +static qboolean vid_usinghidecursor = false; +static qboolean vid_hasfocus = false; +static qboolean vid_isfullscreen; +static qboolean vid_usingvsync = false; +static SDL_Joystick *vid_sdljoystick = NULL; +// GAME_STEELSTORM specific +static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar +static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar + +static int win_half_width = 50; +static int win_half_height = 50; +static int video_bpp; -static void IN_Init( void ); -static void IN_Shutdown( void ); +static SDL_GLContext context; +static SDL_Window *window; +static int window_flags; +static vid_mode_t desktop_mode; -///////////////////////// // Input handling -//// -//TODO: Add joystick support -//TODO: Add error checking +#ifndef SDLK_PERCENT +#define SDLK_PERCENT '%' +#endif -//keysym to quake keysym mapping -#define tenoh 0,0,0,0,0, 0,0,0,0,0 -#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh -#define hundredoh fiftyoh, fiftyoh -static unsigned int tbl_sdltoquake[] = +static int MapKey( unsigned int sdlkey ) { - 0,0,0,0, //SDLK_UNKNOWN = 0, - 0,0,0,0, //SDLK_FIRST = 0, - K_BACKSPACE, //SDLK_BACKSPACE = 8, - K_TAB, //SDLK_TAB = 9, - 0,0, - 0, //SDLK_CLEAR = 12, - K_ENTER, //SDLK_RETURN = 13, - 0,0,0,0,0, - K_PAUSE, //SDLK_PAUSE = 19, - 0,0,0,0,0,0,0, - K_ESCAPE, //SDLK_ESCAPE = 27, - 0,0,0,0, - K_SPACE, //SDLK_SPACE = 32, - '!', //SDLK_EXCLAIM = 33, - '"', //SDLK_QUOTEDBL = 34, - '#', //SDLK_HASH = 35, - '$', //SDLK_DOLLAR = 36, - 0, - '&', //SDLK_AMPERSAND = 38, - '\'', //SDLK_QUOTE = 39, - '(', //SDLK_LEFTPAREN = 40, - ')', //SDLK_RIGHTPAREN = 41, - '*', //SDLK_ASTERISK = 42, - '+', //SDLK_PLUS = 43, - ',', //SDLK_COMMA = 44, - '-', //SDLK_MINUS = 45, - '.', //SDLK_PERIOD = 46, - '/', //SDLK_SLASH = 47, - '0', //SDLK_0 = 48, - '1', //SDLK_1 = 49, - '2', //SDLK_2 = 50, - '3', //SDLK_3 = 51, - '4', //SDLK_4 = 52, - '5', //SDLK_5 = 53, - '6', //SDLK_6 = 54, - '7', //SDLK_7 = 55, - '8', //SDLK_8 = 56, - '9', //SDLK_9 = 57, - ':', //SDLK_COLON = 58, - ';', //SDLK_SEMICOLON = 59, - '<', //SDLK_LESS = 60, - '=', //SDLK_EQUALS = 61, - '>', //SDLK_GREATER = 62, - '?', //SDLK_QUESTION = 63, - '@', //SDLK_AT = 64, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - '[', //SDLK_LEFTBRACKET = 91, - '\\', //SDLK_BACKSLASH = 92, - ']', //SDLK_RIGHTBRACKET = 93, - '^', //SDLK_CARET = 94, - '_', //SDLK_UNDERSCORE = 95, - '`', //SDLK_BACKQUOTE = 96, - 'a', //SDLK_a = 97, - 'b', //SDLK_b = 98, - 'c', //SDLK_c = 99, - 'd', //SDLK_d = 100, - 'e', //SDLK_e = 101, - 'f', //SDLK_f = 102, - 'g', //SDLK_g = 103, - 'h', //SDLK_h = 104, - 'i', //SDLK_i = 105, - 'j', //SDLK_j = 106, - 'k', //SDLK_k = 107, - 'l', //SDLK_l = 108, - 'm', //SDLK_m = 109, - 'n', //SDLK_n = 110, - 'o', //SDLK_o = 111, - 'p', //SDLK_p = 112, - 'q', //SDLK_q = 113, - 'r', //SDLK_r = 114, - 's', //SDLK_s = 115, - 't', //SDLK_t = 116, - 'u', //SDLK_u = 117, - 'v', //SDLK_v = 118, - 'w', //SDLK_w = 119, - 'x', //SDLK_x = 120, - 'y', //SDLK_y = 121, - 'z', //SDLK_z = 122, - 0,0,0,0, - K_DEL, //SDLK_DELETE = 127, - hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0, - K_KP_0, //SDLK_KP0 = 256, - K_KP_1, //SDLK_KP1 = 257, - K_KP_2, //SDLK_KP2 = 258, - K_KP_3, //SDLK_KP3 = 259, - K_KP_4, //SDLK_KP4 = 260, - K_KP_5, //SDLK_KP5 = 261, - K_KP_6, //SDLK_KP6 = 262, - K_KP_7, //SDLK_KP7 = 263, - K_KP_8, //SDLK_KP8 = 264, - K_KP_9, //SDLK_KP9 = 265, - K_KP_PERIOD,//SDLK_KP_PERIOD = 266, - K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267, - K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268, - K_KP_MINUS, //SDLK_KP_MINUS = 269, - K_KP_PLUS, //SDLK_KP_PLUS = 270, - K_KP_ENTER, //SDLK_KP_ENTER = 271, - K_KP_EQUALS,//SDLK_KP_EQUALS = 272, - K_UPARROW, //SDLK_UP = 273, - K_DOWNARROW,//SDLK_DOWN = 274, - K_RIGHTARROW,//SDLK_RIGHT = 275, - K_LEFTARROW,//SDLK_LEFT = 276, - K_INS, //SDLK_INSERT = 277, - K_HOME, //SDLK_HOME = 278, - K_END, //SDLK_END = 279, - K_PGUP, //SDLK_PAGEUP = 280, - K_PGDN, //SDLK_PAGEDOWN = 281, - K_F1, //SDLK_F1 = 282, - K_F2, //SDLK_F2 = 283, - K_F3, //SDLK_F3 = 284, - K_F4, //SDLK_F4 = 285, - K_F5, //SDLK_F5 = 286, - K_F6, //SDLK_F6 = 287, - K_F7, //SDLK_F7 = 288, - K_F8, //SDLK_F8 = 289, - K_F9, //SDLK_F9 = 290, - K_F10, //SDLK_F10 = 291, - K_F11, //SDLK_F11 = 292, - K_F12, //SDLK_F12 = 293, - 0, //SDLK_F13 = 294, - 0, //SDLK_F14 = 295, - 0, //SDLK_F15 = 296, - 0,0,0, - K_NUMLOCK, //SDLK_NUMLOCK = 300, - K_CAPSLOCK, //SDLK_CAPSLOCK = 301, - K_SCROLLOCK,//SDLK_SCROLLOCK= 302, - K_SHIFT, //SDLK_RSHIFT = 303, - K_SHIFT, //SDLK_LSHIFT = 304, - K_CTRL, //SDLK_RCTRL = 305, - K_CTRL, //SDLK_LCTRL = 306, - K_ALT, //SDLK_RALT = 307, - K_ALT, //SDLK_LALT = 308, - 0, //SDLK_RMETA = 309, - 0, //SDLK_LMETA = 310, - 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ - 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ - 0, //SDLK_MODE = 313, /* "Alt Gr" key */ - 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ - 0, //SDLK_HELP = 315, - 0, //SDLK_PRINT = 316, - 0, //SDLK_SYSREQ = 317, - K_PAUSE, //SDLK_BREAK = 318, - 0, //SDLK_MENU = 319, - 0, //SDLK_POWER = 320, /* Power Macintosh power key */ - 'e', //SDLK_EURO = 321, /* Some european keyboards */ - 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */ -}; -#undef tenoh -#undef fiftyoh -#undef hundredoh + switch(sdlkey) + { + default: return 0; +// case SDLK_UNKNOWN: return K_UNKNOWN; + case SDLK_RETURN: return K_ENTER; + case SDLK_ESCAPE: return K_ESCAPE; + case SDLK_BACKSPACE: return K_BACKSPACE; + case SDLK_TAB: return K_TAB; + case SDLK_SPACE: return K_SPACE; + case SDLK_EXCLAIM: return '!'; + case SDLK_QUOTEDBL: return '"'; + case SDLK_HASH: return '#'; + case SDLK_PERCENT: return '%'; + case SDLK_DOLLAR: return '$'; + case SDLK_AMPERSAND: return '&'; + case SDLK_QUOTE: return '\''; + case SDLK_LEFTPAREN: return '('; + case SDLK_RIGHTPAREN: return ')'; + case SDLK_ASTERISK: return '*'; + case SDLK_PLUS: return '+'; + case SDLK_COMMA: return ','; + case SDLK_MINUS: return '-'; + case SDLK_PERIOD: return '.'; + case SDLK_SLASH: return '/'; + case SDLK_0: return '0'; + case SDLK_1: return '1'; + case SDLK_2: return '2'; + case SDLK_3: return '3'; + case SDLK_4: return '4'; + case SDLK_5: return '5'; + case SDLK_6: return '6'; + case SDLK_7: return '7'; + case SDLK_8: return '8'; + case SDLK_9: return '9'; + case SDLK_COLON: return ':'; + case SDLK_SEMICOLON: return ';'; + case SDLK_LESS: return '<'; + case SDLK_EQUALS: return '='; + case SDLK_GREATER: return '>'; + case SDLK_QUESTION: return '?'; + case SDLK_AT: return '@'; + case SDLK_LEFTBRACKET: return '['; + case SDLK_BACKSLASH: return '\\'; + case SDLK_RIGHTBRACKET: return ']'; + case SDLK_CARET: return '^'; + case SDLK_UNDERSCORE: return '_'; + case SDLK_BACKQUOTE: return '`'; + case SDLK_a: return 'a'; + case SDLK_b: return 'b'; + case SDLK_c: return 'c'; + case SDLK_d: return 'd'; + case SDLK_e: return 'e'; + case SDLK_f: return 'f'; + case SDLK_g: return 'g'; + case SDLK_h: return 'h'; + case SDLK_i: return 'i'; + case SDLK_j: return 'j'; + case SDLK_k: return 'k'; + case SDLK_l: return 'l'; + case SDLK_m: return 'm'; + case SDLK_n: return 'n'; + case SDLK_o: return 'o'; + case SDLK_p: return 'p'; + case SDLK_q: return 'q'; + case SDLK_r: return 'r'; + case SDLK_s: return 's'; + case SDLK_t: return 't'; + case SDLK_u: return 'u'; + case SDLK_v: return 'v'; + case SDLK_w: return 'w'; + case SDLK_x: return 'x'; + case SDLK_y: return 'y'; + case SDLK_z: return 'z'; + case SDLK_CAPSLOCK: return K_CAPSLOCK; + case SDLK_F1: return K_F1; + case SDLK_F2: return K_F2; + case SDLK_F3: return K_F3; + case SDLK_F4: return K_F4; + case SDLK_F5: return K_F5; + case SDLK_F6: return K_F6; + case SDLK_F7: return K_F7; + case SDLK_F8: return K_F8; + case SDLK_F9: return K_F9; + case SDLK_F10: return K_F10; + case SDLK_F11: return K_F11; + case SDLK_F12: return K_F12; + case SDLK_PRINTSCREEN: return K_PRINTSCREEN; + case SDLK_SCROLLLOCK: return K_SCROLLOCK; + case SDLK_PAUSE: return K_PAUSE; + case SDLK_INSERT: return K_INS; + case SDLK_HOME: return K_HOME; + case SDLK_PAGEUP: return K_PGUP; +#ifdef __IPHONEOS__ + case SDLK_DELETE: return K_BACKSPACE; +#else + case SDLK_DELETE: return K_DEL; +#endif + case SDLK_END: return K_END; + case SDLK_PAGEDOWN: return K_PGDN; + case SDLK_RIGHT: return K_RIGHTARROW; + case SDLK_LEFT: return K_LEFTARROW; + case SDLK_DOWN: return K_DOWNARROW; + case SDLK_UP: return K_UPARROW; + case SDLK_NUMLOCKCLEAR: return K_NUMLOCK; + case SDLK_KP_DIVIDE: return K_KP_DIVIDE; + case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY; + case SDLK_KP_MINUS: return K_KP_MINUS; + case SDLK_KP_PLUS: return K_KP_PLUS; + case SDLK_KP_ENTER: return K_KP_ENTER; + case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END); + case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW); + case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN); + case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW); + case SDLK_KP_5: return K_KP_5; + case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW); + case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME); + case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW); + case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP); + case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS); + case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL); +// case SDLK_APPLICATION: return K_APPLICATION; +// case SDLK_POWER: return K_POWER; + case SDLK_KP_EQUALS: return K_KP_EQUALS; +// case SDLK_F13: return K_F13; +// case SDLK_F14: return K_F14; +// case SDLK_F15: return K_F15; +// case SDLK_F16: return K_F16; +// case SDLK_F17: return K_F17; +// case SDLK_F18: return K_F18; +// case SDLK_F19: return K_F19; +// case SDLK_F20: return K_F20; +// case SDLK_F21: return K_F21; +// case SDLK_F22: return K_F22; +// case SDLK_F23: return K_F23; +// case SDLK_F24: return K_F24; +// case SDLK_EXECUTE: return K_EXECUTE; +// case SDLK_HELP: return K_HELP; +// case SDLK_MENU: return K_MENU; +// case SDLK_SELECT: return K_SELECT; +// case SDLK_STOP: return K_STOP; +// case SDLK_AGAIN: return K_AGAIN; +// case SDLK_UNDO: return K_UNDO; +// case SDLK_CUT: return K_CUT; +// case SDLK_COPY: return K_COPY; +// case SDLK_PASTE: return K_PASTE; +// case SDLK_FIND: return K_FIND; +// case SDLK_MUTE: return K_MUTE; +// case SDLK_VOLUMEUP: return K_VOLUMEUP; +// case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN; +// case SDLK_KP_COMMA: return K_KP_COMMA; +// case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400; +// case SDLK_ALTERASE: return K_ALTERASE; +// case SDLK_SYSREQ: return K_SYSREQ; +// case SDLK_CANCEL: return K_CANCEL; +// case SDLK_CLEAR: return K_CLEAR; +// case SDLK_PRIOR: return K_PRIOR; +// case SDLK_RETURN2: return K_RETURN2; +// case SDLK_SEPARATOR: return K_SEPARATOR; +// case SDLK_OUT: return K_OUT; +// case SDLK_OPER: return K_OPER; +// case SDLK_CLEARAGAIN: return K_CLEARAGAIN; +// case SDLK_CRSEL: return K_CRSEL; +// case SDLK_EXSEL: return K_EXSEL; +// case SDLK_KP_00: return K_KP_00; +// case SDLK_KP_000: return K_KP_000; +// case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR; +// case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR; +// case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT; +// case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT; +// case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN; +// case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN; +// case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE; +// case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE; +// case SDLK_KP_TAB: return K_KP_TAB; +// case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE; +// case SDLK_KP_A: return K_KP_A; +// case SDLK_KP_B: return K_KP_B; +// case SDLK_KP_C: return K_KP_C; +// case SDLK_KP_D: return K_KP_D; +// case SDLK_KP_E: return K_KP_E; +// case SDLK_KP_F: return K_KP_F; +// case SDLK_KP_XOR: return K_KP_XOR; +// case SDLK_KP_POWER: return K_KP_POWER; +// case SDLK_KP_PERCENT: return K_KP_PERCENT; +// case SDLK_KP_LESS: return K_KP_LESS; +// case SDLK_KP_GREATER: return K_KP_GREATER; +// case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND; +// case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND; +// case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR; +// case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR; +// case SDLK_KP_COLON: return K_KP_COLON; +// case SDLK_KP_HASH: return K_KP_HASH; +// case SDLK_KP_SPACE: return K_KP_SPACE; +// case SDLK_KP_AT: return K_KP_AT; +// case SDLK_KP_EXCLAM: return K_KP_EXCLAM; +// case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE; +// case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL; +// case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR; +// case SDLK_KP_MEMADD: return K_KP_MEMADD; +// case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT; +// case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY; +// case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE; +// case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS; +// case SDLK_KP_CLEAR: return K_KP_CLEAR; +// case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY; +// case SDLK_KP_BINARY: return K_KP_BINARY; +// case SDLK_KP_OCTAL: return K_KP_OCTAL; +// case SDLK_KP_DECIMAL: return K_KP_DECIMAL; +// case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL; + case SDLK_LCTRL: return K_CTRL; + case SDLK_LSHIFT: return K_SHIFT; + case SDLK_LALT: return K_ALT; +// case SDLK_LGUI: return K_LGUI; + case SDLK_RCTRL: return K_CTRL; + case SDLK_RSHIFT: return K_SHIFT; + case SDLK_RALT: return K_ALT; +// case SDLK_RGUI: return K_RGUI; +// case SDLK_MODE: return K_MODE; +// case SDLK_AUDIONEXT: return K_AUDIONEXT; +// case SDLK_AUDIOPREV: return K_AUDIOPREV; +// case SDLK_AUDIOSTOP: return K_AUDIOSTOP; +// case SDLK_AUDIOPLAY: return K_AUDIOPLAY; +// case SDLK_AUDIOMUTE: return K_AUDIOMUTE; +// case SDLK_MEDIASELECT: return K_MEDIASELECT; +// case SDLK_WWW: return K_WWW; +// case SDLK_MAIL: return K_MAIL; +// case SDLK_CALCULATOR: return K_CALCULATOR; +// case SDLK_COMPUTER: return K_COMPUTER; +// case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button +// case SDLK_AC_HOME: return K_AC_HOME; // Android button + case SDLK_AC_BACK: return K_ESCAPE; // Android button +// case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button +// case SDLK_AC_STOP: return K_AC_STOP; // Android button +// case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button +// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button +// case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN; +// case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP; +// case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH; +// case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE; +// case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN; +// case SDLK_KBDILLUMUP: return K_KBDILLUMUP; +// case SDLK_EJECT: return K_EJECT; +// case SDLK_SLEEP: return K_SLEEP; + } +} -static int MapKey( unsigned int sdlkey ) +qboolean VID_HasScreenKeyboardSupport(void) { - if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) - return 0; - return tbl_sdltoquake[ sdlkey ]; + return SDL_HasScreenKeyboardSupport() != SDL_FALSE; } -static void IN_Activate( void ) +void VID_ShowKeyboard(qboolean show) { - SDL_WM_GrabInput( SDL_GRAB_ON ); - SDL_ShowCursor( SDL_DISABLE ); + if (!SDL_HasScreenKeyboardSupport()) + return; + + if (show) + { + if (!SDL_IsTextInputActive()) + SDL_StartTextInput(); + } + else + { + if (SDL_IsTextInputActive()) + SDL_StopTextInput(); + } } -static void IN_Deactivate( void ) +qboolean VID_ShowingKeyboard(void) { - SDL_WM_GrabInput( SDL_GRAB_OFF ); - SDL_ShowCursor( SDL_ENABLE ); + return SDL_IsTextInputActive() != 0; } -void IN_Commands (void) +void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) { +#ifndef DP_MOBILETOUCH +#ifdef MACOSX + if(relative) + if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer)) + VID_SetMouse(false, false, false); // ungrab first! +#endif + if (vid_usingmouse != relative) + { + vid_usingmouse = relative; + cl_ignoremousemoves = 2; + vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; +// Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks); +#ifdef MACOSX + if(relative) + { + // Save the status of mouse acceleration + originalMouseSpeed = -1.0; // in case of error + if(apple_mouse_noaccel.integer) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) + { + Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + IOServiceClose(mouseDev); + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + + vid_usingnoaccel = !!apple_mouse_noaccel.integer; + } + else + { + if(originalMouseSpeed != -1.0) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) + Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + IOServiceClose(mouseDev); + } + else + Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); + } + } +#endif + } + if (vid_usinghidecursor != hidecursor) + { + vid_usinghidecursor = hidecursor; + SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE); + } +#endif } -static void IN_MouseMove (usercmd_t *cmd) +// multitouch[10][] represents the mouse pointer +// multitouch[][0]: finger active +// multitouch[][1]: Y +// multitouch[][2]: Y +// X and Y coordinates are 0-1. +#define MAXFINGERS 11 +float multitouch[MAXFINGERS][3]; + +// this one stores how many areas this finger has touched +int multitouchs[MAXFINGERS]; + +// modified heavily by ELUAN +static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive) { - int x, y; + int finger; + float fx, fy, fwidth, fheight; + float overfx, overfy, overfwidth, overfheight; + float rel[3]; + float sqsum; + qboolean button = false; + VectorClear(rel); + if (pwidth > 0 && pheight > 0) + { + if (corner & 1) px += vid_conwidth.value; + if (corner & 2) py += vid_conheight.value; + if (corner & 4) px += vid_conwidth.value * 0.5f; + if (corner & 8) py += vid_conheight.value * 0.5f; + if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);} + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; - if( !vid_usingmouse ) { - IN_Mouse( cmd, 0, 0 ); - return; + // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0) + if (resultbutton) + if (!(*resultbutton)) + { + oversizepixels_x *= 0.2; + oversizepixels_y *= 0.2; + } + + oversizepixels_x /= vid_conwidth.value; + oversizepixels_y /= vid_conheight.value; + + overfx = fx - oversizepixels_x; + overfy = fy - oversizepixels_y; + overfwidth = fwidth + 2*oversizepixels_x; + overfheight = fheight + 2*oversizepixels_y; + + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority + continue; + + if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight) + { + multitouchs[finger]++; + + rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1); + rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1); + rel[2] = 0; + + sqsum = rel[0]*rel[0] + rel[1]*rel[1]; + // 2d deadzone + if (sqsum < deadzone*deadzone) + { + rel[0] = 0; + rel[1] = 0; + } + else if (sqsum > 1) + { + // ignore the third component + Vector2Normalize2(rel, rel); + } + button = true; + break; + } + } + if (scr_numtouchscreenareas < 128) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = icon; + scr_touchscreenareas[scr_numtouchscreenareas].text = text; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + // the pics may have alpha too. + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f; + scr_numtouchscreenareas++; + } + } + if (resultmove) + { + if (button) + VectorCopy(rel, resultmove); + else + VectorClear(resultmove); } + if (resultbutton) + { + if (*resultbutton != button) + { + if ((int)key > 0) + Key_Event(key, 0, button); + if (typedtext && typedtext[0] && !*resultbutton) + { + // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it... + int i; + for (i = 0;typedtext[i];i++) + { + Key_Event(K_TEXT, typedtext[i], true); + Key_Event(K_TEXT, typedtext[i], false); + } + } + } + *resultbutton = button; + } + return button; +} + +// ELUAN: +// not reentrant, but we only need one mouse cursor anyway... +static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key) +{ + int finger; + float fx, fy, fwidth, fheight; + qboolean button = false; + static int cursorfinger = -1; + static int cursorfreemovement = false; + static int canclick = false; + static int clickxy[2]; + static int relclickxy[2]; + static double clickrealtime = 0; - SDL_GetRelativeMouseState( &x, &y ); - IN_Mouse( cmd, x, y ); + if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + if (pwidth > 0 && pheight > 0) + { + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight) + { + if (cursorfinger == -1) + { + clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth; + clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight; + relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth; + relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight; + } + cursorfinger = finger; + button = true; + canclick = true; + cursorfreemovement = false; + break; + } + } + if (scr_numtouchscreenareas < 128) + { + if (clickrealtime + 1 > realtime) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga"; + } + else if (button) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + } + else + { + switch ((int)realtime * 10 % 20) + { + case 0: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + break; + default: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga"; + } + } + scr_touchscreenareas[scr_numtouchscreenareas].text = ""; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f; + scr_numtouchscreenareas++; + } + } + + if (cursorfinger != -1) + { + if (multitouch[cursorfinger][0]) + { + if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 || + multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount + { + cursorfreemovement = true; + } + if (cursorfreemovement) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0]; + in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1]; + } + } + else + { + cursorfinger = -1; + } + } + + if (resultbutton) + { + if (/**resultbutton != button && */(int)key > 0) + { + if (!button && !cursorfreemovement && canclick) + { + Key_Event(key, 0, true); + canclick = false; + clickrealtime = realtime; + } + + // SS:BR can't qc can't cope with presses and releases on the same frame + if (clickrealtime && clickrealtime + 0.1 < realtime) + { + Key_Event(key, 0, false); + clickrealtime = 0; + } + } + + *resultbutton = button; + } } -void IN_Move( usercmd_t *cmd ) +void VID_BuildJoyState(vid_joystate_t *joystate) { - IN_MouseMove( cmd ); + VID_Shared_BuildJoyState_Begin(joystate); + + if (vid_sdljoystick) + { + SDL_Joystick *joy = vid_sdljoystick; + int j; + int numaxes; + int numbuttons; + numaxes = SDL_JoystickNumAxes(joy); + for (j = 0;j < numaxes;j++) + joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); + numbuttons = SDL_JoystickNumButtons(joy); + for (j = 0;j < numbuttons;j++) + joystate->button[j] = SDL_JoystickGetButton(joy, j); + } + + VID_Shared_BuildJoyState_Finish(joystate); } -static void IN_Init( void ) +// clear every touch screen area, except the one with button[skip] +#define Vid_ClearAllTouchscreenAreas(skip) \ + if (skip != 0) \ + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \ + if (skip != 1) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \ + if (skip != 2) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \ + if (skip != 3) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \ + if (skip != 4) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \ + if (skip != 9) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \ + if (skip != 10) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \ + if (skip != 11) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \ + if (skip != 12) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \ + if (skip != 13) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \ + if (skip != 14) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \ + if (skip != 15) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \ + +///////////////////// +// Movement handling +//// + +static void IN_Move_TouchScreen_SteelStorm(void) { - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); + // ELUAN + int i, numfingers; + float xscale, yscale; + float move[3], aim[3]; + static qboolean oldbuttons[128]; + static qboolean buttons[128]; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); - // init mouse - vid_usingmouse = false; + for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++) + if (multitouch[i][0]) + numfingers++; + + /* + Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location + if (numfingers == 1) + { + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0; + multitouch[MAXFINGERS-1][1] = (float)x / vid.width; + multitouch[MAXFINGERS-1][2] = (float)y / vid.height; + } + else + { + // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen + multitouch[MAXFINGERS-1][0] = 0; + }*/ + + // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS! + // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed + // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame + + // Tuned for the SGS3, use it's value as a base. CLEAN THIS. + xscale = vid_touchscreen_density.value / 2.0f; + yscale = vid_touchscreen_density.value / 2.0f; + switch(keydest) + { + case key_console: + Vid_ClearAllTouchscreenAreas(14); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + break; + case key_game: + if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC + { + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); + Vid_ClearAllTouchscreenAreas(10); + } + else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + else + { + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); + + VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false); + + VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true); + + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true); + if (developer.integer) + VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + else + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + switch(cl.activeweapon) + { + case 14: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + case 12: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + default: + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); + } + } + break; + default: + if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer) + { + Vid_ClearAllTouchscreenAreas(14); + // this way we can skip cutscenes + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + } + else + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + break; + } + + if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10) + in_windowmouse_y = 128; + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; +} + +static void IN_Move_TouchScreen_Quake(void) +{ + int x, y; + float move[3], aim[3], click[3]; + static qboolean oldbuttons[128]; + static qboolean buttons[128]; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); + + // simple quake controls + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y); + multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width; + multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height; + + // top of screen is toggleconsole and K_ESCAPE + switch(keydest) + { + case key_console: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + if (!VID_ShowingKeyboard()) + { + // user entered a command, close the console now + Con_ToggleConsole_f(); + } + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + break; + case key_game: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + buttons[15] = false; + break; + default: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + // in menus, an icon in the corner activates keyboard + VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + if (buttons[15]) + VID_ShowKeyboard(true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + if (buttons[2]) + { + in_windowmouse_x = x; + in_windowmouse_y = y; + } + break; + } + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; } -static void IN_Shutdown( void ) +void IN_Move( void ) { + static int old_x = 0, old_y = 0; + static int stuck = 0; + static keydest_t oldkeydest; + static qboolean oldshowkeyboard; + int x, y; + vid_joystate_t joystate; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + + scr_numtouchscreenareas = 0; + + // Only apply the new keyboard state if the input changes. + if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard) + { + switch(keydest) + { + case key_console: VID_ShowKeyboard(true);break; + case key_message: VID_ShowKeyboard(true);break; + default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break; + } + } + oldkeydest = keydest; + oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer; + + if (vid_touchscreen.integer) + { + switch(gamemode) + { + case GAME_STEELSTORM: + IN_Move_TouchScreen_SteelStorm(); + break; + default: + IN_Move_TouchScreen_Quake(); + break; + } + } + else + { + if (vid_usingmouse) + { + if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks) + { + // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using + // window grabbing. --blub + + // we need 2 frames to initialize the center position + if(!stuck) + { + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); + SDL_GetMouseState(&x, &y); + SDL_GetRelativeMouseState(&x, &y); + ++stuck; + } else { + SDL_GetRelativeMouseState(&x, &y); + in_mouse_x = x + old_x; + in_mouse_y = y + old_y; + SDL_GetMouseState(&x, &y); + old_x = x - win_half_width; + old_y = y - win_half_height; + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); + } + } else { + SDL_GetRelativeMouseState( &x, &y ); + in_mouse_x = x; + in_mouse_y = y; + } + } + + SDL_GetMouseState(&x, &y); + in_windowmouse_x = x; + in_windowmouse_y = y; + } + + VID_BuildJoyState(&joystate); + VID_ApplyJoyState(&joystate); } ///////////////////// // Message Handling //// -static int Sys_EventFilter( SDL_Event *event ) +#ifdef SDL_R_RESTART +static qboolean sdl_needs_restart; +static void sdl_start(void) { - //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do -#ifdef WIN32 - if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO ) - return 0; - else - return 1; -#else - return 1; -#endif } +static void sdl_shutdown(void) +{ + sdl_needs_restart = false; +} +static void sdl_newmap(void) +{ +} +#endif +static keynum_t buttonremap[] = +{ + K_MOUSE1, + K_MOUSE3, + K_MOUSE2, + K_MOUSE4, + K_MOUSE5, + K_MOUSE6, + K_MOUSE7, + K_MOUSE8, + K_MOUSE9, + K_MOUSE10, + K_MOUSE11, + K_MOUSE12, + K_MOUSE13, + K_MOUSE14, + K_MOUSE15, + K_MOUSE16, +}; + +//#define DEBUGSDLEVENTS + +// SDL2 void Sys_SendKeyEvents( void ) { + static qboolean sound_active = true; + int keycode; + int i; + qboolean isdown; + Uchar unicode; SDL_Event event; + VID_EnableJoystick(true); + while( SDL_PollEvent( &event ) ) + loop_start: switch( event.type ) { case SDL_QUIT: - Sys_Quit(); +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_QUIT\n"); +#endif + Sys_Quit(0); break; case SDL_KEYDOWN: case SDL_KEYUP: - Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_KEYDOWN) + Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym); + else + Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym); +#endif + keycode = MapKey(event.key.keysym.sym); + isdown = (event.key.state == SDL_PRESSED); + unicode = 0; + if(isdown) + { + if(SDL_PollEvent(&event)) + { + if(event.type == SDL_TEXTINPUT) + { + // combine key code from SDL_KEYDOWN event and character + // from SDL_TEXTINPUT event in a single Key_Event call +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); +#endif + unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL); + } + else + { + if (!VID_JoyBlockEmulatedKeys(keycode)) + Key_Event(keycode, 0, isdown); + goto loop_start; + } + } + } + if (!VID_JoyBlockEmulatedKeys(keycode)) + Key_Event(keycode, unicode, isdown); + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_MOUSEBUTTONDOWN) + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n"); + else + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n"); +#endif + if (!vid_touchscreen.integer) + if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) + Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); + break; + case SDL_MOUSEWHEEL: + // TODO support wheel x direction. + i = event.wheel.y; + while (i > 0) { + --i; + Key_Event( K_MWHEELUP, 0, true ); + Key_Event( K_MWHEELUP, 0, false ); + } + while (i < 0) { + ++i; + Key_Event( K_MWHEELDOWN, 0, true ); + Key_Event( K_MWHEELDOWN, 0, false ); + } + break; + case SDL_JOYBUTTONDOWN: + case SDL_JOYBUTTONUP: + case SDL_JOYAXISMOTION: + case SDL_JOYBALLMOTION: + case SDL_JOYHATMOTION: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_JOY*\n"); +#endif break; - case SDL_ACTIVEEVENT: - if( event.active.state == SDL_APPACTIVE ) + case SDL_WINDOWEVENT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event); +#endif + //if (event.window.windowID == window) // how to compare? { - if( event.active.gain ) + switch(event.window.event) + { + case SDL_WINDOWEVENT_SHOWN: vid_hidden = false; - else + break; + case SDL_WINDOWEVENT_HIDDEN: vid_hidden = true; + break; + case SDL_WINDOWEVENT_EXPOSED: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n"); +#endif + break; + case SDL_WINDOWEVENT_MOVED: + break; + case SDL_WINDOWEVENT_RESIZED: + if(vid_resizable.integer < 2) + { + vid.width = event.window.data1; + vid.height = event.window.data2; +#ifdef SDL_R_RESTART + // better not call R_Modules_Restart from here directly, as this may wreak havoc... + // so, let's better queue it for next frame + if(!sdl_needs_restart) + { + Cbuf_AddText("\nr_restart\n"); + sdl_needs_restart = true; + } +#endif + } + break; + case SDL_WINDOWEVENT_MINIMIZED: + break; + case SDL_WINDOWEVENT_MAXIMIZED: + break; + case SDL_WINDOWEVENT_RESTORED: + break; + case SDL_WINDOWEVENT_ENTER: + break; + case SDL_WINDOWEVENT_LEAVE: + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + vid_hasfocus = true; + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + vid_hasfocus = false; + break; + case SDL_WINDOWEVENT_CLOSE: + Sys_Quit(0); + break; + } } break; - case SDL_MOUSEBUTTONDOWN: - if( event.button.button == SDL_BUTTON_MIDDLE ) - event.button.button = SDL_BUTTON_RIGHT; - else if( event.button.button == SDL_BUTTON_RIGHT ) - event.button.button = SDL_BUTTON_MIDDLE; - Key_Event( K_MOUSE1 + event.button.button - 1, 0, true ); + case SDL_TEXTEDITING: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length); +#endif + // FIXME! this is where composition gets supported break; - case SDL_MOUSEBUTTONUP: - if( event.button.button == SDL_BUTTON_MIDDLE ) - event.button.button = SDL_BUTTON_RIGHT; - else if( event.button.button == SDL_BUTTON_RIGHT ) - event.button.button = SDL_BUTTON_MIDDLE; - Key_Event( K_MOUSE1 + event.button.button - 1, 0, false ); + case SDL_TEXTINPUT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); +#endif + // convert utf8 string to char + // NOTE: this code is supposed to run even if utf8enable is 0 + unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL); + Key_Event(K_TEXT, unicode, true); + Key_Event(K_TEXT, unicode, false); + break; + case SDL_MOUSEMOTION: + break; + case SDL_FINGERDOWN: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (!multitouch[i][0]) + { + multitouch[i][0] = event.tfinger.fingerId + 1; + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + // TODO: use event.tfinger.pressure? + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("Too many fingers at once!\n"); + break; + case SDL_FINGERUP: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId + 1) + { + multitouch[i][0] = 0; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + case SDL_FINGERMOTION: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId + 1) + { + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + default: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); +#endif break; } + + // enable/disable sound on focus gain/loss + if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) + { + if (!sound_active) + { + S_UnblockSound (); + sound_active = true; + } + } + else + { + if (sound_active) + { + S_BlockSound (); + sound_active = false; + } + } } ///////////////// @@ -316,204 +1292,392 @@ void *GL_GetProcAddress(const char *name) return p; } -static int Sys_EventFilter( SDL_Event *event ); +qboolean GL_ExtensionSupported(const char *name) +{ + return SDL_GL_ExtensionSupported(name); +} + +static qboolean vid_sdl_initjoysticksystem = false; + void VID_Init (void) { +#ifndef __IPHONEOS__ +#ifdef MACOSX + Cvar_RegisterVariable(&apple_mouse_noaccel); +#endif +#endif +#ifdef DP_MOBILETOUCH + Cvar_SetValueQuick(&vid_touchscreen, 1); +#endif + +#ifdef SDL_R_RESTART + R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL); +#endif + if (SDL_Init(SDL_INIT_VIDEO) < 0) - Sys_Error ("Failed to init video: %s\n", SDL_GetError()); + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); + vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0; + if (vid_sdl_initjoysticksystem) + Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; - - SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); - IN_Init(); } -// set the icon (we dont use SDL here since it would be too much a PITA) -#ifdef WIN32 -#include "resource.h" -#include -static void VID_SetCaption() +static int vid_sdljoystickindex = -1; +void VID_EnableJoystick(qboolean enable) { - SDL_SysWMinfo info; - HICON icon; + int index = joy_enable.integer > 0 ? joy_index.integer : -1; + int numsdljoysticks; + qboolean success = false; + int sharedcount = 0; + int sdlindex = -1; + sharedcount = VID_Shared_SetJoystick(index); + if (index >= 0 && index < sharedcount) + success = true; + sdlindex = index - sharedcount; - // set the caption - SDL_WM_SetCaption( gamename, NULL ); + numsdljoysticks = SDL_NumJoysticks(); + if (sdlindex < 0 || sdlindex >= numsdljoysticks) + sdlindex = -1; - // get the HWND handle - SDL_VERSION( &info.version ); - if( !SDL_GetWMInfo( &info ) ) - return; + // update cvar containing count of XInput joysticks + SDL joysticks + if (joy_detected.integer != sharedcount + numsdljoysticks) + Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks); - //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); - icon = LoadIcon( NULL, IDI_ERROR ); - SetClassLong( info.window, GCL_HICON, (LONG) icon ); -} -#else -static void VID_SetCaption() -{ - SDL_WM_SetCaption( gamename, NULL ); + if (vid_sdljoystickindex != sdlindex) + { + vid_sdljoystickindex = sdlindex; + // close SDL joystick if active + if (vid_sdljoystick) + SDL_JoystickClose(vid_sdljoystick); + vid_sdljoystick = NULL; + if (sdlindex >= 0) + { + vid_sdljoystick = SDL_JoystickOpen(sdlindex); + if (vid_sdljoystick) + { + const char *joystickname = SDL_JoystickName(vid_sdljoystick); + Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); + } + else + { + Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError()); + sdlindex = -1; + } + } + } + + if (sdlindex >= 0) + success = true; + + if (joy_active.integer != (success ? 1 : 0)) + Cvar_SetValueQuick(&joy_active, success ? 1 : 0); } -#endif -static void VID_OutputVersion() +static void VID_OutputVersion(void) { - const SDL_version *version; - version = SDL_Linked_Version(); - Con_DPrintf( "Linked against SDL version %d.%d.%d\n" + SDL_version version; + SDL_GetVersion(&version); + Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, - version->major, version->minor, version->patch ); + version.major, version.minor, version.patch ); +} + +#ifdef WIN32 +static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) +{ + LONG width = mode->width; // vid_width + LONG height = mode->height; // vid_height + + // adjust width and height for the space occupied by window decorators (title bar, borders) + rect->top = 0; + rect->left = 0; + rect->right = width; + rect->bottom = height; + AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0); + + RECT workArea; + SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0); + int workWidth = workArea.right - workArea.left; + int workHeight = workArea.bottom - workArea.top; + + // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) + // If the task bar is docked to the the left screen border and we move the window to negative y, + // there would be some part of the regular desktop visible on the bottom of the screen. + int titleBarPixels = 2; + int screenHeight = GetSystemMetrics(SM_CYSCREEN); + if (screenHeight == workHeight) + titleBarPixels = -rect->top; + + //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels); + + // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area + if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels)) + { + rect->left = workArea.left; + mode->width = workWidth; + rect->top = workArea.top + titleBarPixels; + mode->height = workHeight - titleBarPixels; + } + else + { + rect->left = workArea.left + max(0, (workWidth - width) / 2); + rect->top = workArea.top + max(0, (workHeight - height) / 2); + } } +#endif -int VID_InitMode(int fullscreen, int width, int height, int bpp) +static qboolean VID_InitModeGL(viddef_mode_t *mode) { + int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; + int xPos = SDL_WINDOWPOS_UNDEFINED; + int yPos = SDL_WINDOWPOS_UNDEFINED; +#ifndef USE_GLES2 int i; - int flags = SDL_OPENGL; const char *drivername; +#endif - VID_OutputVersion(); + win_half_width = mode->width>>1; + win_half_height = mode->height>>1; - /* - SDL Hack - We cant switch from one OpenGL video mode to another. - Thus we first switch to some stupid 2D mode and then back to OpenGL. - */ - SDL_SetVideoMode( 0, 0, 0, 0 ); + if(vid_resizable.integer) + windowflags |= SDL_WINDOW_RESIZABLE; -#ifdef WIN32 - drivername = "opengl32.dll"; -#elif defined(__APPLE__) && defined(__MACH__) - drivername = "OpenGL.framework"; -#else - drivername = "libGL.so.1"; -#endif + VID_OutputVersion(); + +#ifndef USE_GLES2 + // SDL usually knows best + drivername = NULL; -// COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or OpenGL.framework (MacOSX), useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it +// COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it i = COM_CheckParm("-gl_driver"); if (i && i < com_argc - 1) drivername = com_argv[i + 1]; - if (SDL_GL_LoadLibrary(drivername)) - { - Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError()); - return false; - } - - qglGetString = GL_GetProcAddress("glGetString"); - - // Knghtbrd: should do platform-specific extension string function here - - if (qglGetString == NULL) + if (SDL_GL_LoadLibrary(drivername) < 0) { - VID_Shutdown(); - Con_Print("Required OpenGL function glGetString not found\n"); + Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); return false; } +#endif + +#ifdef DP_MOBILETOUCH + // mobile platforms are always fullscreen, we'll get the resolution after opening the window + mode->fullscreen = true; + // hide the menu with SDL_WINDOW_BORDERLESS + windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS; +#endif vid_isfullscreen = false; - if (fullscreen) { - flags |= SDL_FULLSCREEN; - vid_isfullscreen = true; + { + if (mode->fullscreen) { + if (vid_desktopfullscreen.integer) + { + vid_mode_t *m = VID_GetDesktopMode(); + mode->width = m->width; + mode->height = m->height; + windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + } + else + windowflags |= SDL_WINDOW_FULLSCREEN; + vid_isfullscreen = true; + } + else { +#ifdef WIN32 + RECT rect; + AdjustWindowBounds(mode, &rect); + xPos = rect.left; + yPos = rect.top; +#endif + } } + //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); - if (bpp >= 32) + SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); + if (mode->stereobuffer) + SDL_GL_SetAttribute (SDL_GL_STEREO, 1); + if (mode->samples > 1) { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); } - else + +#ifdef USE_GLES2 + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); + SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1); +#else + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0)); +#endif + + video_bpp = mode->bitsperpixel; + window_flags = windowflags; + window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags); + if (window == NULL) { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); + VID_Shutdown(); + return false; } - - screen = SDL_SetVideoMode(width, height, bpp, flags); - if (screen == NULL) + SDL_GetWindowSize(window, &mode->width, &mode->height); + context = SDL_GL_CreateContext(window); + if (context == NULL) { - Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError); + Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError()); VID_Shutdown(); return false; } - VID_SetCaption(); - - gl_renderer = qglGetString(GL_RENDERER); - gl_vendor = qglGetString(GL_VENDOR); - gl_version = qglGetString(GL_VERSION); - gl_extensions = qglGetString(GL_EXTENSIONS); + + SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1)); + vid_usingvsync = (vid_vsync.integer != 0); + gl_platform = "SDL"; - // Knghtbrd: should assign platform-specific extensions here - //TODO: maybe ;) - gl_platformextensions = ""; - gl_videosyncavailable = false; - - GL_Init(); + + GL_Setup(); + + // VorteX: set other info + extern cvar_t gl_info_vendor; + extern cvar_t gl_info_renderer; + extern cvar_t gl_info_version; + extern cvar_t gl_info_platform; + extern cvar_t gl_info_driver; + Cvar_SetQuick(&gl_info_vendor, gl_vendor); + Cvar_SetQuick(&gl_info_renderer, gl_renderer); + Cvar_SetQuick(&gl_info_version, gl_version); + Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); + Cvar_SetQuick(&gl_info_driver, gl_driver); + + // LordHavoc: report supported extensions +#ifdef CONFIG_MENU + Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions); +#else + Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions); +#endif + + // clear to black (loading plaque will be seen over this) + GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0); vid_hidden = false; vid_activewindow = false; + vid_hasfocus = true; vid_usingmouse = false; - IN_Init(); + vid_usinghidecursor = false; + return true; } -void VID_Shutdown (void) -{ - IN_Shutdown(); - SDL_QuitSubSystem(SDL_INIT_VIDEO); -} +extern cvar_t gl_info_extensions; +extern cvar_t gl_info_vendor; +extern cvar_t gl_info_renderer; +extern cvar_t gl_info_version; +extern cvar_t gl_info_platform; +extern cvar_t gl_info_driver; -int VID_SetGamma (unsigned short *ramps) +qboolean VID_InitMode(viddef_mode_t *mode) { - return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512); -} + // GAME_STEELSTORM specific + steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map"); + steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor"); -int VID_GetGamma (unsigned short *ramps) -{ - return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512); + if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); + + Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0); + return VID_InitModeGL(mode); } -void VID_GetWindowSize (int *x, int *y, int *width, int *height) +void VID_Shutdown (void) { - *x = *y = 0; - *width = screen->w; - *height = screen->h; + VID_EnableJoystick(false); + VID_SetMouse(false, false, false); + + SDL_DestroyWindow(window); + window = NULL; + + SDL_QuitSubSystem(SDL_INIT_VIDEO); + + gl_driver[0] = 0; + gl_extensions = ""; + gl_platform = ""; } void VID_Finish (void) { - Uint8 appstate; - int vid_usemouse; + qboolean vid_usevsync; + vid_activewindow = !vid_hidden && vid_hasfocus; + + VID_UpdateGamma(); - if (r_speeds.integer || gl_finish.integer) - qglFinish(); - SDL_GL_SwapBuffers(); + if (!vid_hidden) + { + switch(vid.renderpath) + { + case RENDERPATH_GL32: + case RENDERPATH_GLES2: + CHECKGLERROR + if (r_speeds.integer == 2 || gl_finish.integer) + GL_Finish(); - //react on appstate changes - appstate = SDL_GetAppState(); + vid_usevsync = (vid_vsync.integer && !cls.timedemo); + if (vid_usingvsync != vid_usevsync) + { + vid_usingvsync = vid_usevsync; + if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) + Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); + else + Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); + } + SDL_GL_SwapWindow(window); + break; + } + } +} - if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) - vid_activewindow = false; - else - vid_activewindow = true; - - vid_usemouse = false; - if( vid_mouse.integer && !key_consoleactive ) - vid_usemouse = true; - if( vid_isfullscreen ) - vid_usemouse = true; - if( !vid_activewindow ) - vid_usemouse = false; - - if( vid_usemouse && !vid_usingmouse ) { - vid_usingmouse = true; - IN_Activate(); - } else if( !vid_usemouse && vid_usingmouse ) { - vid_usingmouse = false; - IN_Deactivate(); +vid_mode_t *VID_GetDesktopMode(void) +{ + SDL_DisplayMode mode; + int bpp; + Uint32 rmask, gmask, bmask, amask; + SDL_GetDesktopDisplayMode(0, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask); + desktop_mode.width = mode.w; + desktop_mode.height = mode.h; + desktop_mode.bpp = bpp; + desktop_mode.refreshrate = mode.refresh_rate; + desktop_mode.pixelheight_num = 1; + desktop_mode.pixelheight_denom = 1; // SDL does not provide this + // TODO check whether this actually works, or whether we do still need + // a read-window-size-after-entering-desktop-fullscreen hack for + // multiscreen setups. + return &desktop_mode; +} + +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) +{ + size_t k = 0; + int modenum; + int nummodes = SDL_GetNumDisplayModes(0); + SDL_DisplayMode mode; + for (modenum = 0;modenum < nummodes;modenum++) + { + if (k >= maxcount) + break; + if (SDL_GetDisplayMode(0, modenum, &mode)) + continue; + modes[k].width = mode.w; + modes[k].height = mode.h; + // FIXME bpp? + modes[k].refreshrate = mode.refresh_rate; + modes[k].pixelheight_num = 1; + modes[k].pixelheight_denom = 1; // SDL does not provide this + k++; } + return k; }