X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_sdl.c;h=c368bbc126f650cd257891f824c096a6479a4d46;hp=3acdc478265534ab55c8aacfe588c7160c3bad39;hb=779192f83f5c0e6ef6c692f7c116afaa55b51c93;hpb=083d909f667012334c3b69c61cb04121356d1924 diff --git a/vid_sdl.c b/vid_sdl.c index 3acdc478..c368bbc1 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -16,20 +16,55 @@ You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this #include #include #include "quakedef.h" +#ifdef WIN32 +#define SDL_R_RESTART +#endif + // Tell startup code that we have a client int cl_available = true; -static int vid_usingmouse; -static int vid_isfullscreen; -static SDL_Surface *screen; +qboolean vid_supportrefreshrate = false; + +cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"}; +cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"}; +cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"}; +cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"}; +cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"}; +cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"}; +cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"}; +cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"}; +cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"}; +cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; +cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"}; +cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"}; +cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"}; +cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"}; +cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"}; +cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"}; + +static qboolean vid_usingmouse = false; +static qboolean vid_usinghidecursor = false; +static qboolean vid_isfullscreen; +static int vid_numjoysticks = 0; +#define MAX_JOYSTICKS 8 +static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS]; + +static int win_half_width = 50; +static int win_half_height = 50; +static int video_bpp, video_flags; -static void IN_Init( void ); -static void IN_Shutdown( void ); +static SDL_Surface *screen; ///////////////////////// // Input handling @@ -42,7 +77,7 @@ static void IN_Shutdown( void ); #define tenoh 0,0,0,0,0, 0,0,0,0,0 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh #define hundredoh fiftyoh, fiftyoh -static unsigned int tbl_sdltoquake[] = +static unsigned int tbl_sdltoquake[] = { 0,0,0,0, //SDLK_UNKNOWN = 0, 0,0,0,0, //SDLK_FIRST = 0, @@ -180,7 +215,7 @@ static unsigned int tbl_sdltoquake[] = 0, //SDLK_LMETA = 310, 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ - 0, //SDLK_MODE = 313, /* "Alt Gr" key */ + K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */ 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ 0, //SDLK_HELP = 315, 0, //SDLK_PRINT = 316, @@ -202,85 +237,161 @@ static int MapKey( unsigned int sdlkey ) return tbl_sdltoquake[ sdlkey ]; } -static void IN_Activate( void ) +void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) { - SDL_WM_GrabInput( SDL_GRAB_ON ); - SDL_ShowCursor( SDL_DISABLE ); -} - -static void IN_Deactivate( void ) -{ - SDL_WM_GrabInput( SDL_GRAB_OFF ); - SDL_ShowCursor( SDL_ENABLE ); + if (vid_usingmouse != relative) + { + vid_usingmouse = relative; + cl_ignoremousemoves = 2; + SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); + } + if (vid_usinghidecursor != hidecursor) + { + vid_usinghidecursor = hidecursor; + SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE); + } } -void IN_Commands (void) +static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone) { + double value; + if (axis < 0 || axis >= SDL_JoystickNumAxes(joy)) + return 0; // no such axis on this joystick + value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0); + value = bound(-1, value, 1); + if (fabs(value) < deadzone) + return 0; // within deadzone around center + return value * sensitivity; } -static void IN_MouseMove (usercmd_t *cmd) +void IN_Move( void ) { + int j; + static int old_x = 0, old_y = 0; + static int stuck = 0; int x, y; - - if( !vid_usingmouse ) { - IN_Mouse( cmd, 0, 0 ); - return; + if (vid_usingmouse) + { + if(vid_stick_mouse.integer) + { + // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using + // window grabbing. --blub + + // we need 2 frames to initialize the center position + if(!stuck) + { + SDL_WarpMouse(win_half_width, win_half_height); + SDL_GetMouseState(&x, &y); + SDL_GetRelativeMouseState(&x, &y); + ++stuck; + } else { + SDL_GetRelativeMouseState(&x, &y); + in_mouse_x = x + old_x; + in_mouse_y = y + old_y; + SDL_GetMouseState(&x, &y); + old_x = x - win_half_width; + old_y = y - win_half_height; + SDL_WarpMouse(win_half_width, win_half_height); + } + } else { + SDL_GetRelativeMouseState( &x, &y ); + in_mouse_x = x; + in_mouse_y = y; + } } - SDL_GetRelativeMouseState( &x, &y ); - IN_Mouse( cmd, x, y ); -} - -void IN_Move( usercmd_t *cmd ) -{ - IN_MouseMove( cmd ); -} - -static void IN_Init( void ) -{ - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); - - // init mouse - vid_usingmouse = false; -} + SDL_GetMouseState(&x, &y); + in_windowmouse_x = x; + in_windowmouse_y = y; -static void IN_Shutdown( void ) -{ + if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks) + { + SDL_Joystick *joy = vid_joysticks[joy_index.integer]; + int numballs = SDL_JoystickNumBalls(joy); + for (j = 0;j < numballs;j++) + { + SDL_JoystickGetBall(joy, j, &x, &y); + in_mouse_x += x; + in_mouse_y += y; + } + cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value; + cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value; + cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value; + cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value; + cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value; + //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value; + } } ///////////////////// // Message Handling //// -static int Sys_EventFilter( SDL_Event *event ) +static int Sys_EventFilter( SDL_Event *event ) { //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do + if (event->type == SDL_QUIT) + { #ifdef WIN32 - if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO ) - return 0; - else - return 1; -#else - return 1; + if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO) + return 0; #endif + } + return 1; } +#ifdef SDL_R_RESTART +static qboolean sdl_needs_restart; +static void sdl_start(void) +{ +} +static void sdl_shutdown(void) +{ + sdl_needs_restart = false; +} +static void sdl_newmap(void) +{ +} +#endif + +static keynum_t buttonremap[18] = +{ + K_MOUSE1, + K_MOUSE3, + K_MOUSE2, + K_MWHEELUP, + K_MWHEELDOWN, + K_MOUSE4, + K_MOUSE5, + K_MOUSE6, + K_MOUSE7, + K_MOUSE8, + K_MOUSE9, + K_MOUSE10, + K_MOUSE11, + K_MOUSE12, + K_MOUSE13, + K_MOUSE14, + K_MOUSE15, + K_MOUSE16, +}; + void Sys_SendKeyEvents( void ) { + static qboolean sound_active = true; SDL_Event event; while( SDL_PollEvent( &event ) ) switch( event.type ) { case SDL_QUIT: - Sys_Quit(); + Sys_Quit(0); break; case SDL_KEYDOWN: case SDL_KEYUP: - Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); + Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); break; case SDL_ACTIVEEVENT: - if( event.active.state == SDL_APPACTIVE ) + if( event.active.state & SDL_APPACTIVE ) { if( event.active.gain ) vid_hidden = false; @@ -289,20 +400,53 @@ void Sys_SendKeyEvents( void ) } break; case SDL_MOUSEBUTTONDOWN: - if( event.button.button == SDL_BUTTON_MIDDLE ) - event.button.button = SDL_BUTTON_RIGHT; - else if( event.button.button == SDL_BUTTON_RIGHT ) - event.button.button = SDL_BUTTON_MIDDLE; - Key_Event( K_MOUSE1 + event.button.button - 1, 0, true ); - break; case SDL_MOUSEBUTTONUP: - if( event.button.button == SDL_BUTTON_MIDDLE ) - event.button.button = SDL_BUTTON_RIGHT; - else if( event.button.button == SDL_BUTTON_RIGHT ) - event.button.button = SDL_BUTTON_MIDDLE; - Key_Event( K_MOUSE1 + event.button.button - 1, 0, false ); + if (event.button.button <= 18) + Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); + break; + case SDL_JOYBUTTONDOWN: + if (!joy_enable.integer) + break; // ignore down events if joystick has been disabled + case SDL_JOYBUTTONUP: + if (event.jbutton.button < 48) + Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) ); break; + case SDL_VIDEORESIZE: + if(vid_resizable.integer < 2) + { + vid.width = event.resize.w; + vid.height = event.resize.h; + SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); +#ifdef SDL_R_RESTART + // better not call R_Modules_Restart from here directly, as this may wreak havoc... + // so, let's better queue it for next frame + if(!sdl_needs_restart) + { + Cbuf_AddText("\nr_restart\n"); + sdl_needs_restart = true; + } +#endif + } + break; + } + + // enable/disable sound on focus gain/loss + if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) + { + if (!sound_active) + { + S_UnblockSound (); + sound_active = true; } + } + else + { + if (sound_active) + { + S_BlockSound (); + sound_active = false; + } + } } ///////////////// @@ -317,21 +461,49 @@ void *GL_GetProcAddress(const char *name) } static int Sys_EventFilter( SDL_Event *event ); +static qboolean vid_sdl_initjoysticksystem = false; + void VID_Init (void) { + Cvar_RegisterVariable(&joy_detected); + Cvar_RegisterVariable(&joy_enable); + Cvar_RegisterVariable(&joy_index); + Cvar_RegisterVariable(&joy_axisforward); + Cvar_RegisterVariable(&joy_axisside); + Cvar_RegisterVariable(&joy_axisup); + Cvar_RegisterVariable(&joy_axispitch); + Cvar_RegisterVariable(&joy_axisyaw); + //Cvar_RegisterVariable(&joy_axisroll); + Cvar_RegisterVariable(&joy_deadzoneforward); + Cvar_RegisterVariable(&joy_deadzoneside); + Cvar_RegisterVariable(&joy_deadzoneup); + Cvar_RegisterVariable(&joy_deadzonepitch); + Cvar_RegisterVariable(&joy_deadzoneyaw); + //Cvar_RegisterVariable(&joy_deadzoneroll); + Cvar_RegisterVariable(&joy_sensitivityforward); + Cvar_RegisterVariable(&joy_sensitivityside); + Cvar_RegisterVariable(&joy_sensitivityup); + Cvar_RegisterVariable(&joy_sensitivitypitch); + Cvar_RegisterVariable(&joy_sensitivityyaw); + //Cvar_RegisterVariable(&joy_sensitivityroll); + +#ifdef SDL_R_RESTART + R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap); +#endif + if (SDL_Init(SDL_INIT_VIDEO) < 0) - Sys_Error ("Failed to init video: %s\n", SDL_GetError()); + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); + vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0; + if (vid_sdl_initjoysticksystem) + Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; - - SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); - IN_Init(); } // set the icon (we dont use SDL here since it would be too much a PITA) #ifdef WIN32 #include "resource.h" #include -static void VID_SetCaption() +static void VID_SetCaption(void) { SDL_SysWMinfo info; HICON icon; @@ -339,46 +511,174 @@ static void VID_SetCaption() // set the caption SDL_WM_SetCaption( gamename, NULL ); - // get the HWND handle + // get the HWND handle SDL_VERSION( &info.version ); if( !SDL_GetWMInfo( &info ) ) return; - //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); - icon = LoadIcon( NULL, IDI_ERROR ); - SetClassLong( info.window, GCL_HICON, (LONG) icon ); + icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); +#ifndef _W64 //If Windows 64bit data types don't exist +#ifndef SetClassLongPtr +#define SetClassLongPtr SetClassLong +#endif +#ifndef GCLP_HICON +#define GCLP_HICON GCL_HICON +#endif +#ifndef LONG_PTR +#define LONG_PTR LONG +#endif +#endif + SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); +} +static void VID_SetIcon(void) +{ } #else -static void VID_SetCaption() +// Adding the OS independent XPM version --blub +#include "darkplaces.xpm" +#include "nexuiz.xpm" +static SDL_Surface *icon = NULL; +static void VID_SetIcon(void) +{ + /* + * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at + * default settings with less than 91 colors and transparency. + */ + + int width, height, colors, isize, i, j; + int thenone = -1; + static SDL_Color palette[256]; + unsigned short palenc[256]; // store color id by char + + char **idata = ENGINE_ICON; + char *data = idata[0]; + + if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4) + { + // NOTE: Only 1-char colornames are supported + Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); + return; + } + + if(isize != 1) + { + // NOTE: Only 1-char colornames are supported + Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); + return; + } + + for(i = 0; i < colors; ++i) + { + unsigned int r, g, b; + char idx; + + if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) + { + char foo[2]; + if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 + { + Con_Printf("This XPM's palette looks odd. Can't continue.\n"); + return; + } + else + { + palette[i].r = 255; // color key + palette[i].g = 0; + palette[i].b = 255; + thenone = i; // weeeee + } + } + else + { + palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key + palette[i].g = g; + palette[i].b = b; + } + + palenc[(unsigned char) idx] = i; + } + + // allocate the image data + data = (char*) malloc(width*height); + + for(j = 0; j < height; ++j) + { + for(i = 0; i < width; ++i) + { + // casting to the safest possible datatypes ^^ + data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; + } + } + + if(icon != NULL) + { + // SDL_FreeSurface should free the data too + // but for completeness' sake... + if(icon->flags & SDL_PREALLOC) + { + free(icon->pixels); + icon->pixels = NULL; // safety + } + SDL_FreeSurface(icon); + } + + icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed + // 8 bit surfaces get an empty palette allocated according to the docs + // so it's a palette image for sure :) no endian check necessary for the mask + + if(icon == NULL) { + Con_Printf( "Failed to create surface for the window Icon!\n" + "%s\n", SDL_GetError()); + free(data); + return; + } + icon->pixels = data; + SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); + SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); + + SDL_WM_SetIcon(icon, NULL); +} + + +static void VID_SetCaption(void) { SDL_WM_SetCaption( gamename, NULL ); } #endif -static void VID_OutputVersion() +static void VID_OutputVersion(void) { const SDL_version *version; version = SDL_Linked_Version(); - Con_DPrintf( "Linked against SDL version %d.%d.%d\n" + Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, - version->major, version->minor, version->patch ); + version->major, version->minor, version->patch ); } -int VID_InitMode(int fullscreen, int width, int height, int bpp) +qboolean VID_InitMode(viddef_mode_t *mode) { int i; + static int notfirstvideomode = false; int flags = SDL_OPENGL; const char *drivername; + win_half_width = mode->width>>1; + win_half_height = mode->height>>1; + + if(vid_resizable.integer) + flags |= SDL_RESIZABLE; + VID_OutputVersion(); - /* - SDL Hack + /* + SDL Hack We cant switch from one OpenGL video mode to another. Thus we first switch to some stupid 2D mode and then back to OpenGL. */ - SDL_SetVideoMode( 0, 0, 0, 0 ); + if (notfirstvideomode) + SDL_SetVideoMode( 0, 0, 0, 0 ); + notfirstvideomode = true; // SDL usually knows best drivername = NULL; @@ -387,31 +687,30 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp) i = COM_CheckParm("-gl_driver"); if (i && i < com_argc - 1) drivername = com_argv[i + 1]; - if (SDL_GL_LoadLibrary(drivername)) - { - Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError()); + if (SDL_GL_LoadLibrary(drivername) < 0) + { + Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); return false; } - qglGetString = GL_GetProcAddress("glGetString"); - - // Knghtbrd: should do platform-specific extension string function here - - if (qglGetString == NULL) + if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL) { VID_Shutdown(); Con_Print("Required OpenGL function glGetString not found\n"); return false; } + // Knghtbrd: should do platform-specific extension string function here + vid_isfullscreen = false; - if (fullscreen) { + if (mode->fullscreen) { flags |= SDL_FULLSCREEN; vid_isfullscreen = true; } + //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); - if (bpp >= 32) + if (mode->bitsperpixel >= 32) { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); @@ -422,93 +721,144 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp) } else { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); + SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); } + if (mode->stereobuffer) + SDL_GL_SetAttribute (SDL_GL_STEREO, 1); + if (vid_vsync.integer) + SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); + else + SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); + if (mode->samples > 1) + { + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); + } + + video_bpp = mode->bitsperpixel; + video_flags = flags; + VID_SetIcon(); + screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); - screen = SDL_SetVideoMode(width, height, bpp, flags); if (screen == NULL) { - Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError); + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); VID_Shutdown(); return false; } + + // set window title VID_SetCaption(); - - gl_renderer = qglGetString(GL_RENDERER); - gl_vendor = qglGetString(GL_VENDOR); - gl_version = qglGetString(GL_VERSION); - gl_extensions = qglGetString(GL_EXTENSIONS); + // set up an event filter to ask confirmation on close button in WIN32 + SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); + // init keyboard + SDL_EnableUNICODE( SDL_ENABLE ); + // enable key repeat since everyone expects it + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + gl_platform = "SDL"; - // Knghtbrd: should assign platform-specific extensions here - //TODO: maybe ;) gl_platformextensions = ""; - gl_videosyncavailable = false; - + gl_videosyncavailable = true; + GL_Init(); + vid_numjoysticks = SDL_NumJoysticks(); + vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS); + Cvar_SetValueQuick(&joy_detected, vid_numjoysticks); + Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks); + memset(vid_joysticks, 0, sizeof(vid_joysticks)); + for (i = 0;i < vid_numjoysticks;i++) + { + SDL_Joystick *joy; + joy = vid_joysticks[i] = SDL_JoystickOpen(i); + if (!joy) + { + Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError()); + continue; + } + Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy)); + } + vid_hidden = false; vid_activewindow = false; vid_usingmouse = false; - IN_Init(); + vid_usinghidecursor = false; + + SDL_WM_GrabInput(SDL_GRAB_OFF); return true; } void VID_Shutdown (void) { - IN_Shutdown(); + VID_SetMouse(false, false, false); + VID_RestoreSystemGamma(); + SDL_QuitSubSystem(SDL_INIT_VIDEO); -} -int VID_SetGamma (unsigned short *ramps) -{ - return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512); + gl_driver[0] = 0; + gl_extensions = ""; + gl_platform = ""; + gl_platformextensions = ""; } -int VID_GetGamma (unsigned short *ramps) +int VID_SetGamma (unsigned short *ramps, int rampsize) { - return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512); + return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); } -void VID_GetWindowSize (int *x, int *y, int *width, int *height) +int VID_GetGamma (unsigned short *ramps, int rampsize) { - *x = *y = 0; - *width = screen->w; - *height = screen->h; + return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); } void VID_Finish (void) { Uint8 appstate; - int vid_usemouse; - - if (r_speeds.integer || gl_finish.integer) - qglFinish(); - SDL_GL_SwapBuffers(); //react on appstate changes appstate = SDL_GetAppState(); - if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) + vid_hidden = !(appstate & SDL_APPACTIVE); + + if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) vid_activewindow = false; - else + else vid_activewindow = true; - vid_usemouse = false; - if( vid_mouse.integer && !key_consoleactive ) - vid_usemouse = true; - if( vid_isfullscreen ) - vid_usemouse = true; - if( !vid_activewindow ) - vid_usemouse = false; - - if( vid_usemouse && !vid_usingmouse ) { - vid_usingmouse = true; - IN_Activate(); - } else if( !vid_usemouse && vid_usingmouse ) { - vid_usingmouse = false; - IN_Deactivate(); + VID_UpdateGamma(false, 256); + + if (!vid_hidden) + { + CHECKGLERROR + if (r_speeds.integer == 2 || gl_finish.integer) + { + qglFinish();CHECKGLERROR + } + SDL_GL_SwapBuffers(); + } +} + +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) +{ + size_t k; + SDL_Rect **vidmodes; + int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; + + k = 0; + for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes) + { + if(k >= maxcount) + break; + modes[k].width = (*vidmodes)->w; + modes[k].height = (*vidmodes)->h; + modes[k].bpp = bpp; + modes[k].refreshrate = 60; // no support for refresh rate in SDL + modes[k].pixelheight_num = 1; + modes[k].pixelheight_denom = 1; // SDL does not provide this + ++k; } + return k; }