X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_sdl.c;h=fa35ea55d91e26f31e755c797d75557eecc3d11a;hp=342b7acf0d93649daa441bfe1fedd31c47c93eed;hb=1b94bbb1a2eb689286a262ffa1baee2ae635250a;hpb=49b02ed536f0537ee36b6f21a2f130aad56d428d diff --git a/vid_sdl.c b/vid_sdl.c index 342b7acf..fa35ea55 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -18,9 +18,48 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this #include +#include #include #include "quakedef.h" +#include "image.h" +#include "dpsoftrast.h" + +#ifndef __IPHONEOS__ +#ifdef MACOSX +#include +#include +#include +#include +static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"}; +static qboolean vid_usingnoaccel; +static double originalMouseSpeed = -1.0; +io_connect_t IN_GetIOHandle(void) +{ + io_connect_t iohandle = MACH_PORT_NULL; + kern_return_t status; + io_service_t iohidsystem = MACH_PORT_NULL; + mach_port_t masterport; + + status = IOMasterPort(MACH_PORT_NULL, &masterport); + if(status != KERN_SUCCESS) + return 0; + + iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); + if(!iohidsystem) + return 0; + + status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); + IOObjectRelease(iohidsystem); + + return iohandle; +} +#endif +#endif + +#ifdef WIN32 +#define SDL_R_RESTART +#endif // Tell startup code that we have a client int cl_available = true; @@ -48,19 +87,57 @@ cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"}; cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"}; cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"}; cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"}; +cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"}; +cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"}; + +#ifdef __IPHONEOS__ +# define SETVIDEOMODE 0 +#else +# if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +# define SETVIDEOMODE 1 +# else +// LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it... +# ifndef SETVIDEOMODE +# define SETVIDEOMODE 1 +# endif +# endif +#endif static qboolean vid_usingmouse = false; static qboolean vid_usinghidecursor = false; +static qboolean vid_hasfocus = false; static qboolean vid_isfullscreen; +#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#else +static qboolean vid_usingvsync = false; +#endif static int vid_numjoysticks = 0; #define MAX_JOYSTICKS 8 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS]; static int win_half_width = 50; static int win_half_height = 50; -static int video_bpp, video_flags; +static int video_bpp; +#if SETVIDEOMODE static SDL_Surface *screen; +static int video_flags; +#else +static SDL_GLContext *context; +static SDL_Window *window; +static int window_flags; +#endif +static SDL_Surface *vid_softsurface; + +// joystick axes state +#define MAX_JOYSTICK_AXES 16 +typedef struct +{ + float oldmove; + float move; + double keytime; +}joy_axiscache_t; +static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES]; ///////////////////////// // Input handling @@ -68,184 +145,377 @@ static SDL_Surface *screen; //TODO: Add joystick support //TODO: Add error checking - -//keysym to quake keysym mapping -#define tenoh 0,0,0,0,0, 0,0,0,0,0 -#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh -#define hundredoh fiftyoh, fiftyoh -static unsigned int tbl_sdltoquake[] = -{ - 0,0,0,0, //SDLK_UNKNOWN = 0, - 0,0,0,0, //SDLK_FIRST = 0, - K_BACKSPACE, //SDLK_BACKSPACE = 8, - K_TAB, //SDLK_TAB = 9, - 0,0, - 0, //SDLK_CLEAR = 12, - K_ENTER, //SDLK_RETURN = 13, - 0,0,0,0,0, - K_PAUSE, //SDLK_PAUSE = 19, - 0,0,0,0,0,0,0, - K_ESCAPE, //SDLK_ESCAPE = 27, - 0,0,0,0, - K_SPACE, //SDLK_SPACE = 32, - '!', //SDLK_EXCLAIM = 33, - '"', //SDLK_QUOTEDBL = 34, - '#', //SDLK_HASH = 35, - '$', //SDLK_DOLLAR = 36, - 0, - '&', //SDLK_AMPERSAND = 38, - '\'', //SDLK_QUOTE = 39, - '(', //SDLK_LEFTPAREN = 40, - ')', //SDLK_RIGHTPAREN = 41, - '*', //SDLK_ASTERISK = 42, - '+', //SDLK_PLUS = 43, - ',', //SDLK_COMMA = 44, - '-', //SDLK_MINUS = 45, - '.', //SDLK_PERIOD = 46, - '/', //SDLK_SLASH = 47, - '0', //SDLK_0 = 48, - '1', //SDLK_1 = 49, - '2', //SDLK_2 = 50, - '3', //SDLK_3 = 51, - '4', //SDLK_4 = 52, - '5', //SDLK_5 = 53, - '6', //SDLK_6 = 54, - '7', //SDLK_7 = 55, - '8', //SDLK_8 = 56, - '9', //SDLK_9 = 57, - ':', //SDLK_COLON = 58, - ';', //SDLK_SEMICOLON = 59, - '<', //SDLK_LESS = 60, - '=', //SDLK_EQUALS = 61, - '>', //SDLK_GREATER = 62, - '?', //SDLK_QUESTION = 63, - '@', //SDLK_AT = 64, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - '[', //SDLK_LEFTBRACKET = 91, - '\\', //SDLK_BACKSLASH = 92, - ']', //SDLK_RIGHTBRACKET = 93, - '^', //SDLK_CARET = 94, - '_', //SDLK_UNDERSCORE = 95, - '`', //SDLK_BACKQUOTE = 96, - 'a', //SDLK_a = 97, - 'b', //SDLK_b = 98, - 'c', //SDLK_c = 99, - 'd', //SDLK_d = 100, - 'e', //SDLK_e = 101, - 'f', //SDLK_f = 102, - 'g', //SDLK_g = 103, - 'h', //SDLK_h = 104, - 'i', //SDLK_i = 105, - 'j', //SDLK_j = 106, - 'k', //SDLK_k = 107, - 'l', //SDLK_l = 108, - 'm', //SDLK_m = 109, - 'n', //SDLK_n = 110, - 'o', //SDLK_o = 111, - 'p', //SDLK_p = 112, - 'q', //SDLK_q = 113, - 'r', //SDLK_r = 114, - 's', //SDLK_s = 115, - 't', //SDLK_t = 116, - 'u', //SDLK_u = 117, - 'v', //SDLK_v = 118, - 'w', //SDLK_w = 119, - 'x', //SDLK_x = 120, - 'y', //SDLK_y = 121, - 'z', //SDLK_z = 122, - 0,0,0,0, - K_DEL, //SDLK_DELETE = 127, - hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0, - K_KP_0, //SDLK_KP0 = 256, - K_KP_1, //SDLK_KP1 = 257, - K_KP_2, //SDLK_KP2 = 258, - K_KP_3, //SDLK_KP3 = 259, - K_KP_4, //SDLK_KP4 = 260, - K_KP_5, //SDLK_KP5 = 261, - K_KP_6, //SDLK_KP6 = 262, - K_KP_7, //SDLK_KP7 = 263, - K_KP_8, //SDLK_KP8 = 264, - K_KP_9, //SDLK_KP9 = 265, - K_KP_PERIOD,//SDLK_KP_PERIOD = 266, - K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267, - K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268, - K_KP_MINUS, //SDLK_KP_MINUS = 269, - K_KP_PLUS, //SDLK_KP_PLUS = 270, - K_KP_ENTER, //SDLK_KP_ENTER = 271, - K_KP_EQUALS,//SDLK_KP_EQUALS = 272, - K_UPARROW, //SDLK_UP = 273, - K_DOWNARROW,//SDLK_DOWN = 274, - K_RIGHTARROW,//SDLK_RIGHT = 275, - K_LEFTARROW,//SDLK_LEFT = 276, - K_INS, //SDLK_INSERT = 277, - K_HOME, //SDLK_HOME = 278, - K_END, //SDLK_END = 279, - K_PGUP, //SDLK_PAGEUP = 280, - K_PGDN, //SDLK_PAGEDOWN = 281, - K_F1, //SDLK_F1 = 282, - K_F2, //SDLK_F2 = 283, - K_F3, //SDLK_F3 = 284, - K_F4, //SDLK_F4 = 285, - K_F5, //SDLK_F5 = 286, - K_F6, //SDLK_F6 = 287, - K_F7, //SDLK_F7 = 288, - K_F8, //SDLK_F8 = 289, - K_F9, //SDLK_F9 = 290, - K_F10, //SDLK_F10 = 291, - K_F11, //SDLK_F11 = 292, - K_F12, //SDLK_F12 = 293, - 0, //SDLK_F13 = 294, - 0, //SDLK_F14 = 295, - 0, //SDLK_F15 = 296, - 0,0,0, - K_NUMLOCK, //SDLK_NUMLOCK = 300, - K_CAPSLOCK, //SDLK_CAPSLOCK = 301, - K_SCROLLOCK,//SDLK_SCROLLOCK= 302, - K_SHIFT, //SDLK_RSHIFT = 303, - K_SHIFT, //SDLK_LSHIFT = 304, - K_CTRL, //SDLK_RCTRL = 305, - K_CTRL, //SDLK_LCTRL = 306, - K_ALT, //SDLK_RALT = 307, - K_ALT, //SDLK_LALT = 308, - 0, //SDLK_RMETA = 309, - 0, //SDLK_LMETA = 310, - 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ - 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ - K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */ - 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ - 0, //SDLK_HELP = 315, - 0, //SDLK_PRINT = 316, - 0, //SDLK_SYSREQ = 317, - K_PAUSE, //SDLK_BREAK = 318, - 0, //SDLK_MENU = 319, - 0, //SDLK_POWER = 320, /* Power Macintosh power key */ - 'e', //SDLK_EURO = 321, /* Some european keyboards */ - 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */ -}; -#undef tenoh -#undef fiftyoh -#undef hundredoh +#ifndef SDLK_PERCENT +#define SDLK_PERCENT '%' +#define SDLK_PRINTSCREEN SDLK_PRINT +#define SDLK_SCROLLLOCK SDLK_SCROLLOCK +#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK +#define SDLK_KP_1 SDLK_KP1 +#define SDLK_KP_2 SDLK_KP2 +#define SDLK_KP_3 SDLK_KP3 +#define SDLK_KP_4 SDLK_KP4 +#define SDLK_KP_5 SDLK_KP5 +#define SDLK_KP_6 SDLK_KP6 +#define SDLK_KP_7 SDLK_KP7 +#define SDLK_KP_8 SDLK_KP8 +#define SDLK_KP_9 SDLK_KP9 +#define SDLK_KP_0 SDLK_KP0 +#endif static int MapKey( unsigned int sdlkey ) { - if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) - return 0; - return tbl_sdltoquake[ sdlkey ]; + switch(sdlkey) + { + default: return 0; +// case SDLK_UNKNOWN: return K_UNKNOWN; + case SDLK_RETURN: return K_ENTER; + case SDLK_ESCAPE: return K_ESCAPE; + case SDLK_BACKSPACE: return K_BACKSPACE; + case SDLK_TAB: return K_TAB; + case SDLK_SPACE: return K_SPACE; + case SDLK_EXCLAIM: return '!'; + case SDLK_QUOTEDBL: return '"'; + case SDLK_HASH: return '#'; + case SDLK_PERCENT: return '%'; + case SDLK_DOLLAR: return '$'; + case SDLK_AMPERSAND: return '&'; + case SDLK_QUOTE: return '\''; + case SDLK_LEFTPAREN: return '('; + case SDLK_RIGHTPAREN: return ')'; + case SDLK_ASTERISK: return '*'; + case SDLK_PLUS: return '+'; + case SDLK_COMMA: return ','; + case SDLK_MINUS: return '-'; + case SDLK_PERIOD: return '.'; + case SDLK_SLASH: return '/'; + case SDLK_0: return '0'; + case SDLK_1: return '1'; + case SDLK_2: return '2'; + case SDLK_3: return '3'; + case SDLK_4: return '4'; + case SDLK_5: return '5'; + case SDLK_6: return '6'; + case SDLK_7: return '7'; + case SDLK_8: return '8'; + case SDLK_9: return '9'; + case SDLK_COLON: return ':'; + case SDLK_SEMICOLON: return ';'; + case SDLK_LESS: return '<'; + case SDLK_EQUALS: return '='; + case SDLK_GREATER: return '>'; + case SDLK_QUESTION: return '?'; + case SDLK_AT: return '@'; + case SDLK_LEFTBRACKET: return '['; + case SDLK_BACKSLASH: return '\\'; + case SDLK_RIGHTBRACKET: return ']'; + case SDLK_CARET: return '^'; + case SDLK_UNDERSCORE: return '_'; + case SDLK_BACKQUOTE: return '`'; + case SDLK_a: return 'a'; + case SDLK_b: return 'b'; + case SDLK_c: return 'c'; + case SDLK_d: return 'd'; + case SDLK_e: return 'e'; + case SDLK_f: return 'f'; + case SDLK_g: return 'g'; + case SDLK_h: return 'h'; + case SDLK_i: return 'i'; + case SDLK_j: return 'j'; + case SDLK_k: return 'k'; + case SDLK_l: return 'l'; + case SDLK_m: return 'm'; + case SDLK_n: return 'n'; + case SDLK_o: return 'o'; + case SDLK_p: return 'p'; + case SDLK_q: return 'q'; + case SDLK_r: return 'r'; + case SDLK_s: return 's'; + case SDLK_t: return 't'; + case SDLK_u: return 'u'; + case SDLK_v: return 'v'; + case SDLK_w: return 'w'; + case SDLK_x: return 'x'; + case SDLK_y: return 'y'; + case SDLK_z: return 'z'; + case SDLK_CAPSLOCK: return K_CAPSLOCK; + case SDLK_F1: return K_F1; + case SDLK_F2: return K_F2; + case SDLK_F3: return K_F3; + case SDLK_F4: return K_F4; + case SDLK_F5: return K_F5; + case SDLK_F6: return K_F6; + case SDLK_F7: return K_F7; + case SDLK_F8: return K_F8; + case SDLK_F9: return K_F9; + case SDLK_F10: return K_F10; + case SDLK_F11: return K_F11; + case SDLK_F12: return K_F12; + case SDLK_PRINTSCREEN: return K_PRINTSCREEN; + case SDLK_SCROLLLOCK: return K_SCROLLOCK; + case SDLK_PAUSE: return K_PAUSE; + case SDLK_INSERT: return K_INS; + case SDLK_HOME: return K_HOME; + case SDLK_PAGEUP: return K_PGUP; +#ifdef __IPHONEOS__ + case SDLK_DELETE: return K_BACKSPACE; +#else + case SDLK_DELETE: return K_DEL; +#endif + case SDLK_END: return K_END; + case SDLK_PAGEDOWN: return K_PGDN; + case SDLK_RIGHT: return K_RIGHTARROW; + case SDLK_LEFT: return K_LEFTARROW; + case SDLK_DOWN: return K_DOWNARROW; + case SDLK_UP: return K_UPARROW; + case SDLK_NUMLOCKCLEAR: return K_NUMLOCK; + case SDLK_KP_DIVIDE: return K_KP_DIVIDE; + case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY; + case SDLK_KP_MINUS: return K_KP_MINUS; + case SDLK_KP_PLUS: return K_KP_PLUS; + case SDLK_KP_ENTER: return K_KP_ENTER; + case SDLK_KP_1: return K_KP_1; + case SDLK_KP_2: return K_KP_2; + case SDLK_KP_3: return K_KP_3; + case SDLK_KP_4: return K_KP_4; + case SDLK_KP_5: return K_KP_5; + case SDLK_KP_6: return K_KP_6; + case SDLK_KP_7: return K_KP_7; + case SDLK_KP_8: return K_KP_8; + case SDLK_KP_9: return K_KP_9; + case SDLK_KP_0: return K_KP_0; + case SDLK_KP_PERIOD: return K_KP_PERIOD; +// case SDLK_APPLICATION: return K_APPLICATION; +// case SDLK_POWER: return K_POWER; + case SDLK_KP_EQUALS: return K_KP_EQUALS; +// case SDLK_F13: return K_F13; +// case SDLK_F14: return K_F14; +// case SDLK_F15: return K_F15; +// case SDLK_F16: return K_F16; +// case SDLK_F17: return K_F17; +// case SDLK_F18: return K_F18; +// case SDLK_F19: return K_F19; +// case SDLK_F20: return K_F20; +// case SDLK_F21: return K_F21; +// case SDLK_F22: return K_F22; +// case SDLK_F23: return K_F23; +// case SDLK_F24: return K_F24; +// case SDLK_EXECUTE: return K_EXECUTE; +// case SDLK_HELP: return K_HELP; +// case SDLK_MENU: return K_MENU; +// case SDLK_SELECT: return K_SELECT; +// case SDLK_STOP: return K_STOP; +// case SDLK_AGAIN: return K_AGAIN; +// case SDLK_UNDO: return K_UNDO; +// case SDLK_CUT: return K_CUT; +// case SDLK_COPY: return K_COPY; +// case SDLK_PASTE: return K_PASTE; +// case SDLK_FIND: return K_FIND; +// case SDLK_MUTE: return K_MUTE; +// case SDLK_VOLUMEUP: return K_VOLUMEUP; +// case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN; +// case SDLK_KP_COMMA: return K_KP_COMMA; +// case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400; +// case SDLK_ALTERASE: return K_ALTERASE; +// case SDLK_SYSREQ: return K_SYSREQ; +// case SDLK_CANCEL: return K_CANCEL; +// case SDLK_CLEAR: return K_CLEAR; +// case SDLK_PRIOR: return K_PRIOR; +// case SDLK_RETURN2: return K_RETURN2; +// case SDLK_SEPARATOR: return K_SEPARATOR; +// case SDLK_OUT: return K_OUT; +// case SDLK_OPER: return K_OPER; +// case SDLK_CLEARAGAIN: return K_CLEARAGAIN; +// case SDLK_CRSEL: return K_CRSEL; +// case SDLK_EXSEL: return K_EXSEL; +// case SDLK_KP_00: return K_KP_00; +// case SDLK_KP_000: return K_KP_000; +// case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR; +// case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR; +// case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT; +// case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT; +// case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN; +// case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN; +// case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE; +// case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE; +// case SDLK_KP_TAB: return K_KP_TAB; +// case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE; +// case SDLK_KP_A: return K_KP_A; +// case SDLK_KP_B: return K_KP_B; +// case SDLK_KP_C: return K_KP_C; +// case SDLK_KP_D: return K_KP_D; +// case SDLK_KP_E: return K_KP_E; +// case SDLK_KP_F: return K_KP_F; +// case SDLK_KP_XOR: return K_KP_XOR; +// case SDLK_KP_POWER: return K_KP_POWER; +// case SDLK_KP_PERCENT: return K_KP_PERCENT; +// case SDLK_KP_LESS: return K_KP_LESS; +// case SDLK_KP_GREATER: return K_KP_GREATER; +// case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND; +// case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND; +// case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR; +// case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR; +// case SDLK_KP_COLON: return K_KP_COLON; +// case SDLK_KP_HASH: return K_KP_HASH; +// case SDLK_KP_SPACE: return K_KP_SPACE; +// case SDLK_KP_AT: return K_KP_AT; +// case SDLK_KP_EXCLAM: return K_KP_EXCLAM; +// case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE; +// case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL; +// case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR; +// case SDLK_KP_MEMADD: return K_KP_MEMADD; +// case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT; +// case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY; +// case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE; +// case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS; +// case SDLK_KP_CLEAR: return K_KP_CLEAR; +// case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY; +// case SDLK_KP_BINARY: return K_KP_BINARY; +// case SDLK_KP_OCTAL: return K_KP_OCTAL; +// case SDLK_KP_DECIMAL: return K_KP_DECIMAL; +// case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL; + case SDLK_LCTRL: return K_CTRL; + case SDLK_LSHIFT: return K_SHIFT; + case SDLK_LALT: return K_ALT; +// case SDLK_LGUI: return K_LGUI; + case SDLK_RCTRL: return K_CTRL; + case SDLK_RSHIFT: return K_SHIFT; + case SDLK_RALT: return K_ALT; +// case SDLK_RGUI: return K_RGUI; +// case SDLK_MODE: return K_MODE; +// case SDLK_AUDIONEXT: return K_AUDIONEXT; +// case SDLK_AUDIOPREV: return K_AUDIOPREV; +// case SDLK_AUDIOSTOP: return K_AUDIOSTOP; +// case SDLK_AUDIOPLAY: return K_AUDIOPLAY; +// case SDLK_AUDIOMUTE: return K_AUDIOMUTE; +// case SDLK_MEDIASELECT: return K_MEDIASELECT; +// case SDLK_WWW: return K_WWW; +// case SDLK_MAIL: return K_MAIL; +// case SDLK_CALCULATOR: return K_CALCULATOR; +// case SDLK_COMPUTER: return K_COMPUTER; +// case SDLK_AC_SEARCH: return K_AC_SEARCH; +// case SDLK_AC_HOME: return K_AC_HOME; +// case SDLK_AC_BACK: return K_AC_BACK; +// case SDLK_AC_FORWARD: return K_AC_FORWARD; +// case SDLK_AC_STOP: return K_AC_STOP; +// case SDLK_AC_REFRESH: return K_AC_REFRESH; +// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; +// case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN; +// case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP; +// case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH; +// case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE; +// case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN; +// case SDLK_KBDILLUMUP: return K_KBDILLUMUP; +// case SDLK_EJECT: return K_EJECT; +// case SDLK_SLEEP: return K_SLEEP; + } } +#ifdef __IPHONEOS__ +int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error. +int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error. +SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible. +int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error. +#endif + +void VID_ShowKeyboard(qboolean show) +{ +#ifdef __IPHONEOS__ + if (show) + { + if (!SDL_iPhoneKeyboardIsShown(window)) + SDL_iPhoneKeyboardShow(window); + } + else + { + if (SDL_iPhoneKeyboardIsShown(window)) + SDL_iPhoneKeyboardHide(window); + } +#endif +} + +#ifdef __IPHONEOS__ +qboolean VID_ShowingKeyboard(void) +{ + return SDL_iPhoneKeyboardIsShown(window); +} +#endif + void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) { +#ifndef __IPHONEOS__ +#ifdef MACOSX + if(relative) + if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer)) + VID_SetMouse(false, false, false); // ungrab first! +#endif if (vid_usingmouse != relative) { vid_usingmouse = relative; cl_ignoremousemoves = 2; +#if SETVIDEOMODE SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); +#else + SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE); +#endif +#ifdef MACOSX + if(relative) + { + // Save the status of mouse acceleration + originalMouseSpeed = -1.0; // in case of error + if(apple_mouse_noaccel.integer) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) + { + Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + IOServiceClose(mouseDev); + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + + vid_usingnoaccel = !!apple_mouse_noaccel.integer; + } + else + { + if(originalMouseSpeed != -1.0) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) + Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + IOServiceClose(mouseDev); + } + else + Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); + } + } +#endif } if (vid_usinghidecursor != hidecursor) { vid_usinghidecursor = hidecursor; SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE); } +#endif } static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone) @@ -260,62 +530,309 @@ static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity return value * sensitivity; } +///////////////////// +// Joystick axis keyevents +// a sort of hack emulating Arrow keys for joystick axises +// as some drives dont send such keyevents for them +// additionally we should block drivers that do send arrow keyevents to prevent double events +//// + +static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg) +{ + double joytime; + + if (axis < 0 || axis >= SDL_JoystickNumAxes(joy)) + return; // no such axis on this joystick + + joytime = Sys_DoubleTime(); + // no key event, continuous keydown event + if (joy_axescache[axis].move == joy_axescache[axis].oldmove) + { + if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime) + { + //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time); + Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1); + joy_axescache[axis].keytime = joytime + 0.5 / 20; + } + return; + } + // generate key up event + if (joy_axescache[axis].oldmove) + { + //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time); + Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0); + } + // generate key down event + if (joy_axescache[axis].move) + { + //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time); + Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1); + joy_axescache[axis].keytime = joytime + 0.5; + } +} + +static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode) +{ + if (!joy_axiskeyevents.integer) + return false; + + // block keyevent if it's going to be provided by joystick keyevent system + if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks) + { + SDL_Joystick *joy = vid_joysticks[joy_index.integer]; + + if (keycode == K_UPARROW || keycode == K_DOWNARROW) + if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove) + return true; + if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW) + if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove) + return true; + } + + return false; +} + +// multitouch[10][] represents the mouse pointer +// X and Y coordinates are 0-32767 as per SDL spec +#define MAXFINGERS 11 +int multitouch[MAXFINGERS][3]; + +qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key) +{ + int finger; + float fx, fy, fwidth, fheight; + float rel[3]; + qboolean button = false; + VectorClear(rel); + if (pwidth > 0 && pheight > 0) +#ifdef __IPHONEOS__ + if (!VID_ShowingKeyboard()) +#endif + { + if (corner & 1) px += vid_conwidth.value; + if (corner & 2) py += vid_conheight.value; + if (corner & 4) px += vid_conwidth.value * 0.5f; + if (corner & 8) py += vid_conheight.value * 0.5f; + if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);} + fx = px * 32768.0f / vid_conwidth.value; + fy = py * 32768.0f / vid_conheight.value; + fwidth = pwidth * 32768.0f / vid_conwidth.value; + fheight = pheight * 32768.0f / vid_conheight.value; + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight) + { + rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth); + rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight); + rel[2] = 0; + button = true; + break; + } + } + if (scr_numtouchscreenareas < 16) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = icon; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + scr_numtouchscreenareas++; + } + } + if (resultmove) + { + if (button) + VectorCopy(rel, resultmove); + else + VectorClear(resultmove); + } + if (resultbutton) + { + if (*resultbutton != button && (int)key > 0) + Key_Event(key, 0, button); + *resultbutton = button; + } + return button; +} + +///////////////////// +// Movement handling +//// + void IN_Move( void ) { int j; static int old_x = 0, old_y = 0; static int stuck = 0; - int x, y; - if (vid_usingmouse) + int x, y, numaxes, numballs; + + scr_numtouchscreenareas = 0; + if (vid_touchscreen.integer) { - if(vid_stick_mouse.integer) + vec3_t move, aim, click; + static qboolean buttons[16]; + static keydest_t oldkeydest; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y); + multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width; + multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height; + if (oldkeydest != keydest) { - // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using - // window grabbing. --blub - - // we need 2 frames to initialize the center position - if(!stuck) + switch(keydest) { - SDL_WarpMouse(win_half_width, win_half_height); - SDL_GetMouseState(&x, &y); - SDL_GetRelativeMouseState(&x, &y); - ++stuck; - } else { - SDL_GetRelativeMouseState(&x, &y); - in_mouse_x = x + old_x; - in_mouse_y = y + old_y; - SDL_GetMouseState(&x, &y); - old_x = x - win_half_width; - old_y = y - win_half_height; - SDL_WarpMouse(win_half_width, win_half_height); + case key_game: VID_ShowKeyboard(false);break; + case key_console: VID_ShowKeyboard(true);break; + case key_message: VID_ShowKeyboard(true);break; + default: break; + } + } + oldkeydest = keydest; + // top of screen is toggleconsole and K_ESCAPE + switch(keydest) + { + case key_console: +#ifdef __IPHONEOS__ + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); + if (!VID_ShowingKeyboard()) + { + // user entered a command, close the console now + Con_ToggleConsole_f(); + } +#endif + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); + break; + case key_game: +#ifdef __IPHONEOS__ + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); +#endif + VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4); + VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5); + VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE); + VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1); + VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2); + buttons[15] = false; + break; + default: +#ifdef __IPHONEOS__ + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); + // in menus, an icon in the corner activates keyboard + VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0); + if (buttons[15]) + VID_ShowKeyboard(true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); + VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); + if (buttons[2]) + { + in_windowmouse_x = x; + in_windowmouse_y = y; } - } else { - SDL_GetRelativeMouseState( &x, &y ); - in_mouse_x = x; - in_mouse_y = y; +#else + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); +#endif + break; } + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; } + else + { + if (vid_usingmouse) + { + if (vid_stick_mouse.integer) + { + // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using + // window grabbing. --blub + + // we need 2 frames to initialize the center position + if(!stuck) + { +#if SETVIDEOMODE + SDL_WarpMouse(win_half_width, win_half_height); +#else + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); +#endif + SDL_GetMouseState(&x, &y); + SDL_GetRelativeMouseState(&x, &y); + ++stuck; + } else { + SDL_GetRelativeMouseState(&x, &y); + in_mouse_x = x + old_x; + in_mouse_y = y + old_y; + SDL_GetMouseState(&x, &y); + old_x = x - win_half_width; + old_y = y - win_half_height; +#if SETVIDEOMODE + SDL_WarpMouse(win_half_width, win_half_height); +#else + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); +#endif + } + } else { + SDL_GetRelativeMouseState( &x, &y ); + in_mouse_x = x; + in_mouse_y = y; + } + } - SDL_GetMouseState(&x, &y); - in_windowmouse_x = x; - in_windowmouse_y = y; + SDL_GetMouseState(&x, &y); + in_windowmouse_x = x; + in_windowmouse_y = y; + } if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks) { SDL_Joystick *joy = vid_joysticks[joy_index.integer]; - int numballs = SDL_JoystickNumBalls(joy); + + // balls convert to mousemove + numballs = SDL_JoystickNumBalls(joy); for (j = 0;j < numballs;j++) { SDL_JoystickGetBall(joy, j, &x, &y); in_mouse_x += x; in_mouse_y += y; } + + // axes cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value; cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value; cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value; cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value; cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value; //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value; + + // cache state of axes to emulate button events for them + numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy)); + for (j = 0; j < numaxes; j++) + { + joy_axescache[j].oldmove = joy_axescache[j].move; + joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value); + } + + // run keyevents + if (joy_axiskeyevents.integer) + { + IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW); + IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW); + } } } @@ -323,19 +840,21 @@ void IN_Move( void ) // Message Handling //// -static int Sys_EventFilter( SDL_Event *event ) +#ifdef SDL_R_RESTART +static qboolean sdl_needs_restart; +static void sdl_start(void) { - //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do - if (event->type == SDL_QUIT) - { -#ifdef WIN32 - if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO) - return 0; -#endif - } - return 1; } +static void sdl_shutdown(void) +{ + sdl_needs_restart = false; +} +static void sdl_newmap(void) +{ +} +#endif +#ifndef __IPHONEOS__ static keynum_t buttonremap[18] = { K_MOUSE1, @@ -357,10 +876,14 @@ static keynum_t buttonremap[18] = K_MOUSE15, K_MOUSE16, }; +#endif +#if SETVIDEOMODE +// SDL 1.2 void Sys_SendKeyEvents( void ) { static qboolean sound_active = true; + int keycode; SDL_Event event; while( SDL_PollEvent( &event ) ) @@ -370,10 +893,12 @@ void Sys_SendKeyEvents( void ) break; case SDL_KEYDOWN: case SDL_KEYUP: - Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); + keycode = MapKey(event.key.keysym.sym); + if (!IN_JoystickBlockDoubledKeyEvents(keycode)) + Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED)); break; case SDL_ACTIVEEVENT: - if( event.active.state == SDL_APPACTIVE ) + if( event.active.state & SDL_APPACTIVE ) { if( event.active.gain ) vid_hidden = false; @@ -383,6 +908,7 @@ void Sys_SendKeyEvents( void ) break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: + if (!vid_touchscreen.integer) if (event.button.button <= 18) Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); break; @@ -393,18 +919,57 @@ void Sys_SendKeyEvents( void ) if (event.jbutton.button < 48) Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) ); break; + case SDL_JOYAXISMOTION: + case SDL_JOYBALLMOTION: + case SDL_JOYHATMOTION: + break; + case SDL_VIDEOEXPOSE: + break; case SDL_VIDEORESIZE: if(vid_resizable.integer < 2) { vid.width = event.resize.w; vid.height = event.resize.h; - SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); + screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); + if (vid_softsurface) + { + SDL_FreeSurface(vid_softsurface); + vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); + vid.softpixels = (unsigned int *)vid_softsurface->pixels; + SDL_SetAlpha(vid_softsurface, 0, 255); + if (vid.softdepthpixels) + free(vid.softdepthpixels); + vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); + } +#ifdef SDL_R_RESTART + // better not call R_Modules_Restart from here directly, as this may wreak havoc... + // so, let's better queue it for next frame + if(!sdl_needs_restart) + { + Cbuf_AddText("\nr_restart\n"); + sdl_needs_restart = true; + } +#endif } break; +#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#else + case SDL_TEXTEDITING: + // unused when SETVIDEOMODE API is used + break; + case SDL_TEXTINPUT: + // this occurs with SETVIDEOMODE but we are not using it + break; +#endif + case SDL_MOUSEMOTION: + break; + default: + Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); + break; } // enable/disable sound on focus gain/loss - if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer)) + if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) { if (!sound_active) { @@ -422,10 +987,778 @@ void Sys_SendKeyEvents( void ) } } +#else + +// SDL 1.3 +void Sys_SendKeyEvents( void ) +{ + static qboolean sound_active = true; + static qboolean missingunicodehack = true; + int keycode; + int i; + int j; + int unicode; + SDL_Event event; + + while( SDL_PollEvent( &event ) ) + switch( event.type ) { + case SDL_QUIT: + Sys_Quit(0); + break; + case SDL_KEYDOWN: + case SDL_KEYUP: + keycode = MapKey(event.key.keysym.sym); + if (!IN_JoystickBlockDoubledKeyEvents(keycode)) +#ifdef __IPHONEOS__ + // the virtual keyboard seems to produce no unicode values... + if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0) + { + Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode); + Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED)); + } + else +#endif + Key_Event(keycode, 0, (event.key.state == SDL_PRESSED)); + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: +#ifndef __IPHONEOS__ + if (!vid_touchscreen.integer) + if (event.button.button <= 18) + Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); +#endif + break; + case SDL_JOYBUTTONDOWN: + if (!joy_enable.integer) + break; // ignore down events if joystick has been disabled + case SDL_JOYBUTTONUP: + if (event.jbutton.button < 48) + Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) ); + break; + case SDL_JOYAXISMOTION: + case SDL_JOYBALLMOTION: + case SDL_JOYHATMOTION: + break; + case SDL_VIDEOEXPOSE: + break; + case SDL_WINDOWEVENT: + //if (event.window.windowID == window) // how to compare? + { + switch(event.window.event) + { + case SDL_WINDOWEVENT_SHOWN: + vid_hidden = false; + break; + case SDL_WINDOWEVENT_HIDDEN: + vid_hidden = true; + break; + case SDL_WINDOWEVENT_EXPOSED: + break; + case SDL_WINDOWEVENT_MOVED: + break; + case SDL_WINDOWEVENT_RESIZED: + if(vid_resizable.integer < 2) + { + vid.width = event.window.data1; + vid.height = event.window.data2; + if (vid_softsurface) + { + SDL_FreeSurface(vid_softsurface); + vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); + vid.softpixels = (unsigned int *)vid_softsurface->pixels; + SDL_SetAlpha(vid_softsurface, 0, 255); + if (vid.softdepthpixels) + free(vid.softdepthpixels); + vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); + } +#ifdef SDL_R_RESTART + // better not call R_Modules_Restart from here directly, as this may wreak havoc... + // so, let's better queue it for next frame + if(!sdl_needs_restart) + { + Cbuf_AddText("\nr_restart\n"); + sdl_needs_restart = true; + } +#endif + } + break; + case SDL_WINDOWEVENT_MINIMIZED: + break; + case SDL_WINDOWEVENT_MAXIMIZED: + break; + case SDL_WINDOWEVENT_RESTORED: + break; + case SDL_WINDOWEVENT_ENTER: + break; + case SDL_WINDOWEVENT_LEAVE: + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + vid_hasfocus = true; + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + vid_hasfocus = false; + break; + case SDL_WINDOWEVENT_CLOSE: + Sys_Quit(0); + break; + } + } + break; + case SDL_TEXTEDITING: + // FIXME! this is where composition gets supported + break; + case SDL_TEXTINPUT: + // we have some characters to parse + missingunicodehack = false; + { + unicode = 0; + for (i = 0;event.text.text[i];) + { + unicode = event.text.text[i++]; + if (unicode & 0x80) + { + // UTF-8 character + // strip high bits (we could count these to validate character length but we don't) + for (j = 0x80;unicode & j;j >>= 1) + unicode ^= j; + for (;(event.text.text[i] & 0xC0) == 0x80;i++) + unicode = (unicode << 6) | (event.text.text[i] & 0x3F); + // low characters are invalid and could be bad, so replace them + if (unicode < 0x80) + unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character + } + //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode); + Key_Event(K_TEXT, unicode, true); + Key_Event(K_TEXT, unicode, false); + } + } + break; + case SDL_MOUSEMOTION: + break; + case SDL_FINGERDOWN: + Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId); + for (i = 0;i < MAXFINGERS-1;i++) + { + if (!multitouch[i][0]) + { + multitouch[i][0] = event.tfinger.fingerId; + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + // TODO: use event.tfinger.pressure? + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("Too many fingers at once!\n"); + break; + case SDL_FINGERUP: + Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId); + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId) + { + multitouch[i][0] = 0; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + case SDL_FINGERMOTION: + Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId); + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId) + { + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + case SDL_TOUCHBUTTONDOWN: + // not sure what to do with this... + break; + case SDL_TOUCHBUTTONUP: + // not sure what to do with this... + break; + case SDL_JOYAXISMOTION: + // we poll the joystick instead + break; + case SDL_JOYBALLMOTION: + // we poll the joystick instead + break; + case SDL_JOYHATMOTION: + // we poll the joystick instead + break; + default: + Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); + break; + } + + // enable/disable sound on focus gain/loss + if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) + { + if (!sound_active) + { + S_UnblockSound (); + sound_active = true; + } + } + else + { + if (sound_active) + { + S_BlockSound (); + sound_active = false; + } + } +} +#endif + ///////////////// // Video system //// +#ifdef __IPHONEOS__ +//#include +#include + +GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);} +GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);} +GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);} +//GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);} +GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);} +//GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);} +GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);} +GLenum wrapglGetError(void) {return glGetError();} +GLuint wrapglCreateProgram(void) {return glCreateProgram();} +GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);} +//GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);} +GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);} +GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);} +//GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);} +const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);} +void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");} +void wrapglActiveTexture(GLenum e) {glActiveTexture(e);} +void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");} +void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");} +void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);} +void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");} +//void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);} +void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);} +void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);} +void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);} +void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);} +void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);} +void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);} +void wrapglBlendEquation(GLenum e) {glBlendEquation(e);} +void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);} +void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);} +void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);} +void wrapglClear(GLbitfield mask) {glClear(mask);} +void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);} +void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);} +void wrapglClearStencil(GLint s) {glClearStencil(s);} +void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");} +void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");} +void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");} +void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);} +void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");} +void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);} +void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);} +void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");} +void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);} +void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");} +void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);} +void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);} +void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");} +void wrapglCullFace(GLenum mode) {glCullFace(mode);} +void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);} +void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);} +void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);} +void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);} +//void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);} +void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);} +void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);} +void wrapglDepthFunc(GLenum func) {glDepthFunc(func);} +void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);} +void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);} +void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);} +void wrapglDisable(GLenum cap) {glDisable(cap);} +void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");} +void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);} +void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);} +void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");} +void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");} +void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);} +//void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);} +//void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);} +void wrapglEnable(GLenum cap) {glEnable(cap);} +void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");} +void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);} +void wrapglEnd(void) {Con_Printf("glEnd()\n");} +//void wrapglEndQuery(GLenum target) {glEndQuery(target);} +void wrapglFinish(void) {glFinish();} +void wrapglFlush(void) {glFlush();} +void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);} +void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);} +void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");} +void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);} +void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);} +//void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);} +void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);} +void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);} +void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);} +void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);} +void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);} +void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);} +void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);} +void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");} +void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");} +void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);} +void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);} +void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);} +void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);} +void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);} +void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);} +void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);} +//void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);} +//void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);} +//void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);} +void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);} +void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);} +void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");} +void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");} +void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");} +void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);} +void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);} +void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);} +void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);} +void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);} +void wrapglLineWidth(GLfloat width) {glLineWidth(width);} +void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);} +void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");} +void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");} +void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");} +void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");} +void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");} +void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");} +void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");} +void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");} +void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);} +void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");} +void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");} +void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);} +void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");} +void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");} +void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);} +void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);} +void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);} +void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);} +void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);} +void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");} +void wrapglStencilMask(GLuint mask) {glStencilMask(mask);} +void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);} +void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");} +void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");} +void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");} +void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");} +void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");} +void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");} +void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");} +void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");} +void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");} +void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);} +void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");} +void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);} +void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);} +void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);} +void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);} +void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");} +void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);} +void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);} +void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);} +void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);} +void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);} +void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);} +void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);} +void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);} +void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);} +void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);} +void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);} +void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);} +void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);} +void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);} +void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);} +void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);} +void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);} +void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);} +void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);} +void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);} +void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);} +void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");} +void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");} +void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");} +void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);} +void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");} +void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);} +void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);} +//void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);} +//void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);} +void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);} +//void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);} +//void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);} +void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);} +//void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);} +//void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);} +void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);} +//void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);} +//void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);} +//void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);} +void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);} +//void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);} +//void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);} +void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);} +//void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);} +//void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);} +void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);} +//void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);} +//void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);} +void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);} +//void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);} +//void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);} +//void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);} +//void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);} +//void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);} +//void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);} +//void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);} +//void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);} +//void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);} +//void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);} +//void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);} +//void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);} +//void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);} +//void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);} +void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);} +void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);} +void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);} + +void GLES_Init(void) +{ + qglIsBufferARB = wrapglIsBuffer; + qglIsEnabled = wrapglIsEnabled; + qglIsFramebufferEXT = wrapglIsFramebuffer; +// qglIsQueryARB = wrapglIsQuery; + qglIsRenderbufferEXT = wrapglIsRenderbuffer; +// qglUnmapBufferARB = wrapglUnmapBuffer; + qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus; + qglGetError = wrapglGetError; + qglCreateProgram = wrapglCreateProgram; + qglCreateShader = wrapglCreateShader; +// qglGetHandleARB = wrapglGetHandle; + qglGetAttribLocation = wrapglGetAttribLocation; + qglGetUniformLocation = wrapglGetUniformLocation; +// qglMapBufferARB = wrapglMapBuffer; + qglGetString = wrapglGetString; +// qglActiveStencilFaceEXT = wrapglActiveStencilFace; + qglActiveTexture = wrapglActiveTexture; + qglAlphaFunc = wrapglAlphaFunc; + qglArrayElement = wrapglArrayElement; + qglAttachShader = wrapglAttachShader; + qglBegin = wrapglBegin; +// qglBeginQueryARB = wrapglBeginQuery; + qglBindAttribLocation = wrapglBindAttribLocation; + qglBindFragDataLocation = wrapglBindFragDataLocation; + qglBindBufferARB = wrapglBindBuffer; + qglBindFramebufferEXT = wrapglBindFramebuffer; + qglBindRenderbufferEXT = wrapglBindRenderbuffer; + qglBindTexture = wrapglBindTexture; + qglBlendEquationEXT = wrapglBlendEquation; + qglBlendFunc = wrapglBlendFunc; + qglBufferDataARB = wrapglBufferData; + qglBufferSubDataARB = wrapglBufferSubData; + qglClear = wrapglClear; + qglClearColor = wrapglClearColor; + qglClearDepth = wrapglClearDepth; + qglClearStencil = wrapglClearStencil; + qglClientActiveTexture = wrapglClientActiveTexture; + qglColor4f = wrapglColor4f; + qglColor4ub = wrapglColor4ub; + qglColorMask = wrapglColorMask; + qglColorPointer = wrapglColorPointer; + qglCompileShader = wrapglCompileShader; + qglCompressedTexImage2DARB = wrapglCompressedTexImage2D; + qglCompressedTexImage3DARB = wrapglCompressedTexImage3D; + qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D; + qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D; + qglCopyTexImage2D = wrapglCopyTexImage2D; + qglCopyTexSubImage2D = wrapglCopyTexSubImage2D; + qglCopyTexSubImage3D = wrapglCopyTexSubImage3D; + qglCullFace = wrapglCullFace; + qglDeleteBuffersARB = wrapglDeleteBuffers; + qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers; + qglDeleteProgram = wrapglDeleteProgram; + qglDeleteShader = wrapglDeleteShader; +// qglDeleteQueriesARB = wrapglDeleteQueries; + qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers; + qglDeleteTextures = wrapglDeleteTextures; + qglDepthFunc = wrapglDepthFunc; + qglDepthMask = wrapglDepthMask; + qglDepthRange = wrapglDepthRange; + qglDetachShader = wrapglDetachShader; + qglDisable = wrapglDisable; + qglDisableClientState = wrapglDisableClientState; + qglDisableVertexAttribArray = wrapglDisableVertexAttribArray; + qglDrawArrays = wrapglDrawArrays; +// qglDrawBuffer = wrapglDrawBuffer; +// qglDrawBuffersARB = wrapglDrawBuffers; + qglDrawElements = wrapglDrawElements; +// qglDrawRangeElements = wrapglDrawRangeElements; + qglEnable = wrapglEnable; + qglEnableClientState = wrapglEnableClientState; + qglEnableVertexAttribArray = wrapglEnableVertexAttribArray; + qglEnd = wrapglEnd; +// qglEndQueryARB = wrapglEndQuery; + qglFinish = wrapglFinish; + qglFlush = wrapglFlush; + qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer; + qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D; + qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D; + qglGenBuffersARB = wrapglGenBuffers; + qglGenFramebuffersEXT = wrapglGenFramebuffers; +// qglGenQueriesARB = wrapglGenQueries; + qglGenRenderbuffersEXT = wrapglGenRenderbuffers; + qglGenTextures = wrapglGenTextures; + qglGenerateMipmapEXT = wrapglGenerateMipmap; + qglGetActiveAttrib = wrapglGetActiveAttrib; + qglGetActiveUniform = wrapglGetActiveUniform; + qglGetAttachedShaders = wrapglGetAttachedShaders; + qglGetBooleanv = wrapglGetBooleanv; +// qglGetCompressedTexImageARB = wrapglGetCompressedTexImage; + qglGetDoublev = wrapglGetDoublev; + qglGetFloatv = wrapglGetFloatv; + qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv; + qglGetProgramInfoLog = wrapglGetProgramInfoLog; + qglGetShaderInfoLog = wrapglGetShaderInfoLog; + qglGetIntegerv = wrapglGetIntegerv; + qglGetShaderiv = wrapglGetShaderiv; + qglGetProgramiv = wrapglGetProgramiv; +// qglGetQueryObjectivARB = wrapglGetQueryObjectiv; +// qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv; +// qglGetQueryivARB = wrapglGetQueryiv; + qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv; + qglGetShaderSource = wrapglGetShaderSource; + qglGetTexImage = wrapglGetTexImage; + qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv; + qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv; + qglGetTexParameterfv = wrapglGetTexParameterfv; + qglGetTexParameteriv = wrapglGetTexParameteriv; + qglGetUniformfv = wrapglGetUniformfv; + qglGetUniformiv = wrapglGetUniformiv; + qglHint = wrapglHint; + qglLineWidth = wrapglLineWidth; + qglLinkProgram = wrapglLinkProgram; + qglLoadIdentity = wrapglLoadIdentity; + qglLoadMatrixf = wrapglLoadMatrixf; + qglMatrixMode = wrapglMatrixMode; + qglMultiTexCoord1f = wrapglMultiTexCoord1f; + qglMultiTexCoord2f = wrapglMultiTexCoord2f; + qglMultiTexCoord3f = wrapglMultiTexCoord3f; + qglMultiTexCoord4f = wrapglMultiTexCoord4f; + qglNormalPointer = wrapglNormalPointer; + qglPixelStorei = wrapglPixelStorei; + qglPointSize = wrapglPointSize; + qglPolygonMode = wrapglPolygonMode; + qglPolygonOffset = wrapglPolygonOffset; +// qglPolygonStipple = wrapglPolygonStipple; + qglReadBuffer = wrapglReadBuffer; + qglReadPixels = wrapglReadPixels; + qglRenderbufferStorageEXT = wrapglRenderbufferStorage; + qglScissor = wrapglScissor; + qglShaderSource = wrapglShaderSource; + qglStencilFunc = wrapglStencilFunc; + qglStencilFuncSeparate = wrapglStencilFuncSeparate; + qglStencilMask = wrapglStencilMask; + qglStencilOp = wrapglStencilOp; + qglStencilOpSeparate = wrapglStencilOpSeparate; + qglTexCoord1f = wrapglTexCoord1f; + qglTexCoord2f = wrapglTexCoord2f; + qglTexCoord3f = wrapglTexCoord3f; + qglTexCoord4f = wrapglTexCoord4f; + qglTexCoordPointer = wrapglTexCoordPointer; + qglTexEnvf = wrapglTexEnvf; + qglTexEnvfv = wrapglTexEnvfv; + qglTexEnvi = wrapglTexEnvi; + qglTexImage2D = wrapglTexImage2D; + qglTexImage3D = wrapglTexImage3D; + qglTexParameterf = wrapglTexParameterf; + qglTexParameterfv = wrapglTexParameterfv; + qglTexParameteri = wrapglTexParameteri; + qglTexSubImage2D = wrapglTexSubImage2D; + qglTexSubImage3D = wrapglTexSubImage3D; + qglUniform1f = wrapglUniform1f; + qglUniform1fv = wrapglUniform1fv; + qglUniform1i = wrapglUniform1i; + qglUniform1iv = wrapglUniform1iv; + qglUniform2f = wrapglUniform2f; + qglUniform2fv = wrapglUniform2fv; + qglUniform2i = wrapglUniform2i; + qglUniform2iv = wrapglUniform2iv; + qglUniform3f = wrapglUniform3f; + qglUniform3fv = wrapglUniform3fv; + qglUniform3i = wrapglUniform3i; + qglUniform3iv = wrapglUniform3iv; + qglUniform4f = wrapglUniform4f; + qglUniform4fv = wrapglUniform4fv; + qglUniform4i = wrapglUniform4i; + qglUniform4iv = wrapglUniform4iv; + qglUniformMatrix2fv = wrapglUniformMatrix2fv; + qglUniformMatrix3fv = wrapglUniformMatrix3fv; + qglUniformMatrix4fv = wrapglUniformMatrix4fv; + qglUseProgram = wrapglUseProgram; + qglValidateProgram = wrapglValidateProgram; + qglVertex2f = wrapglVertex2f; + qglVertex3f = wrapglVertex3f; + qglVertex4f = wrapglVertex4f; + qglVertexAttribPointer = wrapglVertexAttribPointer; + qglVertexPointer = wrapglVertexPointer; + qglViewport = wrapglViewport; + qglVertexAttrib1f = wrapglVertexAttrib1f; +// qglVertexAttrib1s = wrapglVertexAttrib1s; +// qglVertexAttrib1d = wrapglVertexAttrib1d; + qglVertexAttrib2f = wrapglVertexAttrib2f; +// qglVertexAttrib2s = wrapglVertexAttrib2s; +// qglVertexAttrib2d = wrapglVertexAttrib2d; + qglVertexAttrib3f = wrapglVertexAttrib3f; +// qglVertexAttrib3s = wrapglVertexAttrib3s; +// qglVertexAttrib3d = wrapglVertexAttrib3d; + qglVertexAttrib4f = wrapglVertexAttrib4f; +// qglVertexAttrib4s = wrapglVertexAttrib4s; +// qglVertexAttrib4d = wrapglVertexAttrib4d; +// qglVertexAttrib4Nub = wrapglVertexAttrib4Nub; + qglVertexAttrib1fv = wrapglVertexAttrib1fv; +// qglVertexAttrib1sv = wrapglVertexAttrib1sv; +// qglVertexAttrib1dv = wrapglVertexAttrib1dv; + qglVertexAttrib2fv = wrapglVertexAttrib2fv; +// qglVertexAttrib2sv = wrapglVertexAttrib2sv; +// qglVertexAttrib2dv = wrapglVertexAttrib2dv; + qglVertexAttrib3fv = wrapglVertexAttrib3fv; +// qglVertexAttrib3sv = wrapglVertexAttrib3sv; +// qglVertexAttrib3dv = wrapglVertexAttrib3dv; + qglVertexAttrib4fv = wrapglVertexAttrib4fv; +// qglVertexAttrib4sv = wrapglVertexAttrib4sv; +// qglVertexAttrib4dv = wrapglVertexAttrib4dv; +// qglVertexAttrib4iv = wrapglVertexAttrib4iv; +// qglVertexAttrib4bv = wrapglVertexAttrib4bv; +// qglVertexAttrib4ubv = wrapglVertexAttrib4ubv; +// qglVertexAttrib4usv = wrapglVertexAttrib4usv; +// qglVertexAttrib4uiv = wrapglVertexAttrib4uiv; +// qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv; +// qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv; +// qglVertexAttrib4Niv = wrapglVertexAttrib4Niv; +// qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv; +// qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv; +// qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv; +// qglGetVertexAttribdv = wrapglGetVertexAttribdv; + qglGetVertexAttribfv = wrapglGetVertexAttribfv; + qglGetVertexAttribiv = wrapglGetVertexAttribiv; + qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv; + + gl_renderer = (const char *)qglGetString(GL_RENDERER); + gl_vendor = (const char *)qglGetString(GL_VENDOR); + gl_version = (const char *)qglGetString(GL_VERSION); + gl_extensions = (const char *)qglGetString(GL_EXTENSIONS); + + if (!gl_extensions) + gl_extensions = ""; + if (!gl_platformextensions) + gl_platformextensions = ""; + + Con_Printf("GL_VENDOR: %s\n", gl_vendor); + Con_Printf("GL_RENDERER: %s\n", gl_renderer); + Con_Printf("GL_VERSION: %s\n", gl_version); + Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions); + Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); + + // LordHavoc: report supported extensions + Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions ); + + // GLES devices in general do not like GL_BGRA, so use GL_RGBA + vid.forcetextype = TEXTYPE_RGBA; + + vid.support.gl20shaders = true; + vid.support.amd_texture_texture4 = false; + vid.support.arb_depth_texture = false; + vid.support.arb_draw_buffers = false; + vid.support.arb_multitexture = false; + vid.support.arb_occlusion_query = false; + vid.support.arb_shadow = false; + vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL... + vid.support.arb_texture_cube_map = true; + vid.support.arb_texture_env_combine = false; + vid.support.arb_texture_gather = false; + vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL; + vid.support.arb_vertex_buffer_object = true; + vid.support.ati_separate_stencil = false; + vid.support.ext_blend_minmax = false; + vid.support.ext_blend_subtract = true; + vid.support.ext_draw_range_elements = true; + vid.support.ext_framebuffer_object = false;//true; + vid.support.ext_stencil_two_side = false; + vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd... + vid.support.ext_texture_compression_s3tc = false; + vid.support.ext_texture_edge_clamp = true; + vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it... + vid.support.ext_texture_srgb = false; + + qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d); + if (vid.support.ext_texture_filter_anisotropic) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); + if (vid.support.arb_texture_cube_map) + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap); + if (vid.support.ext_texture_3d) + qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); + Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap); + Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d); + + // verify that cubemap textures are really supported + if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256) + vid.support.arb_texture_cube_map = false; + + // verify that 3d textures are really supported + if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32) + { + vid.support.ext_texture_3d = false; + Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); + } + + vid.texunits = 4; + vid.teximageunits = 8; + vid.texarrayunits = 5; + vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); + vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS); + vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS); + Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : ""); + vid.renderpath = RENDERPATH_GLES2; + vid.useinterleavedarrays = false; + + // VorteX: set other info (maybe place them in VID_InitMode?) + extern cvar_t gl_info_vendor; + extern cvar_t gl_info_renderer; + extern cvar_t gl_info_version; + extern cvar_t gl_info_platform; + extern cvar_t gl_info_driver; + Cvar_SetQuick(&gl_info_vendor, gl_vendor); + Cvar_SetQuick(&gl_info_renderer, gl_renderer); + Cvar_SetQuick(&gl_info_version, gl_version); + Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); + Cvar_SetQuick(&gl_info_driver, gl_driver); +} +#endif + void *GL_GetProcAddress(const char *name) { void *p = NULL; @@ -433,10 +1766,15 @@ void *GL_GetProcAddress(const char *name) return p; } -static int Sys_EventFilter( SDL_Event *event ); static qboolean vid_sdl_initjoysticksystem = false; + void VID_Init (void) { +#ifndef __IPHONEOS__ +#ifdef MACOSX + Cvar_RegisterVariable(&apple_mouse_noaccel); +#endif +#endif Cvar_RegisterVariable(&joy_detected); Cvar_RegisterVariable(&joy_enable); Cvar_RegisterVariable(&joy_index); @@ -458,20 +1796,30 @@ void VID_Init (void) Cvar_RegisterVariable(&joy_sensitivitypitch); Cvar_RegisterVariable(&joy_sensitivityyaw); //Cvar_RegisterVariable(&joy_sensitivityroll); + Cvar_RegisterVariable(&joy_axiskeyevents); + Cvar_RegisterVariable(&joy_axiskeyevents_deadzone); +#ifdef __IPHONEOS__ + Cvar_SetValueQuick(&vid_touchscreen, 1); +#endif + +#ifdef SDL_R_RESTART + R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL); +#endif if (SDL_Init(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); - vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0; + vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0; if (vid_sdl_initjoysticksystem) Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; } +#if SETVIDEOMODE // set the icon (we dont use SDL here since it would be too much a PITA) #ifdef WIN32 #include "resource.h" #include -static void VID_SetCaption() +static void VID_SetCaption(void) { SDL_SysWMinfo info; HICON icon; @@ -498,7 +1846,10 @@ static void VID_SetCaption() #endif SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); } -static void VID_SetIcon() +static void VID_SetIcon_Pre(void) +{ +} +static void VID_SetIcon_Post(void) { } #else @@ -506,7 +1857,7 @@ static void VID_SetIcon() #include "darkplaces.xpm" #include "nexuiz.xpm" static SDL_Surface *icon = NULL; -static void VID_SetIcon() +static void VID_SetIcon_Pre(void) { /* * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at @@ -517,104 +1868,217 @@ static void VID_SetIcon() int thenone = -1; static SDL_Color palette[256]; unsigned short palenc[256]; // store color id by char + char *xpm; + char **idata, *data; + const SDL_version *version; - char **idata = ENGINE_ICON; - char *data = idata[0]; - - if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4) + version = SDL_Linked_Version(); + // only use non-XPM icon support in SDL v1.3 and higher + // SDL v1.2 does not support "smooth" transparency, and thus is better + // off the xpm way + if(version->major >= 2 || (version->major == 1 && version->minor >= 3)) { - // NOTE: Only 1-char colornames are supported - Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); - return; - } + data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); + if(data) + { + unsigned int red = 0x00FF0000; + unsigned int green = 0x0000FF00; + unsigned int blue = 0x000000FF; + unsigned int alpha = 0xFF000000; + width = image_width; + height = image_height; + + // reallocate with malloc, as this is in tempmempool (do not want) + xpm = data; + data = malloc(width * height * 4); + memcpy(data, xpm, width * height * 4); + Mem_Free(xpm); + xpm = NULL; + + icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha)); + + if(icon == NULL) { + Con_Printf( "Failed to create surface for the window Icon!\n" + "%s\n", SDL_GetError()); + free(data); + return; + } - if(isize != 1) - { - // NOTE: Only 1-char colornames are supported - Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); - return; + icon->pixels = data; + } } - for(i = 0; i < colors; ++i) + // we only get here if non-XPM icon was missing, or SDL version is not + // sufficient for transparent non-XPM icons + if(!icon) { - int r, g, b; - char idx; + xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL); + idata = NULL; + if(xpm) + idata = XPM_DecodeString(xpm); + if(!idata) + idata = ENGINE_ICON; + if(xpm) + Mem_Free(xpm); + + data = idata[0]; + + if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4) + { + // NOTE: Only 1-char colornames are supported + Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); + return; + } + + if(isize != 1) + { + // NOTE: Only 1-char colornames are supported + Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); + return; + } - if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) + for(i = 0; i < colors; ++i) { - char foo[2]; - if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 + unsigned int r, g, b; + char idx; + + if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) { - Con_Printf("This XPM's palette looks odd. Can't continue.\n"); - return; + char foo[2]; + if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 + { + Con_Printf("This XPM's palette looks odd. Can't continue.\n"); + return; + } + else + { + palette[i].r = 255; // color key + palette[i].g = 0; + palette[i].b = 255; + thenone = i; // weeeee + } } else { - palette[i].r = 255; // color key - palette[i].g = 0; - palette[i].b = 255; - thenone = i; // weeeee + palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key + palette[i].g = g; + palette[i].b = b; } + + palenc[(unsigned char) idx] = i; } - else + + // allocate the image data + data = (char*) malloc(width*height); + + for(j = 0; j < height; ++j) { - palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key - palette[i].g = g; - palette[i].b = b; + for(i = 0; i < width; ++i) + { + // casting to the safest possible datatypes ^^ + data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; + } } - palenc[(unsigned char) idx] = i; - } + if(icon != NULL) + { + // SDL_FreeSurface should free the data too + // but for completeness' sake... + if(icon->flags & SDL_PREALLOC) + { + free(icon->pixels); + icon->pixels = NULL; // safety + } + SDL_FreeSurface(icon); + } - // allocate the image data - data = (char*) malloc(width*height); + icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed + // 8 bit surfaces get an empty palette allocated according to the docs + // so it's a palette image for sure :) no endian check necessary for the mask - for(j = 0; j < height; ++j) - { - for(i = 0; i < width; ++i) - { - // casting to the safest possible datatypes ^^ - data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; + if(icon == NULL) { + Con_Printf( "Failed to create surface for the window Icon!\n" + "%s\n", SDL_GetError()); + free(data); + return; } + + icon->pixels = data; + SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); + SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); } - if(icon != NULL) + SDL_WM_SetIcon(icon, NULL); +} +static void VID_SetIcon_Post(void) +{ +#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3 +#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ + int j; + char *data; + const SDL_version *version; + + version = SDL_Linked_Version(); + // only use non-XPM icon support in SDL v1.3 and higher + // SDL v1.2 does not support "smooth" transparency, and thus is better + // off the xpm way + if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3))) { - // SDL_FreeSurface should free the data too - // but for completeness' sake... - if(icon->flags & SDL_PREALLOC) + // in this case, we did not set the good icon yet + SDL_SysWMinfo info; + SDL_VERSION(&info.version); + if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11) { - free(icon->pixels); - icon->pixels = NULL; // safety - } - SDL_FreeSurface(icon); - } + data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); + if(data) + { + // use _NET_WM_ICON too + static long netwm_icon[MAX_NETWM_ICON]; + int pos = 0; + int i = 1; - icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed - // 8 bit surfaces get an empty palette allocated according to the docs - // so it's a palette image for sure :) no endian check necessary for the mask + while(data) + { + if(pos + 2 * image_width * image_height < MAX_NETWM_ICON) + { + netwm_icon[pos++] = image_width; + netwm_icon[pos++] = image_height; + for(i = 0; i < image_height; ++i) + for(j = 0; j < image_width; ++j) + netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]); + } + else + { + Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i); + } + ++i; + Mem_Free(data); + data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL); + } - if(icon == NULL) { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); - return; + info.info.x11.lock_func(); + { + Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false); + XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos); + } + info.info.x11.unlock_func(); + } + } } - icon->pixels = data; - SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); - SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); - - SDL_WM_SetIcon(icon, NULL); +#endif +#endif } -static void VID_SetCaption() +static void VID_SetCaption(void) { SDL_WM_SetCaption( gamename, NULL ); } #endif +#endif -static void VID_OutputVersion() +static void VID_OutputVersion(void) { const SDL_version *version; version = SDL_Linked_Version(); @@ -624,29 +2088,39 @@ static void VID_OutputVersion() version->major, version->minor, version->patch ); } -int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples) +qboolean VID_InitModeGL(viddef_mode_t *mode) { int i; +#if SETVIDEOMODE static int notfirstvideomode = false; int flags = SDL_OPENGL; +#else + int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; +#endif const char *drivername; - win_half_width = *width>>1; - win_half_height = *height>>1; + win_half_width = mode->width>>1; + win_half_height = mode->height>>1; if(vid_resizable.integer) +#if SETVIDEOMODE flags |= SDL_RESIZABLE; +#else + windowflags |= SDL_WINDOW_RESIZABLE; +#endif VID_OutputVersion(); +#if SETVIDEOMODE /* - SDL Hack + SDL 1.2 Hack We cant switch from one OpenGL video mode to another. Thus we first switch to some stupid 2D mode and then back to OpenGL. */ if (notfirstvideomode) SDL_SetVideoMode( 0, 0, 0, 0 ); notfirstvideomode = true; +#endif // SDL usually knows best drivername = NULL; @@ -661,24 +2135,35 @@ int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshra return false; } +#ifdef __IPHONEOS__ + // mobile platforms are always fullscreen, we'll get the resolution after opening the window + mode->fullscreen = true; + // hide the menu with SDL_WINDOW_BORDERLESS + windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS; +#else if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL) { VID_Shutdown(); Con_Print("Required OpenGL function glGetString not found\n"); return false; } +#endif // Knghtbrd: should do platform-specific extension string function here vid_isfullscreen = false; - if (fullscreen) { + if (mode->fullscreen) { +#if SETVIDEOMODE flags |= SDL_FULLSCREEN; +#else + windowflags |= SDL_WINDOW_FULLSCREEN; +#endif vid_isfullscreen = true; } //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); - if (bpp >= 32) + if (mode->bitsperpixel >= 32) { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); @@ -694,44 +2179,211 @@ int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshra SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); } - if (stereobuffer) + if (mode->stereobuffer) SDL_GL_SetAttribute (SDL_GL_STEREO, 1); + if (mode->samples > 1) + { + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); + } +#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 if (vid_vsync.integer) SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); else SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); - if (samples > 1) - { - SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples); - } +#else +#ifdef __IPHONEOS__ + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); + SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1); + // FIXME: get proper resolution from OS somehow (iPad for instance...) + mode->width = 320; + mode->height = 480; +#endif +#endif - video_bpp = bpp; + video_bpp = mode->bitsperpixel; +#if SETVIDEOMODE video_flags = flags; - VID_SetIcon(); - screen = SDL_SetVideoMode(*width, *height, bpp, flags); - + VID_SetIcon_Pre(); + screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); + VID_SetIcon_Post(); if (screen == NULL) { - Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError()); + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); VID_Shutdown(); return false; } + mode->width = screen->w; + mode->height = screen->h; +#else + window_flags = windowflags; + window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags); + if (window == NULL) + { + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); + VID_Shutdown(); + return false; + } + SDL_GetWindowSize(window, &mode->width, &mode->height); + context = SDL_GL_CreateContext(window); + if (context == NULL) + { + Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError()); + VID_Shutdown(); + return false; + } +#endif + vid_softsurface = NULL; + vid.softpixels = NULL; + +#if SETVIDEOMODE // set window title VID_SetCaption(); - // set up an event filter to ask confirmation on close button in WIN32 - SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); +#endif // init keyboard SDL_EnableUNICODE( SDL_ENABLE ); // enable key repeat since everyone expects it SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2) + SDL_GL_SetSwapInterval(vid_vsync.integer != 0); + vid_usingvsync = (vid_vsync.integer != 0); +#endif + gl_platform = "SDL"; gl_platformextensions = ""; - gl_videosyncavailable = true; +#ifdef __IPHONEOS__ + GLES_Init(); +#else GL_Init(); +#endif + + vid_numjoysticks = SDL_NumJoysticks(); + vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS); + Cvar_SetValueQuick(&joy_detected, vid_numjoysticks); + Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks); + memset(vid_joysticks, 0, sizeof(vid_joysticks)); + for (i = 0;i < vid_numjoysticks;i++) + { + SDL_Joystick *joy; + joy = vid_joysticks[i] = SDL_JoystickOpen(i); + if (!joy) + { + Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError()); + continue; + } + Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy)); + } + + vid_hidden = false; + vid_activewindow = false; + vid_hasfocus = true; + vid_usingmouse = false; + vid_usinghidecursor = false; + +#if SETVIDEOMODE + SDL_WM_GrabInput(SDL_GRAB_OFF); +#endif + return true; +} + +extern cvar_t gl_info_extensions; +extern cvar_t gl_info_vendor; +extern cvar_t gl_info_renderer; +extern cvar_t gl_info_version; +extern cvar_t gl_info_platform; +extern cvar_t gl_info_driver; + +qboolean VID_InitModeSoft(viddef_mode_t *mode) +{ + int i; +#if SETVIDEOMODE + int flags = SDL_HWSURFACE; + if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT; +#else + int windowflags = SDL_WINDOW_SHOWN; +#endif + + win_half_width = mode->width>>1; + win_half_height = mode->height>>1; + + if(vid_resizable.integer) +#if SETVIDEOMODE + flags |= SDL_RESIZABLE; +#else + windowflags |= SDL_WINDOW_RESIZABLE; +#endif + + VID_OutputVersion(); + + vid_isfullscreen = false; + if (mode->fullscreen) { +#if SETVIDEOMODE + flags |= SDL_FULLSCREEN; +#else + windowflags |= SDL_WINDOW_FULLSCREEN; +#endif + vid_isfullscreen = true; + } + + video_bpp = mode->bitsperpixel; +#if SETVIDEOMODE + video_flags = flags; + VID_SetIcon_Pre(); + screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); + VID_SetIcon_Post(); + if (screen == NULL) + { + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); + VID_Shutdown(); + return false; + } + mode->width = screen->w; + mode->height = screen->h; +#else + window_flags = windowflags; + window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags); + if (window == NULL) + { + Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); + VID_Shutdown(); + return false; + } + SDL_GetWindowSize(window, &mode->width, &mode->height); +#endif + + // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish + vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000); + if (vid_softsurface == NULL) + { + Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError()); + VID_Shutdown(); + return false; + } + SDL_SetAlpha(vid_softsurface, 0, 255); + + vid.softpixels = (unsigned int *)vid_softsurface->pixels; + vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4); + if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0) + { + Con_Printf("Failed to initialize software rasterizer\n"); + VID_Shutdown(); + return false; + } + +#if SETVIDEOMODE + // set window title + VID_SetCaption(); +#endif + // init keyboard + SDL_EnableUNICODE( SDL_ENABLE ); + // enable key repeat since everyone expects it + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + + VID_Soft_SharedSetup(); vid_numjoysticks = SDL_NumJoysticks(); vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS); @@ -752,18 +2404,55 @@ int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshra vid_hidden = false; vid_activewindow = false; + vid_hasfocus = true; vid_usingmouse = false; vid_usinghidecursor = false; +#if SETVIDEOMODE SDL_WM_GrabInput(SDL_GRAB_OFF); +#endif return true; } +qboolean VID_InitMode(viddef_mode_t *mode) +{ + if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); +#ifdef SSE_POSSIBLE + if (vid_soft.integer) + return VID_InitModeSoft(mode); + else +#endif + return VID_InitModeGL(mode); +} + void VID_Shutdown (void) { VID_SetMouse(false, false, false); VID_RestoreSystemGamma(); +#if SETVIDEOMODE +#ifndef WIN32 + if (icon) + SDL_FreeSurface(icon); + icon = NULL; +#endif +#endif + + if (vid_softsurface) + SDL_FreeSurface(vid_softsurface); + vid_softsurface = NULL; + vid.softpixels = NULL; + if (vid.softdepthpixels) + free(vid.softdepthpixels); + vid.softdepthpixels = NULL; + +#if SETVIDEOMODE +#else + SDL_DestroyWindow(window); + window = NULL; +#endif + SDL_QuitSubSystem(SDL_INIT_VIDEO); gl_driver[0] = 0; @@ -784,27 +2473,94 @@ int VID_GetGamma (unsigned short *ramps, int rampsize) void VID_Finish (void) { +#if SETVIDEOMODE Uint8 appstate; //react on appstate changes appstate = SDL_GetAppState(); vid_hidden = !(appstate & SDL_APPACTIVE); - - if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) - vid_activewindow = false; - else - vid_activewindow = true; + vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS); +#endif + vid_activewindow = !vid_hidden && vid_hasfocus; VID_UpdateGamma(false, 256); - if (r_render.integer && !vid_hidden) + if (!vid_hidden) { - CHECKGLERROR - if (r_speeds.integer || gl_finish.integer) + switch(vid.renderpath) + { + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_GLES2: + CHECKGLERROR + if (r_speeds.integer == 2 || gl_finish.integer) + GL_Finish(); +#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#else +{ + qboolean vid_usevsync; + vid_usevsync = (vid_vsync.integer && !cls.timedemo); + if (vid_usingvsync != vid_usevsync) + { + if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) + Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); + else + Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); + } +} +#endif +#if SETVIDEOMODE + SDL_GL_SwapBuffers(); +#else + SDL_GL_SwapWindow(window); +#endif + break; + case RENDERPATH_SOFT: + DPSOFTRAST_Finish(); +#if SETVIDEOMODE +// if (!r_test.integer) { - qglFinish();CHECKGLERROR + SDL_BlitSurface(vid_softsurface, NULL, screen, NULL); + SDL_Flip(screen); } - SDL_GL_SwapBuffers(); +#else + { + SDL_Surface *screen = SDL_GetWindowSurface(window); + SDL_BlitSurface(vid_softsurface, NULL, screen, NULL); + SDL_UpdateWindowSurface(window); + } +#endif + break; + case RENDERPATH_D3D9: + case RENDERPATH_D3D10: + case RENDERPATH_D3D11: + if (r_speeds.integer == 2 || gl_finish.integer) + GL_Finish(); + break; + } + } +} + +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) +{ + size_t k; + SDL_Rect **vidmodes; + int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; + + k = 0; + for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes) + { + if(k >= maxcount) + break; + modes[k].width = (*vidmodes)->w; + modes[k].height = (*vidmodes)->h; + modes[k].bpp = bpp; + modes[k].refreshrate = 60; // no support for refresh rate in SDL + modes[k].pixelheight_num = 1; + modes[k].pixelheight_denom = 1; // SDL does not provide this + ++k; } + return k; }