X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_shared.c;h=43d5e698683f8de6a10ee6ae4c525669ea76ca10;hp=89663070651717ace451a83f70229f6ab7be8ef1;hb=383102ae6545d24a9940f7f580d3c240e4a54ddd;hpb=e596d336891db86a2fb84791f5db7de764e33c08 diff --git a/vid_shared.c b/vid_shared.c index 89663070..43d5e698 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -2,6 +2,15 @@ #include "quakedef.h" #include "cdaudio.h" +#ifdef SUPPORTD3D +#include +#ifdef _MSC_VER +#pragma comment(lib, "d3d9.lib") +#endif + +LPDIRECT3DDEVICE9 vid_d3d9dev; +#endif + // global video state viddef_t vid; @@ -16,65 +25,6 @@ qboolean in_client_mouse = true; float in_mouse_x, in_mouse_y; float in_windowmouse_x, in_windowmouse_y; -// value of GL_MAX_TEXTURE__SIZE -int gl_max_texture_size = 0; -int gl_max_3d_texture_size = 0; -int gl_max_cube_map_texture_size = 0; -int gl_max_rectangle_texture_size = 0; -// GL_ARB_multitexture -int gl_textureunits = 1; -// GL_ARB_texture_env_combine or GL_EXT_texture_env_combine -int gl_combine_extension = false; -// GL_EXT_compiled_vertex_array -int gl_supportslockarrays = false; -// 3D textures available -int gl_texture3d = false; -// GL_ARB_texture_cubemap -int gl_texturecubemap = false; -// GL_ARB_texture_rectangle -int gl_texturerectangle = false; -// GL_ARB_texture_non_power_of_two -int gl_support_arb_texture_non_power_of_two = false; -// GL_ARB_texture_env_dot3 -int gl_dot3arb = false; -// GL_ARB_depth_texture -int gl_depthtexture = false; -// GL_ARB_shadow -int gl_support_arb_shadow = false; -// GL_SGIS_texture_edge_clamp -int gl_support_clamptoedge = false; -// GL_EXT_texture_filter_anisotropic -int gl_support_anisotropy = false; -int gl_max_anisotropy = 1; -// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil -int gl_support_separatestencil = false; -// GL_EXT_stencil_two_side -int gl_support_stenciltwoside = false; -// GL_EXT_blend_minmax -int gl_support_ext_blend_minmax = false; -// GL_EXT_blend_subtract -int gl_support_ext_blend_subtract = false; -// GL_ARB_shader_objects -int gl_support_shader_objects = false; -// GL_ARB_shading_language_100 -int gl_support_shading_language_100 = false; -// GL_ARB_vertex_shader -int gl_support_vertex_shader = false; -// GL_ARB_fragment_shader -int gl_support_fragment_shader = false; -//GL_ARB_vertex_buffer_object -int gl_support_arb_vertex_buffer_object = false; -//GL_EXT_framebuffer_object -int gl_support_ext_framebuffer_object = false; -//GL_ARB_texture_compression -int gl_support_texture_compression = false; -//GL_ARB_occlusion_query -int gl_support_arb_occlusion_query = false; -//GL_AMD_texture_texture4 -int gl_support_amd_texture_texture4 = false; -//GL_ARB_texture_gather -int gl_support_arb_texture_gather = false; - // LordHavoc: if window is hidden, don't update screen qboolean vid_hidden = true; // LordHavoc: if window is not the active window, don't hog as much CPU time, @@ -113,9 +63,11 @@ cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in wi cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"}; cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"}; cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"}; -cvar_t gl_combine = {0, "gl_combine", "1", "enables faster rendering using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"}; +cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"}; +cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"}; cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; +cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"}; cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" }; @@ -161,10 +113,6 @@ void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloa void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); -// GL_EXT_compiled_vertex_array -void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // general GL functions void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); @@ -202,12 +150,14 @@ void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglArrayElement)(GLint i); +void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); @@ -215,26 +165,27 @@ void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (GLAPIENTRY *qglBegin)(GLenum mode); void (GLAPIENTRY *qglEnd)(void); void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -void (GLAPIENTRY *qglPushMatrix)(void); -void (GLAPIENTRY *qglPopMatrix)(void); +//void (GLAPIENTRY *qglPushMatrix)(void); +//void (GLAPIENTRY *qglPopMatrix)(void); void (GLAPIENTRY *qglLoadIdentity)(void); -void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -249,6 +200,11 @@ void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); @@ -256,8 +212,8 @@ void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +//GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); @@ -284,8 +240,8 @@ void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); -void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); -void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); +//void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); //[515]: added on 29.07.2005 void (GLAPIENTRY *qglLineWidth)(GLfloat width); @@ -297,92 +253,95 @@ void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); -void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); -GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); -void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); -GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); -void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); -GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); -void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); -void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); -void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); -void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); -void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); -void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); -void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); -void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); -void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); -void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); -void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); -void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); -void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); -void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); -void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); -void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); -void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); -void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); - -//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); -//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); -//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); -//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); -//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); -//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); -//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); -//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); -//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); -//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); -//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); -//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); -//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); -//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); -//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); -//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); -//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); -//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); -//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); -//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); -//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); -//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); -//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); -//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); -//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); -//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); -//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); -//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); -//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); -//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); -//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); -//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); -//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); -void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); -void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); -void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); -void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); -//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); -//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); -//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); -//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); +void (GLAPIENTRY *qglDeleteShader)(GLuint obj); +void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); +//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); +void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); +GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); +void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); +void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); +GLuint (GLAPIENTRY *qglCreateProgram)(void); +void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); +void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); +void (GLAPIENTRY *qglUseProgram)(GLuint programObj); +void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); +void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); +void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); +void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); +void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); +void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); +void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); +void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); + +void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); +void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); +void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); +void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); +void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); +void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); +void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); +void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); +void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); +void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); +void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); +void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); +void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); +void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); +void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); +void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); +void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); +void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); +void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); //GL_ARB_vertex_buffer_object void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); @@ -413,6 +372,8 @@ void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmen void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); +void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); @@ -434,7 +395,7 @@ void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *par #define sscanf sscanf_s #endif -int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent) +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent) { int failed = false; const dllfunction_t *func; @@ -474,7 +435,8 @@ int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, c if(ext == 0) // opengl version { - sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor); + if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2) + curr_version.major = curr_version.minor = 1; if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor)) { @@ -490,13 +452,10 @@ int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, c // functions are cleared before all the extensions are evaluated if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name))) { - if (!silent) - { - if (ext) - Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); - else - Con_DPrintf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); - } + if (ext && !silent) + Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); + if (!ext) + Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); failed = true; } } @@ -538,12 +497,14 @@ static dllfunction_t opengl110funcs[] = {"glDepthMask", (void **) &qglDepthMask}, {"glDepthRange", (void **) &qglDepthRange}, {"glDrawElements", (void **) &qglDrawElements}, + {"glDrawArrays", (void **) &qglDrawArrays}, {"glColorMask", (void **) &qglColorMask}, {"glVertexPointer", (void **) &qglVertexPointer}, {"glNormalPointer", (void **) &qglNormalPointer}, {"glColorPointer", (void **) &qglColorPointer}, {"glTexCoordPointer", (void **) &qglTexCoordPointer}, {"glArrayElement", (void **) &qglArrayElement}, + {"glColor4ub", (void **) &qglColor4ub}, {"glColor4f", (void **) &qglColor4f}, {"glTexCoord1f", (void **) &qglTexCoord1f}, {"glTexCoord2f", (void **) &qglTexCoord2f}, @@ -551,6 +512,7 @@ static dllfunction_t opengl110funcs[] = {"glTexCoord4f", (void **) &qglTexCoord4f}, {"glVertex2f", (void **) &qglVertex2f}, {"glVertex3f", (void **) &qglVertex3f}, + {"glVertex4f", (void **) &qglVertex4f}, {"glBegin", (void **) &qglBegin}, {"glEnd", (void **) &qglEnd}, //[515]: added on 29.07.2005 @@ -558,22 +520,22 @@ static dllfunction_t opengl110funcs[] = {"glPointSize", (void**) &qglPointSize}, // {"glMatrixMode", (void **) &qglMatrixMode}, - {"glOrtho", (void **) &qglOrtho}, - {"glFrustum", (void **) &qglFrustum}, +// {"glOrtho", (void **) &qglOrtho}, +// {"glFrustum", (void **) &qglFrustum}, {"glViewport", (void **) &qglViewport}, - {"glPushMatrix", (void **) &qglPushMatrix}, - {"glPopMatrix", (void **) &qglPopMatrix}, +// {"glPushMatrix", (void **) &qglPushMatrix}, +// {"glPopMatrix", (void **) &qglPopMatrix}, {"glLoadIdentity", (void **) &qglLoadIdentity}, - {"glLoadMatrixd", (void **) &qglLoadMatrixd}, +// {"glLoadMatrixd", (void **) &qglLoadMatrixd}, {"glLoadMatrixf", (void **) &qglLoadMatrixf}, - {"glMultMatrixd", (void **) &qglMultMatrixd}, - {"glMultMatrixf", (void **) &qglMultMatrixf}, - {"glRotated", (void **) &qglRotated}, - {"glRotatef", (void **) &qglRotatef}, - {"glScaled", (void **) &qglScaled}, - {"glScalef", (void **) &qglScalef}, - {"glTranslated", (void **) &qglTranslated}, - {"glTranslatef", (void **) &qglTranslatef}, +// {"glMultMatrixd", (void **) &qglMultMatrixd}, +// {"glMultMatrixf", (void **) &qglMultMatrixf}, +// {"glRotated", (void **) &qglRotated}, +// {"glRotatef", (void **) &qglRotatef}, +// {"glScaled", (void **) &qglScaled}, +// {"glScalef", (void **) &qglScalef}, +// {"glTranslated", (void **) &qglTranslated}, +// {"glTranslatef", (void **) &qglTranslatef}, {"glReadPixels", (void **) &qglReadPixels}, {"glStencilFunc", (void **) &qglStencilFunc}, {"glStencilMask", (void **) &qglStencilMask}, @@ -585,15 +547,20 @@ static dllfunction_t opengl110funcs[] = {"glTexParameterf", (void **) &qglTexParameterf}, {"glTexParameterfv", (void **) &qglTexParameterfv}, {"glTexParameteri", (void **) &qglTexParameteri}, + {"glGetTexImage", (void **) &qglGetTexImage}, + {"glGetTexParameterfv", (void **) &qglGetTexParameterfv}, + {"glGetTexParameteriv", (void **) &qglGetTexParameteriv}, + {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv}, + {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv}, {"glHint", (void **) &qglHint}, - {"glPixelStoref", (void **) &qglPixelStoref}, +// {"glPixelStoref", (void **) &qglPixelStoref}, {"glPixelStorei", (void **) &qglPixelStorei}, {"glGenTextures", (void **) &qglGenTextures}, {"glDeleteTextures", (void **) &qglDeleteTextures}, {"glBindTexture", (void **) &qglBindTexture}, // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures}, // {"glAreTexturesResident", (void **) &qglAreTexturesResident}, - {"glIsTexture", (void **) &qglIsTexture}, +// {"glIsTexture", (void **) &qglIsTexture}, // {"glTexImage1D", (void **) &qglTexImage1D}, {"glTexImage2D", (void **) &qglTexImage2D}, // {"glTexSubImage1D", (void **) &qglTexSubImage1D}, @@ -606,8 +573,8 @@ static dllfunction_t opengl110funcs[] = {"glPolygonOffset", (void **) &qglPolygonOffset}, {"glPolygonMode", (void **) &qglPolygonMode}, {"glPolygonStipple", (void **) &qglPolygonStipple}, - {"glClipPlane", (void **) &qglClipPlane}, - {"glGetClipPlane", (void **) &qglGetClipPlane}, +// {"glClipPlane", (void **) &qglClipPlane}, +// {"glGetClipPlane", (void **) &qglGetClipPlane}, {NULL, NULL} }; @@ -634,13 +601,6 @@ static dllfunction_t multitexturefuncs[] = {NULL, NULL} }; -static dllfunction_t compiledvertexarrayfuncs[] = -{ - {"glLockArraysEXT", (void **) &qglLockArraysEXT}, - {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT}, - {NULL, NULL} -}; - static dllfunction_t texture3dextfuncs[] = { {"glTexImage3DEXT", (void **) &qglTexImage3D}, @@ -675,98 +635,101 @@ static dllfunction_t blendequationfuncs[] = {NULL, NULL} }; -static dllfunction_t shaderobjectsfuncs[] = +static dllfunction_t gl20shaderfuncs[] = { - {"glDeleteObjectARB", (void **) &qglDeleteObjectARB}, - {"glGetHandleARB", (void **) &qglGetHandleARB}, - {"glDetachObjectARB", (void **) &qglDetachObjectARB}, - {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB}, - {"glShaderSourceARB", (void **) &qglShaderSourceARB}, - {"glCompileShaderARB", (void **) &qglCompileShaderARB}, - {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB}, - {"glAttachObjectARB", (void **) &qglAttachObjectARB}, - {"glLinkProgramARB", (void **) &qglLinkProgramARB}, - {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB}, - {"glValidateProgramARB", (void **) &qglValidateProgramARB}, - {"glUniform1fARB", (void **) &qglUniform1fARB}, - {"glUniform2fARB", (void **) &qglUniform2fARB}, - {"glUniform3fARB", (void **) &qglUniform3fARB}, - {"glUniform4fARB", (void **) &qglUniform4fARB}, - {"glUniform1iARB", (void **) &qglUniform1iARB}, - {"glUniform2iARB", (void **) &qglUniform2iARB}, - {"glUniform3iARB", (void **) &qglUniform3iARB}, - {"glUniform4iARB", (void **) &qglUniform4iARB}, - {"glUniform1fvARB", (void **) &qglUniform1fvARB}, - {"glUniform2fvARB", (void **) &qglUniform2fvARB}, - {"glUniform3fvARB", (void **) &qglUniform3fvARB}, - {"glUniform4fvARB", (void **) &qglUniform4fvARB}, - {"glUniform1ivARB", (void **) &qglUniform1ivARB}, - {"glUniform2ivARB", (void **) &qglUniform2ivARB}, - {"glUniform3ivARB", (void **) &qglUniform3ivARB}, - {"glUniform4ivARB", (void **) &qglUniform4ivARB}, - {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB}, - {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB}, - {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB}, - {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB}, - {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB}, - {"glGetInfoLogARB", (void **) &qglGetInfoLogARB}, - {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB}, - {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB}, - {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB}, - {"glGetUniformfvARB", (void **) &qglGetUniformfvARB}, - {"glGetUniformivARB", (void **) &qglGetUniformivARB}, - {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB}, + {"glDeleteShader", (void **) &qglDeleteShader}, + {"glDeleteProgram", (void **) &qglDeleteProgram}, +// {"glGetHandle", (void **) &qglGetHandle}, + {"glDetachShader", (void **) &qglDetachShader}, + {"glCreateShader", (void **) &qglCreateShader}, + {"glShaderSource", (void **) &qglShaderSource}, + {"glCompileShader", (void **) &qglCompileShader}, + {"glCreateProgram", (void **) &qglCreateProgram}, + {"glAttachShader", (void **) &qglAttachShader}, + {"glLinkProgram", (void **) &qglLinkProgram}, + {"glUseProgram", (void **) &qglUseProgram}, + {"glValidateProgram", (void **) &qglValidateProgram}, + {"glUniform1f", (void **) &qglUniform1f}, + {"glUniform2f", (void **) &qglUniform2f}, + {"glUniform3f", (void **) &qglUniform3f}, + {"glUniform4f", (void **) &qglUniform4f}, + {"glUniform1i", (void **) &qglUniform1i}, + {"glUniform2i", (void **) &qglUniform2i}, + {"glUniform3i", (void **) &qglUniform3i}, + {"glUniform4i", (void **) &qglUniform4i}, + {"glUniform1fv", (void **) &qglUniform1fv}, + {"glUniform2fv", (void **) &qglUniform2fv}, + {"glUniform3fv", (void **) &qglUniform3fv}, + {"glUniform4fv", (void **) &qglUniform4fv}, + {"glUniform1iv", (void **) &qglUniform1iv}, + {"glUniform2iv", (void **) &qglUniform2iv}, + {"glUniform3iv", (void **) &qglUniform3iv}, + {"glUniform4iv", (void **) &qglUniform4iv}, + {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv}, + {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv}, + {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv}, + {"glGetShaderiv", (void **) &qglGetShaderiv}, + {"glGetProgramiv", (void **) &qglGetProgramiv}, + {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog}, + {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog}, + {"glGetAttachedShaders", (void **) &qglGetAttachedShaders}, + {"glGetUniformLocation", (void **) &qglGetUniformLocation}, + {"glGetActiveUniform", (void **) &qglGetActiveUniform}, + {"glGetUniformfv", (void **) &qglGetUniformfv}, + {"glGetUniformiv", (void **) &qglGetUniformiv}, + {"glGetShaderSource", (void **) &qglGetShaderSource}, + {"glVertexAttrib1f", (void **) &qglVertexAttrib1f}, + {"glVertexAttrib1s", (void **) &qglVertexAttrib1s}, + {"glVertexAttrib1d", (void **) &qglVertexAttrib1d}, + {"glVertexAttrib2f", (void **) &qglVertexAttrib2f}, + {"glVertexAttrib2s", (void **) &qglVertexAttrib2s}, + {"glVertexAttrib2d", (void **) &qglVertexAttrib2d}, + {"glVertexAttrib3f", (void **) &qglVertexAttrib3f}, + {"glVertexAttrib3s", (void **) &qglVertexAttrib3s}, + {"glVertexAttrib3d", (void **) &qglVertexAttrib3d}, + {"glVertexAttrib4f", (void **) &qglVertexAttrib4f}, + {"glVertexAttrib4s", (void **) &qglVertexAttrib4s}, + {"glVertexAttrib4d", (void **) &qglVertexAttrib4d}, + {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub}, + {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv}, + {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv}, + {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv}, + {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv}, + {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv}, + {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv}, + {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv}, + {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv}, + {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv}, + {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv}, + {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv}, + {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv}, +// {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv}, +// {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv}, +// {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv}, +// {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv}, +// {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv}, +// {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv}, +// {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv}, +// {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv}, +// {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv}, +// {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv}, +// {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv}, + {"glVertexAttribPointer", (void **) &qglVertexAttribPointer}, + {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray}, + {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray}, + {"glBindAttribLocation", (void **) &qglBindAttribLocation}, + {"glGetActiveAttrib", (void **) &qglGetActiveAttrib}, + {"glGetAttribLocation", (void **) &qglGetAttribLocation}, + {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv}, + {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv}, + {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv}, + {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv}, {NULL, NULL} }; -static dllfunction_t vertexshaderfuncs[] = +static dllfunction_t glsl130funcs[] = { -// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB}, -// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB}, -// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB}, -// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB}, -// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB}, -// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB}, -// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB}, -// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB}, -// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB}, -// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB}, -// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB}, -// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB}, -// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB}, -// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB}, -// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB}, -// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB}, -// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB}, -// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB}, -// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB}, -// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB}, -// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB}, -// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB}, -// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB}, -// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB}, -// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB}, -// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB}, -// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB}, -// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB}, -// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB}, -// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB}, -// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB}, -// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB}, -// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB}, -// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB}, -// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB}, -// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB}, - {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB}, - {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB}, - {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB}, - {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB}, - {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB}, - {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB}, -// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB}, -// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB}, -// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB}, -// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB}, + {"glBindFragDataLocation", (void **) &qglBindFragDataLocation}, {NULL, NULL} }; @@ -830,147 +793,167 @@ static dllfunction_t occlusionqueryfuncs[] = {NULL, NULL} }; -void VID_CheckExtensions(void) +static dllfunction_t drawbuffersfuncs[] = +{ + {"glDrawBuffersARB", (void **) &qglDrawBuffersARB}, + {NULL, NULL} +}; + +void VID_ClearExtensions(void) { // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension Cvar_SetQuick(&gl_info_extensions, ""); - // reset all the gl extension variables here - // this should match the declarations - gl_max_texture_size = 0; - gl_max_3d_texture_size = 0; - gl_max_cube_map_texture_size = 0; - gl_textureunits = 1; - gl_combine_extension = false; - gl_supportslockarrays = false; - gl_texture3d = false; - gl_texturecubemap = false; - gl_texturerectangle = false; - gl_support_arb_texture_non_power_of_two = false; - gl_dot3arb = false; - gl_depthtexture = false; - gl_support_arb_shadow = false; - gl_support_clamptoedge = false; - gl_support_anisotropy = false; - gl_max_anisotropy = 1; - gl_support_separatestencil = false; - gl_support_stenciltwoside = false; - gl_support_ext_blend_minmax = false; - gl_support_ext_blend_subtract = false; - gl_support_shader_objects = false; - gl_support_shading_language_100 = false; - gl_support_vertex_shader = false; - gl_support_fragment_shader = false; - gl_support_arb_vertex_buffer_object = false; - gl_support_ext_framebuffer_object = false; - gl_support_texture_compression = false; - gl_support_arb_occlusion_query = false; - gl_support_amd_texture_texture4 = false; - gl_support_arb_texture_gather = false; + // clear the extension flags + memset(&vid.support, 0, sizeof(vid.support)); + vid.renderpath = RENDERPATH_GL11; + vid.useinterleavedarrays = false; + vid.forcevbo = false; + vid.maxtexturesize_2d = 0; + vid.maxtexturesize_3d = 0; + vid.maxtexturesize_cubemap = 0; + vid.texunits = 1; + vid.teximageunits = 1; + vid.texarrayunits = 1; + vid.max_anisotropy = 1; + vid.maxdrawbuffers = 1; + + // this is a complete list of all functions that are directly checked in the renderer + qglDrawRangeElements = NULL; + qglDrawBuffer = NULL; + qglPolygonStipple = NULL; + qglFlush = NULL; + qglActiveTexture = NULL; + qglGetCompressedTexImageARB = NULL; + qglFramebufferTexture2DEXT = NULL; + qglDrawBuffersARB = NULL; +} +void VID_CheckExtensions(void) +{ if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false)) Sys_Error("OpenGL 1.1.0 functions not found"); + vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", false); + + // this one is purely optional, needed for GLSL 1.3 support (#version 130), so we don't even check the return value of GL_CheckExtension + GL_CheckExtension("2.0", glsl130funcs, "-noglsl130", false); CHECKGLERROR - qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size); Con_DPrint("Checking OpenGL extensions...\n"); -// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) - if (!GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true)) - GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); - -// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) - if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false)) - { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); + vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false); + vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false); + vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false); + vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false); + vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false); + vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false); + vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); + vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false); + vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); + vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false); + vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); + vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); + vid.support.ati_separate_stencil = GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false); + vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); + vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); + vid.support.ext_draw_range_elements = GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); + vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false); + vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); + vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false); + vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false); + vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); + vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false); +// COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities) +// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) +// COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax +// COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) - gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); -// COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping) - if (gl_combine_extension) - gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false); - } - -// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) - if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false))) - { - qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size); - if (gl_max_3d_texture_size < 32) - { - gl_texture3d = false; - Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); - } - } // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) - if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false))) - qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size); -// COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping) - if ((gl_texturerectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false))) - qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &gl_max_rectangle_texture_size); // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping) - gl_depthtexture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false); -// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering) - gl_support_arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false); - -// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) - gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); -// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) - gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false); +// COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass) +// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) - gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); - -// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) - if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false))) - qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); - - gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); - gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); - +// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available +// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) +// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations) +// COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching) // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering) - if (!(gl_support_separatestencil = (GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true)))) - gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false); +// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering) // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering) - gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); - +// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) +// COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling) +// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) +// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling) +// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers) // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering) - gl_support_arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); -// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering) - gl_support_ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false); + if (vid.support.arb_draw_buffers) + qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers); + + // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use + // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does) + if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders) + { + int val = 0; + qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR + if (val < 1) + vid.support.arb_texture_non_power_of_two = false; + } // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; -// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader) -// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader) -// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects) -// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities) - if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false))) - if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false))) - if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false))) - gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false); - CHECKGLERROR -#ifndef __APPLE__ - // LordHavoc: this is blocked on Mac OS X because the drivers claim support but often can't accelerate it or crash when used. -// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers) - + qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d); + if (vid.support.ext_texture_filter_anisotropic) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); + if (vid.support.arb_texture_cube_map) + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap); + if (vid.support.ext_texture_3d) + qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); + + // verify that 3d textures are really supported + if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32) { - // blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes) - int val = 0; - if(gl_support_vertex_shader) - qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val); - gl_support_arb_texture_non_power_of_two = val > 0 && GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); + vid.support.ext_texture_3d = false; + Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); } -#endif - -// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations) - gl_support_arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false); -// COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling) - gl_support_amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false); -// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling) - gl_support_arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false); + vid.texunits = vid.teximageunits = vid.texarrayunits = 1; + if (vid.support.arb_multitexture) + qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + if (vid_gl20.integer && vid.support.gl20shaders) + { + qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR + qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR + vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS); + vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS); + vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS); + Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : ""); + vid.renderpath = RENDERPATH_GL20; + vid.useinterleavedarrays = false; + } + else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer) + { + qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); + vid.teximageunits = vid.texunits; + vid.texarrayunits = vid.texunits; + Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits); + vid.renderpath = RENDERPATH_GL13; + vid.useinterleavedarrays = false; + } + else + { + vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); + vid.teximageunits = vid.texunits; + vid.texarrayunits = vid.texunits; + Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits); + vid.renderpath = RENDERPATH_GL11; + vid.useinterleavedarrays = false; + } // VorteX: set other info (maybe place them in VID_InitMode?) Cvar_SetQuick(&gl_info_vendor, gl_vendor); @@ -1058,8 +1041,21 @@ void VID_UpdateGamma(qboolean force, int rampsize) return; wantgamma = v_hwgamma.integer; - if(r_glsl.integer && v_glslgamma.integer) - wantgamma = 0; + switch(vid.renderpath) + { + case RENDERPATH_GL20: + case RENDERPATH_D3D9: + case RENDERPATH_D3D10: + case RENDERPATH_D3D11: + case RENDERPATH_SOFT: + case RENDERPATH_GLES2: + if (v_glslgamma.integer) + wantgamma = 0; + break; + case RENDERPATH_GL13: + case RENDERPATH_GL11: + break; + } if(!vid_activewindow) wantgamma = 0; #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); @@ -1226,11 +1222,13 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_vsync); Cvar_RegisterVariable(&vid_mouse); Cvar_RegisterVariable(&vid_grabkeyboard); + Cvar_RegisterVariable(&vid_touchscreen); Cvar_RegisterVariable(&vid_stick_mouse); Cvar_RegisterVariable(&vid_resizable); Cvar_RegisterVariable(&vid_minwidth); Cvar_RegisterVariable(&vid_minheight); - Cvar_RegisterVariable(&gl_combine); + Cvar_RegisterVariable(&vid_gl13); + Cvar_RegisterVariable(&vid_gl20); Cvar_RegisterVariable(&gl_finish); Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)"); Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)"); @@ -1240,15 +1238,16 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, { viddef_mode_t mode; memset(&mode, 0, sizeof(mode)); - mode.fullscreen = fullscreen; + mode.fullscreen = fullscreen != 0; mode.width = width; mode.height = height; mode.bitsperpixel = bpp; mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0; - mode.userefreshrate = vid_userefreshrate.integer; - mode.stereobuffer = stereobuffer; + mode.userefreshrate = vid_userefreshrate.integer != 0; + mode.stereobuffer = stereobuffer != 0; mode.samples = samples; cl_ignoremousemoves = 2; + VID_ClearExtensions(); if (VID_InitMode(&mode)) { // accept the (possibly modified) mode @@ -1292,6 +1291,7 @@ static void VID_CloseSystems(void) } qboolean vid_commandlinecheck = true; +extern qboolean vid_opened; void VID_Restart_f(void) { @@ -1299,6 +1299,12 @@ void VID_Restart_f(void) if (vid_commandlinecheck) return; + if (!vid_opened) + { + SCR_BeginLoadingPlaque(); + return; + } + Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n", vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va("x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(" (%ix AA)", vid.mode.samples) : "", vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : ""); @@ -1324,7 +1330,7 @@ const char *vidfallbacks[][2] = {NULL, NULL} }; -// this is only called once by Host_StartVideo +// this is only called once by Host_StartVideo and again on each FS_GameDir_f void VID_Start(void) { int i, width, height, success; @@ -1374,6 +1380,12 @@ void VID_Start(void) VID_OpenSystems(); } +void VID_Stop(void) +{ + VID_CloseSystems(); + VID_Shutdown(); +} + int VID_SortModes_Compare(const void *a_, const void *b_) { vid_mode_t *a = (vid_mode_t *) a_;