X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_shared.c;h=4a41ee01ac9db56bca750d546747f95df32a5b2f;hp=561e0d8d274ad24e669ad16f8f9fd7184f7609cb;hb=999861c9fb72185564a30c026a4f03c16fe61556;hpb=716cb9f1cb2554b0b9d4bbf4cd4e6f4d90faa7e1 diff --git a/vid_shared.c b/vid_shared.c index 561e0d8d..4a41ee01 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,5 +1,6 @@ #include "quakedef.h" +#include "cdaudio.h" // global video state viddef_t vid; @@ -8,33 +9,91 @@ viddef_t vid; qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. -// LordHavoc: GL_ARB_multitexture support -int gl_textureunits = 0; -// LordHavoc: GL_ARB_texture_env_combine or GL_EXT_texture_env_combine support +// AK FIXME -> input_dest +qboolean in_client_mouse = true; + +// AK where should it be placed ? +float in_mouse_x, in_mouse_y; + +// value of GL_MAX_TEXTURE__SIZE +int gl_max_texture_size = 0; +int gl_max_3d_texture_size = 0; +int gl_max_cube_map_texture_size = 0; +// GL_ARB_multitexture +int gl_textureunits = 1; +// GL_ARB_texture_env_combine or GL_EXT_texture_env_combine int gl_combine_extension = false; -// LordHavoc: GL_EXT_compiled_vertex_array support +// GL_EXT_compiled_vertex_array int gl_supportslockarrays = false; -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control +// GLX_SGI_swap_control or WGL_EXT_swap_control int gl_videosyncavailable = false; +// stencil available +int gl_stencil = false; +// 3D textures available +int gl_texture3d = false; +// GL_ARB_texture_cubemap +int gl_texturecubemap = false; +// GL_ARB_texture_env_dot3 +int gl_dot3arb = false; +// GL_SGIS_texture_edge_clamp +int gl_support_clamptoedge = false; +// GL_EXT_texture_filter_anisotropic +int gl_support_anisotropy = false; +int gl_max_anisotropy = 1; +// GL_EXT_stencil_two_side +int gl_support_stenciltwoside = false; +// GL_ARB_shader_objects +int gl_support_shader_objects = false; +// GL_ARB_shading_language_100 +int gl_support_shading_language_100 = false; +// GL_ARB_vertex_shader +int gl_support_vertex_shader = false; +// GL_ARB_fragment_shader +int gl_support_fragment_shader = false; // LordHavoc: if window is hidden, don't update screen -int vid_hidden = false; +qboolean vid_hidden = true; // LordHavoc: if window is not the active window, don't hog as much CPU time, // let go of the mouse, turn off sound, and restore system gamma ramps... -int vid_activewindow = true; - -cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"}; -cvar_t vid_width = {0, "vid_width", "800"}; -cvar_t vid_height = {0, "vid_height", "600"}; -cvar_t vid_bitsperpixel = {0, "vid_bitsperpixel", "32"}; - -cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"}; -cvar_t gl_combine = {0, "gl_combine", "1"}; - -cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; -cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; - -cvar_t m_filter = {CVAR_SAVE, "m_filter","0"}; +qboolean vid_activewindow = true; + +// we don't know until we try it! +cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"}; +// whether hardware gamma ramps are currently in effect +qboolean vid_usinghwgamma = false; + +int vid_gammarampsize = 0; +unsigned short *vid_gammaramps = NULL; +unsigned short *vid_systemgammaramps = NULL; + +cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"}; +cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"}; +cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"}; +cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"}; +cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"}; + +cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"}; +cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"}; +cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"}; +cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"}; +cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"}; +cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each frame render (can help with strange input or video lag problems on some machines)"}; + +cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"}; +cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"}; +cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"}; +cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"}; +cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"}; +cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"}; +cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"}; +cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"}; +cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"}; +cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"}; +cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"}; +cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"}; +cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"}; +cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"}; +cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"}; // brand of graphics chip const char *gl_vendor; @@ -53,7 +112,10 @@ const char *gl_platformextensions; char gl_driver[256]; // GL_ARB_multitexture +void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); +void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); @@ -61,14 +123,13 @@ void (GLAPIENTRY *qglClientActiveTexture) (GLenum); void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // general GL functions void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (GLAPIENTRY *qglClear)(GLbitfield mask); -//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); void (GLAPIENTRY *qglCullFace)(GLenum mode); @@ -76,7 +137,7 @@ void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); void (GLAPIENTRY *qglReadBuffer)(GLenum mode); void (GLAPIENTRY *qglEnable)(GLenum cap); void (GLAPIENTRY *qglDisable)(GLenum cap); -//GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); +GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); void (GLAPIENTRY *qglEnableClientState)(GLenum cap); void (GLAPIENTRY *qglDisableClientState)(GLenum cap); @@ -95,17 +156,21 @@ void (GLAPIENTRY *qglClearDepth)(GLclampd depth); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglArrayElement)(GLint i); -void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglBegin)(GLenum mode); @@ -115,57 +180,172 @@ void (GLAPIENTRY *qglMatrixMode)(GLenum mode); void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -//void (GLAPIENTRY *qglPushMatrix)(void); -//void (GLAPIENTRY *qglPopMatrix)(void); +void (GLAPIENTRY *qglPushMatrix)(void); +void (GLAPIENTRY *qglPopMatrix)(void); void (GLAPIENTRY *qglLoadIdentity)(void); void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -//void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); -//void (GLAPIENTRY *qglStencilMask)(GLuint mask); -//void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); -//void (GLAPIENTRY *qglClearStencil)(GLint s); +void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +void (GLAPIENTRY *qglStencilMask)(GLuint mask); +void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +void (GLAPIENTRY *qglClearStencil)(GLint s); -//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); - -//void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); -void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); -void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); +void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); +void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *); -int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, const char *disableparm, int silent) +void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + +void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); + +//[515]: added on 29.07.2005 +void (GLAPIENTRY *qglLineWidth)(GLfloat width); +void (GLAPIENTRY *qglPointSize)(GLfloat size); + +void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); + +void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); +GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); +void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); +void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); +GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); +void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); +void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); +void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); +void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); +void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); +void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); + +//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); +//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); +//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); +//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); +//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); +//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); +//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); +//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); + +int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent) { int failed = false; - const gl_extensionfunctionlist_t *func; + const dllfunction_t *func; Con_Printf("checking for %s... ", name); for (func = funcs;func && func->name;func++) *func->funcvariable = NULL; - if (disableparm && COM_CheckParm(disableparm)) + if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe"))) { - Con_Printf("disabled by commandline\n"); + Con_Print("disabled by commandline\n"); return false; } @@ -177,35 +357,35 @@ int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name))) { if (!silent) - Con_Printf("missing function \"%s\" - broken driver!\n", func->name); + Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name); failed = true; } } // delay the return so it prints all missing functions if (failed) return false; - Con_Printf("enabled\n"); + Con_Print("enabled\n"); return true; } else { - Con_Printf("not detected\n"); + Con_Print("not detected\n"); return false; } } -static gl_extensionfunctionlist_t opengl110funcs[] = +static dllfunction_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, {"glClear", (void **) &qglClear}, -// {"glAlphaFunc", (void **) &qglAlphaFunc}, + {"glAlphaFunc", (void **) &qglAlphaFunc}, {"glBlendFunc", (void **) &qglBlendFunc}, {"glCullFace", (void **) &qglCullFace}, {"glDrawBuffer", (void **) &qglDrawBuffer}, {"glReadBuffer", (void **) &qglReadBuffer}, {"glEnable", (void **) &qglEnable}, {"glDisable", (void **) &qglDisable}, -// {"glIsEnabled", (void **) &qglIsEnabled}, + {"glIsEnabled", (void **) &qglIsEnabled}, {"glEnableClientState", (void **) &qglEnableClientState}, {"glDisableClientState", (void **) &qglDisableClientState}, {"glGetBooleanv", (void **) &qglGetBooleanv}, @@ -221,125 +401,306 @@ static gl_extensionfunctionlist_t opengl110funcs[] = {"glDepthMask", (void **) &qglDepthMask}, {"glDepthRange", (void **) &qglDepthRange}, {"glDrawElements", (void **) &qglDrawElements}, + {"glColorMask", (void **) &qglColorMask}, {"glVertexPointer", (void **) &qglVertexPointer}, -// {"glNormalPointer", (void **) &qglNormalPointer}, + {"glNormalPointer", (void **) &qglNormalPointer}, {"glColorPointer", (void **) &qglColorPointer}, {"glTexCoordPointer", (void **) &qglTexCoordPointer}, {"glArrayElement", (void **) &qglArrayElement}, - {"glColor4ub", (void **) &qglColor4ub}, + {"glColor4f", (void **) &qglColor4f}, + {"glTexCoord1f", (void **) &qglTexCoord1f}, {"glTexCoord2f", (void **) &qglTexCoord2f}, + {"glTexCoord3f", (void **) &qglTexCoord3f}, + {"glTexCoord4f", (void **) &qglTexCoord4f}, {"glVertex2f", (void **) &qglVertex2f}, {"glVertex3f", (void **) &qglVertex3f}, {"glBegin", (void **) &qglBegin}, {"glEnd", (void **) &qglEnd}, +//[515]: added on 29.07.2005 + {"glLineWidth", (void**) &qglLineWidth}, + {"glPointSize", (void**) &qglPointSize}, +// {"glMatrixMode", (void **) &qglMatrixMode}, {"glOrtho", (void **) &qglOrtho}, {"glFrustum", (void **) &qglFrustum}, {"glViewport", (void **) &qglViewport}, -// {"glPushMatrix", (void **) &qglPushMatrix}, -// {"glPopMatrix", (void **) &qglPopMatrix}, + {"glPushMatrix", (void **) &qglPushMatrix}, + {"glPopMatrix", (void **) &qglPopMatrix}, {"glLoadIdentity", (void **) &qglLoadIdentity}, {"glLoadMatrixd", (void **) &qglLoadMatrixd}, {"glLoadMatrixf", (void **) &qglLoadMatrixf}, -// {"glMultMatrixd", (void **) &qglMultMatrixd}, -// {"glMultMatrixf", (void **) &qglMultMatrixf}, -// {"glRotated", (void **) &qglRotated}, + {"glMultMatrixd", (void **) &qglMultMatrixd}, + {"glMultMatrixf", (void **) &qglMultMatrixf}, + {"glRotated", (void **) &qglRotated}, {"glRotatef", (void **) &qglRotatef}, -// {"glScaled", (void **) &qglScaled}, -// {"glScalef", (void **) &qglScalef}, -// {"glTranslated", (void **) &qglTranslated}, + {"glScaled", (void **) &qglScaled}, + {"glScalef", (void **) &qglScalef}, + {"glTranslated", (void **) &qglTranslated}, {"glTranslatef", (void **) &qglTranslatef}, {"glReadPixels", (void **) &qglReadPixels}, -// {"glStencilFunc", (void **) &qglStencilFunc}, -// {"glStencilMask", (void **) &qglStencilMask}, -// {"glStencilOp", (void **) &qglStencilOp}, -// {"glClearStencil", (void **) &qglClearStencil}, -// {"glTexEnvf", (void **) &qglTexEnvf}, + {"glStencilFunc", (void **) &qglStencilFunc}, + {"glStencilMask", (void **) &qglStencilMask}, + {"glStencilOp", (void **) &qglStencilOp}, + {"glClearStencil", (void **) &qglClearStencil}, + {"glTexEnvf", (void **) &qglTexEnvf}, + {"glTexEnvfv", (void **) &qglTexEnvfv}, {"glTexEnvi", (void **) &qglTexEnvi}, -// {"glTexParameterf", (void **) &qglTexParameterf}, + {"glTexParameterf", (void **) &qglTexParameterf}, + {"glTexParameterfv", (void **) &qglTexParameterfv}, {"glTexParameteri", (void **) &qglTexParameteri}, + {"glPixelStoref", (void **) &qglPixelStoref}, + {"glPixelStorei", (void **) &qglPixelStorei}, + {"glGenTextures", (void **) &qglGenTextures}, + {"glDeleteTextures", (void **) &qglDeleteTextures}, {"glBindTexture", (void **) &qglBindTexture}, +// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures}, +// {"glAreTexturesResident", (void **) &qglAreTexturesResident}, + {"glIsTexture", (void **) &qglIsTexture}, + {"glTexImage1D", (void **) &qglTexImage1D}, {"glTexImage2D", (void **) &qglTexImage2D}, + {"glTexSubImage1D", (void **) &qglTexSubImage1D}, {"glTexSubImage2D", (void **) &qglTexSubImage2D}, - {"glDeleteTextures", (void **) &qglDeleteTextures}, - {"glPixelStoref", (void **) &qglPixelStoref}, - {"glPixelStorei", (void **) &qglPixelStorei}, + {"glCopyTexImage1D", (void **) &qglCopyTexImage1D}, + {"glCopyTexImage2D", (void **) &qglCopyTexImage2D}, + {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D}, + {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D}, + {"glScissor", (void **) &qglScissor}, + {"glPolygonOffset", (void **) &qglPolygonOffset}, + {"glPolygonMode", (void **) &qglPolygonMode}, {NULL, NULL} }; -static gl_extensionfunctionlist_t drawrangeelementsfuncs[] = +static dllfunction_t drawrangeelementsfuncs[] = { {"glDrawRangeElements", (void **) &qglDrawRangeElements}, {NULL, NULL} }; -static gl_extensionfunctionlist_t drawrangeelementsextfuncs[] = +static dllfunction_t drawrangeelementsextfuncs[] = { {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT}, {NULL, NULL} }; -static gl_extensionfunctionlist_t multitexturefuncs[] = +static dllfunction_t multitexturefuncs[] = { + {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f}, {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, + {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f}, + {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f}, {"glActiveTextureARB", (void **) &qglActiveTexture}, {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, {NULL, NULL} }; -static gl_extensionfunctionlist_t compiledvertexarrayfuncs[] = +static dllfunction_t compiledvertexarrayfuncs[] = { {"glLockArraysEXT", (void **) &qglLockArraysEXT}, {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT}, {NULL, NULL} }; +static dllfunction_t texture3dextfuncs[] = +{ + {"glTexImage3DEXT", (void **) &qglTexImage3D}, + {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D}, + {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D}, + {NULL, NULL} +}; + +static dllfunction_t stenciltwosidefuncs[] = +{ + {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT}, + {NULL, NULL} +}; + +static dllfunction_t shaderobjectsfuncs[] = +{ + {"glDeleteObjectARB", (void **) &qglDeleteObjectARB}, + {"glGetHandleARB", (void **) &qglGetHandleARB}, + {"glDetachObjectARB", (void **) &qglDetachObjectARB}, + {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB}, + {"glShaderSourceARB", (void **) &qglShaderSourceARB}, + {"glCompileShaderARB", (void **) &qglCompileShaderARB}, + {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB}, + {"glAttachObjectARB", (void **) &qglAttachObjectARB}, + {"glLinkProgramARB", (void **) &qglLinkProgramARB}, + {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB}, + {"glValidateProgramARB", (void **) &qglValidateProgramARB}, + {"glUniform1fARB", (void **) &qglUniform1fARB}, + {"glUniform2fARB", (void **) &qglUniform2fARB}, + {"glUniform3fARB", (void **) &qglUniform3fARB}, + {"glUniform4fARB", (void **) &qglUniform4fARB}, + {"glUniform1iARB", (void **) &qglUniform1iARB}, + {"glUniform2iARB", (void **) &qglUniform2iARB}, + {"glUniform3iARB", (void **) &qglUniform3iARB}, + {"glUniform4iARB", (void **) &qglUniform4iARB}, + {"glUniform1fvARB", (void **) &qglUniform1fvARB}, + {"glUniform2fvARB", (void **) &qglUniform2fvARB}, + {"glUniform3fvARB", (void **) &qglUniform3fvARB}, + {"glUniform4fvARB", (void **) &qglUniform4fvARB}, + {"glUniform1ivARB", (void **) &qglUniform1ivARB}, + {"glUniform2ivARB", (void **) &qglUniform2ivARB}, + {"glUniform3ivARB", (void **) &qglUniform3ivARB}, + {"glUniform4ivARB", (void **) &qglUniform4ivARB}, + {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB}, + {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB}, + {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB}, + {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB}, + {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB}, + {"glGetInfoLogARB", (void **) &qglGetInfoLogARB}, + {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB}, + {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB}, + {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB}, + {"glGetUniformfvARB", (void **) &qglGetUniformfvARB}, + {"glGetUniformivARB", (void **) &qglGetUniformivARB}, + {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB}, + {NULL, NULL} +}; + +static dllfunction_t vertexshaderfuncs[] = +{ +// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB}, +// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB}, +// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB}, +// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB}, +// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB}, +// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB}, +// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB}, +// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB}, +// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB}, +// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB}, +// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB}, +// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB}, +// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB}, +// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB}, +// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB}, +// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB}, +// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB}, +// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB}, +// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB}, +// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB}, +// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB}, +// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB}, +// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB}, +// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB}, + {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB}, + {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB}, + {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB}, + {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB}, + {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB}, + {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB}, +// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB}, +// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB}, +// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB}, +// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB}, + {NULL, NULL} +}; + + void VID_CheckExtensions(void) { + gl_stencil = vid_bitsperpixel.integer == 32; + + // reset all the gl extension variables here + // this should match the declarations + gl_max_texture_size = 0; + gl_max_3d_texture_size = 0; + gl_max_cube_map_texture_size = 0; + gl_textureunits = 1; gl_combine_extension = false; gl_supportslockarrays = false; - gl_textureunits = 1; + gl_texture3d = false; + gl_texturecubemap = false; + gl_dot3arb = false; + gl_support_clamptoedge = false; + gl_support_anisotropy = false; + gl_max_anisotropy = 1; + gl_support_stenciltwoside = false; + gl_support_shader_objects = false; + gl_support_shading_language_100 = false; + gl_support_vertex_shader = false; + gl_support_fragment_shader = false; if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false)) - Sys_Error("OpenGL 1.1.0 functions not found\n"); + Sys_Error("OpenGL 1.1.0 functions not found"); - Con_Printf ("GL_VENDOR: %s\n", gl_vendor); - Con_Printf ("GL_RENDERER: %s\n", gl_renderer); - Con_Printf ("GL_VERSION: %s\n", gl_version); - Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); - Con_Printf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); + Con_Printf("GL_VENDOR: %s\n", gl_vendor); + Con_Printf("GL_RENDERER: %s\n", gl_renderer); + Con_Printf("GL_VERSION: %s\n", gl_version); + Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions); + Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); - Con_Printf("Checking OpenGL extensions...\n"); + CHECKGLERROR + qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size); + Con_Print("Checking OpenGL extensions...\n"); + +// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true)) GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); +// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false)) { qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); - if (gl_textureunits > 1) - gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); - else +// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) + gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); +// COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping) + if (gl_combine_extension) + gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false); + } + +// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) + if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false))) + { + qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size); + if (gl_max_3d_texture_size < 32) { - Con_Printf("GL_ARB_multitexture with less than 2 units? - BROKEN DRIVER!\n"); - gl_textureunits = 1; // for sanity sake, make sure it's not 0 + gl_texture3d = false; + Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); } } - +// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) + if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false))) + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size); +// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false); +// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) + gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); + +// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) + if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false))) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); + +// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering) + gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; -} -double VID_CompareMode(int width1, int height1, int bpp1, int width2, int height2, int bpp2) -{ - double dw, dh, db; - dw = ((width2 - width1) / 2048) * 16; - dh = ((height2 - height1) / 1536) * 4; - db = (bpp2 - bpp1) / 32; - return dw * dw + dh * dh + db * db; +// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects) +// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities) + if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false))) + if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false))) + if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false))) + gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false); + CHECKGLERROR } void Force_CenterView_f (void) @@ -347,98 +708,300 @@ void Force_CenterView_f (void) cl.viewangles[PITCH] = 0; } -void IN_PreMove(void) +static int gamma_forcenextframe = false; +static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3]; +static int cachecolorenable, cachehwgamma; +#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); +void VID_UpdateGamma(qboolean force, int rampsize) { -} + cvar_t *c; + float f; + + // LordHavoc: don't mess with gamma tables if running dedicated + if (cls.state == ca_dedicated) + return; + + if (!force + && !gamma_forcenextframe + && !v_psycho.integer + && cachehwgamma == (vid_activewindow && v_hwgamma.integer) + && v_gamma.value == cachegamma + && v_contrast.value == cachecontrast + && v_brightness.value == cachebrightness + && cachecolorenable == v_color_enable.integer + && cacheblack[0] == v_color_black_r.value + && cacheblack[1] == v_color_black_g.value + && cacheblack[2] == v_color_black_b.value + && cachegrey[0] == v_color_grey_r.value + && cachegrey[1] == v_color_grey_g.value + && cachegrey[2] == v_color_grey_b.value + && cachewhite[0] == v_color_white_r.value + && cachewhite[1] == v_color_white_g.value + && cachewhite[2] == v_color_white_b.value) + return; + + BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value; + BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value; + BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value; + BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value; + BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value; + BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value; + BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value; + BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value; + BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value; + BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value; + BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value; + BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value; + cachecolorenable = v_color_enable.integer; + cachehwgamma = vid_activewindow && v_hwgamma.integer; + + gamma_forcenextframe = false; + + if (cachehwgamma) + { + if (!vid_usinghwgamma) + { + vid_usinghwgamma = true; + if (vid_gammarampsize != rampsize || !vid_gammaramps) + { + vid_gammarampsize = rampsize; + if (vid_gammaramps) + Z_Free(vid_gammaramps); + vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short)); + vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize; + } + VID_GetGamma(vid_systemgammaramps, vid_gammarampsize); + } -void CL_AdjustAngles(void); -void IN_PostMove(void) -{ - // clamp after the move as well to prevent messed up rendering angles - CL_AdjustAngles(); -} + if (cachecolorenable) + { + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + vid_gammarampsize, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + vid_gammarampsize*2, rampsize); + } + else + { + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize*2, rampsize); + } -void IN_Mouse(usercmd_t *cmd, float mx, float my) -{ - int mouselook = (in_mlook.state & 1) || freelook.integer; - float mouse_x, mouse_y; - static float old_mouse_x = 0, old_mouse_y = 0; + // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have + // immensely butchered it to work with variable framerates and fit in with + // the rest of darkplaces. + if (v_psycho.integer) + { + int x, y; + float t; + static float n[3], nd[3], nt[3]; + static int init = true; + unsigned short *ramp; + gamma_forcenextframe = true; + if (init) + { + init = false; + for (x = 0;x < 3;x++) + { + n[x] = lhrandom(0, 1); + nd[x] = (rand()&1)?-0.25:0.25; + nt[x] = lhrandom(1, 8.2); + } + } - if (m_filter.integer) - { - mouse_x = (mx + old_mouse_x) * 0.5; - mouse_y = (my + old_mouse_y) * 0.5; + for (x = 0;x < 3;x++) + { + nt[x] -= cl.realframetime; + if (nt[x] < 0) + { + nd[x] = -nd[x]; + nt[x] += lhrandom(1, 8.2); + } + n[x] += nd[x] * cl.realframetime; + n[x] -= floor(n[x]); + } + + for (x = 0, ramp = vid_gammaramps;x < 3;x++) + for (y = 0, t = n[x] - 0.75f;y < vid_gammarampsize;y++, t += 0.75f * (2.0f / vid_gammarampsize)) + *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f); + } + + // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value) + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || v_hwgamma.integer >= 2); + // if custom gamma ramps failed (Windows stupidity), restore to system gamma + if(!vid_hardwaregammasupported.integer) + { + if (vid_usinghwgamma) + { + vid_usinghwgamma = false; + VID_SetGamma(vid_systemgammaramps, vid_gammarampsize); + } + } } else { - mouse_x = mx; - mouse_y = my; + if (vid_usinghwgamma) + { + vid_usinghwgamma = false; + VID_SetGamma(vid_systemgammaramps, vid_gammarampsize); + } } +} - old_mouse_x = mx; - old_mouse_y = my; - - // LordHavoc: viewzoom affects mouse sensitivity for sniping - mouse_x *= sensitivity.value * cl.viewzoom; - mouse_y *= sensitivity.value * cl.viewzoom; - - // Add mouse X/Y movement to cmd - if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) - cmd->sidemove += m_side.value * mouse_x; - else - cl.viewangles[YAW] -= m_yaw.value * mouse_x; - - if (mouselook) - V_StopPitchDrift(); - - if (mouselook && !(in_strafe.state & 1)) - cl.viewangles[PITCH] += m_pitch.value * mouse_y; - else +void VID_RestoreSystemGamma(void) +{ + if (vid_usinghwgamma) { - if ((in_strafe.state & 1) && noclip_anglehack) - cmd->upmove -= m_forward.value * mouse_y; - else - cmd->forwardmove -= m_forward.value * mouse_y; + vid_usinghwgamma = false; + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize)); + // force gamma situation to be reexamined next frame + gamma_forcenextframe = true; } } -void VID_InitCvars(void) +void VID_Shared_Init(void) { - int i; + Cvar_RegisterVariable(&vid_hardwaregammasupported); + Cvar_RegisterVariable(&v_gamma); + Cvar_RegisterVariable(&v_brightness); + Cvar_RegisterVariable(&v_contrast); + + Cvar_RegisterVariable(&v_color_enable); + Cvar_RegisterVariable(&v_color_black_r); + Cvar_RegisterVariable(&v_color_black_g); + Cvar_RegisterVariable(&v_color_black_b); + Cvar_RegisterVariable(&v_color_grey_r); + Cvar_RegisterVariable(&v_color_grey_g); + Cvar_RegisterVariable(&v_color_grey_b); + Cvar_RegisterVariable(&v_color_white_r); + Cvar_RegisterVariable(&v_color_white_g); + Cvar_RegisterVariable(&v_color_white_b); + + Cvar_RegisterVariable(&v_hwgamma); + + Cvar_RegisterVariable(&v_psycho); Cvar_RegisterVariable(&vid_fullscreen); Cvar_RegisterVariable(&vid_width); Cvar_RegisterVariable(&vid_height); Cvar_RegisterVariable(&vid_bitsperpixel); + Cvar_RegisterVariable(&vid_refreshrate); + Cvar_RegisterVariable(&vid_vsync); Cvar_RegisterVariable(&vid_mouse); + Cvar_RegisterVariable(&vid_minwidth); + Cvar_RegisterVariable(&vid_minheight); Cvar_RegisterVariable(&gl_combine); - Cvar_RegisterVariable(&in_pitch_min); - Cvar_RegisterVariable(&in_pitch_max); - Cvar_RegisterVariable(&m_filter); - Cmd_AddCommand("force_centerview", Force_CenterView_f); - -// interpret command-line parameters - if ((i = COM_CheckParm("-window")) != 0) - Cvar_SetValueQuick(&vid_fullscreen, false); - if ((i = COM_CheckParm("-fullscreen")) != 0) - Cvar_SetValueQuick(&vid_fullscreen, true); - if ((i = COM_CheckParm("-width")) != 0) - Cvar_SetQuick(&vid_width, com_argv[i+1]); - if ((i = COM_CheckParm("-height")) != 0) - Cvar_SetQuick(&vid_height, com_argv[i+1]); - if ((i = COM_CheckParm("-bpp")) != 0) - Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]); + Cvar_RegisterVariable(&gl_finish); + Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)"); + Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)"); + if (gamemode == GAME_GOODVSBAD2) + Cvar_Set("gl_combine", "0"); } -extern int VID_InitMode (int fullscreen, int width, int height, int bpp); -int VID_Mode(int fullscreen, int width, int height, int bpp) +int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate) { - if (fullscreen) - Con_Printf("Video: %dx%dx%d fullscreen\n", width, height, bpp); - else - Con_Printf("Video: %dx%d windowed\n", width, height); - if (VID_InitMode(fullscreen, width, height, bpp)) + Con_Printf("Video: %s %dx%dx%dx%dhz\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate); + if (VID_InitMode(fullscreen, width, height, bpp, refreshrate)) + { + vid.fullscreen = fullscreen; + vid.width = width; + vid.height = height; + vid.bitsperpixel = bpp; + vid.refreshrate = refreshrate; + Cvar_SetValueQuick(&vid_fullscreen, fullscreen); + Cvar_SetValueQuick(&vid_width, width); + Cvar_SetValueQuick(&vid_height, height); + Cvar_SetValueQuick(&vid_bitsperpixel, bpp); + Cvar_SetValueQuick(&vid_refreshrate, refreshrate); return true; + } else return false; } + +static void VID_OpenSystems(void) +{ + R_Modules_Start(); + S_Startup(); +} + +static void VID_CloseSystems(void) +{ + S_Shutdown(); + R_Modules_Shutdown(); +} + +qboolean vid_commandlinecheck = true; + +void VID_Restart_f(void) +{ + // don't crash if video hasn't started yet + if (vid_commandlinecheck) + return; + + Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n", + vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, + vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer); + VID_CloseSystems(); + VID_Shutdown(); + if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer)) + { + Con_Print("Video mode change failed\n"); + if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate)) + Sys_Error("Unable to restore to last working video mode"); + } + VID_OpenSystems(); +} + +// this is only called once by Host_StartVideo +void VID_Start(void) +{ + int i, width, height, success; + if (vid_commandlinecheck) + { + // interpret command-line parameters + vid_commandlinecheck = false; +// COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0 + if (COM_CheckParm("-window") || COM_CheckParm("-safe")) + Cvar_SetValueQuick(&vid_fullscreen, false); +// COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1 + if (COM_CheckParm("-fullscreen")) + Cvar_SetValueQuick(&vid_fullscreen, true); + width = 0; + height = 0; +// COMMANDLINEOPTION: Video: -width performs +vid_width and also +vid_height if only -width is specified (example: -width 1024 sets 1024x768 mode) + if ((i = COM_CheckParm("-width")) != 0) + width = atoi(com_argv[i+1]); +// COMMANDLINEOPTION: Video: -height performs +vid_height and also +vid_width if only -height is specified (example: -height 768 sets 1024x768 mode) + if ((i = COM_CheckParm("-height")) != 0) + height = atoi(com_argv[i+1]); + if (width == 0) + width = height * 4 / 3; + if (height == 0) + height = width * 3 / 4; + if (width) + Cvar_SetValueQuick(&vid_width, width); + if (height) + Cvar_SetValueQuick(&vid_height, height); +// COMMANDLINEOPTION: Video: -bpp performs +vid_bitsperpixel (example -bpp 32 or -bpp 16) + if ((i = COM_CheckParm("-bpp")) != 0) + Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]); + } + + Con_Print("Starting video system\n"); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer); + if (!success) + { + Con_Print("Desired video mode fail, trying fallbacks...\n"); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60); + if (!success && vid_bitsperpixel.integer > 16) + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60); + if (!success && (vid_width.integer > 640 || vid_height.integer > 480)) + success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60); + if (!success && vid_fullscreen.integer) + success = VID_Mode(false, 640, 480, 16, 60); + if (!success) + Sys_Error("Video modes failed"); + } + VID_OpenSystems(); +} +