X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_shared.c;h=788b03e90317a576ad429469adc4b3310eb95d50;hp=f711424d694479de713b7100e72dd31a0da5b8df;hb=5bdc0879026939f551a3ff217064732d59731be2;hpb=8245fb13a546415cd156f33d4f5ca7d90b2863f8 diff --git a/vid_shared.c b/vid_shared.c index f711424d..788b03e9 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,5 +1,6 @@ #include "quakedef.h" +#include "cdaudio.h" // global video state viddef_t vid; @@ -8,8 +9,14 @@ viddef_t vid; qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. +// AK FIXME -> input_dest +qboolean in_client_mouse = true; + +// AK where should it be placed ? +float in_mouse_x, in_mouse_y; + // GL_ARB_multitexture -int gl_textureunits = 0; +int gl_textureunits = 1; // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine int gl_combine_extension = false; // GL_EXT_compiled_vertex_array @@ -24,6 +31,23 @@ int gl_texture3d = false; int gl_texturecubemap = false; // GL_ARB_texture_env_dot3 int gl_dot3arb = false; +// GL_SGIS_texture_edge_clamp +int gl_support_clamptoedge = false; +// GL_EXT_texture_filter_anisotropic +int gl_support_anisotropy = false; +int gl_max_anisotropy = 1; +// GL_NV_texture_shader +int gl_textureshader = false; +// GL_EXT_stencil_two_side +int gl_support_stenciltwoside = false; +// GL_ARB_shader_objects +int gl_support_shader_objects = false; +// GL_ARB_shading_language_100 +int gl_support_shading_language_100 = false; +// GL_ARB_vertex_shader +int gl_support_vertex_shader = false; +// GL_ARB_fragment_shader +int gl_support_fragment_shader = false; // LordHavoc: if window is hidden, don't update screen int vid_hidden = true; @@ -31,20 +55,45 @@ int vid_hidden = true; // let go of the mouse, turn off sound, and restore system gamma ramps... int vid_activewindow = true; +// we don't know until we try it! +cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1"}; +// whether hardware gamma ramps are currently in effect +int vid_usinghwgamma = false; + +unsigned short vid_gammaramps[768]; +unsigned short vid_systemgammaramps[768]; + cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"}; cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"}; cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"}; -cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "16"}; -cvar_t vid_stencil = {CVAR_SAVE, "vid_stencil", "0"}; +cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"}; +cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "1"}; cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"}; -cvar_t gl_combine = {0, "gl_combine", "1"}; +cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"}; +cvar_t gl_finish = {0, "gl_finish", "0"}; -cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; -cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; +cvar_t in_pitch_min = {0, "in_pitch_min", "-70"}; +cvar_t in_pitch_max = {0, "in_pitch_max", "80"}; cvar_t m_filter = {CVAR_SAVE, "m_filter","0"}; +cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"}; +cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"}; +cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"}; +cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0"}; +cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0"}; +cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0"}; +cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0"}; +cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5"}; +cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5"}; +cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5"}; +cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1"}; +cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"}; +cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"}; +cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"}; +cvar_t v_psycho = {0, "v_psycho", "0"}; + // brand of graphics chip const char *gl_vendor; // graphics chip model and other information @@ -62,7 +111,8 @@ const char *gl_platformextensions; char gl_driver[256]; // GL_ARB_multitexture -//void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); @@ -70,6 +120,11 @@ void (GLAPIENTRY *qglClientActiveTexture) (GLenum); void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); void (GLAPIENTRY *qglUnlockArraysEXT) (void); +//GL_NV_vertex_array_range +GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer); +GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer); +GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid); // general GL functions @@ -77,22 +132,22 @@ void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GL void (GLAPIENTRY *qglClear)(GLbitfield mask); -//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); void (GLAPIENTRY *qglCullFace)(GLenum mode); -//void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); -//void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +void (GLAPIENTRY *qglReadBuffer)(GLenum mode); void (GLAPIENTRY *qglEnable)(GLenum cap); void (GLAPIENTRY *qglDisable)(GLenum cap); -//GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); +GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); void (GLAPIENTRY *qglEnableClientState)(GLenum cap); void (GLAPIENTRY *qglDisableClientState)(GLenum cap); -//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); -//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); -//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); GLenum (GLAPIENTRY *qglGetError)(void); @@ -103,41 +158,43 @@ void (GLAPIENTRY *qglFlush)(void); void (GLAPIENTRY *qglClearDepth)(GLclampd depth); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); -//void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//void (GLAPIENTRY *qglArrayElement)(GLint i); +void (GLAPIENTRY *qglArrayElement)(GLint i); void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -//void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); -//void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); -//void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglBegin)(GLenum mode); -//void (GLAPIENTRY *qglEnd)(void); +void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); +void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglBegin)(GLenum mode); +void (GLAPIENTRY *qglEnd)(void); void (GLAPIENTRY *qglMatrixMode)(GLenum mode); void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -//void (GLAPIENTRY *qglPushMatrix)(void); -//void (GLAPIENTRY *qglPopMatrix)(void); -//void (GLAPIENTRY *qglLoadIdentity)(void); -//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +void (GLAPIENTRY *qglPushMatrix)(void); +void (GLAPIENTRY *qglPopMatrix)(void); +void (GLAPIENTRY *qglLoadIdentity)(void); +void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -146,10 +203,11 @@ void (GLAPIENTRY *qglStencilMask)(GLuint mask); void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); void (GLAPIENTRY *qglClearStencil)(GLint s); -//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); -//void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); -//void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); @@ -158,7 +216,7 @@ void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); @@ -183,6 +241,95 @@ void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); + +void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); +GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); +void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); +void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); +GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); +void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); +void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); +void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); +void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); +void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); +void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); + +//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); +//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); +//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); +//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); +//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); +//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); +//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); +//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); + int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent) { int failed = false; @@ -193,9 +340,9 @@ int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char * for (func = funcs;func && func->name;func++) *func->funcvariable = NULL; - if (disableparm && COM_CheckParm(disableparm)) + if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe"))) { - Con_Printf("disabled by commandline\n"); + Con_Print("disabled by commandline\n"); return false; } @@ -207,19 +354,19 @@ int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char * if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name))) { if (!silent) - Con_Printf("missing function \"%s\" - broken driver!\n", func->name); + Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name); failed = true; } } // delay the return so it prints all missing functions if (failed) return false; - Con_Printf("enabled\n"); + Con_Print("enabled\n"); return true; } else { - Con_Printf("not detected\n"); + Con_Print("not detected\n"); return false; } } @@ -228,19 +375,19 @@ static dllfunction_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, {"glClear", (void **) &qglClear}, -// {"glAlphaFunc", (void **) &qglAlphaFunc}, + {"glAlphaFunc", (void **) &qglAlphaFunc}, {"glBlendFunc", (void **) &qglBlendFunc}, {"glCullFace", (void **) &qglCullFace}, -// {"glDrawBuffer", (void **) &qglDrawBuffer}, -// {"glReadBuffer", (void **) &qglReadBuffer}, + {"glDrawBuffer", (void **) &qglDrawBuffer}, + {"glReadBuffer", (void **) &qglReadBuffer}, {"glEnable", (void **) &qglEnable}, {"glDisable", (void **) &qglDisable}, -// {"glIsEnabled", (void **) &qglIsEnabled}, + {"glIsEnabled", (void **) &qglIsEnabled}, {"glEnableClientState", (void **) &qglEnableClientState}, {"glDisableClientState", (void **) &qglDisableClientState}, -// {"glGetBooleanv", (void **) &qglGetBooleanv}, -// {"glGetDoublev", (void **) &qglGetDoublev}, -// {"glGetFloatv", (void **) &qglGetFloatv}, + {"glGetBooleanv", (void **) &qglGetBooleanv}, + {"glGetDoublev", (void **) &qglGetDoublev}, + {"glGetFloatv", (void **) &qglGetFloatv}, {"glGetIntegerv", (void **) &qglGetIntegerv}, {"glGetError", (void **) &qglGetError}, {"glGetString", (void **) &qglGetString}, @@ -249,48 +396,50 @@ static dllfunction_t opengl110funcs[] = {"glClearDepth", (void **) &qglClearDepth}, {"glDepthFunc", (void **) &qglDepthFunc}, {"glDepthMask", (void **) &qglDepthMask}, -// {"glDepthRange", (void **) &qglDepthRange}, + {"glDepthRange", (void **) &qglDepthRange}, {"glDrawElements", (void **) &qglDrawElements}, {"glColorMask", (void **) &qglColorMask}, {"glVertexPointer", (void **) &qglVertexPointer}, -// {"glNormalPointer", (void **) &qglNormalPointer}, + {"glNormalPointer", (void **) &qglNormalPointer}, {"glColorPointer", (void **) &qglColorPointer}, {"glTexCoordPointer", (void **) &qglTexCoordPointer}, -// {"glArrayElement", (void **) &qglArrayElement}, + {"glArrayElement", (void **) &qglArrayElement}, {"glColor4f", (void **) &qglColor4f}, -// {"glTexCoord2f", (void **) &qglTexCoord2f}, -// {"glVertex2f", (void **) &qglVertex2f}, -// {"glVertex3f", (void **) &qglVertex3f}, -// {"glBegin", (void **) &qglBegin}, -// {"glEnd", (void **) &qglEnd}, + {"glTexCoord2f", (void **) &qglTexCoord2f}, + {"glTexCoord3f", (void **) &qglTexCoord3f}, + {"glVertex2f", (void **) &qglVertex2f}, + {"glVertex3f", (void **) &qglVertex3f}, + {"glBegin", (void **) &qglBegin}, + {"glEnd", (void **) &qglEnd}, {"glMatrixMode", (void **) &qglMatrixMode}, {"glOrtho", (void **) &qglOrtho}, {"glFrustum", (void **) &qglFrustum}, {"glViewport", (void **) &qglViewport}, -// {"glPushMatrix", (void **) &qglPushMatrix}, -// {"glPopMatrix", (void **) &qglPopMatrix}, -// {"glLoadIdentity", (void **) &qglLoadIdentity}, -// {"glLoadMatrixd", (void **) &qglLoadMatrixd}, + {"glPushMatrix", (void **) &qglPushMatrix}, + {"glPopMatrix", (void **) &qglPopMatrix}, + {"glLoadIdentity", (void **) &qglLoadIdentity}, + {"glLoadMatrixd", (void **) &qglLoadMatrixd}, {"glLoadMatrixf", (void **) &qglLoadMatrixf}, -// {"glMultMatrixd", (void **) &qglMultMatrixd}, -// {"glMultMatrixf", (void **) &qglMultMatrixf}, -// {"glRotated", (void **) &qglRotated}, -// {"glRotatef", (void **) &qglRotatef}, -// {"glScaled", (void **) &qglScaled}, -// {"glScalef", (void **) &qglScalef}, -// {"glTranslated", (void **) &qglTranslated}, -// {"glTranslatef", (void **) &qglTranslatef}, + {"glMultMatrixd", (void **) &qglMultMatrixd}, + {"glMultMatrixf", (void **) &qglMultMatrixf}, + {"glRotated", (void **) &qglRotated}, + {"glRotatef", (void **) &qglRotatef}, + {"glScaled", (void **) &qglScaled}, + {"glScalef", (void **) &qglScalef}, + {"glTranslated", (void **) &qglTranslated}, + {"glTranslatef", (void **) &qglTranslatef}, {"glReadPixels", (void **) &qglReadPixels}, {"glStencilFunc", (void **) &qglStencilFunc}, {"glStencilMask", (void **) &qglStencilMask}, {"glStencilOp", (void **) &qglStencilOp}, {"glClearStencil", (void **) &qglClearStencil}, -// {"glTexEnvf", (void **) &qglTexEnvf}, + {"glTexEnvf", (void **) &qglTexEnvf}, + {"glTexEnvfv", (void **) &qglTexEnvfv}, {"glTexEnvi", (void **) &qglTexEnvi}, -// {"glTexParameterf", (void **) &qglTexParameterf}, -// {"glTexParameterfv", (void **) &qglTexParameterfv}, + {"glTexParameterf", (void **) &qglTexParameterf}, + {"glTexParameterfv", (void **) &qglTexParameterfv}, {"glTexParameteri", (void **) &qglTexParameteri}, -// {"glPixelStoref", (void **) &qglPixelStoref}, + {"glPixelStoref", (void **) &qglPixelStoref}, {"glPixelStorei", (void **) &qglPixelStorei}, {"glGenTextures", (void **) &qglGenTextures}, {"glDeleteTextures", (void **) &qglDeleteTextures}, @@ -325,7 +474,8 @@ static dllfunction_t drawrangeelementsextfuncs[] = static dllfunction_t multitexturefuncs[] = { - //{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, + {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, + {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f}, {"glActiveTextureARB", (void **) &qglActiveTexture}, {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, {NULL, NULL} @@ -346,43 +496,219 @@ static dllfunction_t texture3dextfuncs[] = {NULL, NULL} }; +static dllfunction_t stenciltwosidefuncs[] = +{ + {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT}, + {NULL, NULL} +}; + +static dllfunction_t shaderobjectsfuncs[] = +{ + {"glDeleteObjectARB", (void **) &qglDeleteObjectARB}, + {"glGetHandleARB", (void **) &qglGetHandleARB}, + {"glDetachObjectARB", (void **) &qglDetachObjectARB}, + {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB}, + {"glShaderSourceARB", (void **) &qglShaderSourceARB}, + {"glCompileShaderARB", (void **) &qglCompileShaderARB}, + {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB}, + {"glAttachObjectARB", (void **) &qglAttachObjectARB}, + {"glLinkProgramARB", (void **) &qglLinkProgramARB}, + {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB}, + {"glValidateProgramARB", (void **) &qglValidateProgramARB}, + {"glUniform1fARB", (void **) &qglUniform1fARB}, + {"glUniform2fARB", (void **) &qglUniform2fARB}, + {"glUniform3fARB", (void **) &qglUniform3fARB}, + {"glUniform4fARB", (void **) &qglUniform4fARB}, + {"glUniform1iARB", (void **) &qglUniform1iARB}, + {"glUniform2iARB", (void **) &qglUniform2iARB}, + {"glUniform3iARB", (void **) &qglUniform3iARB}, + {"glUniform4iARB", (void **) &qglUniform4iARB}, + {"glUniform1fvARB", (void **) &qglUniform1fvARB}, + {"glUniform2fvARB", (void **) &qglUniform2fvARB}, + {"glUniform3fvARB", (void **) &qglUniform3fvARB}, + {"glUniform4fvARB", (void **) &qglUniform4fvARB}, + {"glUniform1ivARB", (void **) &qglUniform1ivARB}, + {"glUniform2ivARB", (void **) &qglUniform2ivARB}, + {"glUniform3ivARB", (void **) &qglUniform3ivARB}, + {"glUniform4ivARB", (void **) &qglUniform4ivARB}, + {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB}, + {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB}, + {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB}, + {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB}, + {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB}, + {"glGetInfoLogARB", (void **) &qglGetInfoLogARB}, + {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB}, + {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB}, + {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB}, + {"glGetUniformfvARB", (void **) &qglGetUniformfvARB}, + {"glGetUniformivARB", (void **) &qglGetUniformivARB}, + {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB}, + {NULL, NULL} +}; + +static dllfunction_t vertexshaderfuncs[] = +{ +// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB}, +// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB}, +// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB}, +// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB}, +// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB}, +// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB}, +// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB}, +// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB}, +// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB}, +// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB}, +// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB}, +// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB}, +// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB}, +// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB}, +// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB}, +// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB}, +// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB}, +// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB}, +// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB}, +// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB}, +// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB}, +// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB}, +// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB}, +// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB}, + {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB}, + {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB}, + {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB}, + {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB}, + {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB}, + {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB}, +// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB}, +// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB}, +// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB}, +// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB}, + {NULL, NULL} +}; + + void VID_CheckExtensions(void) { - gl_stencil = vid_stencil.integer; + gl_stencil = vid_bitsperpixel.integer == 32; + + // reset all the gl extension variables here + // this should match the declarations + gl_textureunits = 1; gl_combine_extension = false; - gl_dot3arb = false; gl_supportslockarrays = false; - gl_textureunits = 1; + gl_texture3d = false; + gl_texturecubemap = false; + gl_dot3arb = false; + gl_support_clamptoedge = false; + gl_support_anisotropy = false; + gl_max_anisotropy = 1; + gl_textureshader = false; + gl_support_stenciltwoside = false; + gl_support_shader_objects = false; + gl_support_shading_language_100 = false; + gl_support_vertex_shader = false; + gl_support_fragment_shader = false; if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false)) Sys_Error("OpenGL 1.1.0 functions not found\n"); - Con_Printf ("GL_VENDOR: %s\n", gl_vendor); - Con_Printf ("GL_RENDERER: %s\n", gl_renderer); - Con_Printf ("GL_VERSION: %s\n", gl_version); - Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); - Con_Printf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); + Con_Printf("GL_VENDOR: %s\n", gl_vendor); + Con_Printf("GL_RENDERER: %s\n", gl_renderer); + Con_Printf("GL_VERSION: %s\n", gl_version); + Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions); + Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); - Con_Printf("Checking OpenGL extensions...\n"); + Con_Print("Checking OpenGL extensions...\n"); +// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true)) GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); +// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false)) { qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); +// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); +// COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping) if (gl_combine_extension) gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false); } +// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false); +// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false); +// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false); +// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) + gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); + +// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) + if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false))) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); + +// COMMANDLINEOPTION: GL: -notextureshader disables GL_NV_texture_shader (required for the Geforce3 water shader, NVIDIA only) + gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false); + +// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering) + gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; + +// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (currently unused, allows vertex shader effects) +// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (currently unused, allows pixel shader effects) + if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false))) + if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false))) + if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false))) + gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false); +} + +int vid_vertexarrays_are_var = false; +void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority) +{ + void *m; + vid_vertexarrays_are_var = false; + if (fast && qglAllocateMemoryNV) + { + CHECKGLERROR + m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority); + CHECKGLERROR + if (m) + { + vid_vertexarrays_are_var = true; + return m; + } + } + return Mem_Alloc(pool, size); +} + +void VID_FreeVertexArrays(void *pointer) +{ + if (vid_vertexarrays_are_var) + { + CHECKGLERROR + qglFreeMemoryNV(pointer); + CHECKGLERROR + } + else + Mem_Free(pointer); + vid_vertexarrays_are_var = false; } void Force_CenterView_f (void) @@ -401,7 +727,28 @@ void IN_PostMove(void) CL_AdjustAngles(); } -void IN_Mouse(usercmd_t *cmd, float mx, float my) +/* +=========== +IN_DoMove +=========== +*/ +void IN_ProcessMove(void) +{ + // get basic movement from keyboard + CL_BaseMove(); + + // OS independent code + IN_PreMove(); + + // allow mice or other external controllers to add to the move + IN_Move(); + + // OS independent code + IN_PostMove(); +} + + +void IN_Mouse(float mx, float my) { int mouselook = (in_mlook.state & 1) || freelook.integer; float mouse_x, mouse_y; @@ -421,13 +768,29 @@ void IN_Mouse(usercmd_t *cmd, float mx, float my) old_mouse_x = mx; old_mouse_y = my; + in_mouse_x = (float) mouse_x * vid.conwidth / vid.realwidth; + in_mouse_y = (float) mouse_y * vid.conheight / vid.realheight; + + // AK: eveything else is client stuff + // BTW, this should be seperated somewhen + if(!in_client_mouse) + return; + + if (cl_prydoncursor.integer) + { + cl.cmd.cursor_screen[0] += mouse_x / vid.realwidth; + cl.cmd.cursor_screen[1] += mouse_y / vid.realheight; + V_StopPitchDrift(); + return; + } + // LordHavoc: viewzoom affects mouse sensitivity for sniping mouse_x *= sensitivity.value * cl.viewzoom; mouse_y *= sensitivity.value * cl.viewzoom; // Add mouse X/Y movement to cmd if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) - cmd->sidemove += m_side.value * mouse_x; + cl.cmd.sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; @@ -439,49 +802,198 @@ void IN_Mouse(usercmd_t *cmd, float mx, float my) else { if ((in_strafe.state & 1) && noclip_anglehack) - cmd->upmove -= m_forward.value * mouse_y; + cl.cmd.upmove -= m_forward.value * mouse_y; else - cmd->forwardmove -= m_forward.value * mouse_y; + cl.cmd.forwardmove -= m_forward.value * mouse_y; + } +} + +static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3]; +static int cachecolorenable, cachehwgamma; +#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); +void VID_UpdateGamma(qboolean force) +{ + cvar_t *c; + float f; + static int forcenextframe = false; + + // LordHavoc: don't mess with gamma tables if running dedicated + if (cls.state == ca_dedicated) + return; + + if (!force + && !forcenextframe + && !v_psycho.integer + && vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer) + && v_gamma.value == cachegamma + && v_contrast.value == cachecontrast + && v_brightness.value == cachebrightness + && cachecolorenable == v_color_enable.integer + && cacheblack[0] == v_color_black_r.value + && cacheblack[1] == v_color_black_g.value + && cacheblack[2] == v_color_black_b.value + && cachegrey[0] == v_color_grey_r.value + && cachegrey[1] == v_color_grey_g.value + && cachegrey[2] == v_color_grey_b.value + && cachewhite[0] == v_color_white_r.value + && cachewhite[1] == v_color_white_g.value + && cachewhite[2] == v_color_white_b.value) + return; + + forcenextframe = false; + + if (vid_activewindow && v_hwgamma.integer) + { + if (!vid_usinghwgamma) + { + vid_usinghwgamma = true; + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_GetGamma(vid_systemgammaramps)); + } + + BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value; + BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value; + BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value; + BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value; + BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value; + BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value; + BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value; + BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value; + BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value; + BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value; + BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value; + BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value; + cachecolorenable = v_color_enable.integer; + cachehwgamma = v_hwgamma.integer; + + if (cachecolorenable) + { + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512); + } + else + { + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512); + } + + // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have + // immensely butchered it to work with variable framerates and fit in with + // the rest of darkplaces. + if (v_psycho.integer) + { + int x, y; + float t; + static float n[3], nd[3], nt[3]; + static int init = true; + unsigned short *ramp; + forcenextframe = true; + if (init) + { + init = false; + for (x = 0;x < 3;x++) + { + n[x] = lhrandom(0, 1); + nd[x] = (rand()&1)?-0.25:0.25; + nt[x] = lhrandom(1, 8.2); + } + } + + for (x = 0;x < 3;x++) + { + nt[x] -= host_realframetime; + if (nt[x] < 0) + { + nd[x] = -nd[x]; + nt[x] += lhrandom(1, 8.2); + } + n[x] += nd[x] * host_realframetime; + n[x] -= floor(n[x]); + } + + for (x = 0, ramp = vid_gammaramps;x < 3;x++) + for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f)) + *ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f; + } + + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps)); + } + else + { + if (vid_usinghwgamma) + { + vid_usinghwgamma = false; + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps)); + } + } +} + +void VID_RestoreSystemGamma(void) +{ + if (vid_usinghwgamma) + { + vid_usinghwgamma = false; + VID_SetGamma(vid_systemgammaramps); } } void VID_Shared_Init(void) { + Cvar_RegisterVariable(&vid_hardwaregammasupported); + Cvar_RegisterVariable(&v_gamma); + Cvar_RegisterVariable(&v_brightness); + Cvar_RegisterVariable(&v_contrast); + + Cvar_RegisterVariable(&v_color_enable); + Cvar_RegisterVariable(&v_color_black_r); + Cvar_RegisterVariable(&v_color_black_g); + Cvar_RegisterVariable(&v_color_black_b); + Cvar_RegisterVariable(&v_color_grey_r); + Cvar_RegisterVariable(&v_color_grey_g); + Cvar_RegisterVariable(&v_color_grey_b); + Cvar_RegisterVariable(&v_color_white_r); + Cvar_RegisterVariable(&v_color_white_g); + Cvar_RegisterVariable(&v_color_white_b); + + Cvar_RegisterVariable(&v_hwgamma); + + Cvar_RegisterVariable(&v_psycho); + Cvar_RegisterVariable(&vid_fullscreen); Cvar_RegisterVariable(&vid_width); Cvar_RegisterVariable(&vid_height); Cvar_RegisterVariable(&vid_bitsperpixel); - Cvar_RegisterVariable(&vid_stencil); + Cvar_RegisterVariable(&vid_vsync); Cvar_RegisterVariable(&vid_mouse); Cvar_RegisterVariable(&gl_combine); + Cvar_RegisterVariable(&gl_finish); Cvar_RegisterVariable(&in_pitch_min); Cvar_RegisterVariable(&in_pitch_max); Cvar_RegisterVariable(&m_filter); Cmd_AddCommand("force_centerview", Force_CenterView_f); Cmd_AddCommand("vid_restart", VID_Restart_f); + if (gamemode == GAME_GOODVSBAD2) + Cvar_Set("gl_combine", "0"); } int current_vid_fullscreen; int current_vid_width; int current_vid_height; int current_vid_bitsperpixel; -int current_vid_stencil; -extern int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil); -int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil) +int VID_Mode(int fullscreen, int width, int height, int bpp) { - Con_Printf("Video: %s %dx%dx%d %s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, stencil ? "with stencil" : "without stencil"); - if (VID_InitMode(fullscreen, width, height, bpp, stencil)) + Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp); + if (VID_InitMode(fullscreen, width, height, bpp)) { current_vid_fullscreen = fullscreen; current_vid_width = width; current_vid_height = height; current_vid_bitsperpixel = bpp; - current_vid_stencil = stencil; Cvar_SetValueQuick(&vid_fullscreen, fullscreen); Cvar_SetValueQuick(&vid_width, width); Cvar_SetValueQuick(&vid_height, height); Cvar_SetValueQuick(&vid_bitsperpixel, bpp); - Cvar_SetValueQuick(&vid_stencil, stencil); return true; } else @@ -491,48 +1003,57 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil) static void VID_OpenSystems(void) { R_Modules_Start(); - S_Open(); - CDAudio_Open(); + S_Startup(); + CDAudio_Startup(); } static void VID_CloseSystems(void) { - CDAudio_Close(); - S_Close(); + CDAudio_Shutdown(); + S_Shutdown(); R_Modules_Shutdown(); } +int vid_commandlinecheck = true; + void VID_Restart_f(void) { - Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp %s, to %s %dx%dx%dbpp %s.\n", - current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil ? "with stencil" : "without stencil", - vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer ? "with stencil" : "without stencil"); + // don't crash if video hasn't started yet + if (vid_commandlinecheck) + return; + + Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n", + current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, + vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer); VID_Close(); - if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer)) + if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer)) { - Con_Printf("Video mode change failed\n"); - if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil)) + Con_Print("Video mode change failed\n"); + if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel)) Sys_Error("Unable to restore to last working video mode\n"); } VID_OpenSystems(); } -int vid_commandlinecheck = true; void VID_Open(void) { - int i, width, height; + int i, width, height, success; if (vid_commandlinecheck) { // interpret command-line parameters vid_commandlinecheck = false; - if ((i = COM_CheckParm("-window")) != 0) +// COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0 + if (COM_CheckParm("-window") || COM_CheckParm("-safe")) Cvar_SetValueQuick(&vid_fullscreen, false); - if ((i = COM_CheckParm("-fullscreen")) != 0) +// COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1 + if (COM_CheckParm("-fullscreen")) Cvar_SetValueQuick(&vid_fullscreen, true); width = 0; height = 0; +// COMMANDLINEOPTION: Video: -width performs +vid_width and also +vid_height if only -width is specified (example: -width 1024 sets 1024x768 mode) if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); +// COMMANDLINEOPTION: Video: -height performs +vid_height and also +vid_width if only -height is specified (example: -height 768 sets 1024x768 mode) if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if (width == 0) @@ -543,35 +1064,24 @@ void VID_Open(void) Cvar_SetValueQuick(&vid_width, width); if (height) Cvar_SetValueQuick(&vid_height, height); +// COMMANDLINEOPTION: Video: -bpp performs +vid_bitsperpixel (example -bpp 32 or -bpp 16) if ((i = COM_CheckParm("-bpp")) != 0) Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]); - if ((i = COM_CheckParm("-nostencil")) != 0) - Cvar_SetValueQuick(&vid_stencil, 0); - if ((i = COM_CheckParm("-stencil")) != 0) - Cvar_SetValueQuick(&vid_stencil, 1); - } - - if (vid_stencil.integer && vid_bitsperpixel.integer != 32) - { - Con_Printf("vid_stencil not allowed without vid_bitsperpixel 32, turning off vid_stencil\n"); - Cvar_SetValueQuick(&vid_stencil, 0); } - Con_Printf("Starting video system\n"); - if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer)) + Con_Print("Starting video system\n"); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer); + if (!success) { - Con_Printf("Desired video mode fail, trying fallbacks...\n"); - if (!vid_stencil.integer || !VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, false)) - { - if (vid_fullscreen.integer) - { - if (!VID_Mode(true, 640, 480, 16, false)) - if (!VID_Mode(false, 640, 480, 16, false)) - Sys_Error("Video modes failed\n"); - } - else - Sys_Error("Windowed video failed\n"); - } + Con_Print("Desired video mode fail, trying fallbacks...\n"); + if (!success && vid_bitsperpixel.integer > 16) + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16); + if (!success && (vid_width.integer > 640 || vid_height.integer > 480)) + success = VID_Mode(vid_fullscreen.integer, 640, 480, 16); + if (!success && vid_fullscreen.integer) + success = VID_Mode(false, 640, 480, 16); + if (!success) + Sys_Error("Video modes failed\n"); } VID_OpenSystems(); } @@ -581,3 +1091,4 @@ void VID_Close(void) VID_CloseSystems(); VID_Shutdown(); } +